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Konami announces Metal Gear Survive (PS4/XB1/PC, $30, 2017)

How do you feel about the future of the Metal Gear franchise?


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Screaming Meat

Unconfirmed Member
CQC was better. There were no pointless gameplay mechanics only good for a laugh, and that's a plus to me. MGS4 gameplay suffered from other poor choices (a problem shared with MGSV).

CQC is better in MGSV, in my opinion. It is a heck of a lot less clunky (none of that "One step. Okay, now two step. Right got him on the floor. Now..." etc.), looks better, feels better, and is intuitive.

As for the bolded...

tumblr_m6yxw41bHQ1qgly4jo1_400.gif


...it wouldn't be Metal Gear without them.
 

Chola

Banned
Sure, which would be all nice and good if getting new tools didn't rely on artificial padding in the form of F2P mobile game wait times and the level design was worth a damn. 80% of the level zones and bases in MGSV were just a cluster of separated prefab buildings amidst some hills of varying heights with some enemies sprinkled in, and only a small handful of the really major story missions actually had legitimately interesting architecture and natural environments that presented something more than glorified dunes and hills. Outside of OKB Zero, not a single base in MGSV approached the interest and complexity of the one in Ground Zeroes in either the pure map design (a single area containing mutli-layered cliffs, low flat expanses of tents, walled off base structure with tall vantage points that were interconnected with the other surrounding structures all the way down to the basement tunnels, etc.) or in terms of large-scale AI complexity that mimicked day to day operations in a plausible way that presented significantly different paths for the player to accomplish a given objective. And to top it off, it later turned out that the multiplayer maps in the online mode had more interesting bases and level design than the ones in single player that were regurgitated even within the main story missions within only a couple hours playtime.

OKB and GZ are strictly designed for infiltration, TPP deals with lot more objective types than GZ. Missions like traitors caravan, where do the bees sleep, Back up and Back down wont work on smaller tightly designed levels like OKB and GZ.
Looks like you were expecting GZ infiltration x 15 missions but TPP design philosophy is different from GZ or other stealth games, btw designing every mission like GZ would get way more repetative than you actually think
 
They can always make MGS 1 Remake or Games about Grey Fox or Liquid Snake but I cannot see any of those happening

This was my only wish for the series going ahead. A remake of Metal Gear 1 and 2 featuring a younger Solid Snake (with David Hayter of course) getting to Outer Heaven. Fighting Grey Fox in the minefield. Imagine that shit in the Fox engine.
 

DevilFox

Member
CQC is better in MGSV, in my opinion. It is a heck of a lot less clunky (none of that "One step. Okay, now two step. Right got him on the floor. Now..." etc.), looks better, feels better, and is intuitive.

As for the bolded...

tumblr_m6yxw41bHQ1qgly4jo1_400.gif


...it wouldn't be Metal Gear without them.

That's a post game weapon but, most importantly, no one ever had to make a video of MGS4 easter eggs and funny actions to say "look at the depth of the gameplay! It's you who can't play it!".
I don't like MGSV CQC that much because it's overpowered and simplistic. While MGS4 CQC was definitely clunky like MGS3's, complex in the execution, it was more engaging and satisfying. You could actually fail a move! Also, it was deeper in my opinion. MGSV's is more satisfying from a mere visual perspective: the animation, the brutality of the moves. But what's the point? The player already has a big advantage over the enemies (tools, health, MB help...).
 

KOMANI

KOMANI
I enjoyed MGS4's CQC more than MGSV's. For the simple reason you could latch on to a soldier's back and choke him out on the ground.
I do feel the scarab jumps and roll are better gameplay mechanics than the dive.
But you could see the game mechanics getting more streamlined as the series went from mgs3- PW.
I still don't get how you can't shoot while you're climbing or hanging.
 

Screaming Meat

Unconfirmed Member
That's a post game weapon but, most importantly, no one ever had to make a video of MGS4 easter eggs and funny actions to say "look at the depth of the gameplay! It's you who can't play it!".

