It was missing 4 games:
- Monster Hunter
- GTA SA Stories. (Vita didn't need any watered down console games other than this)
- Minecraft bundle with special Vita from day 1 with big marketing push
- Yokai Watch (this game definitely looked like it started out as a Vita game
I believe Nintendo moneyhatted Monster Hunter during the time when 3DS, Vita (and Sony financially) were all struggling (2011-2012). Nintendo needed a big game for the bombing 3DS and poor Sony was unable to outbid Nintendo who just had amassed a massive war chest with the Wii/DS, Sony pockets so empty their own A teams couldn't afford to work on the system. If Sony was able to turn things around 4-5 years earlier, the Vita would likely now be a healthy platform, with more risks being taken (have another go at bridging handheld and phones).
Their own choices stood in their way. As has been previously stated in various ways, the system's pricing model and overall strategy was designed around extravagant features and accessories that couldn't readily be dropped at a point where it would have made a difference. The only thing they could drop without impacting functionality or completely breaking their strategy... OLED,....they did because that was strictly a superficial 'bullet-point' feature to begin with.
-Rear and Front touch interfaces are needed in certain games, so they couldn't drop that feature, at least on the actual Vita itself. They've only just, as I understand it, opened up the VitaTV to games that utilize the touch interfaces. It was a strategy of 'everyone likes touchscreen on mobile. Look at us, we'll put in TWOOO touch interfaces!' Who were they trying to appease there? The mobile market? They're already on IOS and Android devices, so good luck there. 'Hardcore' dedicated gamers? They want traditional button/control stick/d-pad controls.
- The infamous memory cards. Well, we already know the base reason for going that route was piracy control, the second being a means to subsidize hardware costs. Neither things that could be dropped on a whim. Basic economy of scale dictated that the cards would always be expensive, but an extra layer of profit was likely thickly spread on-top to offset what would have otherwise been a $300 plus Vita.
So again, in a multitude of ways the system was locked into its design and functionality, with no wiggle room to counter-punch the hay-makers being thrown by mobile gaming. The main difference between them and Nintendo, the latter still has a market for their IPs in handheld form, though declining, and the main barrier of entry for 3ds in 2011 was pricepoint for a market conditioned to paying circa $150. All Nintendo needed to do was drop price to $169, release the usual Mario/Mario Kart/Zelda/Pokemon titles, and sales picked up. The Vita hardware and philosophy had no flexibility to do the same, and Sony's own IPs do not have the same ability to drive hardware sales.
And contrary to popular myth, Sony put out some good titles between 2012 and 2013. None of them sold in any numbers that justified major investment in a second/third wave of development, which likely would have included other PS staples like God of War, Ratchet, Infamous, etc. If something like Killzone Mercenary can't sell itself and by extension move the sales needle, there's not much Sony could do but leave the system to tread water as a remote play/indies/port device.
Someone above made a comment about the decline of the camera market, and in some ways it mirrors the handheld market. Convergence mobile devices have reached a point of being 'good' enough for most people, which will relegate those former thriving markets to niche status, reserved for those who still want the experience those dedicated devices provide. When you have a phone that can play cheap games, movies, music, take 1080p pictures, surf the web/browse social media, what need is there enmasse for walkmans/handheld gaming devices/portable dvd players/mp3 players/cameras?
The fact that people are still joining this thread to split the same tripe I spent a few hours dismantling yesterday is depressing.
This article is wrong. Its core premise is wrong, and it was poorly conceived to begin with.
Argh.
The premise of the PSP and the Vita were flawed from the offset. Console gaming on the move - except when you're commuting, or on the move, a console game sized experience just doesn't fit. The most popular phone games aren't the ones that are sprawling games, but bitesize fun. There are a few games that buck the trend, but they're not many.
The MH deal was made in 2010 before 3DS released and it turns out it was actually Capcom who approached Nintendo with it. In retrospect it really makes sense why they would (bigger userbase, western potential, PS2 level production values, etc) even if it was a Shocking Betrayalaton at the time. There was no bidding war and no salvaging attempt at all though.I believe Nintendo moneyhatted Monster Hunter during the time when 3DS, Vita (and Sony financially) were all struggling (2011-2012). Nintendo needed a big game for the bombing 3DS and poor Sony was unable to outbid Nintendo who just had amassed a massive war chest with the Wii/DS, Sony pockets so empty their own A teams couldn't afford to work on the system. If Sony was able to turn things around 4-5 years earlier, the Vita would likely now be a healthy platform, with more risks being taken (have another go at bridging handheld and phones).
