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Kotaku: List of studios EA has bought and then shut down

Quite a list...

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The Comic that stays relevant.
Almost surprised we don't have an animated version yet.
 
EA has been trying to kill visceral for like 6 years now and they're probably going to finally succeed with battlefield hardline
fuuuuuuuuuuuck

if you ever want to be sad, read up on dead space 2 and 3's development history. EA basically tried to make those games fail as hard as possible
not in any incompetent manner either, i mean in a straight up malicious manner
 
Fuck you EA, I liked Pandemic, and I loved The Saboteur. I want my god damned sequel, and a proper Mercenaries.
 
PopCap's output has become tripe since they were bought.

But considering the studio's history, how different would it have been without EA?

I doubt they'd have made Peggle 2 an Xbox One exclusive and announced it an E3 presser, or turn PvZ into Imagine: Battlefieldz.

Considering the studios history, they could be King right now.
 
This is probably the biggest waste of talent ever.

To think, people give Microsoft shit for its handling of studios.

The biggest shame is Pandemic! They never even gave that studio a chance after they bought them and Bioware together.
 
Video game reporters need to start asking when EA is going to close Bioware during every interview they participate in. We all know it is inevitable. EA always closes good studios. What is the longest running studio EA has, that was from an acquisition that hasn't been closed yet? We should have a running counter because I feel like every one of these studios is marked for death sooner rather than later.

EA is just a fucking vampire that latches onto the meatiest developers, sucks them dry, and then dumps their bodies in a ditch looking for the next meal.
 
List of studios Activision has bought and shut down:

The Blast Furnace in Leeds, United Kingdom, founded on November 2011 as Activision Leeds, changed rename on August 2012, closed on March 2014.

Gray Matter Interactive in Los Angeles, California, founded on the 1990s as Xatrix Entertainment, acquired on January 2002, merged into Treyarch on 2005.

Infocom in Cambridge, Massachusetts, founded on June 22, 1979, acquired on 1986, closed in 1989.

Luxoflux in Santa Monica, California, founded on January 1997, acquired on October 2002, closed on February 11, 2010.[43]

Shaba Games in San Francisco, California, founded in September 1997, acquired in 2002, and closed on October 8, 2009.[44][45]

RedOctane in Mountain View, California, founded in November 2005, acquired in 2006, closed on February 11, 2010.[46]

Underground Development in Redwood Shores, California, founded as Z-Axis in 1994, acquired in May 2002, closed on February 11, 2010.[46]

Budcat Creations in Iowa City, Iowa, founded on September 2000, acquired on November 10, 2008, closed in November 2010.

7 Studios in Los Angeles, California, founded on 1999, acquired on April 6, 2009, closed on February 2011.

Bizarre Creations in Liverpool, England, founded as Raising Hell Productions on 1987 and changed name on 1994, acquired on September 26, 2007,[47] closed February 18, 2011.

Neversoft in Los Angeles, California, founded on July 1994, acquired on October 1999, merged into Infinity Ward on May 3, 2014[48] and was officially made defunct on July 10, 2014.[49]

Seriously, I think this is the 8th article I've read on EA closures in as many years, and it's almost always right after they close a studio. With companies this large, mergers, acquisitions and closures are part of business as usual. And EA has been pretty transparent about them trimming the fat after Riccitiello left.
 
if you ever want to be sad, read up on dead space 2 and 3's development history. EA basically tried to make those games fail as hard as possible

DS2 turned out well enough, but you could definitely tell EA was pulling out all the stops to make DS3 a franchise-killer.
 
kind of OT but this comic would be much better without the third frame, its much funnier when implied...

Also when do people start accusing EA of simply buying competition to shut it down? this is pretty common nowadays.

Also who would sell to EA? only if you are looking to make a quick buck... it's pretty obvious what their MO is. If you own a studio and just want to cut and run then that's basically what you are doing if you sell to these guys.

Nope. Its better with the shot, though not funnier.
 
Oh man, I was not aware of EA closing Maxis down. However given their latest efforts, I wouldn't say I'm extremely heart broken.

Hope those guys go somewhere they can do some good.
 
PopCap's output has become tripe since they were bought.

But considering the studio's history, how different would it have been without EA?

Their games could be on PC again. PvZ 2 could be good. Maybe they could've done something new by now.

I don't know. Maybe they would've ended just as bad, but on their terms at least.
 
The gaming industry is becoming the airline and cable industries. The big companies are gobbling up the little guys.

That was true for a while but thankfully seems to be reversing lately with the rise of the viability of indie development due to digital distribution. You don't get as much benefit from being owned by one of the big guys as you did 10-20 years ago- having them handle publishing/marketing like Respawn and Bungie have been doing, sure, accepting hats made of money for exclusivity like Insomniac and Platinum have been doing, sure, but not selling the whole thing to them.

Video game reporters need to start asking when EA is going to close Bioware during every interview they participate in. We all know it is inevitable. EA always closes good studios. What is the longest running studio EA has, that was from an acquisition that hasn't been closed yet? We should have a running counter because I feel like every one of these studios is marked for death sooner rather than later.

