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[Kotaku] Tabata Interview: Info On FF Type-0 HD, FFXV World Map Size, Demo And More

I'd rather the demo come out later if it meant the car and magic were in it, but maybe I'm weird (and maybe it's best to just get it out the way asap). I'm more interested in the demo as a chance to personally try all the major gameplay features than to just run around or look at pretty stuff or whatever, so a more complete feature set would have been nice. Oh well.

I want Type-0 but I'm still not sure if it's $60 worth of desire. Changes sound ok, not that I've played the original to reference.
 
I'm not very confident or assured of what's going on anymore with Final fantasy 15.
I know it's no longer versus and that productions just started 2 years ago,
but why give us a demo, I know for sure we wont get to play the full game this year
it's a cruel joke no?

It's nothing new, I mean people purchased Tobal #1 for the Final Fantasy VII demo. Also, ZoE for the MGS2 Demo.

250px-Tobal_No._1.jpg


Ground Zeroes is kinda stupid I think. I'm not into the Idea of buying what is essentially the "Tanker" portion of MGS5.

I for one am still excited to try Type - 0 HD, Not so much for the demo, but because I've wanted to play it since it was on the PSP. I just need a PS4 now...
 
You know, it might one of those cases where one is not satisfied whatever these people do (let's call it "complaining no matter what") but... I would prefer it if there were not interviews with Tabata every month since the re-re-re-reveal. Just "Hey, I'm in charge now, now shut up and wait till we are finished" and then one year later BOOM game done. No one cared about the game anyway, so it would have been a nice surprise.

First world problems and all, I know that, but my hype is deflating everytime he talks about the development, and not because what he says sounds bad, but because it gives the impression that they screwed up, they didn't care about anything and now they care too much and it bothers me :/

This doesn't work. You know what other game was announced, got no marketing and then was launched just like that? D4. If that didn't prove that games need marketing then I don't know what to tell you.

We should absolutely get the streams and interviews about the game, and I hope Square continues to do this for every future console title at least.
 
This doesn't work. You know what other game was announced, got no marketing and then was launched just like that? D4. If that didn't prove that games need marketing then I don't know what to tell you.

We should absolutely get the streams and interviews about the game, and I hope Square continues to do this for every future console title at least.

I actually appreciate the constant communication, after the demo radio silence until e3. I mean hell we haven't heard a peep from Nomura on KH3 even though it's early, but some comments here and there wouldn't hurt.
 
This doesn't work. You know what other game was announced, got no marketing and then was launched just like that? D4. If that didn't prove that games need marketing then I don't know what to tell you.

We should absolutely get the streams and interviews about the game, and I hope Square continues to do this for every future console title at least.

You can't compare a mainline FF with D4. The name alone guarantees millions of sales.
 
I think Ground Zeroes was kinda overpriced for what it was, but other than that, I enjoyed it. And everytime my hype shoots back up for TPP, I play a bit of GZ to remind me of what I'm getting hyped for. I like that.

Personally, I love the idea of getting to play these little glorified demos for games that I'm excited about, provided that they're priced according. Dead Rising 2: Case Zero and even Square's own Dissidia Prologus are two of the best examples of how to do it right.

We should absolutely get the streams and interviews about the game, and I hope Square continues to do this for every future console title at least.

I much prefer them being upfront about the game's development on a regular basis over them being annoyingly hush hush about the game. Seeing "please be patient/excited" and "Just give us a little more time" in interviews surrounding the game back in 2011-2012 had become fucking infuriating.
 
I'd rather the demo come out later if it meant the car and magic were in it, but maybe I'm weird (and maybe it's best to just get it out the way asap). I'm more interested in the demo as a chance to personally try all the major gameplay features than to just run around or look at pretty stuff or whatever, so a more complete feature set would have been nice. Oh well.

I want Type-0 but I'm still not sure if it's $60 worth of desire. Changes sound ok, not that I've played the original to reference.

I suspect that it isn't just about when the demo comes out, but also how much of a resource drain the demo is becoming. More time would be spent specifically tuning up aspects of a game so it will give a great impression to the larger audience. There are probably other milestones for the full game unrelated to the demo content which are being pushed back just to make sure the demo gives off a great first impression. Having less features in the demo means they can assure that feature they show off is polished off sooner, and once it's wrapped up they can focus completely on the game proper.
 
