That's a very pretty game. I've never fancied Kirby much, aren't the games super easy?
Looks very nice. What's the gimmick in this game or is it very traditional?
Depth. You can go far into the background, and forward towards the screen. Basically like Wario Land Virtual Boy.
Other than that, it's as traditional as a Kirby game is ever going to get.
That's a very pretty game. I've never fancied Kirby much, aren't the games super easy?
Dream Collection for Wii has that bonus Challenge game (taken from Return to Dreamland) with new Challenge levels and the Smash ability (that was first in Amazing Mirror)! It's a short but sweet bonus!
Mass Attack got pretty tricky to beat every level and collect every gold coin.
I'd love some Kirby recommendations in general. I'm planning on picking up the Dream Collection, Return to Dreamland, and Epic Yarn. Anything else must-have? I see Nightmare in Dreamland had mixed reviews....
Oh, and here's the boxart :
Nightmare in Dreamland is really awesome. Only minor complaint is that it's easier than the original game (Kirby's Adventure), but I really like the enhancements it has, especially the solid framerate and great controls. It also apparently has MetaKnight mode.Mass Attack got pretty tricky to beat every level and collect every gold coin.
I'd love some Kirby recommendations in general. I'm planning on picking up the Dream Collection, Return to Dreamland, and Epic Yarn. Anything else must-have? I see Nightmare in Dreamland (ETA: and Amazing Mirror) had mixed to positive reviews....
ETA: wait, NID is a remake of Kirby's Adventure? Is it worth it to play both? (Also, is it better to get Dream Collection or Super Star Ultra if I mainly want to play Super Star?) Thanks!
Oh, and here's the boxart :
Can a mod edit the title and add (+ Japanese boxart), pretty please?
Oh, and here's the boxart
Nightmare in Dreamland is really awesome. It also apparently has MetaKnight mode.
Amazing Mirror is by far the worst Kirby, and it's quite telling that it's not developed by HAL.
Dimps also took part in development, but I'm not sure what.. but I wouldn't be surprised if it's related to level design.
Avoid Amazing Mirror. The novelty of it being a metroidvania Kirby wears off very quick then you'll realize how poorly designed the game is. It's extremely tedious to play.
Dimps also took part in development, but I'm not sure what.. but I wouldn't be surprised if it's related to level design.
Amazing Mirror is by far the worst Kirby, and it's quite telling that it's not developed by HAL.
It's really not though. The paths to the macguffins to finish the game are pretty straightforward and easy to get to, and all the extra chests are clevely hidden with some pretty creative puzzle solving (that you can totally cheese by just using the ultimate power, if you don't feel like doing it right the first time). It suffers a bit from the multiplayer focus and being based directly on Nightmare in Dream Land, but it's still a pretty novel game worth at least one playthrough.
They apparently worked on the sounds and additional work (but doesn't specify what).Dimps has never worked on a Kirby game.
What is this foolishness.
One-way doors are annoying. I really hate how I enter the wrong door and I'm forced to start over my way to the area I intend to go just because the door doesn't have a way back. It's annoying design and it's something that shouldn't be in a Kirby game.
Yes they did.
It's extremely tedious to find new areas I want to go to. The point is that whenever I went to the wrong door, I have to teleport myself back home and try again and repeat the process til I find the right way. It's not very fun.You're given a myriad of shortcuts, a free teleport to the home base and all the one-way doors lead to some sort of reward.
Er, given that this is a metroidvania, one-way doors is a pretty awful idea this time.It's not like one-way doors were new to Kirby at the time.
I really hope you aren't implying I hate the game because it's partly developed by Dimps.So if you've got a vendetta, there you go.
It's extremely tedious to find new areas I want to go to. The point is that whenever I went to the wrong door, I have to teleport myself back home and try again and repeat the process til I find the right way. It's not very fun.
Er, given that this is a metroidvania, one-way doors is a pretty awful idea this time
I really hope you aren't implying I hate the game because it's partly developed by Dimps.
The Great Cave Offensive pulled the same nonsense in the underground castle, where the wrong door will kick you out entirely.
The differing factor here is that The Great Cave Offensive isn't a full Kirby release, and that part is a tiny, tiny tiny part of Super Star. That shit in Amazing Mirror lasts for the entire sodding game.
I wasn't actively looking for treasure, I was trying to find new levels to defeat bosses and collect the mirror shards. I had a very hard time finding new areas, and it often takes me hours to find them due to the convoluted setup.I'll have to go back and check, but I don't remember this being an issue except for some of the extra chests. There were a few paths that forced you toward a goal, but the game did make a point of marking these on the map after discovering one - they gave you all the tools to avoid it.
Great Cave Offensive was a whole different thing to me and not really that comparable. It can be pretty straight forward for the most part if you just want to reach to the end. Meanwhile Amazing Mirror forces you to find all 8 or 9 or 10 (I honestly forgot how many levels there were) stages and beat bosses to retrieve the mirror shards in order to face the final boss.The Great Cave Offensive pulled the same nonsense in the underground castle, where the wrong door will kick you out entirely.
It's not much of a Metroidvania either, more akin to ALBW where you've got a loose set of goals and a dozen ways to accomplish them.
I actually only knew Dimps taking part in development just very recently. I've played the game long before finding out that fact lolYou did just say "Dimps also took part in development" in response to it being a bad game because it wasn't developed by HAL, but I wasn't.
I consider it the worst too. It's the only Kirby title where I can't find any fun with it. There is nothing "foolish" about having an opinion different to yours, knock it off with that attitude.
I wonder if that box art is going to change. I thought "angry Kirby" was only put on the North American boxes.
Toripuruderakkusu.
I always wonder if Japanese people understand those katakana words or if it's all just sounds to them.
Also Kirby has the angry eyes of US boxart this time!
A surprising amount of Japanese has been replaced by katakana English. That said, a lot of people don't understand the actual English words, just the katakana renditions. I have friends who went to the US and discovered that no one could point them to the nearest makkudonardo for a hanbaagaa.
I wonder if Kirby will be ULTRA ANGRY in the North American one.
I like most things nintendo. In fact, nintendo is the only reason i still play videogames, because to me Sony, MS and the thrid parties really dropped the ball.
Even so.... i really cant understand why people like Kirby games