EA is just a fucking vampire that latches onto the meatiest developers, sucks them dry, and then dumps their bodies in a ditch looking for the next meal.

Bioware as a whole is pretty safe for the foreseeable future, I think, considering that Mass Effect and Dragon Age are the two biggest WRPG franchises out there by a mile.
 
EA has been trying to kill visceral for like 6 years now and they're probably going to finally succeed with battlefield hardline
fuuuuuuuuuuuck

if you ever want to be sad, read up on dead space 2 and 3's development history. EA basically tried to make those games fail as hard as possible
not in any incompetent manner either, i mean in a straight up malicious manner

uhm details please
 
Monsters. Westwood hurt the most for me. Red Alert 2 is in my top 5.

Didn't they also make that awesome RPG called "Nox"? Westwood was a fantastically talented studio I still can't believe they were shut down.

Edit: Yep it was them. Nox was such a great game ... :'(
 
If their next game fails I would not be surprised if they were next.

Dude, 80% of Criterion (2012) went to Ghost Game. 80 people left. 17 remained.

Criterion's founders and creative directors left to open a new studio

Criterion got a new location, new office and new staff. It's like Infinity Ward. It's an empty shell. Just a fake name now.

Ghost Game will be run to the ground, making NFS for life, and close, just like Black Box and Criterion.

New Criterion... Well... We all know how it will go
 
I know everyone loves to hate on EA, and while I don't know all the specifics of the situation, I wanted to play devil's advocate for a second.

When it comes to Pandemic they likely had to buy them to get to BioWare since Pandemic and BioWare had sort of merged a little while back (same holding company or something like that). It is also my impression that a lot of times when a study gets bought up it's almost a sign of decline or that some of the top level management is ready to move on and wishes to cash out.

Lastly, while EA clearly has shut a bunch of studios down, haven't they also expanded BioWare a fare amount? Sounds like they bought too many studios and then had to start trimming the fat, which isn't uncommon even when studios stay independent.

I don't think EA handles their stuff particularly well since it seems like a waste to keep buying studios and shutting them down, but with Maxis given the subpar performance of their recent games it may just not have been financially viable to keep them going...

Who knows? I just play games and don't particularly get worked up too much about a certain company or another since I doubt I'll ever had a real idea of what's going on behind the scenes.
 
Next will be Visceral after Hardline, and I will be mad because of that. Can't treat the people who created Dead Space like trash.
 
Looks impressive if you put in a list and ignore the details. Most were very natural cycles of decline. Only a couple are actually direct impact from EA management/purchase.
 
It's inevitable in a growing industry that is now billions of dollars. You're going to get the early players become huge, buy up the smaller ones, close them down or integrate them and move on. Maybe these studios should think twice before agreeing to be bought out then. But EA is smart as a developer and publisher. They are also taking away their competition. Think about what EA would be right now if they didn't have DICE and BioWare.

You see, I get this as an individual corporation, but this is terrible for the industry as a whole.
 
That list is just downright terrible. Some of the best companies with so much future potential just snubbed. Closest to my heart was Origin. Legit the best RPG company ever.
 
So many talented people were, briefly i hope, unemployed due to some higher ups "visions".
Very sad about Maxis, Westwood and Origin. Still a bit sad about Bioware too even if the numbers do not show it.
 
I don't think EA handles their stuff particularly well since it seems like a waste to keep buying studios and shutting them down, but with Maxis given the subpar performance of their recent games it may just not have been financially viable to keep them going...

The thing is that most people see EA as the primary reason *why* Maxis' recent games performed like shit, because EA demanded things that made the games shittier in the name of making more money off of them. SimCity 2013, for example, would probably have sold better were it not for the bad press that the always-online DRM and subsequent server issues had at launch.

If the games that these studios made hadn't become significantly shittier between being bought by EA and being shut down by EA, people wouldn't shit on EA nearly as much for it.
 
This bums me out so hard. Westwood and Pandemic in particular, but all of these studios had legitimate talent.

And Criterion is probably on it's way.

It's so regrettable considering the wasted talent and potential, and EA used to be one oft favorites. They're especially villainous looking when they close Pandemic within a year.
 
I could have sworn Skyrim crushed both of them, sales-wise?

It did. As I recall, Skyrim did absolutely insane sales numbers, especially compared to anything BioWare has put out.

The recent EA talk of Dragon Age Inquisition being BioWare's most successful launch was basically all they said. They didn't really give any hard numbers or figures, just that they were pleased with how it had sold and obviously how it was critically received.
 
I could have sworn Skyrim crushed both of them, sales-wise?

Okay, yeah, I forgot about Skyrim, that one's probably bigger.

Still though, Bioware's stuff seems to be doing well enough that I don't think we'll see them get the axe any time soon. Especially considering that if they go away all they'd really have left for non-sports AAA titles would be Dice.
 
They released last year a game that has won more than 100 GOTY awards.

They must feel bad.

Maxis made the greatest selling PC title of all time look how that turned out. I'm sure all those great awards Bioware won means they're safe.

It's not like Bioware ever fucked up or anything cough.SWTOR cough...
 
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