You can't compare a mainline FF with D4. The name alone guarantees millions of sales.
Not if people don't know that the game came out....

I much prefer them being upfront about the game's development on a regular basis over them being annoyingly hush hush about the game. Seeing "please be patient/excited" and "Just give us a little more time" in interviews surrounding the game back in 2011-2012 had become fucking infuriating.
The 20xx stuff with Versus always stroke me as "we're not really making the game, we're just writing ideas down" kind of thing.

But yeah, I'm referring to the way they handled stuff since TGS.
 
Damn, I was hoping for something a bit more meaty from these interviews. This is mostly just non-answers and PR talk. Oh well, sounds like the demo may at least not be as far off as I thought. As excited as I am to tear into my copy of Type-0 I really can't wait for the game to release so Tabata will stop insisting on chatting up a completely known quantity over XV.
 
Damn, I was hoping for something a bit more meaty from these interviews. This is mostly just non-answers and PR talk. Oh well, sounds like the demo may at least not be as far off as I thought. As excited as I am to tear into my copy of Type-0 I really can't wait for the game to release so Tabata will stop insisting on chatting up a completely known quantity over XV.

I expected a bit more from the feedback questions, but as long as they stay true to their own vision while reading fan comments and not changing stuff that shouldn't be changed because some vocal minority whined about it on the Internet we should be okay.
 
I expected a bit more from the feedback questions, but as long as they stay true to their own vision while reading fan comments and not changing stuff that shouldn't be changed because some vocal minority whined about it on the Internet we should be okay.

Agreed, and on that note I was relieved to hear that Tabata seemed to be taking a very measured approach to fan feedback. Comments like waiting for the demo to take any feedback seriously or even just that he'll be listening within reason are very comforting.
 
So this is mostly what's going to be in the demo?

-Mostly complete combat system
-Basic party AI management (not confirmed, just my speculation)
-A summon to be used (but from another part of the game?)
-Free exploration of (a part of) Duscae region
-A cave/dungeon (multiples maybe?)
-Camping/Levelling and Cooking system
-Boss fight against a Magitek Armor

-No magic
-No car
-No story elements
-No quest(?)

I honestly don't know if i'm excited (as in "Pay 70€ day one" excited) or not

There are also "towns" according to Gematsu interview few months ago

idk maybe its a translation mistake.

The demo will be focused on battle, but will have towns the players can visit
 
Agreed, and on that note I was relieved to hear that Tabata seemed to be taking a very measured approach to fan feedback. Comments like waiting for the demo to take any feedback seriously or even just that he'll be listening within reason are very comforting.

Yes. I would expect Tabata to be more reasonable than say... Toriyama, who decided to change a piece of music in XIII-2 because the press and some ridiculous play tester thought it wasn't good enough. Or Toriyama who created two games based too heavily on the more popular games in the west because THEY WILL OBVIOUSLY SELL or something like that. While I did enjoy XIII-2 is was designed on a laundry list of ideas that weren't necessarily the developer's own.
 
So the High IQ parts of the 2013 trailer were actually running using a DX11 PC setup and not actually pre rendered... that was Ebony too... unless I misread something.

I can't wait anymore. Screw it, I'm pre-ordering.
 
So the High IQ parts of the 2013 trailer were actually running using a DX11 PC setup and not actually pre rendered... that was Ebony too... unless I misread something.

I can't wait anymore. Screw it, I'm pre-ordering.

Whether it was pre-rendered or not, I think it's stupidly obvious that Square would surpass the visuals from the E3 2013 trailer.

That's why I didn't understand the doom and gloom going on.
 
I thought what they had in 2013 looked amazing for the most part, temporary environment or or not. If I recall, the thing people complained the most about were the main character models, which honestly made since considering they were literally the PS3 versions ported over. The new ones are miles better by comparison.

Back to the present, even though it sure as hell isn't the ideal situation, I'm glad SE packaging this demo with a new* remastered game in english, instead of the AC+FFXIII demo situation. Good lord, that was such a shit sandwich deal in retrospect. Glad I held off back then, and I was 5x more hyped for XIII than I am now for XV.
 
