Where is the video? This is the first I've seen of its. Looks AWESOMEY'all know what time it is. It's time for KNACK 2 GIFS BABY!
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By the way didn't the original get a Pro patch? Will have to dig out my copy and play it again <3
Knack > Bloodborne confirmed. FS can't even do a Pro patch while the glorious Knack can.
This is exactly what i've been saying on this thread, i think a lot of us(parents) understand that this game is tons of fun when we play it with our kids. I havent bought Bloodborne because i dont have time to play it when my son isnt at home and i just dont want him to see that much violence, dont know how im gonna play God of war though, i think i will have to play it an hour a day from 9pm (when he goes to sleep) to 10pm(when i go to sleep) idk i just know that i gotta find a way.The target audience liked Knack. I also have a 4 year old who loved it and we had a great time playing together. Can't wait for 2
This is exactly what i've been saying on this thread, i think a lot of us(parents) understand that this game is tons of fun when we play it with our kids. I havent bought Bloodborne because i dont have time to play it when my son isnt at home and i just dont want him to see that much violence, dont know how im gonna play God of war though, i think i will have to play it an hour a day from 9pm (when he goes to sleep) to 10pm(when i go to sleep) idk i just know that i gotta find a way.
I honestly hope sony releases annual Knack games, each one worse than the last, just to see how far some people will take it
Yes, sir. We didnt finish the game though. Knack we did like 2 times together,then he played it once more with his mom, he made his mom played through the whole game, i couldnt believe it,i have tried for years to convinced her to play with me and the most she would played was an hour on lbp or motorstorm but not 6 hours at once.Do you have Rayman Legends?
To be perfectly honest, I got more pure joy out of playing Knack than any other title this generation. And it's the only game i can say absolutely sure I didn't get sick of yet, and can pop in to play any time. That's the quality I judge my favorite games of all time on. This might go up there for me with Streets of Rage, Phantasy Star IV, and Silent HillBut do you feel like it's gotg as I often read on GAF?![]()
Who talked it up like that?
Since it isn't a platformer.
Over the years Ive been involved in a number of character-based action titles Crash Bandicoot, Jak and Daxter, Ratchet & Clank and with the gameplay of Knack, were trying to focus on the essential fun behind the action/platform gameplay.
Mark Cerny is not only the lead system architect of PlayStation 4, he's also a game designer, having worked on games like Crash Bandicoot, Spyro the Dragon, Jak & Daxter, and Ratchet & Clank.
I would leave the 'platformer' off entirely, that's all.Here are a few people that did before it came out...
http://www.eurogamer.net/articles/2013-09-18-can-knack-be-playstation-4s-crash-bandicoot
http://blog.us.playstation.com/2013/02/20/knack-a-brand-new-platformer-for-the-playstation-4/
http://www.shacknews.com/article/82036/knack-review-crash-and-burn
And sorry....action / adventure platformer game? Is that specific enough for you?
Why does Verendus heavily denying it ? Something stinks here.
no redeeming qualities beyond being "something to play" at the launch of a new console. Basically a slightly less pretty Folklore.
Already sounds like a huge improvement over the firstA bunch of folks have played Knack 2 and reported their findings.
Notable new features include:
> The ability to shrink and grow at any time (not just when scripted)
> A variety of new combat moves, including a host of co-op specific combos
> The ability to upgrade stats in addition to a skill tree for unlocking new moves
> Regenerating health, more frequent checkpoints and different level routes (presumably based on difficulty setting)
> Greater focus on platforming (in some areas, at least)
Thank you!!!A bunch of folks have played Knack 2 and reported their findings.
Notable new features include:
> The ability to shrink and grow at any time (not just when scripted)
>
Knack 1 felt like some game they rushed out because we need games on PS4 and cant quite get Crash yet so lets pull a new mascot out of our ass.
GOTY! Blessed be Cerny!
Trailer since not in OP: https://youtu.be/VSz815Srub0
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Wake up sheeple
I can't imagine Crash was even on the horizon until fans wouldn't shut up about the franchise. Knack fit an important launch title niche to give the console a family title, and the character himself is an absolute showcase for polygon count, resolution, and GPU compute in individually animating his component parts. It was doubtless a means of validating the hardware and APIs as they came together.
How much did the first game even sell?
What an utter waste of time for everyone involved.
Cerny has something on someone. No other explanation.
I guess now we know what the source of the stink in question was.
This game would be better served with less bland geometry and improving those flat textures. Everything looks like it has the same volume on the surface.Where is the video? This is the first I've seen of its. Looks AWESOME
Edit: Just youtubed it... it is everything we wanted from the first one and more!! Friend treasure system better be back!!
A bunch of folks have played Knack 2 and reported their findings.
Notable new features include:
> The ability to shrink and grow at any time (not just when scripted)
> A variety of new combat moves, including a host of co-op specific combos
> The ability to upgrade stats in addition to a skill tree for unlocking new moves
> Regenerating health, more frequent checkpoints and different level routes (presumably based on difficulty setting)
> Greater focus on platforming (in some areas, at least)
I wonder if they're going to extend the whole idea of Knack imbuing elements to become fire-Knack and the like. It was really underutilized in the first game.A bunch of folks have played Knack 2 and reported their findings.
Notable new features include:
> The ability to shrink and grow at any time (not just when scripted)
> A variety of new combat moves, including a host of co-op specific combos
> The ability to upgrade stats in addition to a skill tree for unlocking new moves
> Regenerating health, more frequent checkpoints and different level routes (presumably based on difficulty setting)
> Greater focus on platforming (in some areas, at least)
Really hope they nix the regenerating health on the harder difficulties.A bunch of folks have played Knack 2 and reported their findings.
Notable new features include:
> The ability to shrink and grow at any time (not just when scripted)
> A variety of new combat moves, including a host of co-op specific combos
> The ability to upgrade stats in addition to a skill tree for unlocking new moves
> Regenerating health, more frequent checkpoints and different level routes (presumably based on difficulty setting)
> Greater focus on platforming (in some areas, at least)
I actually quite liked Knack 1, though I still need to finish it.
My worry about Knack 2 now is that it will be designed around Co-Op gameplay, and as someone that doesn't do that too often it will be like other games (Uncharted, etc) and have me thinking as I play through - "oh that's where the other player would be" so often while I play.