Portal. A game that had one of the most positive reactions from gamers that I can remember. Awards, great reviews, everything positive. Needless to say I was curious to try it, but my PC was too old to run it when it came out. Some months later, I got a new computer and I remembered that I could try Portal now. And then I was like, look at me still talking when theres playing to do. And playing I did. Besides already knowing quite a lot about the game, the first contact with the portal mechanic was great. Loved the idea, and actually doing it was so fun and different.
With the game proceeding, I was in complete awe of the way you could play with the portals (when I first did the flinging technique I actually paused the game to appreciate the awesome and brilliance the best I could you gotta love speedy things). I liked the pace of the game, I could take my time, explore environments without being too worried with enemies attacking me out of nowhere and such. And near the end, when
happened, I was really surprised and like NO WAY, and it was so great to make the correct party escort submission position decision. The game really transported itself to another level in that moment.
I loved GlaDOS (how can you not?), made what could be a simple puzzle game so much more, so much more layered, and so funny. She did make me laugh, and laugh, and laugh, and laugh...oooooh boy. The final battle? No words can describe all that greatness packed in such a small period of gameplay. And this is one of Portals trumps, being such a short game; every moment could be packed with good things. I think we could use more games like this: short, straight to the point, no-filler experiences. A shorter experience, but every moment of it is great. If you have nothing else to put in your game, dont repeat things, just for the sake of making it longer so that it could feel like it has more value, the game will simply lose steam. The game is short, but I loved every bit of it, and wouldnt trade that for a longer, more hit-or-miss experience.
As I said, I already knew a fair share of things about the game before playing it, and even though I wish I could experience the game without knowing anything about it (specially the end song), I dont think it ruined much of the experience. Among all the things this game is famous for, the only that didnt click with me was the companion cube. I felt that
, and when I was done, all I could think was is that it? Besides that, everything else delivered immensely.
This is one of the few games that the first thing I did after finishing it was to start a new game (I think I only did that before with ICO). It is one of my favorite games ever, and I love it so much I want to marry that thing. Everyone should play this game; its an excellent example of an experience only a videogame can provide, and maybe if we had more games like this we would try less to compare gaming to movies or books in order to legitimize gaming as a valuable medium and deserving of respect. Videogames have its unique road to travel, and I believe this is a great step towards new territory, in both gameplay and presentation of a story. I know this may sound hyperbolic, but I really am being so sincere right now.
As I said in the title, I heard this game was a triumph
and it is. I was a bit afraid that all the extremely positive feedback this game got was a overstatement of satisfaction, but no, this game really is a huge success.
In sum: love.
(and cake).
I have a question now: since the game was released, were any good mods released? Recommendations?
With the game proceeding, I was in complete awe of the way you could play with the portals (when I first did the flinging technique I actually paused the game to appreciate the awesome and brilliance the best I could you gotta love speedy things). I liked the pace of the game, I could take my time, explore environments without being too worried with enemies attacking me out of nowhere and such. And near the end, when
that thing
I loved GlaDOS (how can you not?), made what could be a simple puzzle game so much more, so much more layered, and so funny. She did make me laugh, and laugh, and laugh, and laugh...oooooh boy. The final battle? No words can describe all that greatness packed in such a small period of gameplay. And this is one of Portals trumps, being such a short game; every moment could be packed with good things. I think we could use more games like this: short, straight to the point, no-filler experiences. A shorter experience, but every moment of it is great. If you have nothing else to put in your game, dont repeat things, just for the sake of making it longer so that it could feel like it has more value, the game will simply lose steam. The game is short, but I loved every bit of it, and wouldnt trade that for a longer, more hit-or-miss experience.
As I said, I already knew a fair share of things about the game before playing it, and even though I wish I could experience the game without knowing anything about it (specially the end song), I dont think it ruined much of the experience. Among all the things this game is famous for, the only that didnt click with me was the companion cube. I felt that
carrying it for only one level wasnt enough to build a connection
This is one of the few games that the first thing I did after finishing it was to start a new game (I think I only did that before with ICO). It is one of my favorite games ever, and I love it so much I want to marry that thing. Everyone should play this game; its an excellent example of an experience only a videogame can provide, and maybe if we had more games like this we would try less to compare gaming to movies or books in order to legitimize gaming as a valuable medium and deserving of respect. Videogames have its unique road to travel, and I believe this is a great step towards new territory, in both gameplay and presentation of a story. I know this may sound hyperbolic, but I really am being so sincere right now.
As I said in the title, I heard this game was a triumph
and it is. I was a bit afraid that all the extremely positive feedback this game got was a overstatement of satisfaction, but no, this game really is a huge success.
In sum: love.
(and cake).
I have a question now: since the game was released, were any good mods released? Recommendations?