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King of Fighters XIV (3D Graphics, PS4, 2016) announced

Maybe also total lack of budget.

They are self publishers. Which means we literally don't give a fuck.

No budget to make something barely acceptable for 2015 standards, when your competitors have outdone themselves ? (GGxrd , SF5)

DONT MAKE IT THEN.

It's not like anybody put a knife to their throat asking them "hey , make a ps2 game and release it for ps4 or you're dead K ?" .

And when I say ps2 game I am being really mean to ps2, because the artstyle of games like Tekken , DoA, Dragon ball or hell even the previous MI2 , was better than what we got to see for "XIV".
 
They are self publishers. Which means we literally don't give a fuck.

No budget to make something barely acceptable for 2015 standards, when your competitors have outdone themselves ? (GGxrd , SF5)

DONT MAKE IT THEN.

It's not like anybody put a knife to their throat asking them "hey , make a ps2 game and release it for ps4 or you're dead K ?" .

And when I say ps2 game I am being really mean to ps2, because the artstyle of games like Tekken , DoA, Dragon ball or hell even the previous MI2 , was better than what we got to see for "XIV".

I've been sleeping. Do we still only have5 seconds of footage?

If so, this is a gross overreaction. Wait to see more before freaking out.

It could end up being SNKs best fighting game ever mechanically. If the game is ugly, who cares at that point? Should we really not have potentially great games developed just because they're not pretty?
 
It just seems like a waste to spend all that time and effort making gorgeous sprites to only use them for a few games.

Well, unless they were to somehow manage an SF2 Hyper Fighting and then some (i.e. come up with a bunch of new moves with nary a single new frame of animation), continuing to add onto it probably isn't very cheap/quick.

Only caught a glance of the trailer last night, now that I look at it more closely it is quite ugly. Eh, just won't get my hopes up too much.
 
I've been sleeping. Do we still only have5 seconds of footage?

If so, this is a gross overreaction. Wait to see more before freaking out.

It could end up being SNKs best fighting game ever mechanically. If the game is ugly, who cares at that point? Should we really not have potentially great games developed just because they're not pretty?

Well, KOF XIII was great AND pretty...
Iorikofxii.gif
 
This game looks like crap right now. But let's wait and see how things look next year. We got a shitty little teaser with a few seconds of footage. There's time to improve.
 
I've been sleeping. Do we still only have5 seconds of footage?

If so, this is a gross overreaction. Wait to see more before freaking out.

It could end up being SNKs best fighting game ever mechanically. If the game is ugly, who cares at that point? Should we really not have potentially great games developed just because they're not pretty?
Sure lets lower our standards and igonore the current gen quality that other Fighters have presented in this generation and in fact according to what your saying if SNK makes KOF XV with a bunch of stick figures/wire frames it's totally OK because it might mechanically play good right?

This game looks like crap right now. But let's wait and see how things look next year. We got a shitty little teaser with a few seconds of footage. There's time to improve.
If that February release date that I have seen floating is true than they have less than 6 months to improve the game which wouldn't be enough to fix the mess they presented today.
 
Sure lets lower our standards and igonore the current gen quality that other Fighters have presented in this generation and in fact according to what your saying if SNK makes KOF XV with a bunch of stick figures/wire frames it's totally OK because it might mechanically play good right?

How about "let's agree that this was a bad teaser but wait and see how it actually turns out?"
 
Looks really lifeless.
Like a fighting game animated in Source Filmmaker, or something.

I'm almost getting an uncanny valley reaction from it.
 
How about "let's agree that this was a bad teaser but wait and see how it actually turns out?"
Well than your delusional if you think SNK can pull off a 3D game in good quality and with less than a year to go before release date there no way to salvage this.
 
Sure lets lower our standards and igonore the current gen quality that other Fighters have presented in this generation and in fact according to what your saying if SNK makes KOF XV with a bunch of stick figures/wire frames it's totally OK because it might mechanically play good right?


If that February release date that I have seen floating is tru than they have less than 6 months to improve the game which wouldn't be enough to fix the mess they presented today.

Don't misrepresent my argument.

I'm saying that, if it is just using these mediorce 3D models, I won't be bothered if the game is mechanically sound.
 
I'll stick with XIII, thanks.

What a terrible choice to go with 3D again.

It's not a choice...it was legit need decision because HD sprites are too expensive in todays world.


like do people even get that part?

This looks like poopsauce, so yeah you can be mad about the 3d not looking great (still think it can improve because that generally what happens during development look at SFIV and SFV) but I really think people are not grasping the situation SNK is in.

