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Kingdom Hearts is quite a good game

Yeah, the sequels are better action games, but the original is easily the best overall package.
The level of care that went into all the environments is astounding, so much interactivity.
 
It's funny, when I first played KH1 I thought it was too slow and boring, like it was just a game to get through to play KH2 which was flashier with better combat and a crazier story. I went on to play BBS and I liked that even more, though I hated the story even then.

Then I gave it time and I talked about it with different friends a lot. When I originally played the games, I played it with my friends saying they hated KH1 and I guess I was still preeeeetty impressionable. I went in fresh to KH1 and I just really enjoyed it. I think some of the platforming is pretty bad in sections (the Tarzan world in particular felt really weak with how back and forth you go), but it was serviceable and better than I remembered. It was weirder going into KHII where a lot of the worlds felt really simple to traverse through, and honestly I'm not sure what I ever saw in BBS's combat (though I respect them for trying to change it up so much).
 
Replaying Kingdom Hearts back in high school is actually what got me back into videogames. I just kind of fell out of the hobby, but after finishing it again I remembered how games can really be unlike any other entertainment media. It's such a weird game, but it has heart and it works for the most part.
 
Absolutely. It's obviously not without flaws, but I feel most of those were fixed by the remasters.
I have very fond memories of coming to school the next day to talk to my friend about that secret boss I found and how one might beat him. Plus I was (and still am) a massive Disney fan so the game had no chance of disappointing me. Used to be a big Final Fantasy Fan then, too. The game is really nostalgia overload.
 
Even when KH was new I didn't like it. These many years later when the HD re-release came out I was hoping that maybe it would have grown on me, but it turns out that crappy controls and horrid camera control doesn't age like fine wine, surprisingly. As a Final Fantasy and Disney fan, I find the whole series to be wasted potential.

I like the music tho.
 
Played through most of it earlier this year, it largely feels like a experiment in 3D level design.

And it’s frustrating that aerial combat is the worst part of the combat system and it’s frequently relied on past the halfway point.
 
I just want to say that another thing I think made this game work so well was the sense of progression. I know that there is a 100 max level, I know that each world I visit will get progressively more difficult, there will be a difficulty spike after a major boss fight and story scene. It also helps that the plot was so simple. While Kingdom Hearts does have a sizable community that enjoys the ridiculous overarching storyline, I really think that the comparatively simple story of the original game was part of what made it so enjoyable. You understand Sora's goal (find his friends), you know who the villains are and what they're planning and the big Ansem twist doesn't really change the direction of the plot since he still wants the same thing (world domination). The final level, End of the World, is a particularly great example of the sense of progression I'm talking about. I stepped into this world with the express purpose of finding Ansem and kicking hiss ass, and I'm not going to leave until that's accomplished. Every bad guy I kill is one bad guy closer to big A. I have a goal, I am progressing towards it, and when I accomplish it the game will be over.

Meanwhile, when I abandoned Dream Drop Distance, I didn't feel like I was getting anywhere. The combat wasn't viscerally satisfying, the rewards were unexciting, and the plot was messy, uneven and ultimately boring (and the dialogue was terrible). In Kingdom Hearts, I have a simple goal: travel to the worlds and defeat the Disney villains, than defeat Ansem. In Dream Drop Distance, I can't even remember what I was trying to do when I stopped playing it. This honestly is a problem I've had with all the post Kingdom Hearts games and a lot of it comes from the Disney worlds being absolutely meaningless from a plot perspective. Just take the Lion King world from Kingdom Hearts 2. I know that I was trying to follow a hackneyed retelling of the movie, and there was a cameo of Pete, but what was my goal? Did I even have one?
 
It's strongest point was the "simple and clean", earnest storyline. Very straightforward with enough mystery and rivalry and Disney Magic™ to make a charmingly bizarre experience. It really felt like a "peanut butter in my chocolate, chocolate in my peanut butter" kind of game.

Then it went up it's own ass with 39 million side games and KH2.
 
It is!

While KH2 has a better battle system, it took out a lot of the stuff that made KH 1 so special (simple story, exploration, Disney wasn't filler). I hope 3 has some elements of 1 back, but I'm extremely doubtful.
 
