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Kinect Sports Rivals seemingly delayed to Spring 2014

Well we know Forza is being rushed, and the only other game MS had there was KI, right?
Its not like they had a lot to show. Maybe I'm misremembering.

Crimson Dragon holdover. Uh... Below, I guess, if thats launch? Whenever Sunset Overdrive is. They had a fair amount of stuff, I'm just not sure whats got a rock solid launch date other than a rushed Forza and Killer Instinct. Oh and as above, another X360 holdover, LocoCycle.

Sony really should have shunted maybe say Puppeteer, Ratchet, and Rain to PS4 but what can ya do.
 
Well we know Forza is being rushed, and the only other game MS had there was KI, right?
Its not like they had a lot to show. Maybe I'm misremembering.

Microsoft Studios is publishing Dead Rising 3 at launch as well, so that's 5 major titles if we include Kinect Sports.
 
No one is talking about 3rd-party Kinect titles here. Why does MS not seem to have a Kinect library ready for their new console?

They better freaking dazzle at Gamescom with Kinect software....

Obviously I can only guess, but I'd say that Kinect-only titles probably aren't their main focus?

They seem to be trying to push Kinect as an extension of the controller, more so than a controller alternative like the Wii-mote. Kinect is apparently being supported (forced?) in every game MS has announced so far.

To be honest, I'm never going to buy a Zoo Tycoon or a Dance Central but I would definitely use Kinect to voice control AI squadmates in a FPS or setup a round-robin tourney in KI. Whether that's worth a $100 premium is endlessly debatable.
 
Well we know Forza is being rushed, and the only other game MS had there was KI, right?
Its not like they had a lot to show. Maybe I'm misremembering.

Pretty sure Xbox One's launch will have more exclusive than any other console or handheld has had in a while, with a lot more exclusives shown when compared to PS4.

But maybe i'm misremembering.
 
To be honest, I'm never going to buy a Zoo Tycoon or a Dance Central but I would definitely use Kinect to voice control AI squadmates in a FPS or setup a round-robin tourney in KI.

You'd think it would be fun to use voice commands until you actually use it. I turned them on for Mass Effect 3, and after an hour of screaming "Liara, singularity" at my TV, with a 50% success rate, I said fuck it, and went back to controller commands.
 
Oof, bad to not have the lead Kinect title at launch, but good that they're willing to delay it?
It's a more positive attitude to making a better game.

Still, youch. Once again, once what those meetings were like.
Plays into that under-prepared narrative.

Agreed. This really helps to validate the 6 months behind rumor now.
 
You'd think it would be fun to use voice commands until you actually use it. I turned them on for Mass Effect 3, and after an hour of screaming "Liara, singularity" at my TV, with a 50% success rate, I said fuck it, and went back to controller commands.

Did you calibrate your voice controls? I've never had to scream at Kinect. Haven't tested it on ME3, though.
 
Did you calibrate your voice controls? I've never had to scream at Kinect. Haven't tested it on ME3, though.

Voice recognition works better when you don't "scream" anyway. It is usually based on training sessions using samples of regular voices. It may sound counter-intuitive, but the more you're trying to articulate or speak louder, the more difficult you make it for the machine.
 
You'd think it would be fun to use voice commands until you actually use it. I turned them on for Mass Effect 3, and after an hour of screaming "Liara, singularity" at my TV, with a 50% success rate, I said fuck it, and went back to controller commands.

When the realisation dawns with the nano second of a d-pad pressed compared to uttering out entire sentences, theres really not much going back to voice commands.

Hell, I remember abandoning voice-chat all together with MGO's pre-canned voice commands that kept me immersed and at a d-pad press away.
 
From a business point of view, this makes sense. They sold out of preorders. They're good for the holiday. They need to spread out their exclusives over time to keep momentum and customers happy. I know a certain Japanese company in trouble for not doing that...
 
Voice recognition works better when you don't "scream" anyway. It is usually based on training sessions using samples of regular voices. It may sound counter-intuitive, but the more you're trying to articulate or speak louder, the more difficult you make it for the machine.

I'm actually only just now running through ME3 for the first time and have been using the voice controls a bunch. Haven't had to calibrate Kinect for it.
 
