ashecitism
Member
Courtesy of Lnds
Can't create a new thread and I didn't see this posted anywhere.
Hideo Kojima's new studio will be capped at 100 staff
You can expect to see the full interview tomorrow, but while we wait for that to land, here's what he had to say (via a translator) about his plans on keeping the studio relatively small, and thus efficient.
"I'm aiming to keep the staff less than 100 people," he said, before adding later: "I am searching for technology and at the same time hiring new people, and visiting the (...) studio to get inspiration about what kind of studio I want to make/create."
He then joked about what he had seen on his travels. "I've found that at any studio the kitchen is very important... I saw at DICE in Stockholm they had 40 microwaves, and also there's so many coffee makers, and I understood that that is very important."
Then Kojima-san discussed his plans moving forward, at which point he made one of few the references to his past work at Konami. "At the time of the Metal Gear Solid the staff was over 200 people, something like this..."
The translator continued, later adding: "He wants to connect to the developers directly... So it will be around 100 people, but not more. Keep it that size."
Kojima on why he's modelling his studio on Media Molecule
"We aim to make a kind of small, intimate type of studio, and I felt like Media Molecule in London is quite similar to what I'm trying to make," the former Konami developer told us via his translator.
Kojima then went on to discuss how many Japanese studios have a macho culture, with middle-aged men handing orders down through the ranks (he likens it to the military). This is obviously not something he wants to replicate with his own endeavour.
"At Media Molecule... it looks like the kitchen is the most important part," he said, once again remarking on another studio's cooking facilities, "and there are quite many female people working too, so it's kind of a strange feeling."
The more balanced workforce clearly resonated with him, because he then mentioned it had a "very, very familiar feeling at the studio, and that is what I want to create."