Castor Krieg
Banned
I played both D3 and T2 demo, and I do not see T2 doing anything substantially better. I can bitch about RMAH or always-online req. but when it comes to mechanics I do not see T2 doing things better.
D3 is not any technical achievement. At least TL2 has a decent style to it.
TL2 looks like a jumbled mess compared to D3, whether you like the style or not. They really nailed clarity and good visibility in D3, I started to appreciate it much more after playing TL2.
It's weird how Torchlight 2 and Diablo 3 share similar problems as you progress. Both have very intriguing scenarios near the beginning, with a somewhat workable story. Then as you progress, game mechanics just start falling apart.
Secret rooms were super cool in Act 1, but basically disappeared after that, while Diablo 3 had cool environmental hazards to use on enemies that just ceased to exist past Act 1. Act 2 is the extremely long desert act for both games. Act 3 introduces some of the most annoying mobs in the game, for the case of Torchlight, leaping and phase wolves / charging mobs, while Diablo 3 you have spear throwers and birds and tremors. Act 4 in both games basically turned into a large dungeon with no sense of exploration or atmosphere, just a straight jaunt from one point to the next, similar to a huge marathon. Fishing holes just disappear in Act 4, which is a damn shame. (Unless I never ran into any). The stories at this point also fell apart, I didn't even know what was going on in Torchlight 2 at the last boss, and in Diablo 3, it was just an anti-climatic boss.
Then you beat the game, and where are you left? In Torchlight, you have accessibility to maps and new game plus, while Diablo offers you a higher difficulty. It's basically the same shit, new game plus and Nightmare/Hell/Inferno, me running through the same story and map, just with harder monsters. The maps are refreshing I admit, but in the end, I'm just playing to get more loot so I can eventually get stronger and get loot faster, which is what I did in Diablo 3, except that in Torchlight, an open system means that there is no real competition, no real incentive to go on. In Diablo 3, the loot was shit, but when you did get something nice, you could sell it, and it'd fund the rest of your new gear and you knew that you're making progression against other people who had to go through the same loot shithole that was Diablo 3.
Loot is a big one too. Torchlight 2 does give me way more oranges, but most of them are useless to me. Whether they be class specific, or just stat allocated wrong, I pick up a lot of more rares/uniques than I did in Diablo 3. But just because it's orange, doesn't mean it's better. People have complained that there wasn't enough legendaries (before the legendary patch), but it doesn't matter, if legendaries are dropping a lot, and they're shit/useless, then why do I care if more drop. In Diablo 3, I can sell them for a marginal benefit. In TL2, I'm stuck either transmuting them, or vendoring them because they don't serve much purpose. I'm level 55, and my average iLevel is probably close to 40, I'm still sitting on items from level 20-30 because I haven't been able to replace them yet, which is a criticism I hear often for Diablo 3, that you sit on items for long periods of time. It's really no different here, except without an AH, I can't solve the problem, I just have to hope a mob drops me something I can use.
Torchlight 2 does have an overall more rounded system though, I wish D3 would steal the pet concept and implement them into followers, the whole buy potions, sell junk thing is really nice. Enchanting isn't too bad either, same with gemming. Fishing is a nice diversion and enhances the pets, which is always a plus.
However, the biggest thing I've noticed between the two is staying power. A good portion of my friends have already finished the game and quit, as there is no incentive past beating the game. While in Diablo 3's case, people played the game (even though they "hated it") for countless hours because they wanted to reach that end difficulty of Inferno. I don't know why people are more motivated to aim for Inferno over New Game+++, but some are. As is, I played Diablo 3 for 250 hours, and I'm going to probably play Torchlight 2 for 50 hours. Is Torchlight 2 the better game? It might be, but it's certainly sad that Diablo 3 is going to hold my attention longer than Torchlight 2 ever will. Neither game in their current state will ever reach the staying power of Diablo 2 back in it's hey day, but I think that's more an issue of the time Diablo 2 was released, and the increased variety of games and entertainment available to people now.
That doesn't take anything away from Torchlight 2 though, it's a fantastic game and I'm glad I played it, but it certainly wasn't the end all game that people were hyping it up to be. It's more fun than Borderlands 2 at least.
I could accept just about any fanboy defense of D3 prevoiusly offered in this thread - things like...better graphics, better skill sets, better physics, combat, pacing, etc., etc. In any one of these, there is underlying merit - objective data to support subjective conclusions. But this statement is blatantly asinine. If you think that adding a few new affixes to some of the legendary items FIXES D3's awful itemization, then you are beyond hope for any kind of rational discussion.Well, another thing Kotaku was wrong about.