Sony were also coming off 2010's PSP Go disaster so it makes some sense they'd have to make assurances with retail. I can can see why the propietary solution made sense in 2011, but as you say for the later cost cutting model revisions (2000, PSTV) Sony very obviously should've switched to microSD/USB storage.In 2011 Sony needed retail support and full game digital downloads were not as big of a deal. I recall articles discussing the higher priced memory cards as an olive branch towards retail partners. The thought at the time was that it would allow retailers to profit from consumers going digital only.
Obviously the market shifted towards downloadable games, and Sony was caught in a tough spot. That said, I still don't know why they have not moved from that position in the last few years.
The premise of the PSP and the Vita were flawed from the offset. Console gaming on the move - except when you're commuting, or on the move, a console game sized experience just doesn't fit. The most popular phone games aren't the ones that are sprawling games, but bitesize fun. There are a few games that buck the trend, but they're not many.
Their own choices stood in their way. As has been previously stated in various ways, the system's pricing model and overall strategy was designed around extravagant features and accessories that couldn't readily be dropped at a point where it would have made a difference. The only thing they could drop without impacting functionality or completely breaking their strategy... OLED,....they did because that was strictly a superficial 'bullet-point' feature to begin with.
-Rear and Front touch interfaces are needed in certain games, so they couldn't drop that feature, at least on the actual Vita itself. They've only just, as I understand it, opened up the VitaTV to games that utilize the touch interfaces. It was a strategy of 'everyone likes touchscreen on mobile. Look at us, we'll put in TWOOO touch interfaces!' Who were they trying to appease there? The mobile market? They're already on IOS and Android devices, so good luck there. 'Hardcore' dedicated gamers? They want traditional button/control stick/d-pad controls.
- The infamous memory cards. Well, we already know the base reason for going that route was piracy control, the second being a means to subsidize hardware costs. Neither things that could be dropped on a whim. Basic economy of scale dictated that the cards would always be expensive, but an extra layer of profit was likely thickly spread on-top to offset what would have otherwise been a $300 plus Vita.
So again, in a multitude of ways the system was locked into its design and functionality, with no wiggle room to counter-punch the hay-makers being thrown by mobile gaming. The main difference between them and Nintendo, the latter still has a market for their IPs in handheld form, though declining, and the main barrier of entry for 3ds in 2011 was pricepoint for a market conditioned to paying circa $150. All Nintendo needed to do was drop price to $169, release the usual Mario/Mario Kart/Zelda/Pokemon titles, and sales picked up. The Vita hardware and philosophy had no flexibility to do the same, and Sony's own IPs do not have the same ability to drive hardware sales.
And contrary to popular myth, Sony put out some good titles between 2012 and 2013. None of them sold in any numbers that justified major investment in a second/third wave of development, which likely would have included other PS staples like God of War, Ratchet, Infamous, etc. If something like Killzone Mercenary can't sell itself and by extension move the sales needle, there's not much Sony could do but leave the system to tread water as a remote play/indies/port device.
Someone above made a comment about the decline of the camera market, and in some ways it mirrors the handheld market. Convergence mobile devices have reached a point of being 'good' enough for most people, which will relegate those former thriving markets to niche status, reserved for those who still want the experience those dedicated devices provide. When you have a phone that can play cheap games, movies, music, take 1080p pictures, surf the web/browse social media, what need is there enmasse for walkmans/handheld gaming devices/portable dvd players/mp3 players/cameras?
Yokai watch looks like it started out as a vita game what? Is that what vita fans tell themselves now.
Come on.
Definitely, they just pretty much let it die a slow painful death, so much wasted potential. At least nintendo is trying with the wiiu, even though it's in a similar situation and it's working for them.
This isn't true at all. Guerilla Cambridge, Sony Bend, Media Molecule, Liverpool, Zipper Interactive, Studio Japan etc all made one or more first party titles for Vita. The only major players missing in action were Naughty Dog (working on TLOU and Uncharted 4 pre-production), Sony Santa Monica (working on Stigs cancelled game and GoW4) and Sucker Punch (working to get Infamous out within the PS3's launch window).
The initial first party effort for Vita from Sony is nowhere near as bad people make it out to be. The system just failed so quickly after launch that first party support dried up as fast as it began. Why would Sony continue throwing games at the wall when they had PS4 to launch within the next year which would be their most important product launch since 2006?
Etc, etc. the system did the best it could, and software attach rates are high, despite the low hardware numbers. I think that's why it still gets such strong support from indie devs and Japanese developers.