I am just surprised this game exists even w/ the rough as hell look it has.
 
Oh jeez. Oh no. KoF is being sent to die. I know KoF doesn't have the same kind of pull as Street Fighter, but please help them out Sony.

I'm not against 3D graphics, but these don't look great.
 
Why show what they showed? I think people were so amazed by Xrd and SFV's early reveals that showing an iOS quality game just punched them in the gut. Especially for diehard KOF fans like myself.

Who is this guy with the black hair with what looks to be Iori?
 
It's not a choice...it was legit need decision because HD sprites are too expensive in todays world.


like do people even get that part?

This looks like poopsauce, so yeah you can be mad about the 3d not looking great (still think it can improve because that generally what happens during development look at SFIV and SFV) but I really think people are not grasping the situation SNK is in.

I am just surprised this game exists even w/ the rough as hell look it has.

I agree with that, although i don't see how 3D is less expansive today. I mean, if it's super expensive to make a KOF worthy 2016 2D game, it is actually probable as expensive to make a 3D KOF game that matches next gen console graphics with KOF worthy art direction.

The thing is they can't do that anyway... Maybe cheap 3D is better than cheap 2D ?
 
I agree with that, although i don't see how 3D is less expansive today. I mean, if it's super expensive to make a KOF worthy 2016 2D game, it is actually probable as expensive to make a 3D KOF game that matches next gen console graphics with KOF worthy art direction.

The thing is they can't do that anyway... Maybe cheap 3D is better than cheap 2D ?

I don't know much about these things so I am probably wrong, but I think its because its supposed to be easier on 3D.

Like if they want to tweak an existing character (i.e new animations), they can just take the already made model and expand on that.

On the sprites they would have to essentially make more sprites for every new animation or change they want to make.
 
For sure, love that Mary design.

Yeah I expect a lot of that extra stuff as well since even in XIII they went out of their way for that (classic Iori and Kyo, Yuri with and without pony tail etc.).

What I'm most curious about is the gameplay systems and if they will dable with tag play again, the Ash saga did start with 2 tag entries after all.

At the very least I hope they bring the drive cancel system over from XIII (no need for hyper drive) since it made the combo system feel so fresh when coupled with the EX moves.

I never really liked tag in KoF, liked it more in NGBC, but it'd be nice to see here, especially if optional.

Keeping 6 charas in instant use memory would be a good reason for current graphics though. The KI guys talked about how memory would make kof style tag hard in their game, even now...

It just seems like a waste to spend all that time and effort making gorgeous sprites to only use them for a few games.

It surely is, but just having the sprites does not mean they have the talent to make more in that style now, for characters, or even just new move animations. It sucks, because if XIII were released now, it'd probably be console-first and with constant development that helped retain the talent in-house.

I just never get why they couldn't harness different detail levels and styles with the same tech.
 
Why are people saying SNKP doesn't have money? They are owned by Oriental Securities and Shunrong Sanqi. Like I said, I wouldn't be surprised if this is scheduled for mobile release later.

This is probably the worst reveal of a fighting game in probably... Since I've been alive.
 
I don't know much about these things so I am probably wrong, but I think its because its supposed to be easier on 3D.

Like if they want to tweak an existing character (i.e new animations), they can just take the already made model and expand on that.

On the sprites they would have to essentially make more sprites for every new animation or change they want to make.

Yeah but that's true in theory. What i mean is.. it's not the 90's anymore, complex, artistically rich 3D is also super long and expansive to do anyway. Look at how ARC had to adjust every frames for the cell shaded GGXrd
 
I'll say this; it's not the 3D that's really the problem. It's the artstyle that sucks and amplifies how bad/generic the 3D is. It's like if DOA were a crack addict, it'd kind of look like KOF XIV.

Thanks! I stopped paying attention to both games, honestly, and I don't know why.



I know, but I'm curious after Capcom said that about Sony. I mean, if Xrd's a PS exclusive, that's the third console-exclusive fighting game Sony has gotten (Ignoring PC ports and Arcade versions), and I'm not even counting Skullgirls: 2nd Encore. Every recent fighting game that they're missing is either indie-developed/PC-only at the moment or owned by Microsoft or Nintendo, too.

It may just be nothing, but it's suspicious to me. Not that I'm complaining or anything, but it just seems like Sony's trying to cull some big-name fighting games together. Add in the fact that I assumed SNK was done with fighting games, and I just can't help but feel that Sony had a hand in pushing them to make a new one, even if they're not the publishers.
Lol me thinks this sounds like the same conspiracy talk people had about MS and FPSs last gen.

