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Killzone Debuts in July- Shown behind closed doors

See, I gotta believe that this kinda-alright looking Killzone that everyone saw behind the curtains at GDC is actually the real game. Why would Sony go out of their way to show a crappy version of the game just to demonstrate edge? I mean this is the first demonstration in of the franchise in months and months (not counting the psp game), and they make a disclaimer that the footage does not represent the game? Sounds fishy to me. I mean why even use the killzone designs to show the engine if its going to make it look worse and everybody is going to conceive of the footage as the game anyway?
 
Blasphemy said:
Don't forget the GDC 2006 Heavenly Sword Havok demo

http://www.gameklip.com/v/200/

Again clearly stated as a tech demo and neither Motorstorm nor Heavenly Sword (from what we've seen) look anything like these barebones demos.

Killzone 2 the game will deliver no doubt.

How shortly some people forget, especially when such lapses in memory conveniently excuses their biased presumptions. We all saw what met Motorstorm's appearance at GDC 2006, and the impressions are no different than the same reactions that some people have given in response to the unveiling behind the engine running Killzone 2. Motorstorm ended up lapping any racer on the market, and any coming in the near future, when it comes to sheer graphical splendor. I fully expect Killzone 2 to see similar progress. It may fall short of its trailer, which I'll admit Motorstorm is guilty of doing, but I fully expect the graphics to surpass anything in the genre with convincing results.
 
Pusha said:
How shortly some people forget, especially when such lapses in memory conveniently excuses their biased presumptions. We all saw what met Motorstorm's appearance at GDC 2006, and the impressions are no different than the same reactions that some people have given in response to the unveiling behind the engine running Killzone 2. Motorstorm ended up lapping any racer on the market, and any coming in the near future, when it comes to sheer graphical splendor. I fully expect Killzone 2 to see similar progress. It may fall short of its trailer, which I'll admit Motorstorm is guilty of doing, but I fully expect the graphics to surpass anything in the genre with convincing results.


Yeah I see one of two things happening. Either we get a nice looking, maybe 85% on par with the original e3 trailer Killzone 2 (kinda like motorstorm turned out), which ends up being so so gameplay and feature wise (kinda like motorstorm turned out); or we get a underwhelming looking killzone whose gameplay and features are better than its predecessor was compared to the other first person shooters at the time. I can't imagine the game doing better than 6-7.5 range in scores magazines. If Killzone scores like 8.5s like Resistance I would be stunned. If it has the type of impact that Halo or Gears of War does I would most certainly have a massive stroke and die.
 
ylvis_ said:
Yeah, why does people think this game is going to be SO great, when the first one was a below average FPS?

Because the ONLY reason Killzone 1 was even remotely bad was because of the technical limitations and guess what? There gone!
 
Pusha said:
Why do people here doubt that Sony is going to pull this off? Haven't you haters already been served enough crow about this system's ability? I mean, do I need to run off the list of games that trounce anything else out there? All of these bleak misgivings about the prospects of Killzone aren't based in reality, when you factor in what we know about the system and Sony's commitment towards proving the PS3 is the only _beast_ on the block. Unless Sony has a bunch of monkeys manning the controls (which some of you, I'm sure, will argue), this game will shame any FPS before it, from a graphical standpoint. As far as gameplay is concerned, I'll say this much:

Killzone, though saddled with flaws, was a FUN game that could have been so much more if not for the limitations of the hardware. The most technically accomplished games are on this system, and I don't see any reason to doubt this company's effort with regards to ensuring Killzone follows suit.
Futami, is that you?
 
maybe sony was/is right that gfx's mean everything because like everyone mentioned before, the first game was a below average fps in a crowded genre,and had low reveiws thru out. And then this one comes along with nice gfx's and all of a sudden everyone seems to forget about how bad the first one was.:lol
 
SuperSonic1305 said:
Because the ONLY reason Killzone 1 was even remotely bad was because of the technical limitations and guess what? There gone!


