Has Kinect integration just become voice recognition, and that ambitious skeletal tracking camera system just become a $99 replacement for the headset that came free with your 360?
Are publishers shying away from integrating Kinect in any meaningful way with core titles because they have no good ideas on how it can be used, or because they are unwilling to subscribe to a genuine 360+Kinect exclusive?
Do you find it concerning that MS themselves avoided all attempts at motion control in demonstrating their new features, and relied on voice recognition (or indeed getting you to buy a smartphone or tablet to offer the tactile and precise control over your television that a Kinect or a controller cannot)?
Do any of you early Kinect adopters have buyers remorse after seeing what upcoming titles are now offering? Do any of you non-Kinect owners feel that voice recognition should just be added as an OS level feature for all owners via the headset mic?
Discuss.
I'm definitely disappointed with the amount of stuff that comes out for it. Even the stuff that seems like it will be great (Steel Battalion) has me wary because of how fidgety I found the controls in the demo. At the end of the day I don't regret buying it but I do wish that MS would put money into stuff that isn't Kinect if they aren't going to really improve the state of the peripheral as it is now.