You'd think it would be fun to use voice commands until you actually use it. I turned them on for Mass Effect 3, and after an hour of screaming "Liara, singularity" at my TV, with a 50% success rate, I said fuck it, and went back to controller commands.

That sounds about right. Not to mention how many people just don't feel like shouting at their TV while they play videogames.
 
Haha, they force you to buy a stupid camera no one wants and then delay the only game that heavily uses its functionality. Just when you think MS couldn't botch the release any harder. We can only wonder what other "surprises" are next in store.
 
When the realisation dawns with the nano second of a d-pad pressed compared to uttering out entire sentences, theres really not much going back to voice commands.

Hell, I remember abandoning voice-chat all together with MGO's pre-canned voice commands that kept me immersed and at a d-pad press away.

Skyrim is infinitely easier to use voice commands than its inventory system.
 
Look on the bright side we can still use Bing!!

This does suck though, believe it or not this game was one of the reasons I was getting the X1.
 
Yet another first party disaster from lol Microsoft.

For some reason I just imagined you as Jesse from Breaking Bad.

From a business point of view, this makes sense. They sold out of preorders. They're good for the holiday. They need to spread out their exclusives over time to keep momentum and customers happy. I know a certain Japanese company in trouble for not doing that...

Good point, but MS will now be under fire for including Kinect 2.0 with every console without a game to actually showcase it. The other Kinect features have to be stellar now.
 
^ yeah that one

That sounds about right. Not to mention how many people just don't feel like shouting at their TV while they play videogames.

The only real good adaption of Voice commands I've seen are in Skyrim. It basically gives you the missing key commands from the PC version.


ou can enable hotkeys (which is very important for an rpg imo)

You can sort your stuff by weight/value/name (if you have alot of stuff in your chest you usually have to wait a long time to take something out of it but if you sort it the process gets a lot faster)

You can navigate your follower easier without opening the follower menu.



but then again you have to like "talking to your game".
 
You'd think it would be fun to use voice commands until you actually use it. I turned them on for Mass Effect 3, and after an hour of screaming "Liara, singularity" at my TV, with a 50% success rate, I said fuck it, and went back to controller commands.

:P

I'm fortunate enough to have skipped previous iterations of Kinect and voice control in general. This affords me a child-like naivete and optimism when it comes to Kinect 2.0, I guess.

I'm not going to lie, "hope" is a big part of actually liking/being a fan of the Xbox One.
 
So not only does Rare not make the Banjo game I'm beging for since 2000, they also cannot make their third Wii Sports clone in time? What happened there >.<?
 
I was wondering why they've been so shy in showing this.

Did it get anything more than a trailer at E3.

Rather annoying as I did want a 'Pure' Kinect game when I picked the system up.
 
Pretty sure Xbox One's launch will have more exclusive than any other console or handheld has had in a while, with a lot more exclusives shown when compared to PS4.

But maybe i'm misremembering.

Vita had around 14 exclusive launch titles, so yeah, inaccurate.
 
Haha that is amazing, now they literally have no Kinect tentpole games for launch.

How can they convince consumers to spend the outrageous $499.99 the thing costs and then don't even have games to support it? What, for fucking voice integration and comically gimmicky "Kinect enhanced" features? Shoulda went with a headset then and saved everyone $100 lol
 
Microsoft Studios is publishing Dead Rising 3 at launch as well, so that's 5 major titles if we include Kinect Sports.

Yeah but that means nothing. Saying Microsoft is 6 months behind in development doesn't mean Capcom is 6 months behind in development. For launch (which is obviously what we're talking about since we're talking about behind in development), Microsoft only has Forza, which we know is rushed, KI, and Lococyle, which is not even a big retail game.
 
Haha that is amazing, now they literally have no Kinect tentpole games for launch.

How can they convince consumers to spend the outrageous $499.99 the thing costs and then don't even have games to support it? What, for fucking voice integration and comically gimmicky "Kinect enhanced" features? Shoulda went with a headset then and saved everyone $100 lol

It's pretty incredible really. All the games at launch probably have some type of Kinect feature, but why they'd launch without a Kinect exclusive game is beyond my realm of thinking. I'm still getting it at launch because I think the games look great (plus I have a shitload of MS points/cash from the 1200 points for $5 thing back when). MS seriously needs to show something very impressive from Kinect that will be available at launch now.
 
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