Interesting. What achivements of his do you feel do not live up to your lofty ideals?
Did he wrong you at some point, did you contract under him? And how many other designers have longer lasting franchises?
I mean, it's cool not to like the guy and all but you should give credit where it's due.
The people that felt disgruntled over the criticism went to form their own company that have yet to release any notable game while Retro released critically acclaimed Donkey Kong games... So yeah
The whole "...mediocre gameplay..." line has been debunked for fucking years. Fucking fact check Larry!
http://www.ign.com/articles/2010/06/17/e3-2010-shigeru-miyamoto-likes-donkey-kong-country-after-all
The Star Fox 2 bit is fairly well known. Dylan Cuthbert said this about the cancellation of SF2:
Came for this. The behind-the-scenes rumblings/rumors of him forcing his vision onto the series sounds about right. Looks to have started with Super Paper Mario.
Apparently his meddling is to blame for Sticker Star's shortcomings, and I can totally see it now with this thread having popped up.
I thought this was a nice exchange...
That was actually lovely... I've been pretty down on [Miyamoto] for a while now, but yeah, this particular exchange is super nice...
this really was great, thanks for sharing it
really helps round off the whole bit about Naka having a haiku in his office about miyamoto being a fart in the wind, haha
http://www.ign.com/articles/2013/09/19/sonys-mark-cerny-on-being-the-smartest-man-in-the-room
It was at this point in the conversation that [Mark] Cerny recounted a story from earlier in his career, when he was working alongside Hirokazu Yasuhara on Sega Genesis’ Sonic the Hedgehog series. “I hit a rough patch at about ten years in the industry, and I noticed that Hirokazu Yasuhara… had a Japanese poem written, and he’d look at it above his desk, he wrote it out, he looked and got pissed off every morning.”
What did the poem say? “The poem was very simple,” Cerny said. “It was ‘Shigeru Miyamoto is a fart.’ And he’d look at that and he’d say ‘why is that guy getting all the credit? I have to show the world that I’m a good guy too.’”
To find similar motivation, Cerny decided to not take aim at someone else, but at himself. So he wrote a similar message that he kept handy. It was an old Japanese proverb that translates to, “when the prodigy child becomes 20, he becomes an ordinary person.” It was a way to remind himself that no matter how smart he is, he needed to work hard and stay grounded in order to succeed. In his own words, he’d “use that as my motivation to try harder.”
http://www.gamasutra.com/view/news/...ocreator_Hirokazu_Yasuhara_joins_Nintendo.php
Hirokazu Yasuhara, a long-time industry veteran and game director for the early Sonic the Hedgehog titles, has assumed a new role at Nintendo, Gamasutra has learned... He got his start at Sega in 1988, where he served alongside Sonic co-creator Yuji Naka as the director, game planner, and designer for many of the original Sonic the Hedgehog titles for the Sega Genesis and Sega Saturn, spanning the original Genesis title in 1991 to Sonic R in 1997. For his remaining time at Sega, Yasuhara worked on smaller games like Floigan Bros for the Sega Dreamcast...
http://shmuplations.com/miyamotoxnaka/
Naka: Since the beginning, Sega has been saying “we need to beat Nintendo!” But my intention wasn’t really to “beat” Nintendo, but to make games that could stand shoulder to shoulder with theirs. If you try to make the exact same thing you’ll never win; you’ve got to pursue a different path. That was our thinking when we made Sonic… but of course, when Miyamoto showed me new games like Mario 64, I realized we were lagging behind again! Just when I thought we were on par, he goes and puts out an amazing game like that... You know, Nintendo has been really consistent over the years with their “toy ethos” approach to game development. I saw that and didn’t feel any personal jealousy, it was more like, “good for them.” Sega was always a little weaker than Nintendo when it came to making games for kids. Our image in the past was “High Tech Sega!”, and so I think we appealed more to an adult market. I think it’s very important for a company to understand their unique color or appeal; you can release the same game, but if you misunderstand that appeal, you won’t reach the users you were hoping to target. Despite that, Sega would tell us “We’ve got to steal Nintendo’s userbase!”, and my team worked hard at that too…. but in the end, it never really worked out, as you know...
A previous GAF thread on this subject: http://www.neogaf.com/forum/showthread.php?t=613206
Within the thread, PokéKong points out an interesting exchange between John Ricciardi and Dylan Cuthbert:
https://twitter.com/johntv/status/354773277962534912
John Ricciardi ‏@johntv (09 Jul 2013)
My fav is the one where he tries to suggest he gave Miyamoto the idea for Mario 64. (Great read tho)
https://twitter.com/dylancuthbert/st...60305903386626
Dylan Cuthbert @dylancuthbert (10 Jul 2013)
@johntv yes that's a bit of a stretch, although we did 3d platforming tests while making Starfox 2
I saw Miyamoto at a grocery store in Kyoto yesterday. I told him how cool it was to meet him in person, but I didnt want to be a douche and bother him and ask him for photos or anything.
