Holy Order Sol
Member
Looking at the footage again Clark does seem to have a slower version of his command grab (around the 1:04:00 mark), that's most likely the one.
King Dino looks quite fun. And Luong just exudes so much style, even in the hands who don't know exactly what to do with her!
Hadouken.net with info on the KoF Anime: http://hadoken.net/kof-anime-news/
So its being made by a Chinese company?
https://m.facebook.com/story.php?story_fbid=10154898765464546&id=310748484545
KOF 00 ps2 trophies discovered for PS4. It might drop before Last Blade 2.
https://m.facebook.com/story.php?story_fbid=10154898765464546&id=310748484545
KOF 00 ps2 trophies discovered for PS4. It might drop before Last Blade 2.
Double Date Night: “Well, I was thinking we could all get together and enter a bare-knuckle fighting tournament. Or there’s always bowling.”
Does Terry not have the Rising Tackle?
The greatest fighting game move of all time?
So i played KoF XIII today and tried to do some Terry trials, fuck i hope XIV isnt as rediculous with the amount of execution.
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Didn't notice this before but you can see Mars People in the top-right corner.
The one character i consistently play is terry and i have a shit load of trouble cancelling rising tackle into supersA lot of the execution hurdles in 13 involve the Drive Cancels and HD Cancels (cancelling a special into a special). You can't cancel a special into a special in 14.
You can still cancel a special into a super though. If you can do that you'll be good. If not, at least you won't have to learn how to do mutiple consecutive cancels like in 13.
The one character i consistently play is terry and i have a shit load of trouble cancelling rising tackle into supers
I was trying that for his trials but they just wouldnt work man, like i have a harder time doing combos in XIII than i do in any anime fighterYou don't need that with Terry in XIII.
The best thing to drive cancel the Rising Tackle into is his D Crash Shoot. Then juggle with EX Power Geyser. That's almost 50% damage off of an invincible reversal.
if you really want to super cancel the tackle then use a short cut. Instead of doing down then up for the tackle do down and then do half a circle upwards to do the tackle, then just input QCF for the super. This way you divide the motion into two pieces. It's hard to do otherwise even for experienced players.
Also don't forget to hold the attack button down after doing a motion, this acts us a buffer and increases your chances of doing a move or cancel by a lot.
I was trying that for his trials but they just wouldnt work man, like i have a harder time doing combos in XIII than i do in any anime fighter
Also i was just doing the trials, in fighting games i try to do the least amount of combo to do the most damage
I was trying that for his trials but they just wouldnt work man, like i have a harder time doing combos in XIII than i do in any anime fighter
Also i was just doing the trials, in fighting games i try to do the least amount of combo to do the most damage
Don't worry too much about the XIII trials - they're more like high-level katas that demonstrate some interesting possibilities, but the combos themselves are rarely practical.
Yeah....it took me a long time to realize this.Don't worry too much about the XIII trials - they're more like high-level katas that demonstrate some interesting possibilities, but the combos themselves are rarely practical.
That Saxophone part in trailer #1 is so good ;__; I really hope this game comes with a CD for all the tracks like 13
https://m.facebook.com/story.php?story_fbid=10154898765464546&id=310748484545
KOF 00 ps2 trophies discovered for PS4. It might drop before Last Blade 2.
Is anyone else getting tired of seeing the SF4 cinematic ultra freeze in everything?
Good to see the SNK Sound Team is still at it after all these years.
That Saxophone part in trailer #1 is so good ;__; I really hope this game comes with a CD for all the tracks like 13
I'm just sick of seeing the camera zooming on a character brushing their hair mid-combo.I don't see it being any different then the Super Pause of previous 2D KOF installments, in which the screen went black for a split second before the super came out. The action still stopped for that split second to signify an SDM execution.
I think the biggest difference between SF4 Ultras and KOF SDM attacks is the uninterruptible usage of canned animations. Normally in SF4 when an Ultra started even depending another attack on screen could ignore it's priority and no traded hits occurring. For example you couldn't use an Ultra against an Ultra in SF4 and both attacks trading beyond the canned animation trigger.
As opposed to something like Billy Kane's Chō Kaen Senpūkon (Flaming Staff Twirl) being completely overridden with Terry doing a Power Geyser before the Flame Wheel projectile came out in KOF98 for example.
Gatoray Uploaded the Famitsu Stream to YouTube already: https://www.youtube.com/watch?v=s-9_F1BStGY
Yup, agreed. I love in-house bands for game companies... just a few years back, my brother and I noticed we passed up a $5 or so KKC disk at our local anime con since we didn't recognize it on sight, lol.
I'm just sick of seeing the camera zooming on a character brushing their hair mid-combo.
Falcom JDK, KKC, and SNK Sound Team.
All of them make fantastic stuff.
I wonder if GAF would be receptive of a thread that discusses differences between in-house bands compared to contracted artists composing an entire soundtrack. Like JDK as opposed to Uematsu for example. Think anyone would be interested in that?
Might make for a good topic, but I don't have time to write it up since I have a doctor's appointment, I'll probably create the thread when I get back.
Atlus may not be the best when it comes to Europe, but they do right by early adopters.hopefully atlus publishing means there's a launch edition with extras like that
Is anyone else getting tired of seeing the SF4 cinematic ultra freeze in everything?
Forget those trials, they aren't practical. Even tournament level players have problems with them.
Combos that you would use in actual matches with Terry are fairly easy and do great damage for little effort. Look up his BnBs online.
Heck, standing HP into EX Power Geyser alone does over 40% damage.
Funny about Terry in XIII is that he has to combo the same way he does in RB2 to use his triple geyser correctly. If he combos in the corner, Terry has to build space between him and opponent. Power Wave A build space out in combos and the opponent stays on the ground while Power Wave C bring him move in towards the oppenent and sends the them flying.
In this RB2 video, there is a combo that XIII Terry can do almost the same except for some obvious thing like double jump attack and faint combos: https://youtu.be/SKWssLKj4kE. Start at to 0:53. It it the same style of building space between Terry and his opponent to get the full hit of triple geyser.
I kinda figured that when his #10 trial was a game of one man pongDon't worry too much about the XIII trials - they're more like high-level katas that demonstrate some interesting possibilities, but the combos themselves are rarely practical.
So you've been watching a lot of Guile? XD It's not too different than watching a live action character re-compose themselves and spit out blood, or fix their clothes before really laying into an opponent. It's just part of the language of game fighting... it adds personality.
Agreed, and I'm always partial to ZUNTATA too.
There always seems to be someone on gaf who'se a HUGE fan of something... I'd love to see them come out of the woodwork for such a thread. I'm always kinda fascinated to see all the live concerts that get posted up to youtube, and it kinda meshes with the bands thrown together for anime soundtracks as well, in that I never really thought about groups being MADE for shows and games in the past, just that pre-made groups got hired to work on stuff.
Once you start to notice styles not only transcending games, but even companies (due to particular artist fluxing around), it helps give a stronger appreciation of the particular talent involved.