My only concern here is the world map size but as mention, we'll need to see just how big the entire Duscae region is from the demo. (We do have access to the ENTIRE Duscae region in the demo... right?)

If it somehow is underwhelming then I'll enjoy this FF for what it is and move on to the next. If anything, I'll have Xenoblade to fall back on with for exploration or even Heavensward as well so it's actually not a big deal after all, actually.
 
My only concern here is the world map size but as mention, we'll need to see just how big the entire Duscae region is from the demo. (We do have access to the ENTIRE Duscae region in the demo... right?)

If it somehow is underwhelming then I'll enjoy this FF for what it is and move on to the next. If anything, I'll have Xenoblade to fall back on with for exploration or even Heavensward as well so it's actually not a big deal after all, actually.

No, we will see a bit of Duscae. They mention it in the Active Time Reports.
 
No, we will see a bit of Duscae. They mention it in the Active Time Reports.

Ah well that's a relief. If we get to play everything we've experienced from the walkthrough (+ maybe more?) then I'm happy with that. Especially if you add on what your mentioning. That's pretty darn sizable then. I'd be happy with it being supposedly 20x the size of that. :)
 
Ah well that's a relief. If we get to play everything we've experienced from the walkthrough (+ maybe more?) then I'm happy with that. Especially if you add on what your mentioning. That's pretty darn sizable then. I'd be happy with it being supposedly 20x the size of that. :)
I think they said 20x the size of the demo (and even then it sounded pretty inconclusive) =P

Back in one of the ATR they said that Duscae (the entirety of it) was about 10% of the world map, and we would see a portion of it.

I don't think we have to worry about how big the world is. I'd be worried with the content in it, we have yet to see any (besides the Adamantoise I guess).

I could not care less how big FFXV is. I just want deep gameplay and tightly involved world design. Hoping for the best!
I just want that rival battle from the 2008 trailer.
 
Most of the open-plane area looks plain and samey. I couldn't distinguish one end of it from the other. Yes the Venice-esque city is very pretty but so far we've seen very little from it other than a couple of streets maybe, the inside of one building and a "lake".

If the table-scraps of variety they've shown so far satisfies you then by all means get excited. But other than the scale and modelling/animation of what they've shown so far, they've shown nothing that has gotten me immensely interested.

Compared to most previous FF games, the "variety" they've shown so far is underwhelming in my opinion. If you disagree, we'll just have to agree that you disagree but I'm not going to excuse myself for doubting Square Enix after what they pulled off with FFXIII which went through similar development woes.

If you want to see a trailer for a AAA jRPG that shows off proper environment variety look at the Xenoblade Chronicles X trailer. I'm not going to praise and make excuses for a game that has been 9 years in development and the director for the game can't answer a simple question of how big the landscape of the game is going to be, and that's because the honest answer probably is: "It's going to be as big as we can make it until Squenix pulls the plug and needs some quick cash inflow. The rest of the unfinished content will be recycled and reused for the sequels." just like XIII was. THAT is my "jump to conclusions" opinion, everything else you suggested is purely anecdotal.

When Monolith Soft's president was asked how large the world would be, he gave a straight answer which was translated to:



I don't want to sound like I'm just tooting Xenoblade's horn, but so far they've hit all the right marks with all of the questions and ways they've shown and shared info about their game and Square Enix has done almost the opposite for the longest period of time in which XV has been in development.

If your idea of variety is a cave, a plane, a plane with some trees sprinkled, a plane with a lake in the middle and a gas station I don't know what I can say to contradict you. I honestly think FFXV is going to be a very wide and open corridor with a lot of padding until you reach its abrupt end.

You and I and all of us have been looking at exactly one region of FFXV, that is Duscae region so far, and there is many other more, and we did not even see the entirety of what it has to offer. Why is it such a surprise that one region looks mostly similar from one end to the another? And your complaint that it looks plain, well fucking duh, it's still in development and it's also considered a beginning area of the game. In the Paris game show walkthrough footage, it was explicitly stated at the start of the video that enemy and event were removed for the demonstration as it was to show the scale, and that different exciting elements will be included in the actual product.

