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Kinect Impressions From Being Demoed at Macy's

Hmm with all the punching and kicking in mid-air MS is going to be burried in Kinect related lawsuits. Much like the complaints about the Wii Remote and smashed furniture but unlike Nintendo, Microsoft won't be able to release a condom to keep things safe.
 
ಠ_ಠ

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[Nintex] said:
Hmm with all the punching and kicking in mid-air MS is going to be burried in Kinect related lawsuits. Much like the complaints about the Wii Remote and smashed furniture but unlike Nintendo, Microsoft won't be able to release a condom to keep things safe.

Body Condom
 
Raoh said:
here is a video of kids playing kinect at macys in atlanta. the kids legs, especially the boys start to dance/dangle on their own, similar to when kodu tried to show the bottom of an avatar shoe :lol

http://www.youtube.com/watch?v=txo6lTfDl-8

"Don't go past this line here.. in fact take one step back." Sounds like fun! In fact that was a technical nightmare, the little girl was just standing there while her avatar was floating, moving, kicking, etc.
 
Vizion28 said:
I am certain Kinect will sell millions right out the gate. The numerous upon numerous positive impressions got me convinced. Nintendo is going to regret passing up the technology.

The sales will be positive at the very least, considering the initial user experience seems to be good enough.

The competitive environment, price appeal, and technical kinks will determine if success is a deluge or just a pool, though. MS isn't marketing it as well as I thought they would.
 
one thing i totally don't get:


Everyone keeps saying 'oh they placed the demo in the clothes section, they're totally after women'

well.... have you been to the video games section in Macy's?

It's in the basement, in a corner and totally sucks. they couldn't have got it in there, and even if they did no one would see it.

so not much of a choice, more of a necessity?
 
Raoh said:
here is a video of kids playing kinect at macys in atlanta. the kids legs, especially the boys start to dance/dangle on their own, similar to when kodu tried to show the bottom of an avatar shoe :lol

http://www.youtube.com/watch?v=txo6lTfDl-8

so the lag happens when kids play or dark skinned ppl play or combo of both??? That was horrible!!! :lol

best part, it will still sell tons because MS is so good at marketing shit
 
Snuggler said:
I think the problem with sitting down is having your body obscured by a couch or chair, but I could be wrong.
It seems like a yoga or kama sutra game would work.

Not really. With yoga, a lot of the time your body would be obscuring itself. This is one of the most classic yoga sequences. The only way Kinect would be able to track those movements is if your profile was to the camera. However, when you're working with an instructor your head is pointed into the direction of the instructor. Otherwise you'd find yourself making sideway glances to check out the instructor which would throw off your balance and alignments.

Who would be the instructor with Kinect? The TV, facing the same direction as the camera.

The only "yoga" shown so far was really Tai Chi with huge, wide, forward-facing motions.

Edit: Here's another one, where the objective is to make your body into a straight line.
 
Raoh said:
here is a video of kids playing kinect at macys in atlanta. the kids legs, especially the boys start to dance/dangle on their own, similar to when kodu tried to show the bottom of an avatar shoe :lol

http://www.youtube.com/watch?v=txo6lTfDl-8

That Kinect presenter couldn't be less enthusiastic - instead of letting both kids fail why doesn't he play with each of them and show them how it's done? The way he's leaning against the wall all that's missing is a cigarette.

Also couldn't they at least have kids avatars when kids are playing? In their promo materials the avatars are even wearing the same clothes as the players. ;-)
 
ShockingAlberto said:
hey wait

I recognize that Macy's

That is like five minutes from my house


...I should go try this.

Please go try it Alberto - I am getting confused by some of the different feels we are getting here.

I probably trust you (though I am not certain how far or as to what). Video not necessary, words will do.
 
Raoh said:
here is a video of kids playing kinect at macys in atlanta. the kids legs, especially the boys start to dance/dangle on their own, similar to when kodu tried to show the bottom of an avatar shoe :lol

http://www.youtube.com/watch?v=txo6lTfDl-8
Wow, that wasn't even lackluster, that was just bad.

Yes, ShockingAlberto is one of a few people on here I would trust to give honest opinions without hyperbole. Please go give it a try if you can man.
 
