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Killzone: Shadow Fall is 39.7 GB, Used to be 290GB

jwk94

Member
Eurogamer

At an event at Guerrilla's Amsterdam offices this week, the developer confirmed that the final version of PlayStation 4 launch title Killzone Shadow Fall clocks in at 39.7GB (in Europe, anyway: some localised versions of the game, needing fewer audio tracks in different languages, are closer to 37GB). Using Sony's PlayGo system, which allows a game to be played while it's still streaming data off the servers, Shadow Fall will be playable after a 7.5GB download.

More at the link.
 
I'm getting a hard copy so it doesn't make much difference. Although I will be getting some digital stuff in future... good job I have unlimited broadband!
 
Obviously it's just optimization, but I wonder what all they go through to go from 290 to ~40 gigs.

I guess what I'm really curious about is if they do it all by hand or have a program of some sort that can take care of it all.
 
"I think at some point the disc image that we were generating was around 180 gigs," said van der Leeuw. "And if we would have put all the levels in, which we didn't, because then the disc image generator broke, it would have been around 290 gigs of data.

Damn.


Guerrilla has completely eliminated in-game load times after an initial 30 seconds, and removed all logos and splash screens from the game's start-up routine..... We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok - we had to negotiate with them that we could put it in the credits and not the title screen...

Yessssssssssssssssssssssssssssssss
 
I am not understanding how the total size of the game has gone down like 80% byte-wise. Is it just compression? Does it stay compressed on the PS4's HDD?
 
It's not too bad. I'm planing on buying a couple of games digitally. If the games are around 30-40 GB then it's acceptable for next-gen.

My only concern now is the PS network and stability which we all know is kinda shitty and i'm not expecting everything to be smooth on day one.
 
7.5GB sounds pretty reasonable. Article has some interesting details. Sounds like the BD drive is still way too slow, so they still have to arrange the data to improve the streaming.
 
"Whether played from hard disc or Blu-ray, van der Leeuw is particularly proud of how fast and seamlessly the game loads; it's been a pet project for the tech director, who hates how slow modern games have become to operate. Guerrilla has completely eliminated in-game load times after an initial 30 seconds, and removed all logos and splash screens from the game's start-up routine. It may take a while to download Killzone Shadow Fall, but once you have it, the game comes to you very quickly indeed.

"To me, that's still something that fills my heart with joy when I see it. You insert the disc and go straight to menu," he says. "People here worked very hard... We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok - we had to negotiate with them that we could put it in the credits and not the title screen... All the rules are built around the previous generation. I'm really happy that we're one of the first ones in, and I hope it's an example that people are going to follow.

"I get as annoyed by all these screens as you do. I'm 36, I don't have a lot of time to game, when I do I don't want be distracted by things that have nothing to do with playing the game... We came from a day and age with a cartridge, you stuck it in and like, 'bleep!', and you were playing the game. And slowly that has degenerated into experiences which are more beautiful and big and prestigious, but they feel... heavy. To me, it's about feeling. The feeling of something that, you say play and it starts to play - it feels qualitatively beautiful."

Van der Leeuw talks animatedly at the best of times, but it's when talking about the "immediacy" of loading Shadow Fall - not its stunning new lighting techniques or 1080p display resolution - that he is most passionate by far. If next-gen gaming means huge file sizes but never seeing an in-game loading screen again, then I'm with him - it's a price worth paying."



*Impressed.gif*

Guerilla gets it.
 
The PlayGo stuff may be my favorite feature and biggest reason for maybe going 90% digital this generation.

I will have 300Mb/s download speeds here soon. 27MB/s or so. About 2GB per minute. Will take me a whopping 4 minutes or so to download this amount of data.

We'll see what the PSN download cap ends up being this generation.
 
KZ3 was around 45GB iirc.

1) A lot of redundant info because of slow BD speeds. Made it less time for the disc to spin and load things

2) All pre-rendered cutscenes had 2 different versions.
2D and 3D. All of which took up a lot of space.

"Whether played from hard disc or Blu-ray, van der Leeuw is particularly proud of how fast and seamlessly the game loads; it's been a pet project for the tech director, who hates how slow modern games have become to operate. Guerrilla has completely eliminated in-game load times after an initial 30 seconds, and removed all logos and splash screens from the game's start-up routine. It may take a while to download Killzone Shadow Fall, but once you have it, the game comes to you very quickly indeed.


YES YES YES YES YES.

FUCK YES.
 
Guerrilla has completely eliminated in-game load times after an initial 30 seconds, and removed all logos and splash screens from the game's start-up routine..... We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok - we had to negotiate with them that we could put it in the credits and not the title screen...
Why can't every game do this? I just want to play. I don't care about who made your tree rendering technology. Fuck.
 
I am not understanding how the total size of the game has gone down like 80% byte-wise. Is it just compression? Does it stay compressed on the PS4's HDD?
It was 290GB with their Killzone 3 "duplicate everything 3 times to improve access time, since the BR drive is so freaking slow" approach. Since 290GB is too much, they had to figure out a different solution. What we learn here is that the faster drive in the PS4 is still too slow.
 
"To me, that's still something that fills my heart with joy when I see it. You insert the disc and go straight to menu," he says. "People here worked very hard... We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok - we had to negotiate with them that we could put it in the credits and not the title screen..."

This is the greatest thing ever.
 
"To me, that's still something that fills my heart with joy when I see it. You insert the disc and go straight to menu," he says. "People here worked very hard... We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok - we had to negotiate with them that we could put it in the credits and not the title screen... All the rules are built around the previous generation. I'm really happy that we're one of the first ones in, and I hope it's an example that people are going to follow.

Megaton.

Now THAT'S next-gen!
 
Guerrilla has completely eliminated in-game load times after an initial 30 seconds, and removed all logos and splash screens from the game's start-up routine.

Okay, this is probably the best piece of news to come out of the press event for me. God knows how many hours of my life I've wasted on those bloody startup logos.
 
How big will install be?

I'm glad Somy letting you upgrade HDD. Worried that MS will start charging silly prices for HDD like last gen.
 
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