Betta Lines
Member
Superb atmosphere, one of the best musical scores I've ever heard in a game.
It did. Single-player is unremarkable and multiplayer is filled with corny bullshit like akimbo shotguns and supersonic knifers.Dr. Light said:Oh wait, you actually think MW2 deserved that score.
tiff said:
Came to say the same exact thing.Pimpbaa said:Well damn, I got the PS3 version because I thought it wouldn't come to pc just like Red Dead Redemption. Despite what the usual jaded shits say about this game, it's pretty damn good. PC only gamers should definitely check it out.
DoctorWho said:Will it be less boring on PC. I really wanted to like this game but I'm still struggling to finish it weeks later.
DennisK4 said:I don't understand all the negative comments.
I just checked Metacritic: 89%
Kraut said:Glad I waited and recently upgraded my PC. Hopefully it's not borked like GTA 4 was
GTA IV wasn't borked. It is one of the finest, most ambitious and well developed PC games ever made.Kraut said:Glad I waited and recently upgraded my PC. Hopefully it's not borked like GTA 4 was
Or maybe they are right. Its not like GAF is some bastion of great taste. If it were, half of GAF would have bought Mafia 2.MalboroRed said:Basically it just means it's overrated, usually if people were shitting on a game that I think is actually quite good I would come up with reasons why the game is good instead of simply throwing the metacritic average into someone's face.
Instead I'll outline why the game justifies the negative comments. It's repetitive, you're doing the same shit over and over in the same order, restrictive, the gameplay design is highly scripted, and most of all most of the game elements become incredibly boring after a couple of cases. Now most great games do suffer from having their main gameplay mechanics that are used over and over, but the difference is that the gameplay mechanics are actually fun, unlike LA Noire.
Only way to find out is to play it, I guess.DennisK4 said:Or maybe they are right. Its not like GAF is some bastion of great taste. If it were, half of GAF would have bought Mafia 2.
Papercuts said:LA Noire completely falls flat on its actual focus as a detective. The game is downright awful on the detective front. Yes, AWFUL. It holds your hand the entire time, always letting you know when you found everything, and always giving immediate feedback while questioning to leave nothing up to the player to determine if he's right or wrong. The cases have abrupt endings, you are never able to piece together what happened with the actual crime, the story gets in the way too frequently leading a lot of the game to be a giant time sink into nothing, and there's simply zero satisfaction to actually solving the case. Prerelease talked about piecing it together, potentially putting away innocent suspects and letting the real one get away, none of that is even present. You linearly progress through the story, rise through the ranks even if you fuck up every single case.
Yeah no....more like easy moneySpecial J said:pc prolly cause didnt meet sales expectations especially on ps3
DennisK4 said:Yeah no....more like easy money
MalboroRed said:Basically it just means it's overrated, usually if people were shitting on a game that I think is actually quite good I would come up with reasons why the game is good instead of simply throwing the metacritic average into someone's face.
Instead I'll outline why the game justifies the negative comments. It's repetitive, you're doing the same shit over and over in the same order, restrictive, the gameplay design is highly scripted, and most of all most of the game elements become incredibly boring after a couple of cases. Now most great games do suffer from having their main gameplay mechanics that are used over and over, but the difference is that the gameplay mechanics are actually fun, unlike LA Noire.
Pazuzu9 said:I'd say LA Noire's should be higher, GTAIV's slightly lower.
Dr. Light said:LA Noire is about atmosphere, presentation and production values, it's not a puzzle game. I loved soaking in the environments, the acting, etc. The huge and detailed recreation of 1947 LA was amazing, it was like being taken back in time. Roleplaying and immersion are important to me, it's part of the reason why Shenmue is one of my favorite series of all time. I'm sure you hate that as well, and I don't care.
Snuggler said:Yeah, and the recent NPD chart seemed to suggest that it did very well.
Papercuts said:Why is LA Noire now about all of that, and not being a detective and solving crimes? Either way, it STILL fails. I even agree/said the atmosphere was great, and I would love to soak in the acting and immerse myself in the game.