It messing up for the girl because she is wearing a long dress. Dunno what's up with the boy. Probably doesn't help that the motorised tilting isn't working yet so it can't look down, just straight forward. Could be a number of issues, but it definitely isn't that glitchy in most vids/impressions. I'd be nervous having to test it for the first time at Macy's. The staff seem totally incompetent.
 
InaudibleWhispa said:
It messing up for the girl because she is wearing a long dress. Dunno what's up with the boy. Probably doesn't help that the motorised tilting isn't working yet so it can't look down, just straight forward. Could be a number of issues, but it definitely isn't that glitchy in most vids/impressions. I'd be nervous having to test it for the first time at Macy's. The staff seem totally incompetent.

Put on your jazzercise clothes kids, we're going to play Kinect!

in all honesty, who wants to get changed into different clothes just to play a game? It doesn't make sense to me. If this is gonna catch on with families, it needs to be pick up and play, and not have a barrier before you can start playing it. If you're wearing a dress, that is.

ShockingAlberto said:
Called the nearby Macy's, they're taking it down tonight, so I'm gonna grab my iphone and boogie down there real quick.

Looking forward to your impressions.
 
InaudibleWhispa said:
It messing up for the girl because she is wearing a long dress. Dunno what's up with the boy. Probably doesn't help that the motorised tilting isn't working yet so it can't look down, just straight forward. Could be a number of issues, but it definitely isn't that glitchy in most vids/impressions. I'd be nervous having to test it for the first time at Macy's. The staff seem totally incompetent.

This is so going to work as a way of expanding gaming from the hardcore early adopters to everyone else.

"Hey, you like to come in and see my new gaming stuff - it's cool, there's no complicated controller stuff - you just do whatever you gotta do in the game. It's really good"

"Oh, you gotta take your dress off first"

*slap*
 
phisheep said:
This is so going to work as a way of expanding gaming from the hardcore early adopters to everyone else.

"Hey, you like to come in and see my new gaming stuff - it's cool, there's no complicated controller stuff - you just do whatever you gotta do in the game. It's really good"

"Oh, you gotta take your dress off first"

*slap*
So 'that's' how MS is going to reel in the hardcore..
 
V_Ben said:
Put on your jazzercise clothes kids, we're going to play Kinect!

in all honesty, who wants to get changed into different clothes just to play a game? It doesn't make sense to me. If this is gonna catch on with families, it needs to be pick up and play, and not have a barrier before you can start playing it. If you're wearing a dress, that is.
Well there is no way it can track your legs if it can't see them. Unfortunately Kinect can't see through clothes.
 
Okay, back.

Didn't get to play for long, but here are my impressions.

They let me play the ball game and almost the river rafting game. I tried to get the guy to hold my iPhone and film me and he just kinda said "No, we were actually specifically told not to do that."

Okay, so, load up the game and it shows a picture of me and asks me to stand in the silhouette so it can sync. Not a problem. I do and....nothing. The guy looks at me, I look at him, and he says "Oh...your shirt is kind of dark."

Which, well, it's not. So after some finagling and me going out to my car to grab a bright red hoodie I have in there, it finally worked. So I start the ball game.

For the first minute or so, it really is minority report but real. It does not feel nearly as floaty as I assumed it would and at times I was getting the kind of precision I'd expect from a Wiimote pointer or even a mouse. Then that kind of goes to hell once you, you know, move. The ball game seemed to only see me on a 2D plane, so the second I stepped forward to hit a ball (dodgeball strategies rushing back!), the game assumed I got way taller for no reason. When I stepped back, my legs desynced and they were literally floating above the ground.

The guy tried to shift me back to the ideal position, at which point Kinect fixed itself, but for the life of me I saw nothing that would indicate what that position was, save for a black piece of tape on the floor.

I couldn't tell if it was sensing depth or not. I didn't see a difference in velocity or angle when I'd try to, say, punch a ball down. It just bounced off my fist like I force pushed it back.

So that was oddly tiring. I wanted to start up the river demo, but the guy said it was time to pack up and it's only really fun with two people, so it would be a waste of my time. I told him fair enough and came back.

So my overall impressions: If they can repeat that moment of "Wow, this is cool" throughout a gameplay experience, then it will probably be a worthwhile idea. If not, and that is an immensely tall order, then they might have gotten the technology ready without really being prepared to do something with it.
 
