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Kotaku interview with Aonuma: The Vaguest Hints About Zelda Wii U.

BY2K

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http://kotaku.com/the-vaguest-hints...m_source=Kotaku_Twitter&utm_medium=Socialflow

"Wind Waker HD is kind of a testing ground for us," Aonuma said. "With Wind Waker we were able to accomplish, for the first time, to create a seamless experience. You traveled a great sea… also [we are adding] the Miiverse communication of playing with others virtually. So we’re going to take things like this and add to those so the Wii U [new Zelda] experience should be one that is satisfying to players."

Aonuma said that the Wind Waker HD team will, upon completion of their project, merge with his Wii U new-Zelda team. Aonuma's translator described the merged team as a "super-team". Aonuma laughed and repeated the term in English: "super-team!"
 
It'd be cool to see a harder Zelda that allowed for in game Miiverse messages or something along those lines. That could tie in to what they meant in the January direct of a Zelda that is no longer a 'singleplayer experience'.
 
I'm imagining a seamless, explorable world and the ability to share clues and discoveries with people on Miiverse.

Let's do it, Aonuma.
 
This sounds an awful lot like Zelda: Dark Souls edition.

Can you imagine how great it would be to co-op bosses, invade other versions of Hyrule, and just altogether terrorize other players? Not to mention tips like "Watch out - hand falls from ceiling."
 
I can literally see that exausted WW team getting dragged from a room to another just seconds after finishing the game
 
I think that Tingle Bottle Miiverse thing sounds like a neat idea. I hope they implement it well in WWHD and whatever they plan on doing similar with Zelda U.
 
Super team?
Let's do this.
Eiji-Aonuma.jpg
 
Using Miiverse integration for Souls style hints would be a great excuse to crank up the difficulty a few notches and remove or reduce the role of the patronizing "helper" character. I'm all for it!
 
Let's recap about what we know about Zelda U so far:

1) It will look neither ultra realistic nor cartoony realistic, probably straight up cartoony.

2) It will have a seamless over world

3) Miiverse plays quite an important role.

4) It will be more non-linear than other 3D Zeldas.

5) We might see Zelda Wii U later this year

Anything else?
 
I remember reading about miyamotos vision for the original Zelda and why he made it so hard and hid the secrets so well. His idea was that this would spark conversations in schoolyards and other places exchanging information about what they found. Now with miiverse that idea could be taken a step farther. If the Zelda team has the guts to not make it super accessible and turn up the difficulty some notches.
 
We already got that. It's called Phantom Hourglass. Unfortunately.

Given the hints Aonuma has dropped so far, I'm heavily leaning towards "open world" Zelda or whatever "open world" means in the context of Zelda.

I hope it means more like the first game where it just lets you loose from the get go.
 
Let's recap about what we know about Zelda U so far:

1) It will look neither realistic nor cartoony realistic, probably straight up cartoony.

2) It will have a seamless over world

3) Miiverse plays quite an important role.

4) It will be more non-linear than other 3D Zeldas.


Anything else?

So it's Aonuma retconning Phantom Hourglass and giving us the WW2 we always wanted?

Sign me up.
 
Talking about the seamless world of TWW and bringing up Elder Scrolls in an earlier interview seems to suggest that they're going for a more open-world game with the next one and ditching the segmented overworld of SS (and even TP).
 
Where did they say this. I'd be kind of disappointed if it wasn't like the tech demo.

He said it wasn't going to be ultra-realistic.

Somehow that's been interpreted to mean they won't go for the Twilight Princess style (which wasn't even close to ultra-realistic).
 
Where did they say this. I'd be kind of disappointed if it wasn't like the tech demo.

The thing about Zelda is we want everything to be unique, whether it’s the graphical presentation or the gameplay. It has to be something you can't see anywhere else. We wouldn't want it to be ultra-realistic because you can see that elsewhere. But I can't say that it's going to be cartoony-realistic like you mentioned, the fantastic presentation that we've already done in the past. It will be something new.

Link

Honestly, it's difficult to tell what he means. Obviously it won't be "ultra-realistic" (something like The Division), and I'm assuming "Cartoony-realistic" is more in the realm of Skyward Sword. So it could be entirely cartoony, like Wind Waker, but he says they're shooting for something new, so it might be a different art style from any prior game or the tech demo. Or it could just be the tech demo, because honestly, that's neither "ultra-realistic" nor "cartoony-realistic."
 
Let's recap about what we know about Zelda U so far:

1) It will look neither ultra realistic nor cartoony realistic, probably straight up cartoony.

2) It will have a seamless over world

3) Miiverse plays quite an important role.

4) It will be more non-linear than other 3D Zeldas.

5. We might see Zelda Wii U later this year


Anything else?

Fixed and added one more.

He said "it won't be ultra relastic but not cartoony as well"
 
Any idea if Eiji Aonuma is directing the Wii U Zelda game? The best Zelda games are the ones where he, Takashi Tezuka or Shigeru Miyamoto served as the director.
 
Was about to praise Kotaku - any interview that gets hints about a new Zelda is good journalism - then I realized that it was Totilo. Just their greatest continuing to do great things.




...Nah, I don't even hate Kotaku like that.

And <3 you Schreier
 
Let's recap about what we know about Zelda U so far:

1) It will look neither ultra realistic nor cartoony realistic, probably straight up cartoony.

2) It will have a seamless over world

3) Miiverse plays quite an important role.

4) It will be more non-linear than other 3D Zeldas.

5) We might see Zelda Wii U later this year

Anything else?

It was almost shown at this year's E3 and Miyamoto thinks the game will be revealed later this year, so I like the chances of a 2015 release.
 
they've been trying to do the seamless 3d world thing since ocarina of time. i think they'll definitely make it a focus this gen. twilight princess looked like a much different game before it was redone in later 2004.
 
they've been trying to do the seamless 3d world thing since ocarina of time. i think they'll definitely make it a focus this gen. twilight princess looked like a much different game before it was redone in later 2004.

Yeh Beta Forest, I remember that.

I think it was more to do with the limitations of the hardware for the last 3, and hopefully this time it should be fine.
 
Now I'm wondering if the true purpose of Wind Waker HD was to test out streaming technology for the overworld.
 
they've been trying to do the seamless 3d world thing since ocarina of time. i think they'll definitely make it a focus this gen. twilight princess looked like a much different game before it was redone in later 2004.

Yeah, I think that's a priority. It'd be nice to actually explore a forest in a Zelda game, instead of a ditch surrounded by trees.
 
they've been trying to do the seamless 3d world thing since ocarina of time. i think they'll definitely make it a focus this gen. twilight princess looked like a much different game before it was redone in later 2004.

Yeah, the beta forest, that massive cave running away from Armogohma, etc.
 
I'm thinking the "fortune teller" will be the Miiverse integration for Zelda Wii U.

On a related note, I love the Message-in-a-Bottle idea for Miiverse on Wind Waker. It's going to be very cool to be running around the various island beaches and seeing different messages from other players wash ashore.
 
they've been trying to do the seamless 3d world thing since ocarina of time. i think they'll definitely make it a focus this gen. twilight princess looked like a much different game before it was redone in later 2004.

It only makes sense. Especially when considering Skyward Sword.
 
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