The Polygon news:
RPS: http://www.rockpapershotgun.com/201...ioshock-2-dev-essentially-closed/#more-173109
http://www.polygon.com/2013/10/17/4...-declassified-dev-2k-marin-undergoing-layoffsA 2K representative confirmed that the studio underwent "staff reductions" today.
"We can confirm staff reductions at 2K Marin. While these were difficult decisions, we regularly evaluate our development efforts and have decided to reallocate creative resources. Our goal to create world-class video game titles remains unchanged," the representative explained.
RPS: http://www.rockpapershotgun.com/201...ioshock-2-dev-essentially-closed/#more-173109
Now then, the really, really unfortunate news: all of our sources who wished to remain anonymous agreed that 2K Marin is essentially done for. If what they said is true, the forecast is looking fairly bleak at this point.
But what happens next? That part is, for the moment, less clear. Multiple sources alleged that 2K will probably give first-in-line privileges to former 2K Marin employees who apply to work at Gears of War/BioShock Infinite producer Rod Fergussons new 2K studio in the Bay Area.
Another source, however, made a significantly less optimistic claim:
A couple of weeks ago, the new 2K team in Novato (the one Rod Fergusson is leading) interviewed and made offers to a small number of 2K Marin team members. I dont know exactly how many, but it wasnt a lot. It sounds like everyone who was not offered a position on that team was let go today.