It's exactly what you described: a "pointless gameplay mechanic[] only good for a laugh" which you apparently said MGS4 didn't have. It's one of many examples from throughout the series and I love those touches; its what elevates the series for me.

Plus, to reiterate a point: TPP actually had a substantial amount of gameplay... as opposed to MGS4 which broke under the weight of its cutscenes.

I don't like MGSV CQC that much because it's overpowered and simplistic. While MGS4 CQC was definitely clunky like MGS3's, complex in the execution, it was more engaging and satisfying. You could actually fail a move! Also, it was deeper in my opinion. MGSV's is more satisfying from a mere visual perspective: the animation, the brutality of the moves.

Fair enough. You say deeper, I say full of unnecessary fluff and clunky as fuck. :)

But what's the point? The player already has a big advantage over the enemies (tools, health, MB help...).

This is a little bit of a stones/glasshouses point to make, I think. MGS4 was the first Metal Gear where Snake was overpowered to the point he could storm through the pretty much the entire game guns blazing. I find that as TPP progressed, Big Boss got pretty fragile by comparison.
 

Easy_D

never left the stone age
Gotta love that "uninterested in the series going forward" is winning the poll. You want a quality series to die because business things happened that you don't agree with? Why don't we just kill every video game series while we're at it? Gotta love the "Burn it to the ground!" approach.

I for one vote for the future.

The series is already dead. This is just milking the corpse a bit.
 

Chola

Banned
This is a little bit of a stones/glasshouses point to make, I think. MGS4 was the first Metal Gear where Snake was overpowered to the point he could storm through the pretty much the entire game guns blazing. I find that as TPP progressed, Big Boss got pretty fragile by comparison.

and MGSV AI adapt as well forcing you to change your playstyle
 
What even is this? Soldiers really fall through a portal to get attacked by zombies?

The success of metal gear has for a long time been the foundation of seriousness with a lot of silly built on top. You've got what looks like a normal soldier using regular guns dealing with real dramatic issues for the majority of the time... and then a fucking robot flies out and starts singing.
Ridiculous side-ops existed in the past, but they were not really part of the main game and were always short and not $30. Certainly not their own release.

This seems to entirely reverse the premise of the series. The foundation is already ridiculous to start with.

Misunderstanding the entire point of MGS is basically exactly how I expected Konami's first outing without Kojima to go.
 

BadWolf

Member
and MGSV AI adapt as well forcing you to change your playstyle

This was so good, in my second playthrough I made sure to adjust my play style because of this and varied where I shot and how I took down enemies. Also varied the times of day I deployed on missions.
 

malfcn

Member
Game is getting hate on Facebook.

I had to laugh at their new profile image, because the image quality is so low..and apparently it was noticed by many others too.

Official Profile Image said:

Fan said:
The quality of this image is high as the quality of the metal gear survive

zjCNeB3.jpg
 

Akainu

Member
The fact that the arrow does all this shit and the only thing that comes out of it is some puny explosion is sad and hilarious.

mKpJZaO.gif
 
This was my only wish for the series going ahead. A remake of Metal Gear 1 and 2 featuring a younger Solid Snake (with David Hayter of course) getting to Outer Heaven. Fighting Grey Fox in the minefield. Imagine that shit in the Fox engine.

yeah you could probably beat the entire game in half an hour.

many MGSV missions have you working towards bases, infiltrating multiple bases and outposts, rescuing multiple prisoners, etc. all in a single mission.

those early games were designed for the technology of the time. i don't think the level design would work in Fox Engine. at best it would be something like the Ground Zeroes base, which was incredible, but people still complained you could beat the game in 10 minutes.
 

dangeraaron10

Unconfirmed Member
Congrats MGS fans

You Metroid now

Metal Gear Solid Federation Force is a go! Maybe we'll see this game hugely maligned and actually turns out rather decent despite the masses wanting it to desperately fail. But then again, this is Konami we're talking about. We already know the higher ups are shit heads, and yet I'm still wondering what their grunt work is capable of here. The premise isn't all that far fetched in a crazy series like Metal Gear to be honest.

