Eh, you can count the frames of animation on the light streaks in the opening of this video.stop watching bad anime and watch some real dynamic shit
Eh, you can count the frames of animation on the light streaks in the opening of this video.stop watching bad anime and watch some real dynamic shit
You definitely don't need to lecture me about art history, considering it was part of my major. Nintendo self-censoring Tharja is a little different, though. Yes, I still think it's stupid that they did it, but it's also entirely their right. No outside art police forced them to make the change.
The difference between Tharja and David, ultimately, is that one is sexualized and the other is not. The controversy surrounding Tharja is different from any historical discussion about David, because David was never a titillating reward for purchasing downloadable content. Comparing them to make any point, pro or anti censorship, is a weak argument.
Uh, that style is specifically formed around using as few frames as possible. It's about posing and timing.Eh, you can count the frames of animation on the light streaks in the opening of this video.
Eh, you can count the frames of animation on the light streaks in the opening of this video.
Looks cheap and herky-jerky. The rest of the video looks even worse, like the Pokémon anime, characters literally going from one pose to another with minimal transition in-between (a.k.a. animation).Uh, that style is specifically formed around using as few frames as possible. It's about posing and timing.
The lasso is the one XANDER CAGE named, My Lonesome Cowboy.
GIS it and you'll get instant results. Also, NSFW.
Also, how come the opening theme song montages to many animes always look better than the actual show? Glossier, smoother animation... Do they have more budget for the opening, hence it doesn't look as cheap?
Yep. Japan realized early on that limited animation used effectively is the way to go.I don't like using the limited number of frames to decide the quality. In fact, I think it's more impressive when an anime looks really good despite using that.
That is the style, lol. You're missing the point.Looks cheap and herky-jerky. The rest of the video looks even worse, like the Pokémon anime, characters literally going from one pose to another with minimal transition in-between (a.k.a. animation).
Do they budget by the frame in Japan? It's rarely as silky smooth as Tom & Jerry cartoons that are freaking ancient (I'm not fan of those either, but the animation is superior).
Also, how come the opening theme song montages to many animes always look better than the actual show? Glossier, smoother animation... Do they have more budget for the opening, hence it doesn't look as cheap?
I'd highly recommend manga, then!I don't like using the limited number of frames to decide the quality. In fact, I think it's more impressive when an anime looks really good despite using that.
That's what I figured. I don't know why they frontload their quality like that when it just makes the rest of the show look cheap and mass-manufactured by comparison.Yes. A substantial part of any series budget is put towards the opening and ending themes (with matching licensed music from whatever pop band is most popular at the time the series airs)
There's a reason the American 2D animation industry is deader than dead. Meanwhile, Japan gave up on full 24fps animation in the 60s!
Confirmed: Kotaku's never seen a bulge before.
It looks like a cheap shortcut to me, not stylish but janky. Now it's true they put more detail into the actual image -- perhaps that makes it too much work to replicate the individual frames to create smooth and immersive movement?That is the style, lol. You're missing the point.
I think Kotaku is a scared little boy
That's what I figured. I don't know why they frontload their quality like that when it just makes the rest of the show look cheap and mass-manufactured by comparison.
http://www.neogaf.com/forum/showthread.php?t=538749Err... wha? American animation has been doing better in the last few years than probably the last 20 or so years. There are several dedicated full time cartoon channels each pumping out new content on a weekly basis in the US alone.
Why does being a "cheap shortcut" make it bad? It's a style that was formed by animators with limited time and budget who wanted to make something look good and unique. Art through adversity.It looks like a cheap shortcut to me, not stylish but janky. Now it's true they put more detail into the actual image -- perhaps that makes it too much work to replicate the individual frames to create smooth and immersive movement?
The lasso is the one XANDER CAGE named, My Lonesome Cowboy.
GIS it and you'll get instant results. Also, NSFW.
It looks like a cheap shortcut to me, not stylish but janky. Now it's true they put more detail into the actual image -- perhaps that makes it too much work to replicate the individual frames to create smooth and immersive movement?
I thought (back in the 90s anyway) that record companies licensed the songs for free hoping to recover the costs on improved sales.Yes. A substantial part of any series budget is put towards the opening and ending themes (with matching licensed music from whatever pop band is most popular at the time the series airs)
Don't get me wrong, I respect you looking at it that way. I'm just saying, for me personally, such shortcuts come off lazy, especially since I know their animators are capable of doing better, as is plainly evident from their opening montages where the animation is greatly improved.Why does being a "cheap shortcut" make it bad? It's a style that was formed by animators with limited time and budget who wanted to make something look good and unique. Art through adversity.
That's true. Good point.There are plenty of other factors, and we're getting really off topic here, but: you do know that the average classic American cartoon short was about five to seven minutes, right?
I'd like to say, while I'm critical of most anime animation, I have enjoyed a number of shows, one of my favorites being FLCL. I just wish they'd put more work into the actual animation. Another one I liked (albeit found VERY unsettling) was Gunslinger Girl. But that show is barely animated at all when they're not fighting.
I thought (back in the 90s anyway) that record companies licensed the songs for free hoping to recover the costs on improved sales.
that's not a naked nathan drake statue?
I really dislike Kotaku and I just did. Honestly, did anyone read the article? Most of it isn't specifically about David. The focus is intended to be on Tharja, and she even uses another FE:A character as an example of arbitrary censorship by Nintendo.
At least they finally got something right."...yeah, that's definitely a dick."
- Patricia Hernandez, Kotaku Editor and Full-time Reporter
26 episode budget, actually. (they made a point of this in an interview once)Those are both OVAs (basically Direct to video animations). In Japan those get a lot more money/attention thrown at them. FLCL probably had the budget of a 13-25 episode anime series for all of 6 episodes.
Why would they have to be worried about it getting re-rated because of a swimsuit when countless other games with the same rating have those and so much more!I can agree with the concept that no art SHOULD be censored... and if you want to call Tharja's ass art, by all means do so... But I think people are forgetting a HUGE part of that argument... No one FORCED Nintendo to censor it. It was self imposed, and likely done so as to not risk the ESRB re-rating the title at a higher rating because of 1 peice of art in a DLC expansion.
...and if they had actually censored it, there would be a Kotaku article complaining about Nintendo desecrating classic art.
Yeah, the images felt more "quality," but even as OVA, the animation was a bit hit-or-miss in FLCL and, especially, Gunslinger Girl. There were moments in FLCL where the cheap animation was obviously meant for comic effect, and it worked well, so for the most part I'm cool with how that show handled its animations. GG is a bit more jarring, though -- on the one hand, you have fight sequences that are exquisitely animated, silky smooth with lots of energy, but then, whenever they're not fighting, just moping around with their handlers, everything is so stiff, with only their mouths moving, and barely so, at that. Both shows really captured my imagination, though, so I say they achieved something great as creative works.Those are both OVAs (basically Direct to video animations). In Japan those get a lot more money/attention thrown at them. FLCL probably had the budget of a 13-25 episode anime series for all of 6 episodes.
You should really post the uncensored image in the OP so no one has to go to Kotaku.
http://i.imgur.com/1apzyke.png
There you guys go! Found it through image search so I don't think that counts as a page hit?
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gamesjournalism.jpg
Tharja's ass IS art. It's just not the fucking David.
I don't think that's pregnancy.Horrifying, anime fan-art pregnancies always are. You are a monster for sharing the burden though.
I don't think that's pregnancy.