Dark Ninja
Member
Can they patch in Anime BombermanGirls from the arcade game
Game is worth it now?
Title screen, bottom-right cornerDoesn't seem to be a patch down under. Any way to see what version I'm currently using?
If you buy it quick, you should be able to get it for $40 from US Amazon Prime. The preorder discounts apply two weeks after launch.Depends on if you feel a Bomberman game is worth $50. Before it was a Bomberman game with many problems. Now it is a Bomberman game with less problems. But it's still a Bomberman game for $50.
It was worth it for me but I can see lots of people passing.
Yes.This game has Pro Controller support, correct?
Even locally? Or just online?I'm less interested in whether it is "a lot better than what it was" and more interested in knowing whether it "controls perfectly and feels like what Bomberman should". I have no problems paying 50 or 60 dollars for Bomberman. I have problems paying even a single cent for what should be a tight and responsive multilpayer action game with less than ideal controls.
So far wonzo tells me it's still kinda poop, but I dunno how much he has tested it.
I'm less interested in whether it is "a lot better than what it was" and more interested in knowing whether it "controls perfectly and feels like what Bomberman should". I have no problems paying 50 or 60 dollars for Bomberman. I have problems paying even a single cent for what should be a tight and responsive multilpayer action game with less than ideal controls.
So far wonzo tells me it's still kinda poop, but I dunno how much he has tested it.
Well as long as the game is good for what it is I'll keep it in my radar. But I've only enjoyed multiplayer in Bomberman games. Ideally I'll consider it on a digital sale.Depends on if you feel a Bomberman game is worth $50. Before it was a Bomberman game with many problems. Now it is a Bomberman game with less problems. But it's still a Bomberman game for $50.
It was worth it for me but I can see lots of people passing.
Guys is there any hope for 60fps patch?
NoGuys is there any hope for 60fps patch?
it works so good now, why couldnt they do this from the start.
Ver.1.2 Update Notice
Update Release 03/17/2017 - Contents as below
You can now select the Room Type when you create a room to host an Online Free Battle.
By choosing "Room Number", only players who know the room number can join.
Adjustments have been made to improve the controls.
- Adjustments have been made to reduce the input latency.
- Controls are now more precise to reduce the unintentional direction changes.
- Character speed has been adjusted so players can make quicker and more agile moves
- The characters are now behaving more naturally when in front of a pillar or a block.
- Making a turn while running along a block or a pillar is now easier.
- A kicked bomb can be stopped more precisely.
Control parameters have been improved in order to reduce the lag when playing online.
- Fixed a bug that made the game ignore some button inputs when packet loss occurs.
- The lag felt when planting a bomb has been reduced
- Sudden direction changes are easier to make.
Fixed minor bugs
Guess they had a tight budget for the game as they just wanted to test Switch's waters.
Since things seem to be going pretty alright they have probably added something to the budget.
Update 1.2 Is Now Available
Thank you for playing Super Bomberman R and your continued support.
Update 1.2 for Super Bomberman R has been deployed.
With this update, the control issues that some players have been experiencing during online battles will be greatly reduced.
We will continue to release future updates to improve the controls during Online Battles.
This is the first of many updates to come that will focus on improving the Super Bomberman R play experience online.
Thank you for your patience and your understanding.
The problem with Unity is that "ways you can mess things up for yourself that you may not realize" often means "writing standard C#". Many of the niceties of C# as a programming language are actually harmful for performance in Unity and for top performance you have to write convoluted code that intentionally sidesteps most of it (having to manually pool objects to avoid garbage collection overhead, for example), cancelling out the whole "easy to use" aspect as development nears completion as lots of code that was very easy to write at first needs to be replaced by performant rewrites....,to developers who don't know what they are doing. Unity got a bad reputation because it was designed to be very easy and cheap to develop for, so tons and tons of poor quality indie games were released using Unity - it's always been a great "my first game" engine. But especially as of Unity 5, Unity is a great game engine for real game developers. However, you do need to know how to use it to really push it to what it can do - unlike Unreal Engine, it doesn't start with all the AAA effects turned on by default, and there are ways you can mess things up for yourself that you may not realize.
I agree with Ridley, it may be that HexaDrive only recently got started with Unity, and don't really know how to use it yet.
The problem with Unity is that "ways you can mess things up for yourself that you may not realize" often means "writing standard C#". Many of the niceties of C# as a programming language are actually harmful for performance in Unity and for top performance you have to write convoluted code that intentionally sidesteps most of it (having to manually pool objects to avoid garbage collection overhead, for example), cancelling out the whole "easy to use" aspect as development nears completion as lots of code that was very easy to write at first needs to be replaced by performant rewrites.
I'm doing a load of Unity training right now and this is a fascinating post. Thanks for the explanation.
If you're interested in performance optimization in Unity, here's an excellent GDC video on that topic, by the PlayDead devs (Limbo/Inside). About half an hour in, it's shown how a careful and somewhat convoluted coding approach massively improves frame rate. Truth be told, some of the stuff shown there I feel should be handled by Unity. Watching this video has put somewhat of a damper on my enthusiasm about Unity. Well, I'm playing BotW now, anyway.![]()
Good to know. The gorgeous boxart must lead us to a world of magnificent mechanics and aesthetic mayhem. Looking forward to facing off against these SNK-hard Bomberman bosses with a friend.After the patch the game plays perfect. It feels like the controls snap more percise to each block and not just part of the block like before when placing bombs. I will definately go back playing Bomberman!