Bitmap Frogs
Mr. Community
I want to believe... but it looks so bland =(
I'm going to take a chance to shift the discussion from distaste of Knack. <-------- (That sentence right there means I was trying to create productive discussion.)
- How are Cerny's goals reflected in Knack from what we've already seen?
- What do you expect to see in Knack?
- How can Knack be improved?
- How can Knack stand out as a strong mascot character and game?
Arc you're making sense. I don't understand why people are getting hyped when the game play doesn't look good and the impressions aren't good from people who played it.
We literally have nothing else to go on. Cerny hype and nostalgia aren't indicative of game quality.
2) Cerny name drops Crash Bandicoot and "PS1 platformer" a lot despite Knack looking like it plays like neither.
You type really well for a blind man.Looks pretty good to me.
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I really don't get why this is suddenly a complaint about this game specifically.
3)Some of us can realistically account for the fact that very little has actually been shown of the game and launch titles for new consoles tend to go through a rocky preview period owing to the way they really end up coming together very much at the last minute. So, rather than summarily judge the game solely based on what's been shown so far, we prefer to reserve judgment.
It's a game from a veteran of this industry who has a real passion for our hobby so, yeah, I'm rooting for it personally. That's not to say I don't have concerns based on what I've seen, but I also see nothing fundamentally broken that can't be addressed.
Why? What purpose would it honestly serve? Enemies have been disappearing from games for years and it didn't make any of those games worse.
The problem is that you and folks like Arc seem to be setting the threshold for "getting hyped" at anyone who hasn't outright dismissed the game at this point. By GAF standards, the hype for this game is very restrained. There's been no megathreads about it, hardly anything more than 5-6 pgs, tops. No one has tried to claim this is a massive AAA title, or a game X "killer", nor tried to suggest it'll be GOTY or even just the best of the launch titles. Most people interested in the game are just hoping for a solid, family-oriented, character-driven game that employs a return to some classic gameplay styles that have somewhat gone out of fashion.Arc you're making sense. I don't understand why people are getting hyped when the game play doesn't look good and the impressions aren't good from people who played it.
You type really well for a blind man.
System power has long since stopped being the biggest limiting factor in the decision to leave bodies lying around or not. The tone of the game that the devs want to set is a much larger guiding factor these days. Games leave bodies lying around all the time if they're going for a more serious, "mature" tone, but games aiming for a more lighthearted, family-friendly tone always tend to shy away from this.Because this game is hardly intensive, the system it is on is pretty powerful ( with over 6gb of ram) and it's just one of those small details that to me add A LOT to a game.
Sure, as best as you can. But this has always been a much bigger challenge for games launching on brand new hardware in the coming Fall. In those cases, just showing your game running on the actual hardware is a victory.AniHawk said:e3 is a place to show off what makes your game great.
Arc you're making sense. I don't understand why people are getting hyped when the game play doesn't look good and the impressions aren't good from people who played it.
We literally have nothing else to go on. Cerny hype and nostalgia aren't indicative of game quality.
You don't know what you're talking about.It basically comes down to:
1) Being a Ps4 Exclusive
2) Made by the "god" Mark Cenry
If this was a game by some no name developer that wasn't exclusive, these threads wouldn't go past half a page. But since it is......
Actually, most of the impressions I've seen from people who have played it have been good.
Because we've definitely seen the entire game and understand how everything works this far before it's release. Sure. You have no idea what other sequences or similarities there might be in the game.Is this basic chase sequence what Cerny considers "good enough" for a game to be a homage to PS1 platformers? Ouch.
Again, you're basing it off a limited amount of footage seen from a game that isn't out for months. You have no idea what else is in the game. I'm not saying that Knack is a 1:1 replica of PS1 era platformers, but to say that there are no similarities is just being willfully blind. A huge reason I got interested in Knack in the first place is because I could see the similarities it shared.Yes the gif shows footage that looks like a homage to Crash. That doesn't negate 10 minutes of uninspired, mediocre footage of Knack basically being GOW lite.
From the looks of it, Cerny tossed in a few Crash homages and figured that was good enough for the game to be considered a "PS1 platformer".
Smh.It basically comes down to:
1) Being a Ps4 Exclusive
2) Made by the "god" Mark Cenry
If this was a game by some no name developer that wasn't exclusive, these threads wouldn't go past half a page. But since it is......
From the looks of it, Cerny tossed in a few Crash homages and figured that was good enough for the game to be considered a "PS1 platformer".
