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Kotaku: Nintendo didn't censor this "statue"

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How can this be a thing?
One thing is widely considered as a masterpiece of art, the other one is a statue called david.
Clear case.
 
You definitely don't need to lecture me about art history, considering it was part of my major. Nintendo self-censoring Tharja is a little different, though. Yes, I still think it's stupid that they did it, but it's also entirely their right. No outside art police forced them to make the change.

The difference between Tharja and David, ultimately, is that one is sexualized and the other is not. The controversy surrounding Tharja is different from any historical discussion about David, because David was never a titillating reward for purchasing downloadable content. Comparing them to make any point, pro or anti censorship, is a weak argument.

This is a good summation of that argument imo... the problem is if we end the debate on what's art and art censorship all we'll have left in this thread is "lol kotaku"
 
Animal Crossing is one of Nintendo's raunchiest games. This is a known fact. Super lewd.
 
tumblr_lxkk4xACbR1qhmfkuo1_400.gif
 
Quick question that just popped in my mind... Does Kotaku even have the "okay" to post pictures from the game or talk about it? I can't seem to recall any other sites posting images/hand on besides what was allowed from the Japanese versions and she notes the game was being played specifically for the review next month...
 
Uh, that style is specifically formed around using as few frames as possible. It's about posing and timing.
Looks cheap and herky-jerky. The rest of the video looks even worse, like the Pokémon anime, characters literally going from one pose to another with minimal transition in-between (a.k.a. animation).

Do they budget by the frame in Japan? It's rarely as silky smooth as Tom & Jerry cartoons that are freaking ancient (I'm not fan of those either, but the animation is superior).

Also, how come the opening theme song montages to many animes always look better than the actual show? Glossier, smoother animation... Do they have more budget for the opening, hence it doesn't look as cheap?
 
The lasso is the one XANDER CAGE named, My Lonesome Cowboy.

GIS it and you'll get instant results. Also, NSFW.

Lord think about the children.


I, on the other hand, I don't hate Kotaku, and don't even discredit most of the things they post [although once I found GAF I stopped using just about all my news sources]. My beef with Kotaku however is when they make contradicting articles like this on one hand, then try to push the belief that the industry should be more PC and mature. While at the same time, it feels like they don't have a sincere love for gaming and art or a good understanding of it. Like most opinionated media outlets.

But I do appreciate that they try to bring in other things even when they may seem as click bait. We know the purpose, but are we interested in hearing what they have to say? That's always the question, and gives purpose to the comment section if you disagree.
 
Also, how come the opening theme song montages to many animes always look better than the actual show? Glossier, smoother animation... Do they have more budget for the opening, hence it doesn't look as cheap?

Yes. A substantial part of any series budget is put towards the opening and ending themes (with matching licensed music from whatever pop band is most popular at the time the series airs)
 
I don't like using the limited number of frames to decide the quality. In fact, I think it's more impressive when an anime looks really good despite using that.
Yep. Japan realized early on that limited animation used effectively is the way to go.

There's a reason the American 2D animation industry is deader than dead. Meanwhile, Japan gave up on full 24fps animation in the 60s!
Looks cheap and herky-jerky. The rest of the video looks even worse, like the Pokémon anime, characters literally going from one pose to another with minimal transition in-between (a.k.a. animation).

Do they budget by the frame in Japan? It's rarely as silky smooth as Tom & Jerry cartoons that are freaking ancient (I'm not fan of those either, but the animation is superior).

Also, how come the opening theme song montages to many animes always look better than the actual show? Glossier, smoother animation... Do they have more budget for the opening, hence it doesn't look as cheap?
That is the style, lol. You're missing the point.
 
I don't like using the limited number of frames to decide the quality. In fact, I think it's more impressive when an anime looks really good despite using that.
I'd highly recommend manga, then!

Yes. A substantial part of any series budget is put towards the opening and ending themes (with matching licensed music from whatever pop band is most popular at the time the series airs)
That's what I figured. I don't know why they frontload their quality like that when it just makes the rest of the show look cheap and mass-manufactured by comparison.
 
There's a reason the American 2D animation industry is deader than dead. Meanwhile, Japan gave up on full 24fps animation in the 60s!

Err... wha? American animation has been doing better in the last few years than probably the last 20 or so years. There are several dedicated full time cartoon channels each pumping out new content on a weekly basis in the US alone.
 
That is the style, lol. You're missing the point.
It looks like a cheap shortcut to me, not stylish but janky. Now it's true they put more detail into the actual image -- perhaps that makes it too much work to replicate the individual frames to create smooth and immersive movement?
 
That's what I figured. I don't know why they frontload their quality like that when it just makes the rest of the show look cheap and mass-manufactured by comparison.

It's not entirely the Japanese market that does it, there have been many US shows that have done it as well. The one that really pops up to mind most is the Mega Man cartoon...

https://www.youtube.com/watch?v=3ufVQIUEiYc

Admittedly it is less common overall.

Also, I'll stop now as this topic is off it's course enough as is.
 
Err... wha? American animation has been doing better in the last few years than probably the last 20 or so years. There are several dedicated full time cartoon channels each pumping out new content on a weekly basis in the US alone.
http://www.neogaf.com/forum/showthread.php?t=538749

It looks like a cheap shortcut to me, not stylish but janky. Now it's true they put more detail into the actual image -- perhaps that makes it too much work to replicate the individual frames to create smooth and immersive movement?
Why does being a "cheap shortcut" make it bad? It's a style that was formed by animators with limited time and budget who wanted to make something look good and unique. Art through adversity.
 
