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Kudo Tsunoda: "Rumble Is Rudimentary"

obonicus said:
Who holds rumble as the holy grail of haptic technology?

Nobody - it's a strawman. Rumble is a satisfying, basic feedback that is cheap and straightforward enough to have been included as standard in controllers since last generation.

Rather than address the fact that one of the downsides of controller-less interfaces is the lack of feedback, from rumble or from actually holding a device, and talking up how Microsoft intend to get around or alleviate that (as someone suggested earlier, aural cues might be an interesting way of providing some feedback), what he's doing here is annoying and misleading.

"You guys and your "rumble" and "controllers" - we're so far beyond that it will Blow. Your. Mind."
 
Haunted said:
What is the kind of haptic feedback you get to experience with Kinect he is talking about here?

Did I miss a presentation at E3?


when you jump and hit the floor afterward
 
Himuro said:
Well, feedback is more than just rumble. With buttons, you can still get a feel you hit something or did a move, because the game responds to your use of the button. Even in games like Mario Galaxy, when you spin, there's a sense of feedback in the player that resonates because they did it manually, with the controller, without the use of a button. It should feel natural.

With Kinect all of this is impossible because it uses no buttons at all, rumble or not, it's something that's impossible to replicate without the use of a physical device you use to control.
Huh? Kinect gives you more feedback, visually, than even Wii. Move part of your body avatar does same. That's not feedback? Kinect is mostly natural motion and feedback associated with them. It really wouldn't work otherwise.
 
May be it is. But what kind of haptic feedback can we expect from Kinect?

Kinect looks like last gen rudimentary tech that some company would start with and then gradually add Wiimote/Move like controller for advance experience. This makes Nintendo true visionary company (for now). Sony is also catching up.
 
Generally speaking, rumble does indeed make most traditional games better. If he doesn't think so, then how about designing something that utilizes it in a unique way.
 
abstract alien said:
Generally speaking, rumble does indeed make most traditional games better. If he doesn't think so, then how about designing something that utilizes it in a unique way.
Like, Rez?
 
knitoe said:
Huh? Kinect gives you more feedback, visually, than even Wii. Move part of your body avatar does same. That's not feedback? Kinect is mostly natural motion and feedback associated with them. It really wouldn't work otherwise.

You've never played Eyepet obviously.
 
It has nothing to do with this comment, but I really hate this guy. He tries so very hard to act 500 times cooler than he actually is, and fails miserably. Just watching him makes me feel a little embarrassed.
 
KevinCow said:
It has nothing to do with this comment, but I really hate this guy. He tries so very hard to act 500 times cooler than he actually is, and fails miserably. Just watching him makes me feel a little embarrassed.

Watching him present at E3 was hilarious. Comes on stage with shades on like he's Itagaki, then brings out a little girl to play Kinectimals. :lol
 
neorej said:
You've never played Eyepet obviously.
No. And? I have play with enough camera base games and read / seen enough Kinect impressions to make a plausible guess about what's possible on Kinect.
 
abstract alien said:
What did Rez do with rumble that was interesting? Its been a while and I don't really remember it being a "needed" feature.

Wikipedia said:
A "Special Package" version of the PlayStation 2 release of the game was sold in Japan only, including a USB device called a Trance Vibrator, which pulses in time with the music. The intended use of the device would be to hold it, put it in a pocket, or sit on it while playing (a pouch was provided to protect the device); similar to the DualShock, it would vibrate in time with the music, but stronger than the DualShock's own feedback, helping to extend the synesthesia to the player's feeling of touch. While not explicitly marketed as a sex toy or masturbatory aid, it has reportedly been used as such.
.
 
That's not what she said.

jhcuq1.jpg
 
Rumble has kind of lost its use over the years, or people throw it about for any old thing in-game that it's hard to feel a massive care for it. But I'm glad that it's there, as shooting a gun just doesn't feel the same without it.

Like others have said, it's better than nothing.
 
SovanJedi said:
Rumble has kind of lost its use over the years, or people throw it about for any old thing in-game that it's hard to feel a massive care for it. But I'm glad that it's there, as shooting a gun just doesn't feel the same without it.

Like others have said, it's better than nothing.
No doubt it's better to have the option. Don't mind rumble with single player, but with multi, especially head to head, usually disable rumble. Find it more hinderance. Like in MW2, messes up my aim, movement and etc.
 
Like others have said it's something I don't normally notice until you take it away or it's not implemented properly. For example, Star Wars Battlefront was one of my favorite games last gen however, it was also the first time I noticed "bad rumble" as in it didn't shake quite enough to be noticeable when I was getting shot. I died many a time without even realizing I was being shot at.

