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Konami announces refinement update for Super Bomberman R (Switch)

I'm not gonna spend launch price money on Bomberman, but any $ in a future sale is better than no money. Consider me interested.
 
Controls seem a LOT better now. Funny how my Super Bomberman R review JUST went up today, and now I feel like we need to revise the score by a bit.
 
Played 4 matches online (and somehow won all four, I didn't even deserve some of the victories. One was simply down to me blowing up an AFK opponent from a revenge cart just as the other two players killed each other) and the actual lag is about the same as it was before, but the better controls do make things easier to handle.
 
Sounds good that it actually improves things and Konami is planning to continue to support the game into the future.

The reviews put me off the game. I might have paid the inflated price for a solid Bomberman game, even if it lacked some bells and whistles, but lacking stuff and playing poor were just too much for me when there were more games at launch that felt more worth my money and time.

I do still want to pick this up eventually so I'm glad Konami is sticking with it.
 
Game is worth it now?

Depends on if you feel a Bomberman game is worth $50. Before it was a Bomberman game with many problems. Now it is a Bomberman game with less problems. But it's still a Bomberman game for $50.

It was worth it for me but I can see lots of people passing.
 
They are actually hosting a tournament in Japan for Super Bomberman R, so it's good that they are trying to polish it up.

C687le4WYAAoMZ9.jpg
 
Doesn't seem to be a patch down under. Any way to see what version I'm currently using?
Title screen, bottom-right corner

Depends on if you feel a Bomberman game is worth $50. Before it was a Bomberman game with many problems. Now it is a Bomberman game with less problems. But it's still a Bomberman game for $50.

It was worth it for me but I can see lots of people passing.
If you buy it quick, you should be able to get it for $40 from US Amazon Prime. The preorder discounts apply two weeks after launch.
 
This game has Pro Controller support, correct?
Yes.

Based on the patch reactions, sounds like I'll keep my copy and finally open it up. Hoping Konami continues updating the game with new content as well. But, I only paid $30 for my copy, so I'm probably getting my money's worth now with the patch.
 
I'm less interested in whether it is "a lot better than what it was" and more interested in knowing whether it "controls perfectly and feels like what Bomberman should". I have no problems paying 50 or 60 dollars for Bomberman. I have problems paying even a single cent for what should be a tight and responsive multilpayer action game with less than ideal controls.

So far wonzo tells me it's still kinda poop, but I dunno how much he has tested it.
 
I'm less interested in whether it is "a lot better than what it was" and more interested in knowing whether it "controls perfectly and feels like what Bomberman should". I have no problems paying 50 or 60 dollars for Bomberman. I have problems paying even a single cent for what should be a tight and responsive multilpayer action game with less than ideal controls.

So far wonzo tells me it's still kinda poop, but I dunno how much he has tested it.
Even locally? Or just online?
 
After the patch the game plays perfect. It feels like the controls snap more percise to each block and not just part of the block like before when placing bombs. I will definately go back playing Bomberman!
 
I'm less interested in whether it is "a lot better than what it was" and more interested in knowing whether it "controls perfectly and feels like what Bomberman should". I have no problems paying 50 or 60 dollars for Bomberman. I have problems paying even a single cent for what should be a tight and responsive multilpayer action game with less than ideal controls.

So far wonzo tells me it's still kinda poop, but I dunno how much he has tested it.

I wanna give it another patch or two before giving it full confidence. Offline plays fine though. No problems with it.
 
Sounds good. Will probably pick this up next month if they can keep fixing all outstanding issues. I'm glad they're working on it at least.
 
Positively surprised by Konami. I was planning to get this with a price drop but the reports had left me a little bitter. I think I'll buy it when it's around 39€ now already.
 
Great to hear as my wife wants me to get it at some point since she likes Bomberman and it's a game we could play together, but I didn't want to tell her that people thought it played like crap.
 
Depends on if you feel a Bomberman game is worth $50. Before it was a Bomberman game with many problems. Now it is a Bomberman game with less problems. But it's still a Bomberman game for $50.

It was worth it for me but I can see lots of people passing.
Well as long as the game is good for what it is I'll keep it in my radar. But I've only enjoyed multiplayer in Bomberman games. Ideally I'll consider it on a digital sale.
 
I kind of hope that this keeps Konami more involved in video games. I think there's plenty of room for smaller projects like this, and I think a lot of Konami properties are well-suited to such small projects. I'd like to see Konami offer stuff like this at lower prices, but I'd be lying if I said that I wouldn't pay $50-60 for a well-crafted Castlevania game. Or a Contra game in the style of Hard Corps.
 
it works so good now, why couldnt they do this from the start.

Guess they had a tight budget for the game as they just wanted to test Switch's waters.

Since things seem to be going pretty alright they have probably added something to the budget.
 
