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L.A. Noire Coming to PC this Fall

If PC gamers can do things like this and this with Rockstar's previous titles then maybe they make L.A. Noire into a good game.

Dr. Light said:
Oh wait, you actually think MW2 deserved that score.
It did. Single-player is unremarkable and multiplayer is filled with corny bullshit like akimbo shotguns and supersonic knifers.
 
tiff said:
If PC gamers can do things like this and this with Rockstar's previous titles then maybe they make L.A. Noire into a good game.

Unless they can make the story compelling or most of the cases worthwhile, that's not going to happen.

edit: I take that back, if this game were to have a Big Smoke plane and that awesome music, it would be a massive improvement.
 
Pimpbaa said:
Well damn, I got the PS3 version because I thought it wouldn't come to pc just like Red Dead Redemption. Despite what the usual jaded shits say about this game, it's pretty damn good. PC only gamers should definitely check it out.
Came to say the same exact thing.

I'd complain about buying the PS3 version but I got it and Blops for $50 at Toys R Us and will be selling blops for $40ish dollars... so $15 isn't too bad for LA Noire.
 
This thread reminds me I still need to finish the game..It was fun at first but it got boring very quick. Hopefully someday they also bring RDR to PC. (I only have a PS3 but the more people that get to play this classic the better.)
 
DoctorWho said:
Will it be less boring on PC. I really wanted to like this game but I'm still struggling to finish it weeks later.

I've seen GTAIV mods that make Nico fly like Superman, so probably yes.
 
Considering how much of a hassle RDR was to get properly running on the consoles, I cant imagine R* even contemplating a PC versions. And if they did port over RDR, I would bet it would end up being a complete mess.
 
DennisK4 said:
I don't understand all the negative comments.

I just checked Metacritic: 89%

Basically it just means it's overrated, usually if people were shitting on a game that I think is actually quite good I would come up with reasons why the game is good instead of simply throwing the metacritic average into someone's face.

Instead I'll outline why the game justifies the negative comments. It's repetitive, you're doing the same shit over and over in the same order, restrictive, the gameplay design is highly scripted, and most of all most of the game elements become incredibly boring after a couple of cases. Now most great games do suffer from having their main gameplay mechanics that are used over and over, but the difference is that the gameplay mechanics are actually fun, unlike LA Noire.
 
Kraut said:
Glad I waited and recently upgraded my PC. Hopefully it's not borked like GTA 4 was

Don't understand this sentiment. Even at its worst, GTAIV for PC is a better version than its console counterpart. People seem to forget that the console version was basically on low medium settings/low res (sub 720p depending on your platform)/minimal draw distance barely running at 25-30 FPS max.
 
Kraut said:
Glad I waited and recently upgraded my PC. Hopefully it's not borked like GTA 4 was
GTA IV wasn't borked. It is one of the finest, most ambitious and well developed PC games ever made.

It had a few technical shortcomings with the no AA and poor shadows. And I would argue the color filter was mistake too but that is a matter of taste and not a technical issue.
 
MalboroRed said:
Basically it just means it's overrated, usually if people were shitting on a game that I think is actually quite good I would come up with reasons why the game is good instead of simply throwing the metacritic average into someone's face.

Instead I'll outline why the game justifies the negative comments. It's repetitive, you're doing the same shit over and over in the same order, restrictive, the gameplay design is highly scripted, and most of all most of the game elements become incredibly boring after a couple of cases. Now most great games do suffer from having their main gameplay mechanics that are used over and over, but the difference is that the gameplay mechanics are actually fun, unlike LA Noire.
Or maybe they are right. Its not like GAF is some bastion of great taste. If it were, half of GAF would have bought Mafia 2.
 
DennisK4 said:
Or maybe they are right. Its not like GAF is some bastion of great taste. If it were, half of GAF would have bought Mafia 2.
Only way to find out is to play it, I guess.
 
Papercuts said:
LA Noire completely falls flat on its actual focus as a detective. The game is downright awful on the detective front. Yes, AWFUL. It holds your hand the entire time, always letting you know when you found everything, and always giving immediate feedback while questioning to leave nothing up to the player to determine if he's right or wrong. The cases have abrupt endings, you are never able to piece together what happened with the actual crime, the story gets in the way too frequently leading a lot of the game to be a giant time sink into nothing, and there's simply zero satisfaction to actually solving the case. Prerelease talked about piecing it together, potentially putting away innocent suspects and letting the real one get away, none of that is even present. You linearly progress through the story, rise through the ranks even if you fuck up every single case.

LA Noire is about atmosphere, presentation and production values, it's not a puzzle game. I loved soaking in the environments, the acting, etc. The huge and detailed recreation of 1947 LA was amazing, it was like being taken back in time. Roleplaying and immersion are important to me, it's part of the reason why Shenmue is one of my favorite series of all time. I'm sure you hate that as well, and I don't care.
 
MalboroRed said:
Basically it just means it's overrated, usually if people were shitting on a game that I think is actually quite good I would come up with reasons why the game is good instead of simply throwing the metacritic average into someone's face.