Has it aged well? I haven't played it since it first came out and I'm scared that if I go back and play it, the memories I have of it's amazing gameplay will be ruined.
 
Used to be my favourite. I replayed it recently and it did not hold up well. Too much backtracking without any prompts. The camera was horrible as well.
 
KH1 is only second to Chrono Trigger in terms of action-RPGS.

I really hate the rest of the series but LOVE the first game.
 
Has it aged well? I haven't played it since it first came out and I'm scared that if I go back and play it, the memories I have of it's amazing gameplay will be ruined.

Played it last March and it took some time to acclimate myself but I was surprised by how accessible it still was after unlocking some moves(that dodge roll needs to be unlocked is criminal tbh >_<).

Obviously, it's not as fluid and explosive as KH2.
 
The original Kingdom Hearts is my all-time favorite video game. Has been since I first got the game for Christmas 2002 and I figure it always will be. Later games such as Birth by Sleep and Kingdom Hearts 2 would improve on certain parts that were established in this game, but like others have already said, none of the subsequent games ever managed to really top the overall package this game has to offer.

I still have my original copy of the game from 2002. It has some wear and tear, but it still plays perfectly on my PS2... even if it isn't in HD.
 
One of the things that really stands out to me in the original game was how well all the cutscenes were done, especially compared to how boring and unimaginative they are in the sequels. There are also a bunch of neat little details like how if you wander around Traverse Town at the very beginning and try to open chests or shortcuts, you just get standard "it's locked" comments because Sora doesn't know that the Keyblade can open everything yet.
 
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BBS and DDD were the pinnacle of combat for me and I absolutely loathed the magic system in KH. Every game after this one is better on a gameplay perspective, but I'll admit enjoying the prologue/finale quite a bit. Everything else though felt empty, unrefined, and just not that much fun. ;/
 
KH1 is definitely still a big favorite for me. The atmosphere, the world design, the pacing of story (and the story itself) and the worlds - the game never felt like it outstayed its welcome. It's a really tight and solid game all-round, whereas I feel like the other KH games have suffered from a lot of bloat and pacing issues with both stories and world use since then. I loved going back an unlocking different parts of the world with new trinities in KH1, too. I even enjoyed the clumsy platforming! It was better than no platforming. :(

Stumbling into the Platinum Match and getting KO'd by Sephiroth before I even thought to dodge was also a comically memorable moment. In my defense, I was going, wait, is he that Sephiroth guy? (I hadn't played FFVII at that point.)

I'm glad to see you mention the attention to detail and really well hidden secrets, as far as level design goes, KH1 is god-tier. I don't think anything else has come close to matching the absurd amount of hidden stuff it had.

There was so much to find! Wonderland, Halloween Town, Traverse Town, Monstro, etc.

It's strongest point was the "simple and clean", earnest storyline. Very straightforward with enough mystery and rivalry and Disney Magic™ to make a charmingly bizarre experience. It really felt like a "peanut butter in my chocolate, chocolate in my peanut butter" kind of game.

Then it went up it's own ass with 39 million side games and KH2.

Ha, this.
 
It's strongest point was the "simple and clean", earnest storyline. Very straightforward with enough mystery and rivalry and Disney Magic™ to make a charmingly bizarre experience. It really felt like a "peanut butter in my chocolate, chocolate in my peanut butter" kind of game.

Then it went up it's own ass with 39 million side games and KH2.
No lies detected.
 
One of the things that really stands out to me in the original game was how well all the cutscenes were done, especially compared to how boring and unimaginative they are in the sequels. There are also a bunch of neat little details like how if you wander around Traverse Town at the very beginning and try to open chests or shortcuts, you just get standard "it's locked" comments because Sora doesn't know that the Keyblade can open everything yet.

Yup.

The biggest difference between the original Kingdom Hearts and its sequels for me is how all of the Disney worlds you go to in the first game actually fit into the main overarching story.