I did upgrade to a dualshock 3 and the first thing I noticed was just how nice the feedback in Uncharted 2 felt. Great controller.

At this point I feel like it's pretty damn basic, and to say otherwise is just BS. With the exception of something like kinect however, I'm not about to strap a set of wristbands on just so I can "feel" the game.

Ok I probably would.
 
i generally agree that in it's current forms, it's pretty rudimentary, but i don't agree that we've moved beyond it at all.

i'm sure he knows this too.
 
REMEMBER CITADEL said:
Rumble is rudimentary. However, it's definitely better than nothing.
Yeah what sort of feedback is he promising? Flashing lights on screen? Now that is ancient stuff, every game does it.
 
LFEs from powerful subs provide surprisingly convincing haptic feedback in "air."

Only useful for people with excellent 5.1 systems, but still very immersive feeling. Brain is easily tricked.
 
OuterWorldVoice said:
LFEs from powerful subs provide surprisingly convincing haptic feedback in "air."

Only useful for people with excellent 5.1 systems, but still very immersive feeling. Brain is easily tricked.

So now I will have to turn my sub up AND jump around on my floor... I'm guessing Kinect's first hardcore game will be Splinter Cell Eviction?
 
"Hahahaha" "Rudimentary is better than nothing" "Microsoft is the new Sony"

Ok, I see we've got the bases covered.

But Sudo is a REVOLUTONARY god king of console developing, don't forget that. Next-gen kinect will feature the ultimate in haptic feedback. Ta-da....

Active_Denial_System_Humvee.jpg


They'll license the tech from raytheon and miniaturize it. Imagine feeling burning pain in your face when someone headshoots you! Or pain flashes to remind you that you are low on health instead of rumbling and primitive "blood veins" filters!

They truly are on the road to greatness. Gaming WILL change forever.
 
Completely disagree. Rumble has become a must-have for my gaming when using a controller. Unless it's on a PC of course. Although I was surprised I was playing PB Winterbottom through Steam and decided to hook up my 360 controller and Rumble worked!

But yeah, he's full of shit, Rumble is awesome for what it is and when it's missing (6AXIS) you REALLY notice.
 
A Twisty Fluken said:
So now I will have to turn my sub up AND jump around on my floor... I'm guessing Kinect's first hardcore game will be Splinter Cell Eviction?
I chuckled.

Also at donkey show's pic of Kudo.
 
revolverjgw said:
I disabled rumble on all my consoles years ago

Same here. Couple of years ago I injured my wrist so I ended up turning it off for a while. When I tried using it again I just found it annoying. Before I turned it off I'd got to the point where I didn't notice it anyway.
 
Xater said:
So Kinect will fail because the total lack of any feedback?

In my opinion, yes. Rumble is one of the main reasons, the Wii-mote is somewhat fun to use. Everything down to using the on-screen keyboard in the Wii's main menu and it sort of rumbles over every key. Kinect is missing that basic level of feedback.
 
One thing I think we can all agree on is the removal of rumble in cutscenes. Nothing takes me out of the game faster than the sound of my controller going nuts on my coffee table.
 
Because this statement is purely spin designed to diffuse a criticism of Kinect and not a genuine belief we probably shouldn't worry about it all that much. On the other hand, terrible things should be mocked, so carry on.
 
Definitely wouldn't want to go back to no rumble. Had my best rumble moment in recent years in demon's souls - if you try to roll while overburdened, your character drops to the ground like a sack of bricks with a satisfying thud and accompanying rumble.

I am WAY too amused by characters tripping and whatnot (except SSBB where it's awfully done). In MGS2, making Raiden dodge up stairs was absolutely priceless. Wish there was rumble there.
 
Bitmap Frogs said:
Active_Denial_System_Humvee.jpg


They'll license the tech from raytheon and miniaturize it. Imagine feeling burning pain in your face when someone headshoots you! Or pain flashes to remind you that you are low on health instead of rumbling and primitive "blood veins" filters!

They truly are on the road to greatness. Gaming WILL change forever.
Please Microsoft, listen to this man!

I want that in my living room.
 
Leon said:
MS should stop trying to rewrite the history of videogames by telling us what's good and what isn't, what works and what doesn't, what we need and what we don't. Their crusade to defend Kinect is getting embarassing and very annoying.
Replace "MS" with Sony or Nintendo and "Kinect" with the Wii remote/Sixaxis or Wii/PS3, and your statement would be just as valid.
 
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