The music was pretty good.

pffffffffffffffffffffffffffffffffffffffff
 

JackelZXA

Member
It's exactly what you described: a "pointless gameplay mechanic[] only good for a laugh" which you apparently said MGS4 didn't have. It's one of many examples from throughout the series and I love those touches; its what elevates the series for me.

Plus, to reiterate a point: TPP actually had a substantial amount of gameplay... as opposed to MGS4 which broke under the weight of its cutscenes.



Fair enough. You say deeper, I say full of unnecessary fluff and clunky as fuck. :)



This is a little bit of a stones/glasshouses point to make, I think. MGS4 was the first Metal Gear where Snake was overpowered to the point he could storm through the pretty much the entire game guns blazing. I find that as TPP progressed, Big Boss got pretty fragile by comparison.

MGS4 still has goofy mechanics during the game. Giving items to militia, triggering emotional outbursts by hassling soldiers on the battlefield, different ipod songs having wacky reactions, the mark 2, the mark 3, the barrel, polygonal snake, beauty masks, characters dancing to the ipod, campbell mask, otacon mask...and thats just stuff i know you get on a ng.

MGS4 is a bit more difficult if you play a new game on big boss hard. Its not super brutal, but the difficulty better suits the gameplay. Its also interesting if you dont use drebin, as your ammo becomes super limited and you can only use guns you find on the battlefield, not guns from soldiers.

MGS2 is real easy when you use L1 (lock on button) in first person it body locks to someone, tap up slightly for reliable easy headshots. Use L1 in third person with a silenced handgun (or assault rifle!!) and youre unstopable (move while shooting, and a strong lock on to body shots. Raiden might as well say "gg ez" the whole game!)
 
Yes, people have superpowers in Metal Gear. That's still a more grounded concept then fighting alien zombies from an alternative direction.

The first two spiderman films were about a superhero fighting against fantastical unbelievable villains. An impossible concept, but still grounded enough for audiences to suspend disbelief. Now imagine if the sequel had Spider-Man time traveling and fighting space monkeys.

One idea is crazy, but the other one is on a completely different level of crazy.

You are literally an interdimensional, time traveling cyborg that's fighting alien zombies in the "jamais vu" raiden story in Ground Zeroes...
Let's not kid ourselves and say this is beyond kojima, this stuff is right up his crazy alley.
 
So what happened to MGO? Will they bother supporting it going forward or is this replacing it or why the fuck did they even bother if they were just going to make a separate online shooter for an additional $30?
 
So what happened to MGO? Will they bother supporting it going forward or is this replacing it or why the fuck did they even bother if they were just going to make a separate online shooter for an additional $30?
This is the main reason why I'm salty about this. They killed off MGO for this. I was hoping for more updates because it was getting better but nope, they released survival (very shittily) and then never bothered with the game again.
Should've just made this a co op add on to MGSV (which is what people actually wanted) and stuck to supporting MGO.
EDIT: Oh yeah and the outfits are straight out of MGO. lol
 
CQC was better. There were no pointless gameplay mechanics only good for a laugh, and that's a plus to me. MGS4 gameplay suffered from other poor choices (a problem shared with MGSV).

What MGS4 did you play?

More than half the items in MGS4 are completely worthless as gameplay mechanics. Who actually used Metal Gear Mk. II to take guards out? It's fun to use it once and see Snake holding a PS3 controller, but actually using it to progress the game is just cumbersome. Same thing goes for stuff like the drum can and play mags. It's much safer just to tranq everyone or use CQC.

How bout the entirely of drepin's shop? Why would you ever need to pick between those several dozen weapons? The game gives you the best assault rifle anyway, so the only thing left to buy is a sniper rifle and maybe an LMG. Why would you ever buy a shotgun or a crappy SMG? It's a pointless gameplay mechanic that had little thought put into it.

MGSV doesn't suffer from this problem. Every item and weapon actually feels useful in that game.
 