InaudibleWhispa said:
Well there is no way it can track your legs if it can't see them. Unfortunately Kinect can't see through clothes.

They should have had another focus with the tech. Doing full body scans is a bit too ambitious, and allowing clothes to get in the way as well. For example they could have the computer to figure out where the legs and joints are. I thought that was what Kinect did anyway.
 
Wow, this is the first time seeing it in motion. Saw it in the late night news back in June, but had no idea it was like that. This is amazing. What else did I miss?:lol
 
ShockingAlberto said:
Okay, back.

Didn't get to play for long, but here are my impressions.

They let me play the ball game and almost the river rafting game. I tried to get the guy to hold my iPhone and film me and he just kinda said "No, we were actually specifically told not to do that."

Okay, so, load up the game and it shows a picture of me and asks me to stand in the silhouette so it can sync. Not a problem. I do and....nothing. The guy looks at me, I look at him, and he says "Oh...your shirt is kind of dark."

Which, well, it's not. So after some finagling and me going out to my car to grab a bright red hoodie I have in there, it finally worked. So I start the ball game.

For the first minute or so, it really is minority report but real. It does not feel nearly as floaty as I assumed it would and at times I was getting the kind of precision I'd expect from a Wiimote pointer or even a mouse. Then that kind of goes to hell once you, you know, move. The ball game seemed to only see me on a 2D plane, so the second I stepped forward to hit a ball (dodgeball strategies rushing back!), the game assumed I got way taller for no reason. When I stepped back, my legs desynced and they were literally floating above the ground.

The guy tried to shift me back to the ideal position, at which point Kinect fixed itself, but for the life of me I saw nothing that would indicate what that position was, save for a black piece of tape on the floor.

I couldn't tell if it was sensing depth or not. I didn't see a difference in velocity or angle when I'd try to, say, punch a ball down. It just bounced off my fist like I force pushed it back.

So that was oddly tiring. I wanted to start up the river demo, but the guy said it was time to pack up and it's only really fun with two people, so it would be a waste of my time. I told him fair enough and came back.

So my overall impressions: If they can repeat that moment of "Wow, this is cool" throughout a gameplay experience, then it will probably be a worthwhile idea. If not, and that is an immensely tall order, then they might have gotten the technology ready without really being prepared to do something with it.
How long did you play that game for before you left?
 
ShockingAlberto said:
Okay, back.

Didn't get to play for long, but here are my impressions.

They let me play the ball game and almost the river rafting game. I tried to get the guy to hold my iPhone and film me and he just kinda said "No, we were actually specifically told not to do that."

Okay, so, load up the game and it shows a picture of me and asks me to stand in the silhouette so it can sync. Not a problem. I do and....nothing. The guy looks at me, I look at him, and he says "Oh...your shirt is kind of dark."

Which, well, it's not. So after some finagling and me going out to my car to grab a bright red hoodie I have in there, it finally worked. So I start the ball game.

For the first minute or so, it really is minority report but real. It does not feel nearly as floaty as I assumed it would and at times I was getting the kind of precision I'd expect from a Wiimote pointer or even a mouse. Then that kind of goes to hell once you, you know, move. The ball game seemed to only see me on a 2D plane, so the second I stepped forward to hit a ball (dodgeball strategies rushing back!), the game assumed I got way taller for no reason. When I stepped back, my legs desynced and they were literally floating above the ground.

The guy tried to shift me back to the ideal position, at which point Kinect fixed itself, but for the life of me I saw nothing that would indicate what that position was, save for a black piece of tape on the floor.

I couldn't tell if it was sensing depth or not. I didn't see a difference in velocity or angle when I'd try to, say, punch a ball down. It just bounced off my fist like I force pushed it back.

So that was oddly tiring. I wanted to start up the river demo, but the guy said it was time to pack up and it's only really fun with two people, so it would be a waste of my time. I told him fair enough and came back.

So my overall impressions: If they can repeat that moment of "Wow, this is cool" throughout a gameplay experience, then it will probably be a worthwhile idea. If not, and that is an immensely tall order, then they might have gotten the technology ready without really being prepared to do something with it.

