The only sensible post in this thread. Konami have been rolling in profits for years with supposedly "no games".
Everyone likes to doom post about Konami but they literally just had their most profitable year ever
thanks to Yu-Gi-Oh! Master Duel. The fact is that they have been very profitable making F2P games that basically print money. PES/eFootball may not be what it used to be, but Konami are still raking in a ton of cash with eBaseball. They also make various amusement games (casino, pachinko etc), and even run sports clubs (ie. gyms).
The narrative is always that "Konami must just hate money". The truth, if anything, is that they love making money too much. AAA console development is a lengthy process and very expensive - from a business standpoint, why do that when you can rake in just as much money with a free mobile game on a shoestring budget? Now that Konami are starting to show interest in ramping up traditional console development again, the consequence is of course that they're going to have to spend money making the damn games.
It's also hilarious how the gaming world still has a hate-boner for Konami after what they did to Kojima (his desk was moved, oh no!) - even though he spent like a sailor while he was VP of the company. MGSV cost $80 million and wasn't even finished. Consecutive years of profit followed on from him being fired from the company. Obviously, as a gamer, it's regrettable to see so many classic IP go under-utilized, but I won't pretend that Kojima dindu nuffin', and that Konami didn't have their reasons for changing business direction in the last several years.