Care to elaborate with some examples? I think I understand what you might be saying here, but I can't help but think the differences between the nature of being on a console and being on a portable may play into the presentation aspect, in which case I agree somewhat. Audio, for example, never quite reached the high standard set by SotN due to hardware constraints associated with the GBA and DS sound capabilities. Besides that though, I felt that everything else was improved on gradually as the series evolved. Order of Ecclesia seemed like the culmination of those learned lessons to me. I honestly can't think where SotN's attention to detail was somehow more robust than OoEs (both were top notch, or at least they seemed to be to me).