It looks like a cheap shortcut to me, not stylish but janky. Now it's true they put more detail into the actual image -- perhaps that makes it too much work to replicate the individual frames to create smooth and immersive movement?

There are plenty of other factors, and we're getting really off topic here, but: you do know that the average classic American cartoon short was about five to seven minutes, right?
 
I'd like to say, while I'm critical of most anime animation, I have enjoyed a number of shows, one of my favorites being FLCL. I just wish they'd put more work into the actual animation. Another one I liked (albeit found VERY unsettling) was Gunslinger Girl. But that show is barely animated at all when they're not fighting.
 
Yes. A substantial part of any series budget is put towards the opening and ending themes (with matching licensed music from whatever pop band is most popular at the time the series airs)
I thought (back in the 90s anyway) that record companies licensed the songs for free hoping to recover the costs on improved sales.
 
Why does being a "cheap shortcut" make it bad? It's a style that was formed by animators with limited time and budget who wanted to make something look good and unique. Art through adversity.
Don't get me wrong, I respect you looking at it that way. I'm just saying, for me personally, such shortcuts come off lazy, especially since I know their animators are capable of doing better, as is plainly evident from their opening montages where the animation is greatly improved.

There are plenty of other factors, and we're getting really off topic here, but: you do know that the average classic American cartoon short was about five to seven minutes, right?
That's true. Good point.
 
I'd like to say, while I'm critical of most anime animation, I have enjoyed a number of shows, one of my favorites being FLCL. I just wish they'd put more work into the actual animation. Another one I liked (albeit found VERY unsettling) was Gunslinger Girl. But that show is barely animated at all when they're not fighting.

Those are both OVAs (basically Direct to video animations). In Japan those get a lot more money/attention thrown at them. FLCL probably had the budget of a 13-25 episode anime series for all of 6 episodes.

I thought (back in the 90s anyway) that record companies licensed the songs for free hoping to recover the costs on improved sales.

Do you think that's still the case today? It's not. Though most studios have extended contracts with certain record labels for their series, so it's cheaper than buying an idol group's single for license.
 
I really dislike Kotaku and I just did. Honestly, did anyone read the article? Most of it isn't specifically about David. The focus is intended to be on Tharja, and she even uses another FE:A character as an example of arbitrary censorship by Nintendo.

I think the problem is that a distinction isn't being made between the two cases. With Tharja, it makes sense to censor in order to avoid a higher ESRB rating as noted by KojiKnight. With regards to the statue, the need for this form of censorship is (hopefully) not there. I understand both decision, even if I don't agree with censorship but a full time reporter apparently cannot.

Hernandez's rhetoric is weird and muddled at best and like Kotaku's previous political articles, comes across as willfully myopic. It seems like the site is getting lost in their own loaded language.
 
Those are both OVAs (basically Direct to video animations). In Japan those get a lot more money/attention thrown at them. FLCL probably had the budget of a 13-25 episode anime series for all of 6 episodes.
26 episode budget, actually. (they made a point of this in an interview once)

Also all the best FLCL animation is Kanada-style, too. Notably, most of the best cuts in FLCL are Hiroyuki Imaishi or Yoh Yoshinari, and that's sort of their thing.
 
Rated E - dicks? okay!
Rated T - girl in a swimsuit? cover it up!

The author could be doing some weird double reverse trolling to make a point... or just be dumb. I mean even I recognized the statue! So I dunno but either way I'm glad NoA wasn't in charge of the Lunar games. The bromides would've been screwed!

I can agree with the concept that no art SHOULD be censored... and if you want to call Tharja's ass art, by all means do so... But I think people are forgetting a HUGE part of that argument... No one FORCED Nintendo to censor it. It was self imposed, and likely done so as to not risk the ESRB re-rating the title at a higher rating because of 1 peice of art in a DLC expansion.
Why would they have to be worried about it getting re-rated because of a swimsuit when countless other games with the same rating have those and so much more!
 
Those are both OVAs (basically Direct to video animations). In Japan those get a lot more money/attention thrown at them. FLCL probably had the budget of a 13-25 episode anime series for all of 6 episodes.
Yeah, the images felt more "quality," but even as OVA, the animation was a bit hit-or-miss in FLCL and, especially, Gunslinger Girl. There were moments in FLCL where the cheap animation was obviously meant for comic effect, and it worked well, so for the most part I'm cool with how that show handled its animations. GG is a bit more jarring, though -- on the one hand, you have fight sequences that are exquisitely animated, silky smooth with lots of energy, but then, whenever they're not fighting, just moping around with their handlers, everything is so stiff, with only their mouths moving, and barely so, at that. Both shows really captured my imagination, though, so I say they achieved something great as creative works. :)
 
http://i.imgur.com/1apzyke.png

There you guys go! Found it through image search so I don't think that counts as a page hit?

OH MY GOD PURGE THIS FILTH FROM MY EYES OH GODDAMN IT!!

I've actually seen the statue in person.
 
As a child, my grandmother refused to let me watch daytime soap operas because they were too risque, but she had a replica of the statue of David sitting on her mantelpiece.

Ms. Hernandez, you can't possibly be this daft.
 
i think Nintendo is inconsistent but it's nonetheless trivial.
i just don't understand Nintendo's decision to censor something so harmless in the first place.
 
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