A game can't be "remotely bad". It's either bad or it isn't, and plenty of PC games get rated highly despite their substandard framerates.
 
Speevy said:
A game can't be "remotely bad". It's either bad or it isn't, and plenty of PC games get rated highly despite their substandard framerates.

I don't see why games can't be remotely bad. I think its a bit different for PC games because framerates depend on your computers performance, which can vary greatly from user to user. Consoles are standardized in their specs, so there is no reason to aim for stable framerates since it would apply to each unit. But if we have to go along with your line of thought, then yes, killzone is a bad game.
 
TemplaerDude said:
this has easily got to be the most anticipated sequel to a sub-par, relatively bad original game ever.
:lol :lol

Yeah, but im looking foward to see if they reach the visual bar set at e3 2k5
 
SuperSonic1305 said:
Because the ONLY reason Killzone 1 was even remotely bad was because of the technical limitations and guess what? There gone!

Sorry but thats a bad excuse..
PS2 was/is a nice piece of hardware that alot of people did great things with.
Killzone didn't suck because it was 'too ambitious'..it sucked because it was unpolished, and had awful AI..graphically it was fine.
It was the developers fault, not the hardwares fault.

I suppose the hardware the reason why their prior game turned out the way it did as well..
 
I agree that the whole too much for the console talk is crap, they should have set the bar lower for Killzone/Shellshock or optimized further but what about the followup though? Killzone: Liberation has some of the best physics, textures, effects and animation of any PSP game, the ragdolls put PS2/XBox/Wii games to shame (lol I'm not grouping Wii with PS2/Xbox in terms of overall power or anything, just in the subject of ragdolls in their top games). All that at a locked, smooth frame rate. Now how can you tell me they have not made strides in their game-making abilities when they have made one of the most technically advanced games on PSP? Yeah the game will not look like CG, but there is a good chance it will look as good as anything else given the budget and integration with SCEWWS, as well as the lessons they are showing they have, and are learning from.
 
Any word on whether or not this "tech demo" will be released, officially or otherwise, to the public?
 
SuperSonic1305 said:
Because the ONLY reason Killzone 1 was even remotely bad was because of the technical limitations and guess what? There gone!
The devs of Black did just fine on the PS2. Killzone was a badly developed game. The devs worked a closed system and should have had an idea of what the PS2 could and couldn't do. Devs want to do alot of things with their games, but they have to take into account the limitations of the hardware they are working on. Technical limitations is a terrible excuse.
 
SuperSonic1305 said:
Because the ONLY reason Killzone 1 was even remotely bad was because of the technical limitations and guess what? There gone!

no, no, i'd definitely say it's because the first game blew.

aka sucked

aka not good

aka not fun

aka you guys just want something on the ps3 that you can call a 'halo killer' and no matter how hard you deny it it's true because why else would you anticipate a sequel to a game that, well, it sucked, why not turok or something? at least turok was good at some point. but no, lets get all antsy over killzone, come on the game sucked, this one will probably be just as average, the story isn't even that good, needless to say completely unoriginal. and the character stole my damn name too, templar? come on. that's me. what a rip off.

okay i'm done.
 
i dont know that killzone downright sucked. I had an ok time with it. I beta tested its online portion and it seem fine enough, and only got through half of the campaign before the disc for some reason went through disc rot.

Now that Sony owns guerilla, and threw a lot of talent and tools at them, not to mention money, we should see this game shine a lot more then the first did.
 
SuperSonic1305 said:
Because the ONLY reason Killzone 1 was even remotely bad was because of the technical limitations and guess what? There gone!


If it was becaue of technical limitations how come other FPS's looked better, and had better framerates than Killzone.


And look at Guerilla's track record on PS2, they put out Shellshock, which was a bomb and a half. So its not like they've released stellar games and hit a roadblock on one.
 