Hmm. The stepping thing sounds extremely awkward. I can see people getting frustrated at that. But it sounds extremely cool, however, your last point it what is my main worry with the device. I worry about how long it will stay "cool" for once I actually own one. It does kinda sound like they have some incredible tech, but not enough skill to do something truly great with it. If Kinect lasts for more than a year, then maybe people will do cool and unique things with it. If not, it's going to be a lot of wasted potential :/
 
Hmmm, thanks for the info Alberto. Great to know that it actually can work, but that "stepping forward" thing could be a real issue. If I were them I'd prioritize solving that even before the sitting down problem.
 
The_Technomancer said:
Hmmm, thanks for the info Alberto. Great to know that it actually can work, but that "stepping forward" thing could be a real issue. If I were them I'd prioritize solving that even before the sitting down problem.
Well it isn't really an "issue." Many/most games *require* you to move around in a 3D space. It sounds like the setup in that store was having problems.
 
Rhindle said:
Well it isn't really an "issue." Many/most games *require* you to move around in a 3D space. It sounds like the setup in that store was having problems.
Or it could just be that one game.

I don't ascribe any of the technical problems I was having to the technology, but I do fear for the long term viability of the "fun" aspect of it.
 
ShockingAlberto said:
Or it could just be that one game.

I don't ascribe any of the technical problems I was having to the technology, but I do fear for the long term viability of the "fun" aspect of it.
Yeah, I agree. There definitely is a real "wow" factor when you use it for the first time - more so (for me at least) than using the Wiimote for the first time.

But whether that can translate into a sustained enjoyable experience remains to be seen. I can say for sure that this is a superior interface for fitness/dance applications. It will be worth the price of admission for that reason alone, for many people. The UI applications are also very interesting and could be keepers.

The question is whether there will interesting gaming experiences that go beyond simple party game gimmicks.
 
ShockingAlberto said:
Okay, back.

Didn't get to play for long, but here are my impressions.

They let me play the ball game and almost the river rafting game. I tried to get the guy to hold my iPhone and film me and he just kinda said "No, we were actually specifically told not to do that."

Okay, so, load up the game and it shows a picture of me and asks me to stand in the silhouette so it can sync. Not a problem. I do and....nothing. The guy looks at me, I look at him, and he says "Oh...your shirt is kind of dark."

Which, well, it's not. So after some finagling and me going out to my car to grab a bright red hoodie I have in there, it finally worked. So I start the ball game.

For the first minute or so, it really is minority report but real. It does not feel nearly as floaty as I assumed it would and at times I was getting the kind of precision I'd expect from a Wiimote pointer or even a mouse. Then that kind of goes to hell once you, you know, move. The ball game seemed to only see me on a 2D plane, so the second I stepped forward to hit a ball (dodgeball strategies rushing back!), the game assumed I got way taller for no reason. When I stepped back, my legs desynced and they were literally floating above the ground.

The guy tried to shift me back to the ideal position, at which point Kinect fixed itself, but for the life of me I saw nothing that would indicate what that position was, save for a black piece of tape on the floor.

I couldn't tell if it was sensing depth or not. I didn't see a difference in velocity or angle when I'd try to, say, punch a ball down. It just bounced off my fist like I force pushed it back.

So that was oddly tiring. I wanted to start up the river demo, but the guy said it was time to pack up and it's only really fun with two people, so it would be a waste of my time. I told him fair enough and came back.

So my overall impressions: If they can repeat that moment of "Wow, this is cool" throughout a gameplay experience, then it will probably be a worthwhile idea. If not, and that is an immensely tall order, then they might have gotten the technology ready without really being prepared to do something with it.


thanks for the quick analysis..
 
Rhindle said:
Yeah, I agree. There definitely is a real "wow" factor when you use it for the first time - more so (for me at least) than using the Wiimote for the first time.

But whether that can translate into a sustained enjoyable experience remains to be seen. I can say for sure that this is a superior interface for fitness/dance applications. It will be worth the price of admission for that reason alone, for many people. The UI applications are also very interesting and could be keepers.