But it's hard to roleplay in a game where Cole is bipolar and flips out on people when you're wrong, or just takes conversations in a way I as the player never intended. It's hard to immerse yourself in a game that forces you to shoot hundreds of people in the head with no other option, as if this is some daily occurrence as a detective. There's so much stuff working against the only good merits of the game.
Better writing.Lord-Audie said:I wonder what's the solution for this?
Record every possible interaction that may come to your mind?
Lord-Audie said:I wonder what's the solution for this?
Record every possible interaction that may come to your mind?
YuriLowell said:LA Noir belongs in the mid 70s.
Special J said:selling well =/= meeting sales expectations. the game didnt even break 1 million npd and considering its budget and super long development time you have to look at things with perspective.
Lord-Audie said:I wonder what's the solution for this?
Record every possible interaction that may come to your mind?
AppleMIX said:Take 2 seemed happy with it.
http://www.joystiq.com/2011/05/24/la-noire-is-a-powerful-new-franchise-for-take-two/
I'm glad I'm not the only one who fell for that shit.Sinatar said:The only reason I bought the stupid console version was because Red Dead never got a PC port, I figured they'd given up on the platform.
SapientWolf said:This is why we can't have nice things.
Lord-Audie said:I wonder what's the solution for this?
Record every possible interaction that may come to your mind?
Papercuts said:ANYTHING would improve the vague as hell Truth/Doubt/Lie system they have. Straight up ripping off the Mass Effect conversation wheel would already be a big improvement, so you could get a general idea of what you're actually going to reply with.
Lord-Audie said:How does the facial recognition tech work with the Mass effect wheel?
Papercuts said:The facial tech added nothing to the actual interrogations, they either gave obvious as hell cues, or when it gets 'harder' they just always look suspicious. The convo wheel would just be to get a more accurate taste of how cole responds, they would just always need an option to be show evidence.
commedieu said:If LA's advertising budget was bigger, it would be another undeserved AAA metacritic like that pos GTA4. All the same reasons people condemn LAN, it being repetitive, was the same exact problem in GTA4. Yet, no one says peep...
But also, LAN was one of the smarter titles we've had this gen, and we all know how that fares with the COD majority. A combination of things kinda shot itself in the foot. It didn't need to be a console exclusive, and would have had a better life on the PC. I mean they showed everyone PC footage as console footage in the first place to whet appetites. I was slightly miffed when the real screens/direct feed came out, and it hardly looked better than Mafia2. All technology/graphics coverage considered.
Lord-Audie said:But they do. As much as you don't like it. The interrogations are tied to the facial tech.
Which is pretty much a hint system like every other game has. The only difference is that they used actors to do some over the top "I am lying now" facial expressions to give the player hints instead of many other possible ways.Lord-Audie said:But they do. As much as you don't like it. The interrogations are tied to the facial tech.
Count of Monte Sawed-Off said:What is so smart about it?
SPOILERS DON'T READ IF YOU HAVEN'T PLAYED THE GAME
You have been warned
The game markets itself as being a detective game where you investigate crime scene, put the clues together and arrest the culprit. Yet for 5 homicide cases and 3 arson cases you do nothing but arrest innocent people. And the game makes it fairly obvious. If there was any chance of arresting the actual killer or if the story were at all any good, things would be different. The concept is awesome, but the execution is terrible. The best part of the game is the traffic desk where it's mostly individual stories where you actually arrest people responsible for crimes. And the homicide desk wouldn't have been a loss if they'd thrown in a couple of cases that weren't related and allowed you to actually figure out who did it. Instead your left interrogating two people who are both innocent. There is no way to go after the real killer until the game just throws him at you.
Lord-Audie said:Sadly as for your spoilers. Things don't work like that on real life. And i would presume (since i'm not a historian) that they didn't work like that much less on the period that the game covers.
4 of those 5 cases were based on real 1947 LA murders.Count of Monte Sawed-Off said:It's a videogame premised on you being a detective solving crimes and it does not let you do that. And I highly doubt any competant legal system, even LA in the 40s, would allow 5 innocent people to be arrested for crimes that were obviously connected when the evidecne against them isn't even that good. I got 4 or 5 stars in all the cases. And there was never any smoking gun type evidence that screamed to me that these guys were guilty. I'm sure innocent people were arrested and convicted, but you're really reaching for a defense here.