I can appreciate gaming extending its reaches to other realms of entertainment. But gameplay should always the priority because it's the one thing it will unequivocally do better than other media. Until the writing in gaming storylines improves a lot, the cinematic plot stuff you see in games are all done better in movies, books, etc.
I ultimately think it's about what the creators want to make, and I believe the negative reaction people have to certain games stems from their priorities and the way they perceive games. I think if we focus on games being games, and ignore the insanely massive field of virtual reality (there are non-gaming applications for futuristic versions of VR, such as, say, triage training for doctors, pain management through soothing environments, cheap vacations for people with little time or money, etc), we lose sight of what could be.
Best, I think, not to limit ourselves.
In another thread, someone mentioned how awful they felt that Skyrim was, because it had bad combat. Me? Well, I loved my time in the game, because I spent it walking around and hunting deer in the mountains and tundra. Sometimes, I'd go into town and sell my pelts, but before you know it, I'd be back out there again, hunting for more deer.
The Elder Scrolls' design philosophy has always been about role-playing (that is to say that it's a better RPG than most RPGs, as it focuses on removing abstraction between the player and the game, rather than throwing in a lot of silly numbers) through immersion, and in that way, I enjoy the game.
It's shit at combat--if you want good first-person combat, check out Dark Messiah of Might & Magic or Arx Fatalis. The dungeons are boring. The Radiant quest system generates boring fetch quests. Gameplay-wise, it's not a great game. The epic story that most people expect with RPGs isn't all that wonderful.
But in creating a living, breathing reality, it's actually pretty good, given the limitations of the technology we have now and the small number of people working on virtual realities.
I like getting lost in that world. I don't care about playing it. I think insisting that games must be about gameplay... kinda misses the point.
I'd argue that the medium should be about
interactivity, because that is the medium's strength, just like the film's is through images and performance, and the novel's is through words on a page, but interactivity doesn't have to be gameplay. It does, however, exclude the bullshit "lol let's take away your camera control and make you watch our terrible story happen while explosions EVERYWHERE!" stuff that are anti-gameplay, since they're also anti-interactive.
It is, and should be. Without it, there is no game. And something developers need to get back to before they destroy themselves trying to make their games movies. Game budgets can't continue the way they are going.
I point to my example of interactive. I think it's limiting to insist that every thing that could be classified as a video game should be a video game. I think that establishes a mindset--a way of thinking about the work--that inherently limits one's ability to see things in different ways. I believe that what we call video games should be about interactivity of any kind, and not limit themselves solely to straight-up gameplay.
This is actually more all-encompassing than, say, raging at Uncharted for its cinematic events, because it also covers a game like Dragon Age 2, which has plenty of gameplay, but so little interactivity as to ultimately insult the player and waste his or her time playing the game. The game basically says "fuck you, gamer, I don't care that you chose X or Y, because the outcome is always going to be this really bad story I want to tell you, regardless of how stupid it is."