Me too, but we're not that many
And an Ipad is not really comparable to a gaming console, especially for parents.
GAF manages 5 page threads like this without breaking a sweat and certainly can do much better than this for the "gods" of this community. You're way overhyping the hype and that's just gonna lead to more "Knack is SO Underrated" threads, so tread carefully.It basically comes down to:
1) Being a Ps4 Exclusive
2) Made by the "god" Mark Cenry
If this was a game by some no name developer that wasn't exclusive, these threads wouldn't go past half a page. But since it is......
Kids don't get $400 consoles at launch.
Even if daddy buys one, I doubt the kid will play much anyway.
But you did get your bias get the best of you. Your vitriol is irrational, about people nonetheless, so good luck convincing anyone you're one of those you talk about.I openly admitted I hated Sony as a platform to let you all know my distaste. But if I were to let my bias get the best of me, I'd be doing myself a disservice. Matter in fact, I thinking about wearing that shit on my avatar to let people know.
I think some people can judge a game without having it be about what platform it is on. I even said Puppeteer has more appeal than Knack in this category.
The Crash IP isn't owned by Sony, so a reboot wouldn't be possible unless they bought it back, assuming they wanted to.If they wanted to make a homage to Crash Bandicoot, then why didnt they just reboot the series instead of trying to copy it with bland design and no inspiration? The main character in Knack just looks so bad, seems like Cerny just said fuck it and lets make some generic particle monster.
Because this game is hardly intensive, the system it is on is pretty powerful ( with over 6gb of ram) and it's just one of those small details that to me add A LOT to a game.
I was also critical with infamous: SS and pretty much other games, but didn't mind too much since they are large games than have a lot if stuff happening, knack? not so much.
Yes it won't add anything to the game per say, but it's that small detail that would just look cool ( also in that one gif were knack does that attack, no foliage moves at all, ruins the gif)
I'm a sucker for small detail.
Just when was that ever stated? At this point people are putting words in Cerny's mouth. He always says that Knack is a character action game and NOT a "PS1 platformer". If anything, people are taking "this borrows from aspects found in Crash Bandicoot, Katamari Damashii, and God of War" and JUST looking at the Crash Bandicoot name thinking that it's some kind of reskinned Crash game. (in which case this would also get slammed)
I really don't even get why Knack is making people seem so frustrated. It's a cute game with a Pixar-ish feel that Cerny helped direct on the side with Japan Studio while he was lead architect on the PS4.
Yes, it looks somewhat 'bland' but they deliberately chose to go for a ~non-Japanese/non-American~ looking art style to appeal to a worldwide audience which ended up resulting in a lot of people not being hot on the game BECAUSE of how nondescript Knack is, since technically he's a 'character' made up of an effect. (interesting to note, Shadow of the Colossus' lead background artist worked on the game and a bunch of Ape Escape's team members are also working on the world)
Yes, the demo levels can be corridor-like, but really, what do you expect when what you're shown are probably a) a tutorial city level to get you used to the controls, b) an enclosed area with high security, and c) an ice cavern... can you really have that 'open' feel in such cases?
And yes, there doesn't seem to be much platforming, but there seems to be a LOT that we aren't seeing from the game.
I get that people aren't too satisfied with what's been shown, but I believe that they've only really scratched the surface when it comes to what will be available in game.
they call it a platformer, and then show no platforming. then when the game is in a playable state, they elect to have knack at different sizes brawling through the different levels. instead of showcasing stealth, brawling, and platforming, it's knack small, knack medium, and knack big... with some stealth.
i think it is a confusing move to hold back until after the ps4 reveal and after the e3 event to showcase wow wizz-bang level design and cool ideas. more than that, i think it's highly unlikely.
How many times does it have to be reiterated that they've never called this game a platformer? It has Crash Bandicoot-esque gameplay elements, but is mainly a 'character action game'.
And no one ever said it'd be 'wizz bang level design' or that 'cool ideas' are on the way, but the goal of the demo at E3 was to show off different Knacks as far as I recall from Cerny's interviews and not to show off every little aspect of Knack's gameplay.
i stand by the rest though, that as a brawler it's not very interesting, nor was there an attempt to have it stand out among other titles in the genre. that would be fine if you're game republic, but i suppose i expected more from the people behind this.
I don't think it was ever intended to compete with -insert other titles here- but rather, it was made as a game to stand out within the PS4 lineup. I find that too many games try to 'stand out' but then their attempts fall short or they just don't deliver on many levels. Does anyone making a new game ALWAYS have to push boundaries?