From a relaiable source on the IGN boards. The same guy that talked about Playstation Home a month before it was announced (freakyguy666). Chubs can back me up on this:

As for Killzone, the reality is that there are a few "issues" behind the scenes. Although Phil wanted to show direct footage, it just wasn't prudent right now. I have no doubt that it will ultimately be a Halo 3 Killer (which isn't saying much given that H3 is turning out to be more evolutionary than revolutionary), but there's definitely some work to be done and I'll be surprised if it's ready for E3. There are quite a few more tidbits, but I don't want to steal any more of Phil's thunder... ;o)

http://boards.ign.com/Message.aspx?topic=136291891&brd=8267&start=138072265
 
Yup, that guy is indeed the real deal...told us about Home more than three weeks before Kotaku did.

And I look forward to more of his unveilings. :D
 
I have no doubt that it will ultimately be a Halo 3 Killer (which isn't saying much given that H3 is turning out to be more evolutionary than revolutionary)...

Wow.
 
TemplaerDude said:
no, no, i'd definitely say it's because the first game blew.

aka sucked

aka not good

aka not fun

aka you guys just want something on the ps3 that you can call a 'halo killer' and no matter how hard you deny it it's true because why else would you anticipate a sequel to a game that, well, it sucked, why not turok or something? at least turok was good at some point. but no, lets get all antsy over killzone, come on the game sucked, this one will probably be just as average, the story isn't even that good, needless to say completely unoriginal. and the character stole my damn name too, templar? come on. that's me. what a rip off.

okay i'm done.

Pfew, I'm convinced now. I was worried for a while that the game was actually not bad until you came in the topic.
 
TemplaerDude said:
no, no, i'd definitely say it's because the first game blew.

aka sucked

aka not good

aka not fun

aka you guys just want something on the ps3 that you can call a 'halo killer' and no matter how hard you deny it it's true because why else would you anticipate a sequel to a game that, well, it sucked, why not turok or something? at least turok was good at some point. but no, lets get all antsy over killzone, come on the game sucked, this one will probably be just as average, the story isn't even that good, needless to say completely unoriginal. and the character stole my damn name too, templar? come on. that's me. what a rip off.

okay i'm done.
Go to bed, boy! I liked the game, and so did a lot of other people.
Just play some Gears, ok?!
 
I actually liked Killzone. It is not as terrible as individuals claim imo. I don't see why Killzone 2 couldn't potentially be a good, if not great sequel if they actually resolve most of the issues of the predecessor on a much more powerful system? After seeing Motorstorm, I think it will look visually mesmerizing. Not quite CG-caliber, but still quite gorgeous.
 
Rhazer Fusion said:
I actually liked Killzone. It is not as terrible as individuals who never played it claim imo. I don't see why Killzone 2 couldn't potentially be a good, if not great sequel if they actually resolve most of the issues of the predecessor on a much more powerful system? After seeing Motorstorm, I think it will look visually mesmerizing. Not quite CG-caliber, but still quite gorgeous.

fixed

If the original had no slow down or texture pop in (and if Rico shut the hell up) the game would have been amazing. All those problems can easily be solved on ps3. But there will be those who don't want Killzone ps3 to be a good game.
 
Funny how all of this doesn't seem to matter to me anymore after the home and LittleBigPlanet revelations.

I am sure Killzone PS3 will look just fine and not like Killzone PS2... :p
 
TemplaerDude said:
aka you guys just want something on the ps3 that you can call a 'halo killer'
I'd think that if anyone wanted to be fanboyish and just pronounce a Halo-killer, Resistance would do just as well for their needs right now rather than continuing to latch onto KZ.
 
I ****ing hate this [game] killer nonsense, you're doing a disservice to both games. That shtick needs to die.
 
I'm halfway through Killzone on PS2 right now and I still rate this one a solid 7...

-AI is not that bad and the Helghast can do some suprising/engaging things sometimes
-Animations, namely the reloads, are still some of my FAVORITE in any FPS.....ever! Everything they attempted with the POV is spot the fvck on 98% of the time
-I'm digging the narrative and don't think VA is nowhere near as bad as people have made out to be...I think its good
-Still some of my favorite overall art direction in a game. I love the parralels between the Helghast and the Third Reich. This universe really does have alotta potential...