The question is whether there will interesting gaming experiences that go beyond simple party game gimmicks.


and that's the thing, i got rid of my 360 due to too many issues but if natal/kinect impressed me at e3 i would have ran out and bought one for kinect.


i have yet to see it work controlling the menu while sitting.

and as far as promotion, showing off netflix controlling the menus, launching movies with slight of hand and/or voice control might be a better way to get people at macy's to want to interact.. some wives may even think it would make a cool gift for their husbands..

but as is i'll pass. i'll wait until it releases for pc, maybe by then they will have worked out their kinks, built up the tech for day to day usage and have actual games for the core gamer.


with the playstation move i was sold thanks to resident evil 4 on the wii.. having that experience with ps3 graphics was enough to sell me.


i'll catch some slack for this but since the days of windows ME, the back and forth between windows 2000 and NT to XP and the issues i've had with the 360, it's just hard to take early microsoft tech seriously. it all seems rushed.
 
Rhindle said:
Yeah, I agree. There definitely is a real "wow" factor when you use it for the first time - more so (for me at least) than using the Wiimote for the first time.

But whether that can translate into a sustained enjoyable experience remains to be seen. I can say for sure that this is a superior interface for fitness/dance applications. It will be worth the price of admission for that reason alone, for many people. The UI applications are also very interesting and could be keepers.

The question is whether there will interesting gaming experiences that go beyond simple party game gimmicks.

This whole post almost perfectly describes my feelings on the matter. It's clear that there's a benefit to be had in places here -- in interacting with the user interface, in games and software built around having you do specific things with your body (dancing, yoga, exercise, etc.) and so on.

A lot of the feedback so far makes me feel like Kinect is going to be kind of problematic and difficult to get good use out of, but Kinect 2 is going to be awesome.
 
I feel like Kinect could be a fun thing if implemented well, but as it stands the no-sitting thing excludes it from ever being a purchase for me. My wife has cerebral palsy and can't stand on her own, so she would never be able to use this (and she's a huge gamer).
 
Rhindle said:
Yeah, I agree. There definitely is a real "wow" factor when you use it for the first time - more so (for me at least) than using the Wiimote for the first time.

But whether that can translate into a sustained enjoyable experience remains to be seen. I can say for sure that this is a superior interface for fitness/dance applications. It will be worth the price of admission for that reason alone, for many people. The UI applications are also very interesting and could be keepers.

The question is whether there will interesting gaming experiences that go beyond simple party game gimmicks.

Agreed on all points. I think its a little myopic to assume its not going to be used with traditional pad. Im hoping MS will shed some light soon, or maybe Molynuex will show off Kinetic integration in Fable 3.

Demon doors and Gargoyles abusing you based on you posture would be epic.
 
InaudibleWhispa said:
It messing up for the girl because she is wearing a long dress. Dunno what's up with the boy. Probably doesn't help that the motorised tilting isn't working yet so it can't look down, just straight forward. Could be a number of issues, but it definitely isn't that glitchy in most vids/impressions. I'd be nervous having to test it for the first time at Macy's. The staff seem totally incompetent.

yeah little girl take that dress off >:o you tell her!

that just bad MS rushing out with this unfishishednext they be telling us we need to play naked next to a green background
 
InaudibleWhispa said:
The guy who put that video up explained it in his article. It's because she was wearing a long dress, on the Kinect config screen it literally couldn't see her legs.
So long dresses are banned from Kinect? Women and young girls are known to wear dresses on planet earth. Someone let Microsoft know please.
 
With the videos I'm seeing a lot lately and impressions, I have to wonder how tightly MS's fingers are crossed when they talk about Kinect taking the 'fiddliness' out of gaming. If anything it seems very fiddly and touchy.
 
gofreak said:
With the videos I'm seeing a lot lately and impressions, I have to wonder how tightly MS's fingers are crossed when they talk about Kinect taking the 'fiddliness' out of gaming. If anything it seems very fiddly and touchy.
A trend I'm starting to notice: Video's of Kinect in Macy's, either average response or absolute mess. Anywhere else, works fine most of the time, great impressions. Even the article in the op, the guy walks out of Macy's and spots a proper demo station and said "we played the roller coater game again and response was MUCH better. Like it just felt like it worked smoother and more responsive". The question is, will the problems that it seems to be suffering in a store setting translate to a living room? I hope not.
 
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