People hate on the OLED display, but it's still the best thing about the handheld (and the only reason I own one)![]()
What i'm finding interesting is that this time Jason didn't dropped by the thread to discuss with us.
Normally he likes to post at least some thoughts and elaborate more on his points.
.
I'm just not sure what it was they were hoping to accomplish. Was it just so that Nintendo didn't have what was left of the handheld market to themselves? It's a great piece of hardware existing at the wrong time, eclipsed by the mobile market and their direct competitor, and at launch sandwiched between a mature PS3 still being supported and resources being allocated to the looming PS4. Sony has had well-publicize financial issues in the last few years, and with that saw fit to release a system they really had no ability to throw a life-vest to. What was the strategy here?
It was missing 4 games:
- Monster Hunter
- GTA SA Stories. (Vita didn't need any watered down console games other than this)
- Minecraft bundle with special Vita from day 1 with big marketing push
- Yokai Watch (this game definitely looked like it started out as a Vita game https://www.youtube.com/watch?v=S0PLT34ljx4)
I believe Nintendo moneyhatted Monster Hunter during the time when 3DS, Vita (and Sony financially) were all struggling (2011-2012). Nintendo needed a big game for the bombing 3DS and poor Sony was unable to outbid Nintendo who just had amassed a massive war chest with the Wii/DS, Sony pockets so empty their own A teams couldn't afford to work on the system. If Sony was able to turn things around 4-5 years earlier, the Vita would likely now be a healthy platform, with more risks being taken (have another go at bridging handheld and phones).
It's a trash article being gobbled up by idiots on kotaku and here.
I wouldn't want to try and defend it to someone either
It was missing 4 games:
- Monster Hunter
- GTA SA Stories. (Vita didn't need any watered down console games other than this)
- Minecraft bundle with special Vita from day 1 with big marketing push
- Yokai Watch (this game definitely looked like it started out as a Vita game https://www.youtube.com/watch?v=S0PLT34ljx4)
I believe Nintendo moneyhatted Monster Hunter during the time when 3DS, Vita (and Sony financially) were all struggling (2011-2012). Nintendo needed a big game for the bombing 3DS and poor Sony was unable to outbid Nintendo who just had amassed a massive war chest with the Wii/DS, Sony pockets so empty their own A teams couldn't afford to work on the system. If Sony was able to turn things around 4-5 years earlier, the Vita would likely now be a healthy platform, with more risks being taken (have another go at bridging handheld and phones).
Can militant vita fans please stop saying Nintendo money hatted monster hunter
It makes my crazy vita fan act look demure by comparison
The vita felt like it was designed by the people who designed the PS3..
Yeah, working a lot. That's why the Wii U is selling so much more than Vita, right?
The reality is that both of them will sell almost the same when all is said and done.
It was first with Ultimate that the shift happened though, in late 2011. Tri was out as early as 2009, and Portable 3rd was out in late 2010.What makes it always so amazing to me is that they keep forgetting that 3 and Ultimate happened. The shift was done years and games ago.
I dont think we can really call it a lie. In the end, its all specutlation from both parts (unless i've missed something). Whats people think is most likely is another matter though.I am guessing the moneyhat conspiracy with those exclusive contract is really their attempt to revise the history.
You know the saying "If you tell a lie big enough and keep repeating it, people will eventually come to believe it." perhaps that is what they are trying to do here.
It was first with Ultimate that the shift happened though, in late 2011. Tri was out as early as 2009, and Portable 3rd was out in late 2010.
I dont think we can really call it a lie. In the end, its all specutlation from both parts (unless i've missed something). Whats people think is most likely is another matter though.
Wow you just made up a bunch of junk here no?It was missing 4 games:
- Monster Hunter
- GTA SA Stories. (Vita didn't need any watered down console games other than this)
- Minecraft bundle with special Vita from day 1 with big marketing push
- Yokai Watch (this game definitely looked like it started out as a Vita game https://www.youtube.com/watch?v=S0PLT34ljx4)
I believe Nintendo moneyhatted Monster Hunter during the time when 3DS, Vita (and Sony financially) were all struggling (2011-2012). Nintendo needed a big game for the bombing 3DS and poor Sony was unable to outbid Nintendo who just had amassed a massive war chest with the Wii/DS, Sony pockets so empty their own A teams couldn't afford to work on the system. If Sony was able to turn things around 4-5 years earlier, the Vita would likely now be a healthy platform, with more risks being taken (have another go at bridging handheld and phones).
yeah it is selling more and nintendo is still publishing games for it
Published on Sep 29, 2015
Greg and Colin return to PlayStation podcasting and take on the Kotaku article claiming that Sony is the reason Vita floundered. Do they agree? What's up with Uncharted? Has anything changed in nine months? All of this is answered here! (Released 09.29.15)
I believe Nintendo moneyhatted Monster Hunter during the time when 3DS, Vita (and Sony financially) were all struggling (2011-2012). Nintendo needed a big game for the bombing 3DS and poor Sony was unable to outbid Nintendo who just had amassed a massive war chest with the Wii/DS, Sony pockets so empty their own A teams couldn't afford to work on the system. If Sony was able to turn things around 4-5 years earlier, the Vita would likely now be a healthy platform, with more risks being taken (have another go at bridging handheld and phones).
