Mechanized
Member
For this specific game, he is absolutely correct. Twitch shooters in general it just would not be a balanced playing field.
So PS4 vs PS4?Sure PC vs console isn't good for KB+M vs controller, but what about all the console online pooled together?
Couldn't they filter matchmaking by controller type? That way friends who play on different systems could still play together.
Couldn't they filter matchmaking by controller type? That way friends who play on different systems could still play together.
Someone ask Cliffy B if he's okay after this
Gears and Lawbreakers play completely different. So to expect the same results would be a bit silly.hasn't this worked out fine for gears 4, oddly enough? Last I checked, they found no huge discrepancy in winrate with pc vs console so they just rolled pc into the normal matchmaking.
I only play Horde, but I played all weekend and 99% of players were xbox one. If not for crossplay I doubt I'd have found any matches. I'm sure they appreciated my sniping but yeah that's a co-op mode.
just add native m&kb support on the ps4, buddy![]()
And I will sell my PS4 and get an Xbox.
In what way? It's an option as long as K&M is the primary input option then it's not much of a problem if someone chooses not to use it. That's their choice to "disadvantage" themselves.Then Cliffs argument makes even less sense.
Well it's a balancing act. If there had input option filters for example in their playlist that means more segmentation across playlist that would likely already be segmented come release by game modes.Given that the majority of my friends game on console, there are a lot of a games I don't buy because there's no point in playing them alone. If they had cross-play with PC I'd buy them day 1.
So what more "dumb", not being able to figure out a solution to the different control schemes, or losing sales.
Also, a lot of games and game modes wouldn't require controller scheme parity. Sports games and co-op games in general should have pc-console cross play.
That friends part requires additional work/cost outside of just doing crossplay see Rocket League so that even more unlikely.Couldn't they filter matchmaking by controller type? That way friends who play on different systems could still play together.
Then Cliffs argument makes even less sense.
Could be referencing M+KB vs controller, in which case...I mean, yeah.
I wonder how popular those devices to let you hook up a mouse and keyboard to your PS4 are these days in competitive MP games.
And how many people use pads on MP pc games...
Such an annoying issue, wish there was a better way and one that allowed cross-play but sorted you into which control method you want to play with.
Destroing PC version's quality just to chase after some niche group that doesn't accept anything but crossplay would be the dumb choice.Given that the majority of my friends game on console, there are a lot of a games I don't buy because there's no point in playing them alone. If they had cross-play with PC I'd buy them day 1.
So what more "dumb", not being able to figure out a solution to the different control schemes, or losing sales.
Also, a lot of games and game modes wouldn't require controller scheme parity. Sports games and co-op games in general should have pc-console cross play.
Gears of war not giving an advantage to KB/M sounds anecdotal. Does that game not have headshots or something? Is it just a huge random cone of fire where you aim?
People are like Youre never coming to console, and Im like I never said that, he said. Boss Key is 40 people. Even if we wanted to do a console version, we couldnt right now.
We wouldnt be able to do the port ourselves. Wed need a really great partner that could knock it out of the park, keep it 60Hz, nail the controls, and make it fantastic.
Some of the Epic engineers came over and we had a conversation where I was like Good luck porting this to consoles. One of them looked at me and said Titanfalls crazy wall-jumping, wall-running, and verticality, and that works on PC and console. With the right amount of aim-assist and the right amount of little tricks, I could see it working. I wouldnt want to do the cross-platform play, though. I dont think the efforts worth the outcome there.
The bigger a company gets, the more accountability happens, the more things get overthought. When that happens, creativity suffers. Im not saying great things cant come out of big companies, but Im saying that its harder than in small companies.
meh, it's really not an issue with how much auto-aim algorithms have progressed... is it? [kb/m vs. gamepad]
there used to be a few gamepad users in the Titanfall PC community who were 100% competitive with us kb/m players.
XIM4 will read as whatever you want. I'm pretty sure anyone who already has a XIM4 could use it to spoof an XB1 pad on windows.Overwatch is lousy with KBM.
I like your solution, but since the popular KBM solutions like XiM read as a Dualshock 4, it still wouldn't work.
Here's an older answer by CliffyB to porting and cross-platform for this game.
People are like Youre never coming to console, and Im like I never said that, he said. Boss Key is 40 people. Even if we wanted to do a console version, we couldnt right now.
We wouldnt be able to do the port ourselves. Wed need a really great partner that could knock it out of the park, keep it 60Hz, nail the controls, and make it fantastic.
Some of the Epic engineers came over and we had a conversation where I was like Good luck porting this to consoles. One of them looked at me and said Titanfalls crazy wall-jumping, wall-running, and verticality, and that works on PC and console. With the right amount of aim-assist and the right amount of little tricks, I could see it working. I wouldnt want to do the cross-platform play, though. I dont think the efforts worth the outcome there.
The bigger a company gets, the more accountability happens, the more things get overthought. When that happens, creativity suffers. Im not saying great things cant come out of big companies, but Im saying that its harder than in small companies.
Oh, this is a Cliffy B game? Well there goes whatever shred of interest I had in the title.
Good thing the PS4 doesn't support keyboard and mou...oh wait
Then require kb/m on crossplay
just add native m&kb support on the ps4, buddy![]()