Do you really think Sony would push SNK to bring out KOFXIV, only for them to reveal this utter joke? You think they were pulling strings in the shadows for this?


Hell no.
 

Wrong, he is actually Emo Peter Parker.

emo-peter-parker.jpg


Why are people saying SNKP doesn't have money? They are owned by Oriental Securities and Shunrong Sanqi. Like I said, I wouldn't be surprised if this is scheduled for mobile release later.

This is probably the worst reveal of a fighting game in probably... Since I've been alive.

Didn't those acquisitions happen after the game started development?
 
Yeah but that's true in theory. What i mean is.. it's not the 90's anymore, complex, artistically rich 3D is also super long and expansive to do anyway. Look at how ARC had to adjust every frames for the cell shaded GGXrd

SNK was never going to do that to begin with, not any time soon anyway.

It's also unrealistic for KOF because a large roster is a requirement for this series, they can't get away with releasing a game with a tiny roster like Xrd.

Didn't those acquisitions happen after the game started development?


They happened like month or so ago from now.
 
Wrong, he is actually Emo Peter Parker.

emo-peter-parker.jpg




Didn't those acquisitions happen after the game started development?

It was in August, which I hope was during their pre-production hiring period. What they showed looked like a less than a months work. Someone said earlier here that they've been working on this for "years." I don't want to believe that.


If this were some kind of Kickstarter presentation video, then I'd understand the quality. Maybe it's a Kickstarter Campaign?
 
It's not a choice...it was legit need decision because HD sprites are too expensive in todays world.


like do people even get that part?
No sympathy from me.

They did this to themselves NOBODY held a gun to their head and forced them to make such expensive sprite work.Look at Skull Girls, BlazBlue, and Persona Arena none of them had such unnecessarily High Quality Sprites and they did just fine.

If they weren't ready to commit to that style long term they should have lowered their standards or not try at all because now they have set up a precedent for themselves and people expect the minimum quality of KOF XII or KOF XIII out of them but no they said to themselves it's too expensive now so lets just throw away 8 years of progress and not meet the expectations we set on our selves by switching to a much cheaper (both in terms of quality and budget) 3D fighting game.
 
Why are people saying SNKP doesn't have money? They are owned by Oriental Securities and Shunrong Sanqi. Like I said, I wouldn't be surprised if this is scheduled for mobile release later.

This is probably the worst reveal of a fighting game in probably... Since I've been alive.

To be fair, the first teasers of SF4 looked like ass.

Also to be fair, SF4 still looks like ass. But not quite as bad as it initially did.
 
Yeah but that's true in theory. What i mean is.. it's not the 90's anymore, complex, artistically rich 3D is also super long and expansive to do anyway. Look at how ARC had to adjust every frames for the cell shaded GGXrd

I doubt SNK has the budget for that anymore, and its possible their new owners are being wary and don't want to throw much money at their projects yet, who knows.
 
To be fair, the first teasers of SF4 looked like ass.

Also to be fair, SF4 still looks like ass. But not quite as bad as it initially did.

SFIV reveal was not like this at all. I was looking at the first footage and pics just now. It looked unpolished, but no way is it in the same tier as this. Also SFIV basically looked the same. Ryu and Ken's models as well as the stage didn't change that much. Lighting and color saturation looks better. It's not like the game morphed into something exquisite from it's debut.
 
Don't misrepresent my argument.

I'm saying that, if it is just using these mediorce 3D models, I won't be bothered if the game is mechanically sound.

My problem with the game potentially looking ass is that even if it plays great it may not have enough mainstream appeal to sell a ton of copies to the casual market whose first impressions are gonna be those terrible graphics and therefore lead into another snk dark age where they don't make another fighting game for 8 years or whatever.


All I'm saying is snk more than capcom and more than arcsys or whoever need to put out a great product or they cease to be relevant as far as fgs go.
 
What is Fersis opinion about this? I need to know.
 
Well than your delusional if you think SNK can pull off a 3D game in good quality and with less than a year to go before release date there no way to salvage this.

So you like to judge games based on several seconds of teaser footage. OK. Moving on.
 
I'm happy for more KOF, but at the same time I am confused as to why it looks like an OG Xbox title like DOA3 or something...

Polish gets added as you go though so maybe they are still producing maps and shader setups for this. Curious if any of the Maniax Maximum Impact folk will show back up for this since its 3d and has that vibe about it with those larger character models.
 