Now, realistically speaking, no, of course this game wouldn't be close to what Xenoblade could offer in terms of environment varieties-ness and fantastical element, but does every open world now should just do exactly what Xenoblade did? Can't FFXV do its own thing, establishing a fantasy world that is still contemporary at its core, and more grounded by reality? Games like FFXII, Shadow of the Colossus, Dragon's Dogma and Morrowind can get by with mostly large, barren open world with relatively flat land design with nowhere near the kind of overworld design Xenoblade had, but people found them to be enjoyable. Because these games aren't ALL just about the world map and exploration. I guess you want FFXV to do the same thing as Xenoblade and fill the world with collectibles and fetch quests as well? But that falls into the idea of padding, so what do I know. Or are you wishing for a Xenoblade clone? Like, let's forget being original, let's just do precisely what another developer did and call it a day. Right?

People need to realize this game is still at least 1 year away for pure development, they simply aren't going to show everything to you when things could change as the development progresses right away. But that's where the demo is going to come in. If you're not getting Type-0 HD, watch other people's impression, let's play or whatever and judge for yourself. And if you're playing the demo, provide feedback if you truly wants the game to be as good as it can be.
 
If that right part is just DUSCAE, and then the whole world map is around 10-20 times that, then we shouldn't need to worry about the size of the world.

That makes the world even larger than what is displayed in that image, no?

In any case, even what's shown in the image, in terms of actual scale, is enough for me. :D
 
A lot of people tend to dismiss it because "MMO" when in fact it's very geared toward the single-player FF fan - especially ones who like the classic FF style in terms of world aesthetic.

100% agree, I feel this way about XI in some ways too. The MMO's are as main line to me as the other numbered titles.
 
The whole world map size being huge doesn't guarantee much for exploration. I really dislike it when size is used to sell a game.
 
If that right part is just DUSCAE, and then the whole world map is around 10-20 times that, then we shouldn't need to worry about the size of the world.

Towns, Kingdoms/City's and Caves...etc very likely won't be seamless. So taking in to consideration of the insides of those locales and not just the overworld itself is important.
 
Towns, Kingdoms/City's and Caves...etc very likely won't be seamless. So taking in to consideration of the insides of those locales and not just the overworld itself is important.

Yeah, that's a good point. Overall, we shouldn't need to worry about the size and scale of the game.
 
The whole world map size being huge doesn't guarantee much for exploration. I really dislike it when size is used to sell a game.

Same, but SE seems to be using it a lot likely because linear is a bad word now, somehow.
 
Same, but SE seems to be using it a lot likely because linear is a bad word now, somehow.

After FFXIII? People will never say that linearity was not the problem with that game (or any other RPG, for that matter...), I will be absolutely astounded if FFXV has anything more than corridors for masked loading.

Unfortunately it's what it's become after that game...

Btw, here is a high res version of the FFXV keyart from Jump Festa (thank NC for the find).

https://neofuma.files.wordpress.com/2015/01/201412_imagecg_14201941421.png

zoom in on the guard on the right...
 
After FFXIII? People will never say that linearity was not the problem with that game (or any other RPG, for that matter...), I will be absolutely astounded if FFXV has anything more than corridors for masked loading.

Unfortunately it's what it's become after that game...



zoom in on the guard on the right...

I maintain that my problem with XIII was never the linearity. I don't mind linear games as long as the story telling is interesting.
 
I maintain that my problem with XIII was never the linearity. I don't mind linear games as long as the story telling is interesting.
I agree. Gameplay-wise FFXIII is being pretty enjoyable to me, corridors or not.

But unfortunately, someone somewhere decided that linearity was FFXIII's main problem and 'gamers' decided to blame that. I don't expect to see many linear games from SE in the future.

Yup, already seen haha

It's still freaking me out.
 
Same, but SE seems to be using it a lot likely because linear is a bad word now, somehow.

SE isn't the only one embracing open world design. Kojima, CDPR, Nintendo (with Legend of Zelda Wii U), Namco Bandai with Zestiria, Bioware with DA, and others have been doing the same. Why single SE out?
 
so excited for the gameplay of this Game.
Of course it would be great to see some cities in the demo or drive with the car.