I see, thats fair enough =)I am not exactly calling it a lie. I am saying that the way they have been repeating it for years despite having no evidence seems like an attempt to paint it as a fact.
I sincerely don't know how much more than Vita the Wii U is selling.
Vita beats Wii consistently in Japan, maybe the US and Europe sales offset the difference.
But my point is, how much more is Nintendo gaining in sales by putting some effort on the platform?
Sony put all its eggs in one basket and assumed Vita would be next gen portable Monster Hunter machine.
Even the early tech demos had MH (PSP) running on the machine; that's how confidant they were that Capcom would deliver the next version of the franchise on a silver platter.
Shame on Sony for their cockiness.
Double shame on Sony for giving up on Vita as soon as Capcom dropped the MH bomb.
The problem is, Nintendo isnt putting much efforts behind Wii U.
It was missing 4 games:
- Monster Hunter
- GTA SA Stories. (Vita didn't need any watered down console games other than this)
- Minecraft bundle with special Vita from day 1 with big marketing push
- Yokai Watch (this game definitely looked like it started out as a Vita game https://www.youtube.com/watch?v=S0PLT34ljx4)
I believe Nintendo moneyhatted Monster Hunter during the time when 3DS, Vita (and Sony financially) were all struggling (2011-2012). Nintendo needed a big game for the bombing 3DS and poor Sony was unable to outbid Nintendo who just had amassed a massive war chest with the Wii/DS, Sony pockets so empty their own A teams couldn't afford to work on the system. If Sony was able to turn things around 4-5 years earlier, the Vita would likely now be a healthy platform, with more risks being taken (have another go at bridging handheld and phones).
4. Wasn't named PSP2.
How could they not see this coming after MH3 skipped ps3 to go on Wii?
Did they see the very public developing relationship between Capcom's MH team and Nintendo as something that wouldn't affect MH on their platform?
Well, you don't need to dominate a market to profit in it, and yes, to some degree you don't want to entirely leave a market. Part of the overall Sony strategy (as with Nintendo and MS) is to build an all encompassing gaming ecosystem. The more locked into an ecosystem you are, the more unlikely you are to leave it. Trophies, purchased library, and ps+ are key examples of their ecosystem.
Abandoning the portable gaming market would leave a hole in the ecosystem [especially at the time of the Vita's release, where the shrinking market was evident but not fully realized]. For example, if in a few years i pick up a competitor's device (nintendo, say, or some sort of portable steam machine) it delinks me from the ecosystem. I might start playing my [vast, unplayed] Steam library instead too, and then decide against a PS5. Or whatever. The point is, there is value in ecosystem infrastructure, and portable gaming plays some part in that.
Not to mention, leaving a market tends to be a very 'final' decision - whereas keeping a low-profit presence provides future options [though obviously they'd prefer high profit].
Unfortunately this put, and puts, Sony in an uncomfortable position in the portable gaming market because there's no obvious, clean cut, sensible position to be in.
Maybe if they'd shed many features [touch, back touch, gyro, cameras] and focused on just building a pure dual analog gaming system it would have reduced the price enough to be more competitive.. but who knows? Maybe the cost savings wouldn't have changed a thing, and with 'wii' still recent, perhaps they hoped one of those features (or all in conjunction) would make it a must-have gadget.
I'm most curious about how they proceed. I know many think it's obvious they'll leave the market, and yes, from the market perspective that makes the most sense... but there's still an ecosystem they may want to protect more than they want to abandon. thankfully, the vita is at that critical point where I think it's 'good enough' graphically and powerwise for the indies and localizations currently selling on it, so Sony has some time to sit tight and let it ride.
Clearly Sony had their heads up their asses and had little clue of what was to come.
Here's an old NGP video showing just how transparent Sony was in their confidence that Capcom would deliver:
https://www.youtube.com/watch?v=w6ayGWF1piE
yeah it is selling more and nintendo is still publishing games for it