Full patch note
Ver.1.2 Update Notice
Update Release 03/17/2017 - Contents as below

You can now select the Room Type when you create a room to host an Online Free Battle.
By choosing "Room Number", only players who know the room number can join.

Adjustments have been made to improve the controls.
- Adjustments have been made to reduce the input latency.
- Controls are now more precise to reduce the unintentional direction changes.
- Character speed has been adjusted so players can make quicker and more agile moves
- The characters are now behaving more naturally when in front of a pillar or a block.
- Making a turn while running along a block or a pillar is now easier.
- A kicked bomb can be stopped more precisely.

Control parameters have been improved in order to reduce the lag when playing online.
- Fixed a bug that made the game ignore some button inputs when packet loss occurs.
- The lag felt when planting a bomb has been reduced
- Sudden direction changes are easier to make.

Fixed minor bugs

https://www.konami.com/games/bomberman/r/us/en/news/
 
More updates will be released to fix controls during Online Battles.

Update 1.2 Is Now Available
Thank you for playing Super Bomberman R and your continued support.

Update 1.2 for Super Bomberman R has been deployed.

With this update, the control issues that some players have been experiencing during online battles will be greatly reduced.
We will continue to release future updates to improve the controls during Online Battles.

This is the first of many updates to come that will focus on improving the Super Bomberman R play experience online.

Thank you for your patience and your understanding.
 
I don't own the game but a patch so soon after release to fix issues highlights this game is being well supported, kudos Konami.

I'm more tempted to get this now.
 
I was just on my Switch home menu and saw Bomberman R get a small, quick update just now. Little bar appeared and filled up. I already got the first update when it happened a couple days ago so I'm wondering what this one did.

Game still says version 1.2. Quick little hotfix for something the patch broke but nobody even knew about?
 
...,to developers who don't know what they are doing. Unity got a bad reputation because it was designed to be very easy and cheap to develop for, so tons and tons of poor quality indie games were released using Unity - it's always been a great "my first game" engine. But especially as of Unity 5, Unity is a great game engine for real game developers. However, you do need to know how to use it to really push it to what it can do - unlike Unreal Engine, it doesn't start with all the AAA effects turned on by default, and there are ways you can mess things up for yourself that you may not realize.

I agree with Ridley, it may be that HexaDrive only recently got started with Unity, and don't really know how to use it yet.
The problem with Unity is that "ways you can mess things up for yourself that you may not realize" often means "writing standard C#". Many of the niceties of C# as a programming language are actually harmful for performance in Unity and for top performance you have to write convoluted code that intentionally sidesteps most of it (having to manually pool objects to avoid garbage collection overhead, for example), cancelling out the whole "easy to use" aspect as development nears completion as lots of code that was very easy to write at first needs to be replaced by performant rewrites.
 
Perfect timing, I'm finally wrapping up BotW. If they really do fix online, maybe this can carry me through to MK8. Also, this must have sold pretty well for them to bother with this.
 
The problem with Unity is that "ways you can mess things up for yourself that you may not realize" often means "writing standard C#". Many of the niceties of C# as a programming language are actually harmful for performance in Unity and for top performance you have to write convoluted code that intentionally sidesteps most of it (having to manually pool objects to avoid garbage collection overhead, for example), cancelling out the whole "easy to use" aspect as development nears completion as lots of code that was very easy to write at first needs to be replaced by performant rewrites.

I'm doing a load of Unity training right now and this is a fascinating post. Thanks for the explanation.
 
I'm doing a load of Unity training right now and this is a fascinating post. Thanks for the explanation.

If you're interested in performance optimization in Unity, here's an excellent GDC video on that topic, by the PlayDead devs (Limbo/Inside). About half an hour in, it's shown how a careful and somewhat convoluted coding approach massively improves frame rate. Truth be told, some of the stuff shown there I feel should be handled by Unity. Watching this video has put somewhat of a damper on my enthusiasm about Unity. Well, I'm playing BotW now, anyway. :)
 
If you're interested in performance optimization in Unity, here's an excellent GDC video on that topic, by the PlayDead devs (Limbo/Inside). About half an hour in, it's shown how a careful and somewhat convoluted coding approach massively improves frame rate. Truth be told, some of the stuff shown there I feel should be handled by Unity. Watching this video has put somewhat of a damper on my enthusiasm about Unity. Well, I'm playing BotW now, anyway. :)

Awesome thanks. I'm helping on a game built in Unity and I'm sure the dev will be interested in this.
 
After the patch the game plays perfect. It feels like the controls snap more percise to each block and not just part of the block like before when placing bombs. I will definately go back playing Bomberman!
Good to know. The gorgeous boxart must lead us to a world of magnificent mechanics and aesthetic mayhem. Looking forward to facing off against these SNK-hard Bomberman bosses with a friend.
 
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