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Kinect Sports Rivals - Review Thread

I think this would have been a good game for MS to do more of an a la carte pricing structure for. Let us pay $10 for each of the sports individually or $50 for the whole package. They could have also done something like Killer Instinct and had one free sport on rotation.
 
I think this would have been a good game for MS to do more of an a la carte pricing structure for. Let us pay $10 for each of the sports individually or $50 for the whole package. They could have also done something like Killer Instinct and had one free sport on rotation.

Not a bad idea. This is one game I wouldn't mind having a DD copy of.
 
Microsoft Killer app for Kinect 2 is Dance Central. Best Kinect game and will be the best Kinect 2 game. It will happen.

That's assuming Harmonix cares to make another one. They haven't mentioned one way or the other and the silence on what was a successful franchise should be worrisome to Dance Central fans.

After Fantasia, I wouldn't be surprised to see Harmonix try to expand into different/new IPs rather than return to the old sequels. I honestly wouldn't be shocked if Dance Central has been put out to pasture along with Rock Band.
 
The decline of Rare remains one of the saddest stories in gaming. No offense to the team that worked on this as I'm sure it was still quite the undertaking. But what in the ever loving hell, man.

As much as I'd enjoy their traditional games more, there's the practical issue that very few actually bought any of the higher-quality titles that they put out in recent years.
 
The State Farm ads were in the pre-season demo too. They don't bother me as long as the game's not plastered with them, which I doubt.

As for the microtransactions, I haven't actually read any reviews that mentioned it, but I'm inclined to believe it'll be much ado about nothing all over again.
 
The State Farm ads were in the pre-season demo too. They don't bother me as long as the game's not plastered with them, which I doubt.

As for the microtransactions, I haven't actually read any reviews that mentioned it, but I'm inclined to believe it'll be much ado about nothing all over again.

Yeah, the Destructoid review mentioned the ads, but said it was basically logos on background stuff. If the microtransactions aren't barring the ability to earn content in a reaonable amount of time, I'd have trouble criticizing it.

If anyone has more details on either of these aspects, I'm pretty curious.
 
That Joystiq review was scathing, to a point where initially it seemed too heavy-handed. Reading it more, and imagining the scenarios the writer described, I almost think I'd have been more negative than they were. Even recognizing that I was someone who defended the practicality of development on the Kinect sports titles earlier in this thread, I'd love to see the talents behind this development on something less focused on novel controls and more on novel gameplay ideas.
 
wow. that review is harsh. i'll have impressions of the game on my OT tomorrow. if it arrives on time, that is.
 
This game is a testament to why they should be allowed to make core titles.

Rare makes motion games, people want core games. Rare begins development of core games, no ones wants them because theyre not really Rare anymore. how does that work.
 
According to a number of the reviews there are quite a few ads for State Farm insurance and the game hounds you to purchase "boosters". Knowing the state of games journalism, it's no surprised this was swept under the rug. I haven't had any personal hands-on time, and because of this I probably won't.

It's not micro-transactions. It's just in-game coins for the in-game shop, man.

It'll have DLC in the future, but that's another thing.
 
I haven't played any games yet, but just the menus so far have been a major disappointment in terms of design and interactilvity. Expecially disappointing when the previous games where perfect.
 
Eurogamer - 6/10

http://www.eurogamer.net/articles/2014-04-08-kinect-sports-rivals-review

Eurogamer said:
Kinect Sports Rivals is a well-constructed game with an enjoyable structure and smartly integrated multiplayer. But it's already looking dated as it continues to struggle against the limitations of its chosen interface. For all the extra power of Kinect 2.0, and the surrounding artifice of online competition, at its best the game only equals the highs of older, more familiar games - games whose players and makers have moved on.
 
I haven't played any games yet, but just the menus so far have been a major disappointment in terms of design and interactilvity. Expecially disappointing when the previous games where perfect.

Honest question: You started up the game, looked at the menus, then didn't actually play so you'd be able to describe the menus here?
 
I think this would have been a good game for MS to do more of an a la carte pricing structure for. Let us pay $10 for each of the sports individually or $50 for the whole package. They could have also done something like Killer Instinct and had one free sport on rotation.

That would be a good idea/plan.

Anyway, I think I'll try the game out. I really enjoyed the water ski demo and felt that it controlled well. We'll see though. Spent a lot of money on games these past two months...
 
Pretty disappointing; MS had a prime opportunity to prove the Kinect naysayers wrong, but shot themselves in the foot instead.
 
Just got the game. It's fun but not all of the sports are good (rock climbing and soccer in particular) -- I like wave racing, tennis, and bowling the most. The DNA/player creation is pretty amazing. The game made a character that looked just like me. Would love to see the feature be used in other games with create a player (e.g.: sports games).

Overall, it has very good production value/polish for a kinect game but it's definitely not worth $60; especially considering the fact that the game is of a genre that has been done to death when it comes to motion control games. This should have been $30 (or less).
 
Just got the game. It's fun but not all of the sports are good (rock climbing and soccer in particular) -- I like wave racing, tennis, and bowling the most. The DNA/player creation is pretty amazing. The game made a character that looked just like me. Would love to see the feature be used in other games with create a player (e.g.: sports games).

Overall, it has very good production value/polish for a kinect game but it's definitely not worth $60; especially considering the fact that the game is off a genre that has been done to death when it comes to motion control games. This should have been $30 (or less).

This is why i cant get my head around ms forcing kinect on us, theyve given us no reason why we needed it. While saying xbox record that is cool a button press and either the kinect money used on the core hardware or the hardware being cheaper wouldve best served ms. No game at launch and no game months into it has shown any reason for us being forced into a kinect. People knew it would be the case and its baring fruit.
 
How many courses does the wave race section have?
Thanks.

From what I can tell, it's only one course. It's a bit disappointing too since wave racing is probably my favorite sport in the game. Would have loved more courses.

Heh, I would be excited for a spinoff game from Rare that's just wave racing with multiple courses.

This is why i cant get my head around ms forcing kinect on us, theyve given us no reason why we needed it. While saying xbox record that is cool a button press and either the kinect money used on the core hardware or the hardware being cheaper wouldve best served ms. No game at launch and no game months into it has shown any reason for us being forced into a kinect. People knew it would be the case and its baring fruit.

I like kinect mainly for the OS features which is more than just voice control. It plays a big role in why the Xbox One is a much faster system to use than its predecessor when you add the voice controls alongside visual sign on, and its IR blaster. I also do like the (minor) features in some games like the head tracking in Forza as well as how it plays a role in the great battery life of the controller (it detects when you put it down). Overall though, I would say there's nothing about it right now that makes a good case as to why the system is $100 more than the competition. Fortunately, there's more about the console that's different from the competition than just kinect but the kinect (and Xbox One as a whole) would be more appealing to many if the system was $400 or cheaper. It being more in price plays a huge role in the "Why do I need this?"-questions.

To be honest though, the first 6 months of a console's life are usually like this. Nothing much to prove to many why a system is "worth it" and that's just for the core/regular games so it was obvious that it would be this way for many when it comes to kinect games since those games weren't going to even be half of the overall games on the system early on. I honestly feel that the best examples of kinect games will come from indie which is why I'm looking forward to games like FRU. Indie devs don't have to play it safe like "AAA" companies do which is why we have seen so many sports motion control games from the former. Games for kinect need creativity to work well and I just don't see how that will be coming more from first party in comparison to indie devs.
 
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