While it's all very simple, with a majority of the worlds featuring villains working with Maleficent and Riku, it still feels connected. Sora learns something at each place he goes to and grows from the experience (i.e. Sora and Donald's bickering at Deep Jungle, the ongoing mystery of the Princesses of Heart at Wonderland, Agrabah, the conflict with Riku at Monstro and Neverland).

In contrast, most of the Disney worlds in later entries- especially in KH2- are very much filler material. Maleficent and Pete's interactions with the Disney villains in those worlds have absolutely nothing to do with Sora's main conflict against the Organization and there are far less character-driven moments than in the original game, save for the original designed worlds like Twilight Town and Hollow Bastion/Radiant Garden.
 
It's strongest point was the "simple and clean", earnest storyline. Very straightforward with enough mystery and rivalry and Disney Magic&#8482; to make a charmingly bizarre experience. It really felt like a "peanut butter in my chocolate, chocolate in my peanut butter" kind of game.

Then it went up it's own ass with 39 million side games and KH2.

Pretty much. I replayed it for the first time since I originally beat it last year along with BBS and the differences between them is night and day. Playing KH1 again was really refreshing after seeing what the franchise has become but it's also made me fearful of replaying KH2 (which was my fave) because I might realize that it's not as great as I remembered.
 
just finished it on critical and i agree. while its not the best of the series, it still holds up well with a great art style and solid combat.

insane to see it become the franchise it is now, the first game was so simple
 
Pretty much. I replayed it for the first time since I originally beat it last year along with BBS and the differences between them is night and day. Playing KH1 again was really refreshing after seeing what the franchise has become but it's also made me fearful of replaying KH2 (which was my fave) because I might realize that it's not as great as I remembered.

I mean, the series goes from being silly to fucking stupid but it's not worth getting hung up on or devoting energy into understanding. I'd say just enjoy the set-pieces/atmosphere and go with the flow.
 
I'd say even the combat is better than the other games. Yeah, the others are flashier, but they also have a lot less interesting stuff to actually do. They focus so much on offense that defense gets left behind, and the triangle qte's replace more interesting things that you actually did yourself in the original, which makes the game just easy enough that you don't have to worry about anything unless you're playing on the nonsense ultra hard modes. The limitations in the original made even normal mode have a decent difficulty curve, which made the players engage with more options, leading to more unique encounters especially in boss fights. Stuff like blocking, sword clashing, and hitting back projectiles. Bosses that you could actually climb on top of. And limited movement forcing you to meet the bosses on a more personal level, leading to a higher focus on defense. I feel like I had unique tactics for most bosses, whereas in KH2 and onwards I was just able to spam and wait for the win button to show up. That on top of the story getting progressively worse, and the worlds having far less to do in them with worse to basically non-existent secrets and level design, make KH1 the clear best in my eyes, with the rest never coming close to matching the magic of the original.
 
It's always been my favorite in the series, haters be damned. I still remember how absurd and promising the rumors were that were circulating in gaming magazines.

I still remember the first time I saw the rumor, in EGM, I think. It was a picture of Cloud Strife with Mickey's head with an article discussing how a crossover between Squaresoft and Disney could work.
 
One of the things that really stands out to me in the original game was how well all the cutscenes were done,

It's the only one that had Jun Akiyama on board and yeah, it really shows. He was busy with FFXII so he didn't do 2, or any of the following games.

Whoever's handling them now is fine, if a little plain. There's still the occasional out of nowhere, really nice cutscene every now and then.
 
KH2 has superior combat but KH1 has the best atmosphere. Replayed both over the summer and am currently working through BBS.

I loved the dialoge between Kairi and Sora in KH1. It was one of the few times in gaming that romance was done very well and very subtle. When Sora would have visions of seeing Kairi talk to him about random things only to learn that she was really talking to him via his heart always gives me the feeeeeeeeeeeeeeeeeeeeeeeeeels.
 