But the only reason i wanted to demo was to test the controversial combat.
Thats my only concern of this game
 
FF XII is a ~60 hour game for the main story, and I can't see FF XV being shorter with a much larger world. Xenoblade is like ~70 hours, and I think FF XV might be bigger. No idea how they're going to separate the story time from the time spent exploring the environments.
 
FF XII is a ~60 hour game for the main story, and I can't see FF XV being shorter with a much larger world. Xenoblade is like ~70 hours, and I think FF XV might be bigger. No idea how they're going to separate the story time from the time spent exploring the environments.

Yup, going to be loads of fun exploring and looking for hidden weapons and other stuff :D

I want the players to be on the lookout everywhere they go, from the inside of dungeons to the suspicious areas on the open field. You can also obtain information on other weapons when you’re in the cities.
 
Yup, going to be loads of fun exploring and looking for hidden weapons and other stuff :D

Best thing about it is if done right, each of these weapons would affect the gameplay relatively significantly, opening up new combo, new skills and what not. And apparently there are dungeons that could take in-game days to complete, so this gives me hope that there are deep, challenging side areas out there that reward dungeon preparation (food, resources, weapon, tactics planning) with some sweet treasures.
 
A gigantic game map by itself is meaningless. The stuff they showed from the demo looks about as exciting as driving on the freeway 5 through central California.

The problem I'm seeing with this game and many other AAA games these days is that they're designed with checkboxes in mind. "Exploration" isn't something you can just check off a box. It's not related to the size or complexity of the map. It's something the player will automatically do if the game world is compelling and draws him in. A world can't be compelling when you have a hundred different people making a hundred different things. There has to be a singular vision from a director.

Take Dark Souls. The world isn't gigantic. But I wanted to explore every nook and cranny because the atmosphere sucked me in. Same goes for a game like Mario or Spyro. But there's just nothing compelling shown in FFXV other than hundreds of miles of empty space with random mobs thrown around. Oh, and I'm sure there will be obvious "caves" with treasure sprinkled at regular intervals to reward your "exploration". It all looks so manufactured.
 
Interesting article. The speed of the Type-O project is rather impressive.

I wonder if Tabata could give us a scale of the world in relation to Lightning Return's world. While that was not quite as big as Toriyama wanted it to be, it still was a large area to explore and could give us a good comparison.
 
Best thing about it is if done right, each of these weapons would affect the gameplay relatively significantly, opening up new combo, new skills and what not. And apparently there are dungeons that could take in-game days to complete, so this gives me hope that there are deep, challenging side areas out there that reward dungeon preparation (food, resources, weapon, tactics planning) with some sweet treasures.

As long as this doesn't mean another Dragon Egg mission from Type-0... =X


But yeah, I'm looking forward to the dungeons too. I hope they put that cave from the TGS trailer in the demo too.

Take Dark Souls. The world isn't gigantic. But I wanted to explore every nook and cranny because the atmosphere sucked me in. Same goes for a game like Mario or Spyro. But there's just nothing compelling shown in FFXV other than hundreds of miles of empty space with random mobs thrown around. Oh, and I'm sure there will be obvious "caves" with treasure sprinkled at regular intervals to reward your "exploration". It all looks so manufactured.

We saw nothing of the things we'll be doing in the world map.

We don't even know how enemies are spread around (the walkthrough video had events disabled and enemies removed).
 
Interesting article. The speed of the Type-O project is rather impressive.

I wonder if Tabata could give us a scale of the world in relation to Lightning Return's world. While that was not quite as big as Toriyama wanted it to be, it still was a large area to explore and could give us a good comparison.

I'm pretty sure it's going to be much much much bigger than LR.
 
Even with games like Xenoblade, which has great exploration in my opinion just due to the interesting areas alone, why does it matter that Xenoblade X is 5 times the size of the original's world? Does it mean that it's 5 times better? It's a dumb equation and I don't understand why it gets people excited when it's simply a statistical measure.

It's a bit of a naïve approach to look at a game and get excited at numbers.
 
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