Dy_Cy

Member
yeah you could probably beat the entire game in half an hour.

many MGSV missions have you working towards bases, infiltrating multiple bases and outposts, rescuing multiple prisoners, etc. all in a single mission.

those early games were designed for the technology of the time. i don't think the level design would work in Fox Engine. at best it would be something like the Ground Zeroes base, which was incredible, but people still complained you could beat the game in 10 minutes.

You could make a remake of the original games without having to make it like MGSV. Making a game in Fox Engine doesn't equal making a MGSV-like game.

I do think that a modern remake of those games would be basically entirely new games though.
 

JackelZXA

Member
What MGS4 did you play?

More than half the items in MGS4 are completely worthless as gameplay mechanics. Who actually used Metal Gear Mk. II to take guards out? It's fun to use it once and see Snake holding a PS3 controller, but actually using it to progress the game is just cumbersome. Same thing goes for stuff like the drum can and play mags. It's much safer just to tranq everyone or use CQC.

How bout the entirely of drepin's shop? Why would you ever need to pick between those several dozen weapons? The game gives you the best assault rifle anyway, so the only thing left to buy is a sniper rifle and maybe an LMG. Why would you ever buy a shotgun or a crappy SMG? It's a pointless gameplay mechanic that had little thought put into it.

MGSV doesn't suffer from this problem. Every item and weapon actually feels useful in that game.

One (or is it two?) stats on guns have to do with the auto aim toggle on guns (lock-on distance being the main one) and most people wont interact with those.

I dont buy shotguns, i tie a shotgun to my m4 underbarrel. ;D

There are some specific uses for other guns, but most of it is just the gun porn aspect, which is respectable for the time. (MGSV has pretend guns)
 

DevilFox

Member
This is a little bit of a stones/glasshouses point to make, I think. MGS4 was the first Metal Gear where Snake was overpowered to the point he could storm through the pretty much the entire game guns blazing. I find that as TPP progressed, Big Boss got pretty fragile by comparison.

MGS4 was definitely the first in the series to give you the chance to go full Rambo easily, true. I don't think MGSV did any better, mostly due to:
  • health regeneration. MGS4 still relied on rations and food, plus few tricks.
  • Venom's set of moves, especially compared to the enemies'. This one is often ignored in every game but it's what made, for example, zombies a decent threat in Resident Evil 4 and a joke in Resident Evil 6. If I can outrun my enemies easily, if I can jump and roll etc while the enemy cannot, the fight will get easier for me. Hell, I can even run towards someone who's shooting at me and knock him out with CQC (health regenerates -> I can take this risk). Old Snake moveset was much more limited by comparison. To be clear: I'd never want to go back.
I'm not mentioning slow motion and enemy marking because it's a choice. It's about balance and I find MGSV's to be a little (too much) off in favor of the player.

MGS4 still has goofy mechanics during the game. Giving items to militia, triggering emotional outbursts by hassling soldiers on the battlefield, different ipod songs having wacky reactions, the mark 2, the mark 3, the barrel, polygonal snake, beauty masks, characters dancing to the ipod, campbell mask, otacon mask...and thats just stuff i know you get on a ng.

MGS4 is a bit more difficult if you play a new game on big boss hard. Its not super brutal, but the difficulty better suits the gameplay. Its also interesting if you dont use drebin, as your ammo becomes super limited and you can only use guns you find on the battlefield, not guns from soldiers.

MGS2 is real easy when you use L1 (lock on button) in first person it body locks to someone, tap up slightly for reliable easy headshots. Use L1 in third person with a silenced handgun (or assault rifle!!) and youre unstopable (move while shooting, and a strong lock on to body shots. Raiden might as well say "gg ez" the whole game!)

What MGS4 did you play?

More than half the items in MGS4 are completely worthless as gameplay mechanics. Who actually used Metal Gear Mk. II to take guards out? It's fun to use it once and see Snake holding a PS3 controller, but actually using it to progress the game is just cumbersome. Same thing goes for stuff like the drum can and play mags. It's much safer just to tranq everyone or use CQC.