TL2 is good, has some cool mechanics, but Diablo III is just superior in most ways. I like what they did with the pets, and the fact that the map is completely random. The loot in the game is better than D3's was at release, but Blizzard has since fixed that.
The biggest difference is just the polish/online. Diablo III looks and plays way better. Much better online support, TL2 needed a closed online system, there's no longevity without one.
Yeah, but you can have actual fun with TL2 - and fun is priceless
Isn't Torchlight 2 made by the guys who worked on Diablo 1 and 2, and co-founders of Blizzard North?
This alone should make the game better than Diablo 3.
agreed.
While blizzard has fallen from their throne of quality content, one of the things they still have is the polish of the games and tight controls.
I've made $444 selling in-game Diablo 3 items thus far from the real money auction house. Can Torchlight II offer that?
I play games to have fun, not make money. I don't even see how it can be called a positive considering that very point hinges on the existence of the RMAH which has led to nothing but negatives when it comes to actual gameplay.
You could probably have made more money per hour being at your real job.I've made $444 selling in-game Diablo 3 items thus far from the real money auction house. Can Torchlight II offer that?
Diablo 3's combat with Torchlight 2's itemization and Path of Exile's meta system (skill forest, maps, and runes) would be the best game of all time.
Diablo 3's combat with Torchlight 2's itemization and Path of Exile's meta system (skill forest, maps, and runes) would be the best game of all time.
Diablo 3's combat with Torchlight 2's itemization and Path of Exile's meta system (skill forest, maps, and runes) would be the best game of all time.
I played both D3 and T2 demo, and I do not see T2 doing anything substantially better. I can bitch about RMAH or always-online req. but when it comes to mechanics I do not see T2 doing things better.
Path Of Exile's greatest ideas were the skill gems and the potions. The skill system is just a new way to represent the "+2% to attack speed" trope. Other than that you're correct.
Diablo 3's combat with Torchlight 2's itemization and Path of Exile's meta system (skill forest, maps, and runes) would be the best game of all time.
LAWL.
often boring aesthetic, choppy visuals, ugly animations, high CPU/GPU burden.
"polished" is not the word I'd use to describe D3.
I love posts like this just shows how bad they can be. Diablo 3 is certainly not a POS.It's pretty mindblowing that Blizzard, the king of PC video games, could have created such a POS called Diablo 3 that challenges Barbie Horse Riding in it's badness. I bet some interns did it in two days LOL!
I don't see how TL2's itemization is any better than D3's. Just because they throw uniques at you every corner you turn?
diablo3hitboxes.jpgdiaBLOW3 however..... diablo 3 combat is better than TL2
I could accept just about any fanboy defense of D3 prevoiusly offered in this thread - things like...better graphics, better skill sets, better physics, combat, pacing, etc., etc. In any one of these, there is underlying merit - objective data to support subjective conclusions. But this statement is blatantly asinine. If you think that adding a few new affixes to some of the legendary items FIXES D3's awful itemization, then you are beyond hope for any kind of rational discussion.
I've made $444 selling in-game Diablo 3 items thus far from the real money auction house. Can Torchlight II offer that?
I don't see how TL2's itemization is any better than D3's. Just because they throw uniques at you every corner you turn?
The fact that a $20 game can even compare to a $60 game in the first place should be an embarrassment in and of itself. When the $20 game goes so far as to blow the $60 one out of the water, you know there's a problem. TL2 does many things right that D3 does not, it's even more ridiculous when you look at the time in development and money behind the respective products. Blizzard is an embarrassment, that's really all there is to it.
I don't see how TL2's itemization is any better than D3's. Just because they throw uniques at you every corner you turn?
I don't see how TL2's itemization is any better than D3's. Just because they throw uniques at you every corner you turn?
Honestly I'm not sure how you end up with a product like D3 after 12 years in development, and who knows how many tens of millions spent along the way. It's baffling.Blizzard probably could've bought Runic, finished TL2, and renamed it to D3 for less money and time than it took to actually make D3.
Honestly I'm not sure how you end up with a product like D3 after 12 years in development, and who knows how many tens of millions spent along the way. It's baffling.
Which is obvious because it didn't even play like it was in development for 1 year.Because it wasn't in development for 12 years...
Blizzard probably could've bought Runic, finished TL2, and renamed it to D3 for less money and time than it took to actually make D3.
Was Diablo 3 your first Diablo game?