I'd say even the combat is better than the other games. Yeah, the others are flashier, but they also have a lot less interesting stuff to actually do. They focus so much on offense that defense gets left behind, and the triangle qte's replace more interesting things that you actually did yourself in the original, which makes the game just easy enough that you don't have to worry about anything unless you're playing on the nonsense ultra hard modes. The limitations in the original made even normal mode have a decent difficulty curve, which made the players engage with more options, leading to more unique encounters especially in boss fights. Stuff like blocking, sword clashing, and hitting back projectiles. Bosses that you could actually climb on top of. And limited movement forcing you to meet the bosses on a more personal level, leading to a higher focus on defense. I feel like I had unique tactics for most bosses, whereas in KH2 and onwards I was just able to spam and wait for the win button to show up. That on top of the story getting progressively worse, and the worlds having far less to do in them with worse to basically non-existent secrets and level design, make KH1 the clear best in my eyes, with the rest never coming close to matching the magic of the original.

Different strokes and all that but Critical difficulty in KH2 is absolutely the way to play and pretty much fixes the spam2win issue.
Enabling the no-exp ability makes for some amazing gameplay that forces you to use your entire arsenal (summons, drives, items, blocking, etc) all the time and makes the boss battle design shine even more. Seriously, KH2 has AMAZING boss fights.

You haven't lived until you beat Sephiroth on Lv1. My heart was pumping more than when I went skydiving.
 
It's strongest point was the "simple and clean", earnest storyline. Very straightforward with enough mystery and rivalry and Disney Magic&#8482; to make a charmingly bizarre experience. It really felt like a "peanut butter in my chocolate, chocolate in my peanut butter" kind of game.

Then it went up it's own ass with 39 million side games and KH2.

Pretty much. I replayed it for the first time since I originally beat it last year along with BBS and the differences between them is night and day. Playing KH1 again was really refreshing after seeing what the franchise has become but it's also made me fearful of replaying KH2 (which was my fave) because I might realize that it's not as great as I remembered.

That's kind of the experience I'm talking about.

It's nice to briefly discard what Kingdom Hearts has come to mean after 15 years of sequels and merchandise and remember that spark that made it so appealing in the first place. It was this wonderful sense of, "Oh, that's why I care about this series and these characters."

The best of the post KH1 materials, in my opinion, have a bit of that spark in them. The 358/2 Days manga, Ventus's campaign in Birth by Sleep, and 0.2 have a bit of that spark that so much of the other KH games and merchandise lacks. Even than, they're not as immersive, as well-paced, as well-deisgned, as...well, as artistically beautiful as KH1 is.

I know I'm fanboying, but you have to admit that there was something about this game that drew people to it.

just finished it on critical and i agree. while its not the best of the series, it still holds up well with a great art style and solid combat.

insane to see it become the franchise it is now, the first game was so simple

...yeah, it's kind of weird to play KH1 after having played all the other games and think, "Wait, how did the story become so batshit insane?"
 
I don't like KH1 as much as many fans around here but I can see why people appreciate it. It certainly has many aspects that are best in the series (stuff like the simple main story, cutscene direction, more open environment).
 
KH1 is just a fantastic game.
Its all downhill from there. The hill leads to a cliff.

Currently in the process of trying to get someone to play it.
 
KH1 is good, I'd probably like KH2 is there was a Cure-Self spell that didn't eat up all your MP since while I know to use other magic, it's still my first instinct to make sure my health isn't low. BBS will probably always be my favorite though, I just really like it's spell system and the fact that every character plays just a bit differently.

KH1 is just a fantastic game.
Its all downhill from there. The hill leads to a cliff.

Currently in the process of trying to get someone to play it.

Doesn't need to try that hard given that it has a huge ass fanbase lmao
 
Kingdom Hearts 1 was such a fresh experience when it was released, loved the mixture of Disney and Square characters. It is the only KH game with a coherent story, everything got convoluted with Kingdom Hearts 2.
 
I thought it was very disappointing (only played the original release) with its clunky camera, imprecise platforming and horrendous gummyship nonsense. I thought I was gonna love it; it was released when I still thought Square was one of the best developers out there in a time when I still loved Jrpg's and action games. It had everything going for it, but managed to just not live up to my expectations at all. I just think the gameplay is pretty bad.

I liked KH2 better for mechnical reasons, but I had long given up on the story at that point, what a load of toss.
 
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