Screw all the haters :)
 
Pusha said:
How shortly some people forget, especially when such lapses in memory conveniently excuses their biased presumptions. We all saw what met Motorstorm's appearance at GDC 2006, and the impressions are no different than the same reactions that some people have given in response to the unveiling behind the engine running Killzone 2.

But when they showed MotorStorm, they showed it as a mudpit and they had a fellow talking through how the mud works and why PS3 is good at making a muddy game and such. And they showed Warhawk with no real gameplay per se but instead focused on amazing clouds and water effects. And Heavely Sword was thousands of characters being blown around by bombs. So you' think the Killzone presentation would at LEAST be something where they show something specific to what the engine is capable of or else say in advance how Edge factored into Killzone's development or even said, "look at how awesome the [insert something that's supposed to be amazing] is in particular, never mind the animation and gameplay for now..." Or maybe when they got the sense that nobody was dropping their jaws like they just were moments before for LittleBigPlanet that they would have said something to explain what the footage shown was supposed to be. They didn't have to show anything if they didn't have anything to show - whether or not we believed the dev team could pull off target render-quality, none of us thinks that this game doesn't exist - so why show it in absolutely the worst way possible? Show it, yes, please (and release some screenshots while you're at it so the rest of us can also finally come to grips with what it is versus what it will never be), but don't show it in a way that there's no way of having anything but a bad impression.

From the press write ups, it sounds like they just trotted out a Bravia, flipped a video of some random sections of Killzone 2 from random states of development into the disc drive, turned it off at some random point, and then turned and went, "Are those scoffs of amazement I hear?"
 
CamHostage said:
But when they showed MotorStorm, they showed it as a mudpit and they had a fellow talking through how the mud works and why PS3 is good at making a muddy game and such. And they showed Warhawk with no real gameplay per se but instead focused on amazing clouds and water effects. And Heavely Sword was thousands of characters being blown around by bombs. So you' think the Killzone presentation would at LEAST be something where they show something specific to what the engine is capable of or else say in advance how Edge factored into Killzone's development or even said, "look at how awesome the [insert something that's supposed to be amazing] is in particular, never mind the animation and gameplay for now..."

Isn't that what they did though? I got the impression that the demo showcased hit response, environmental destruction and particle effects. Only it was demoed by Phil? It is a bit odd, but the clip itself, with the strategic "bullet-time" to highlight features, sounded like it was your typical tech demo clip. Then again, I don't think I have read a single report on this that goes very far in explaining what it really was that they saw, so it sounds like whatever the reason for the demonstration, that reason wasn't properly communicated.
 
It would be great if Sony was just trying to lower everyones expectations like Luke said just so were all the more blown away when we see the real thing.
 
...

I just don't understand.

The only reason this game has ANY hype behind it is all because of one trailer that was total CG bullshit. Before that, no one cared about Killzone. It was just another unimaginative, sub-par shooter.

When they show a gameplay trailer with comparable graphics to the first trailer, then, and only then, should anyone care.
 
Not sure if this has been said or not.

Apparently..... apparently the video that was shown was actually taken from an internal Sony presentation last year, for the various studios/divsions to get together and see what everyone else was doing, maybe late summer.

Despite all the talk about that trailer, I'm under the impression that if anyone is to blame for that video, it's Guerilla themselves.

I personally think that Harrison must be confident in Killzone if he's pulling this bizarre PR stunt with Killzone. Either that or he's playing a very dangerous game.
 
Russian Steve said:
...

I just don't understand.

The only reason this game has ANY hype behind it is all because of one trailer that was total CG bullshit. Before that, no one cared about Killzone. It was just another unimaginative, sub-par shooter.

When they show a gameplay trailer with comparable graphics to the first trailer, then, and only then, should anyone care.

Killzone is not the old Killzone anymore. This is Sony's premiere shooter now, the team has been expanded and it's being pumped full of ridiculous amounts of money.
 
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