Instead I'll outline why the game justifies the negative comments. It's repetitive, you're doing the same shit over and over in the same order, restrictive, the gameplay design is highly scripted, and most of all most of the game elements become incredibly boring after a couple of cases. Now most great games do suffer from having their main gameplay mechanics that are used over and over, but the difference is that the gameplay mechanics are actually fun, unlike LA Noire.

I had fun playing LA Noire and I would recommend for anyone to play it, it's not perfect but no game are.
 
The only reason I bought the stupid console version was because Red Dead never got a PC port, I figured they'd given up on the platform.
 
Dr. Light said:
LA Noire is about atmosphere, presentation and production values, it's not a puzzle game. I loved soaking in the environments, the acting, etc. The huge and detailed recreation of 1947 LA was amazing, it was like being taken back in time. Roleplaying and immersion are important to me, it's part of the reason why Shenmue is one of my favorite series of all time. I'm sure you hate that as well, and I don't care.

Why is LA Noire now about all of that, and not being a detective and solving crimes? Either way, it STILL fails. I even agree/said the atmosphere was great, and I would love to soak in the acting and immerse myself in the game.

But it's hard to roleplay in a game where Cole is bipolar and flips out on people when you're wrong, or just takes conversations in a way I as the player never intended. It's hard to immerse yourself in a game that forces you to shoot hundreds of people in the head with no other option, as if this is some daily occurrence as a detective. There's so much stuff working against the only good merits of the game.
 
Snuggler said:
Yeah, and the recent NPD chart seemed to suggest that it did very well.

selling well =/= meeting sales expectations. the game didnt even break 1 million npd and considering its budget and super long development time you have to look at things with perspective.
 
Papercuts said:
Why is LA Noire now about all of that, and not being a detective and solving crimes? Either way, it STILL fails. I even agree/said the atmosphere was great, and I would love to soak in the acting and immerse myself in the game.

But it's hard to roleplay in a game where Cole is bipolar and flips out on people when you're wrong, or just takes conversations in a way I as the player never intended. It's hard to immerse yourself in a game that forces you to shoot hundreds of people in the head with no other option, as if this is some daily occurrence as a detective. There's so much stuff working against the only good merits of the game.


I wonder what's the solution for this?

Record every possible interaction that may come to your mind?
 
Lord-Audie said:
I wonder what's the solution for this?

Record every possible interaction that may come to your mind?

how about some way for the game console to interface with your brainwaves to know what you're thinking


YuriLowell said:
LA Noir belongs in the mid 70s.

pretty sure its late 40s
 
Lord-Audie said:
I wonder what's the solution for this?

Record every possible interaction that may come to your mind?

Make Cole's actions not as outlandish as humanly possible.

Cole: Hello little girl, I'm sorry about your mommy, can you tell me when the last time you saw her was?
Little Girl: About 8:00 last night.
Cole (doubt): WHAT ARE YOU NOT TELLING ME YOU LITTLE WHORE!?!
 
Well, guess I'll wait until the last DLC case is released then trade my copy in. Not looking forward to the eventual 20+gb download, though. It could even be much higher than that if they include higher quality facial assets.

I would've rather had more DLC cases. It's one of the few games where extra single player content makes perfect sense.
 
Lord-Audie said:
I wonder what's the solution for this?

Record every possible interaction that may come to your mind?

ANYTHING would improve the vague as hell Truth/Doubt/Lie system they have. Straight up ripping off the Mass Effect conversation wheel would already be a big improvement, so you could get a general idea of what you're actually going to reply with.
 
Papercuts said:
ANYTHING would improve the vague as hell Truth/Doubt/Lie system they have. Straight up ripping off the Mass Effect conversation wheel would already be a big improvement, so you could get a general idea of what you're actually going to reply with.

How does the facial recognition tech work with the Mass effect wheel?
 
If LA's advertising budget was bigger, it would be another undeserved AAA metacritic like that pos GTA4. All the same reasons people condemn LAN, it being repetitive, was the same exact problem in GTA4. Yet, no one says peep...

But also, LAN was one of the smarter titles we've had this gen, and we all know how that fares with the COD majority. A combination of things kinda shot itself in the foot. It didn't need to be a console exclusive, and would have had a better life on the PC. I mean they showed everyone PC footage as console footage in the first place to whet appetites. I was slightly miffed when the real screens/direct feed came out, and it hardly looked better than Mafia2. All technology/graphics coverage considered.
 
That's cool, I thought the game looked like a pretty awesome idea. I'll still probably wait until it's $20 or less on Steam, though, for pretty much the same reason I passed over the console version: Even though it's developed by a different developer entirely, the stink of the Rockstar logo prevents me from buying it at full price :(
 
Lord-Audie said:
How does the facial recognition tech work with the Mass effect wheel?

The facial tech added nothing to the actual interrogations, they either gave obvious as hell cues, or when it gets 'harder' they just always look suspicious. The convo wheel would just be to get a more accurate taste of how cole responds, they would just always need an option to be show evidence.
 
