the article was p great, but doesn't touch much in something that mystifies me; why the animation in DA:I was not as bad?
was it just done in a completely different branch of frostbite
Rip mass effect
At least cyberpunk will fill the hole in scifi rpg.
Variety? I can name dozens of publishers that stay flexible.
Square Enix, 2K, Rockstar, Bethesda, Capcom, Etc, etc, all have offline games, games lacking microtransactions, games without multiplayer, games using multiple engines, etc.
Correct but what major third party publisher is taking the approach you are suggesting? If there aren't any then you have to ask yourself why not?
I don't think Cyberpunk actually has a fixed protagonist unless something changed.And it'll be built with an engine designed for big-budget RPGs, too. I've seen a lot of explanations floated for TW3's ability to deliver a rich story with excellent production values within such a marvelous open world (lower salaries in Poland, fixed protagonist, CDPR being awesome, etc.). Judging by this article, their ability to use their own RPG-centric engine might have played a huge part (perhaps this was always obvious to people who know more about game development than I do). What would have happened to TW3 if it had been built in Frostbite? I shudder to think.
As much as I loathe fallout 4, Bethesda has been quite flexible in the way they're IPs. And although they arent massive financial hits I think they relatively successful among their audience.
EA's incessant need to expand its audience with IPs ill suited for wide mass market appeal is widely known and at this point kind of expected. Heck if EA owned the Dark Souls IP I doubt we'd ever be at game 3 by now, or if we were it would be a skyrim wanna clone by now because "we have to chase those gaming trends even if it means by the time the game is made we are behind the curve again."
I don't know for sure but I don't think so.
Andromeda 2 is dead. Theyll let the franchise lay low for a while and maybe bring it back in 5 years.
Andromeda 2 is dead. Theyll let the franchise lay low for a while and maybe bring it back in 5 years.
The franchise is dead
I recognize you ...Oh.
This should be an interesting read.
yeah.. like Skate and Dead Space.
Yep. Only chance I see it coming back is if Dylan is itself a massive flop and failure.
Yep. Only chance I see it coming back is if Dylan is itself a massive flop and failure.
I don't see BioWare surviving a catastrophic failure of Dylan.
Dragon Age, despite the thoughts of this board, is still a successful series for Bioware and a large value for EA.
If Dylan bombs then Bioware would probably be scaled down to just doing SWTOR and Dragon Age.
And it'll be built with an engine designed for big-budget RPGs, too. I've seen a lot of explanations floated for TW3's ability to deliver a rich story with excellent production values within such a marvelous open world (lower salaries in Poland, fixed protagonist, CDPR being awesome, etc.). Judging by this article, their ability to use their own RPG-centric engine might have played a huge part (perhaps this was always obvious to people who know more about game development than I do). What would have happened to TW3 if it had been built in Frostbite? I shudder to think.
Yeah, and now that I think about it... Dragon Age 2 was also a failure and despite that, Inquisition still is one of their better success.
I think it might be too early to put the axe in Mass Effect if even Dragon Age could recover from DA2, but it's gonna be a while before we see another.
Yeah, and now that I think about it... Dragon Age 2 was also a failure and despite that, Inquisition still is one of their better success.
I think it might be too early to put the axe in Mass Effect if even Dragon Age could recover from DA2, but it's gonna be a while before we see another.
Why make a Mass Effect game when they could just have Bioware make a Star Wars title?
Yeah, and now that I think about it... Dragon Age 2 was also a failure and despite that, Inquisition still is one of their better success.
I think it might be too early to put the axe in Mass Effect if even Dragon Age could recover from DA2, but it's gonna be a while before we see another.
I'm not sure the audience for Mass Effect and Star Wars overlaps as much as you might assume..
Yep. It also had the "it's a cross gen game though" excuse.
Man, what a hopeless feeling to be a part of that team. A very "green" game studio miraculously being given basically the "keys" to one of the most storied franchises and just the avalanche of shit and complications that followed. Just years and years wasted attempting to pound a square peg into a round hole. Then, when the game is "rushed" out, the problems they all knew extremely well that existed because of lack of resources and direction proved to be just so naked that memes and gifs were enough for many to dismiss the game outright.
Not that I think you're mocking this statement but I'll reinforce it by saying it is absolutely valid, especially in the context that Bioware has talked about. Not that Bioware is considered good at animation generally, but as excuses go, its ok.
I just find it crazy that they literally tried to make the game into No Mans Sky.
Like, if they had spent the time they spent working on procedural generation software working on ACTUAL PLANETS instead they could have finished double what they actually did and the game would still have a big focus on exploration.
Not even sure what they were trying to accomplish by having 100's of planets. Like, you're a story based RPG, that is literally incompatible with procedural generation.
One thing that I'd like to correct or at least add to from the article is that Frostbite does have an animation system "out of the box" namely ANT, which is EA's long standing in-house animation framework/system. ANT is very sophisticated and powerful, and has a decade plus of feature development by EA's sports teams. ANT has a steep learning curve and the team may have struggled moving to it, but it would be a misconception to say Frostbite doesn't have native animation support.
Yeah, they clearly lacked focus. And they also realized too late that hundreds of planets with nothing important in them was not fun. They prioritized quantity over quality.
Theyve never had a massive animation problem before, its only when they brought on montreal that animations started becoming a problem. I mean, as you get bigger you get more people, i get it. Bioware is bigger and more people doesnt necessarily = best talent. They hired the best available people for Montreal which clearly wasnt good enough. The problem with this game is who made it. The whole montreal studio is to blame.
That's 100% false but ok...."By the end of 2015, Mass Effect: Andromedas leads realized that the procedural system wasnt working out".
No shit, it never does, except for a few 2D dungeon crawlers.
Last I checked Shinobi isn't a reviewer, you don't know how mock reviews work.It's funny they mentioned that their mock reviewers gave it such high scores... I wonder if one quit NeoGAF recently?
How's the new assassins creed?Last I checked Shinobi isn't a reviewer, you don't know how mock reviews work.
Dragon Age Inquisition had female characters walking like gorillas in cutscenes