He said, Oh, like youre doing now?
I was taken aback, and all I could say was Huh? but he kept cutting me off and going huh? huh? huh? and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen Milky Ways in his hands without paying.
The girl at the counter was very nice about it and professional, and was like Sir, you need to pay for those first. At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter.
When she took one of the bars and started scanning it multiple times, he stopped her and told her to scan them each individually to prevent any electrical infetterence, and then turned around and winked at me. I dont even think thats a word. After she scanned each bar and put them in a bag and started to say the price, he kept interrupting her by yawning really loudly.
Dont say that about yourself dude youre no demon like miyamotoI can honestly say I've been an asshole at least 4 times in my life
This is both hilarious and horrifying
"steal".
Which games were released, again? Let's be honest, every developer borrows winning ideas from every other developer. Ideas are a dime a dozen. Implementation is everything.
The only issue I take is the Argonaut snub, but still, Nintendo owned the code to SF2, so they didn't steal anything. Accreditation is the problem there.
Slighty off topic but Star Fox takes a lot from Star Wars and Independence Day.Exactly. Look at the movie "ALIENS" and then look at how many games and movies afterwards that basically "borrowed" from it. From creatures, weaponry, bad ass space marines and so on. It's crazy. You don't see James Cameron sitting around and crying about it. I mean there's a lot of folks who've cited "ALIENS" as big influences for their own projects.
Exactly. Look at the movie "ALIENS" and then look at how many games and movies afterwards that basically "borrowed" from it. From creatures, weaponry, bad ass space marines and so on. It's crazy. You don't see James Cameron sitting around and crying about it. I mean there's a lot of folks who've cited "ALIENS" as big influences for their own projects.
They both included running and jumping in a 3D spaceIIRC apart of being generally awful, Croc's level design was generally pretty linear in contrast to Mario 64's open levels with a varied set of goals, so I don't really see how these games are similar enough to say that Mario 64 was a clone or more than vaguely inspired by it.
Reminds me of an excerpt from the book Console Wars that shows Miyamoto (and several other Nintendo icons) being extremely cocky. The context is that Tony Harman took it upon himself to convince Nintendo to let a Western studio develop a game using one of their iconic characters. He wrote up a short manifesto (the required ingredients to make a great game) and sent it to Nintendo. The following is when he arrives at their offices in Japan.
Alpha Waves doesn't look like a good game though (and not because it was developed by a non-japanese developer).Western developers had also great output and experience. Eg Alpha Waves (1990) was the first 3D platformer.
https://en.wikipedia.org/wiki/Alpha_Waves
- Yes visible depth-of-field clipping (objects disappearing in the distance)
- Large (for the time) number of 3D objects displayed simultaneously
-First simultaneous 2-player split-screen mode on a single computer (only on the Atari ST and Amiga versions)
It is just that Nintendo took all that and made it mainstream instead of being limited to the European video game scene. They take more credit than they deserve but this is to be expected.
That makes me less inclined to support Nintendo in the future as I introduce games to my young son.
I probably still will, but man, they certainly have received some comeuppance for that arrogance. If that's what they think of Western developers, what do they think of Western players?
Surprised Larry didn't include Miyamoto stealing spherical world from Insomniac for Mario Galaxies and rounded the list to 5.So next week Larry will "quote" Miyamoto saying F zero GX was bad because it was by a third party.
Which was a misquote as the context was about the bad 3rd party GBA games.
That makes me less inclined to support Nintendo in the future as I introduce games to my young son.
I probably still will, but man, they certainly have received some comeuppance for that arrogance. If that's what they think of Western developers, what do they think of Western players?
The whole "...mediocre gameplay..." line has been debunked for fucking years. Fucking fact check Larry!
http://www.ign.com/articles/2010/06/17/e3-2010-shigeru-miyamoto-likes-donkey-kong-country-after-all
If these accusations were about Bobby Kotick, you guys would be asking for blood.
Wondering if it was someone else stealing ideas without crediting them how the reaction would be?
Yeah. I do think there is some truth in his words, but it's most-likely not nearly as bad as he is making it sound.Jez San comes across as bitter in most interviews. Not sure I buy his version of events.
What a bullshit artist, I guess this is how you get YouTube views.
Same thing happened at IkeaI saw Miyamoto at a grocery store in Kyoto yesterday. I told him how cool it was to meet him in person, but I didnt want to be a douche and bother him and ask him for photos or anything.
He said, Oh, like youre doing now?
I was taken aback, and all I could say was Huh? but he kept cutting me off and going huh? huh? huh? and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen Milky Ways in his hands without paying.
The girl at the counter was very nice about it and professional, and was like Sir, you need to pay for those first. At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter.
When she took one of the bars and started scanning it multiple times, he stopped her and told her to scan them each individually to prevent any electrical infetterence, and then turned around and winked at me. I dont even think thats a word. After she scanned each bar and put them in a bag and started to say the price, he kept interrupting her by yawning really loudly.