I forgot some of those. Some, more than useless mechanics, seem to be leftovers of the previous idea. Some of them still work properly (item exchange with the militia, for example), they just don't have consequences later in the game, past Chapter 2 to be precise.
Some others are pure fanservice and you know it as well (MGS1's Snake mask).
What's left IS useful.. unfortunately level design is too bad to take advantage of them, which is one of the problem I was talking about.

How bout the entirely of drepin's shop? Why would you ever need to pick between those several dozen weapons? The game gives you the best assault rifle anyway, so the only thing left to buy is a sniper rifle and maybe an LMG. Why would you ever buy a shotgun or a crappy SMG? It's a pointless gameplay mechanic that had little thought put into it.

MGSV doesn't suffer from this problem. Every item and weapon actually feels useful in that game.

Errr.. if you say so. I used the M4 a lot but I had my good time trying other weapons in MGS4. In MGSV, the first assault rifle (mrs4?) was my favourite as well also because it can adapt to a lot of playstyles. There are weapons that I tried once and never used again, that doesn't make my armory useless.

I didn't want to derail the thread though. Let's go back to Survive.
 

JackelZXA

Member
Not to be tangential, but back when Ground Zeroes was coming out, I think, Kojima said he'd like to do a game where Gray Fox fights zombies. Too bad this won't be that...(or will it????)
 
yeah you could probably beat the entire game in half an hour.

many MGSV missions have you working towards bases, infiltrating multiple bases and outposts, rescuing multiple prisoners, etc. all in a single mission.

those early games were designed for the technology of the time. i don't think the level design would work in Fox Engine. at best it would be something like the Ground Zeroes base, which was incredible, but people still complained you could beat the game in 10 minutes.

If they remade MG1/2 they'd have to change a whole lot. The game should definitely not start right at the door of the base like the originals. Not sure if Konami could do it justice though.

I finished Ground Zeroes in 4:05 minutes! But that's after quite a few hours of playtime.
 

justjim89

Member
I'm curious to see what the next single player game in the series looks like. After how disappointing 5 was, having a single palyer mGS without Kojima's garbage in it sounds appealing.

This looks lame, though.
 
btw designing every mission like GZ would get way more repetative than you actually think

Oh yeah right, my bad, I forgot how a series of tight interconnected levels designed around infiltration turned out to be way more boring and repetitive than I thought in MGS1-3. The clusters of separated single-room prefab buildings sitting in the middle of open terrain and a few hills with a truck carrying 2 soldiers driving by every now and again were way more varied and thrilling to infiltrate 3 or 4 times during the main story missions. Sometimes I liked to experiment with new playstyles and switch from no-kill ghost stealth using equipment that I had heavily upgraded over the course of a dozen hours or so to a Rambo run-n-gun kill 'em all style, so I'd kick off some research projects to build up the necessary gear to deal with the advanced enemies at that stage in the game and then let my game run idle for a few hours while I went and played with my phone or browsed reddit. Man those old MGS games focused around infiltration were totes repetitive in retrospect tho, it's a wonder how the series ever became successful enough to make it to the 5th entry where things really got good.

I'm just excited that, based on the trailer, this new MGSurvive game looks to continue the trend of vast desolate landscapes and an eschewing of most of the core aspects that made the MGS series popular to begin with.
 

Jaeger

Member
I have a good feeling that Gray Fox and Raiden will be playable in some form. At the least as skins.

I mean I don't see them passing up DLC.
 
I'm curious to see what the next single player game in the series looks like. After how disappointing 5 was, having a single palyer mGS without Kojima's garbage in it sounds appealing.

This looks lame, though.

MGSV single player was one of the best experiences I had playing a videogame. So yeah, opinions.
 
Four-player co-op with settings like the base from Ground Zeroes would've been fantastic for me, but this trailer suggests more hoard mode-like, zombie stuff. Not sure about whether that will take precedence over stealth or what the stealth will even be like.
 
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