Papercuts said:
The facial tech added nothing to the actual interrogations, they either gave obvious as hell cues, or when it gets 'harder' they just always look suspicious. The convo wheel would just be to get a more accurate taste of how cole responds, they would just always need an option to be show evidence.

But they do. As much as you don't like it. The interrogations are tied to the facial tech.
 
commedieu said:
If LA's advertising budget was bigger, it would be another undeserved AAA metacritic like that pos GTA4. All the same reasons people condemn LAN, it being repetitive, was the same exact problem in GTA4. Yet, no one says peep...

But also, LAN was one of the smarter titles we've had this gen, and we all know how that fares with the COD majority. A combination of things kinda shot itself in the foot. It didn't need to be a console exclusive, and would have had a better life on the PC. I mean they showed everyone PC footage as console footage in the first place to whet appetites. I was slightly miffed when the real screens/direct feed came out, and it hardly looked better than Mafia2. All technology/graphics coverage considered.

What is so smart about it?

SPOILERS DON'T READ IF YOU HAVEN'T PLAYED THE GAME

You have been warned

The game markets itself as being a detective game where you investigate crime scene, put the clues together and arrest the culprit. Yet for 5 homicide cases and 3 arson cases you do nothing but arrest innocent people. And the game makes it fairly obvious. If there was any chance of arresting the actual killer or if the story were at all any good, things would be different. The concept is awesome, but the execution is terrible. The best part of the game is the traffic desk where it's mostly individual stories where you actually arrest people responsible for crimes. And the homicide desk wouldn't have been a loss if they'd thrown in a couple of cases that weren't related and allowed you to actually figure out who did it. Instead your left interrogating two people who are both innocent. There is no way to go after the real killer until the game just throws him at you.
 
Lord-Audie said:
But they do. As much as you don't like it. The interrogations are tied to the facial tech.

The game is just frustrating if you try to play based off the faces, it was easier to play it gamey as hell and just say everything was a lie and see if you were right or not based off whatever insane quip cole said. They could still use the facial tech and give you different lines to say so you don't end up having the game go completely off what you're thinking, it would just require much smarter writing.
 
Lord-Audie said:
But they do. As much as you don't like it. The interrogations are tied to the facial tech.
Which is pretty much a hint system like every other game has. The only difference is that they used actors to do some over the top "I am lying now" facial expressions to give the player hints instead of many other possible ways.

Oh and yeah the "you are lying and I am going to say exactly the thing that can prove you are lying" followed by "how could you possibly prove that I am lying if you dont have *exact item name here*" is another layer in the hint system.

It's creative on Team Bondi's part to come up with a new method to feed player hints but purely in terms of game mechanics its not revolutionary.
 
Count of Monte Sawed-Off said:
What is so smart about it?

SPOILERS DON'T READ IF YOU HAVEN'T PLAYED THE GAME

You have been warned

The game markets itself as being a detective game where you investigate crime scene, put the clues together and arrest the culprit. Yet for 5 homicide cases and 3 arson cases you do nothing but arrest innocent people. And the game makes it fairly obvious. If there was any chance of arresting the actual killer or if the story were at all any good, things would be different. The concept is awesome, but the execution is terrible. The best part of the game is the traffic desk where it's mostly individual stories where you actually arrest people responsible for crimes. And the homicide desk wouldn't have been a loss if they'd thrown in a couple of cases that weren't related and allowed you to actually figure out who did it. Instead your left interrogating two people who are both innocent. There is no way to go after the real killer until the game just throws him at you.

Sadly as for your spoilers. Things don't work like that on real life. And i would presume (since i'm not a historian) that they didn't work like that much less on the period that the game covers.
 
Lord-Audie said:
Sadly as for your spoilers. Things don't work like that on real life. And i would presume (since i'm not a historian) that they didn't work like that much less on the period that the game covers.

It's a videogame premised on you being a detective solving crimes and it does not let you do that. And I highly doubt any competant legal system, even LA in the 40s, would allow 5 innocent people to be arrested for crimes that were obviously connected when the evidecne against them isn't even that good. I got 4 or 5 stars in all the cases. And there was never any smoking gun type evidence that screamed to me that these guys were guilty. I'm sure innocent people were arrested and convicted, but you're really reaching for a defense here.
 
Count of Monte Sawed-Off said:
It's a videogame premised on you being a detective solving crimes and it does not let you do that. And I highly doubt any competant legal system, even LA in the 40s, would allow 5 innocent people to be arrested for crimes that were obviously connected when the evidecne against them isn't even that good. I got 4 or 5 stars in all the cases. And there was never any smoking gun type evidence that screamed to me that these guys were guilty. I'm sure innocent people were arrested and convicted, but you're really reaching for a defense here.
4 of those 5 cases were based on real 1947 LA murders.
Cole complains loudly every case about similarities. Smoking gun evidence? You find the bloody murder weapon in every single case. The captain makes it clear to you that some of the suspects have enough against them that they should be put away, regardless.

I'm not going to try to argue that LA Noire was a perfect game. It had plenty of flaws, and I understand why some people didn't like it. That being said, I think the homicide desk gets a lot of (mostly) undeserved hate.
 
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