Well than your delusional if you think SNK can pull off a 3D game in good quality and with less than a year to go before release date there no way to salvage this.

pretty much.

I will not play this tbh. KOF13 was a good attempt but did some things wrong.

Pay2Win for unlocking the top tiers (Iori/karate), marvelized comeback mechanic with (or virtually near) death touches.

It's no wonder people like Bala have stopped playing it since no one else plays it anymore and is playing the best and most popular KOF on GGPO - original 2k2. A game which respects fundamentals.

I don't have faith in this KOF at all and the same scrubs and casuals who put effort into 13 then ran for the hills will be back and do the same. Probably leave the game even quicker.

This is probably the worst reveal of a fighting game in probably... Since I've been alive.

almost but close.
 
I can see the mobile visual aesthetic there.

Could this be part of SNK's plan to get traditional console consumers interested in mobile games?
 
It's not a choice...it was legit need decision because HD sprites are too expensive in todays world.


like do people even get that part?

This looks like poopsauce, so yeah you can be mad about the 3d not looking great (still think it can improve because that generally what happens during development look at SFIV and SFV) but I really think people are not grasping the situation SNK is in.

I am just surprised this game exists even w/ the rough as hell look it has.

No no no no no, and no.

Oh and no.

Let me activate my butthurt fanboy mode.

Here is the problem : KOF XII demanded far too much work and money to be produced, because of the quality and time the sprites demanded.

What was inevitable : Get rid of that style.

So, to that, where does that bring us.

We already know they were using decent 3D models to make the sprites out of.

They could have :

- Went for an animation with less frames. Wouldn't look as smooth, but would get an "anime" feeling. Exactly what Xrd decided to go for.

- Went for a simpler style. Get rid of the intense shading they had. Get a two tone shading like most anime and call it a day.

- Draw it in HD directly, use vector, since they can't figure out 3D for shit, unlike Arksystem works. That isn't any harder than making good 3D models. It just offers less options, GGxrd went for 3D because they wanted cutscene, animated visual novel, and dynamic camera for dust attacks. KOF does none of that.

- Make it F2P with seasons, like killer instinct, don't be afraid to break the convention of "teams" if it's too much characters to handle. (hell they broke the 2D convention, might as well break anything else)

- Go for 3D. Either ask fellow developers Dimps, Capcom, or ArkSys for advice, to get a strong direction even if the visuals are not as good, get the artists intention.

I'm kinda annoyed at people that imply the beautiful looks and animations never mattered to KOF.
I sucked balls at the games, and the reason i kept playing is because I was amazed at how cool it looked. I fell in love when I saw "Tetsuo" and I was like, "omg they have an Akira character ?!", I was a kid, and since then KOF has always been this hard but super rewarding beautiful fighter, with intense matches that feel and look great.

So did they pick the right solution ?

Well nope.

What they did is go back to shitty 3D, a thing where they were never good at, and LITERALLY are at the same point as the last time they did 3D, ten years ago. And on top of that add awful art direction and hideous design for Kyo. Ps1 sfx are a nice touch too.

There is no faith to have for this game. None. Not for a release next year.

They have to change bones, hair, faces, rigs, effects. And that's the two most important characters, I can't even imagine how bad the rest looks.

I can't take any pleasure playing something that looks that clunky, thinking of what could have been, I know how shallow I sound, but it's because I have the choice with :

SF 5, Tekken 7, GGXrd rev, Skullgirls encore, Naruto Storm 4, THE OLDER KOF ON STEAM .....

This isn't an indie game, this isn't a new dev trying to figure things out, this SNK, making a sequel to beloved franchise.

The gameplay would have to be the best ever to make up for that technical horror.

But if you release a mobile looking game on ps4, what exactly makes you think they have the budget to make the gameplay amazing ? Especially in 3D .
 
Ive seen this gaf cycle before..graphics,graphics, herp durp looks like shit,*long gameplay trailer releases, "holy shit that looks amazing" "i dont even care about the graphics did u see that combo!!?" Etc etc
 
To get my inner asshole one tho.

anyone in this thread that didn't buy the last two KOFs day one at full price can only blame themselves...or god.

you did this

YOOOOOOOUUUUU.

but no seriously...hope this turns around would be ashame to see the series die with a wimper because you just no the message gathered from its failure would be "welp guess no one likes KOF anymore...MORE PACHINKO IT IS YALLLL" instead of "maybe we should have tried harder.
 
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