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Left 4 Dead 2 officially announced. November 17th release date.

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I love the people screaming that they won't buy it for more than $20 while knowing full well they'll buy it day one, no matter what.
 
* L4D1 campaigns were "re-ordered" to come up with a sensible storyline. There is mention of "people on the forums" figuring it out. ("Mapping the whole journey", etc.)

Wait a minute... Whats this part about?
 
Majora said:
The two best looking changes to me

- More dynamic director, changing level lay-outs and weather etc...

- An admission that most of the original crescendo events are too easily exploitable by the survivors and a desire to change that.

Can't wait, screw the people with entitlement issues.

They could have already fixed this by not letting people stack themselves up damn it.
 
If I told you a year ago "Valve's next game will only end up having one patch with new content and its sequel will come a year later" who would have believed me?
 
Suburban Cowboy said:
If I told you a year ago "Valve's next game will only end up having one patch with new content and its sequel will come a year later" who would have believed me?
L4D's still going to be updated, it's been confirmed a bunch of times.
 
Teknoman said:
Unfinished?
Well, there's the relative lack of content (only 4 campaigns, each take about 45 mins to beat), and the fact that the game launched with only half the maps actually working in versus. Not to mention a few core design flaws that never got fixed, such as the matchmaking system or being able to win on 80% of the maps just by finding a nice corner to stack in.
 
Botolf said:
L4D's still going to be updated, it's been confirmed a bunch of times.
They'll just add the SDK support and Matchmaker 2.0 and nothing else, just watch.
 
you know the little bit of the character models I saw I didn't like. None of them stuck out to me as interesting. I'm sure there will be changes made to them but as it stands now they don't do anything for me. I take it back that big Ving Rhames looking guy sounded bad ass needs a better model tho.
Botolf said:
L4D's still going to be updated, it's been confirmed a bunch of times.
why even bother you're just going to split the community
 
Uh, where the hell is Episode 3? It had better be at E3 with a confirmed 2009 release. Would be awesome if Sony managed to gain the rights to unveil it at their conference (yeah right).
 
Waaaay to soon imo. I don't think it'll offer anything new other than new character skins and scenarios. This could've been a pretty nice DLC package, but instead they went ahead and made it a full retail game. That's my initial impressions, but I hope to god that I'm wrong.
 
aeolist said:
You know, I've never been an elitist PC-playing console-hating type before but this thread makes me want to start.

360 and PS3 players who are used to getting fucked over by paying $60 for 6 hour games with bugs galore and no replay value are ruining things for everyone else.

Rentals. And if anything, Digital Distribution which is thriving on the PC is what is going to kill rentals for console owners in the future. Soooooooo yeah, it goes both ways. I didn't buy L4D because it didnt' seem to have a lot of content and valve was horrible at fixing Team Fortress 2 on 360 and i won't be buying L4D2 for the same reasons.
 
Spire said:
I love the people screaming that they won't buy it for more than $20 while knowing full well they'll buy it day one, no matter what.

I learned my lesson. Combine the multiple sales since launch and the quick sequel turnaround...I have no reason to get this at full price, especially if they throw a small bone to us beta testers and keep the original content playable for those who buy the game again.

Like I said earlier, every other year (or on sale) from now on for this franchise.
 
Teknoman said:
* L4D1 campaigns were "re-ordered" to come up with a sensible storyline. There is mention of "people on the forums" figuring it out. ("Mapping the whole journey", etc.)

Wait a minute... Whats this part about?
...play some of the commentary maps and this is mentioned. I think in no mercy for example the pilot would complain about a bite as the screen blacked out implying that the survivors crash and end up in one of the other campaigns. It was not done because the focus testers were upset that they survived No Mercy but got an implied bad ending.
 
Teknoman said:
* L4D1 campaigns were "re-ordered" to come up with a sensible storyline. There is mention of "people on the forums" figuring it out. ("Mapping the whole journey", etc.)

Wait a minute... Whats this part about?
how they originally intended on it being 1 long journey strung together. My theory is the progress was supposed to be

No Mercy-->Dead Air ---> Blood Harvest ---> Deathtoll


Only part of that im fairly certain of is deathtoll was meant to follow Blood Harvest, since one ends in a truck and the other starts on a road.
 
I shared the WTF sentiment at the announcement - even when I heard the zombie sound effects during the trailer I thought "Whoa... someone blatantly ripped off L4D's sounds."

But I'll be buying it day one. According to my Steam profile, I've gotten 127 hours worth of entertainment out of the original. I'd say that's worth the $50 I spent on it.

The only thing Valve needs to do to totally put my mind at ease is include the original maps/weapons/characters in the second one to avoid splintering the community. I don't know how feasible that is, though, being twice the assets.
 
Zeke said:
why even bother you're just going to split the community
The view of the team was that they wanted to add more to L4D than a few new maps. They apparently still had a lot of ideas they wanted to try out (A lot of these ideas sound out of the scope of a patch).
 
Jackl said:
One things for sure, I'm not buying until its sub 20 dollars on steam sale. Not getting caught in that mouse trap again.

Same here, and I'm glad I waited for the big Steam sale where L4D was only $20. Now I'm just as big of a Valve fan as the next guy, but L4D is not even close to their other releases in terms of price:content ratio. You can essentially breeze through the game on the default difficulty in 4-5 hours. Sure, you can up the difficulty to the hardest skill setting and then play "closet raider" as your race from closet to closet to survive.

I really like L4D, but at a $50 price tag, it's just too much. I was definitely expecting a couple of campaigns to be released before we got a second L4D. Oh well. This won't be a day one. This is going to be a 'wait until it's half price on Steam' purchase.
 
"Stop making fun videogames so quickly!"

PatzCU said:
Same here, and I'm glad I waited for the big Steam sale where L4D was only $20. Now I'm just as big of a Valve fan as the next guy, but L4D is not even close to their other releases in terms of price:content ratio. You can essentially breeze through the game on the default difficulty in 4-5 hours. Sure, you can up the difficulty to the hardest skill setting and then play "closet raider" as your race from closet to closet to survive.

I really like L4D, but at a $50 price tag, it's just too much. I was definitely expecting a couple of campaigns to be released before we got a second L4D. Oh well. This won't be a day one. This is going to be a 'wait until it's half price on Steam' purchase.
Uh, L4D is 100+ hours long. It's a multiplayer game, not a "I played it through in one sitting" deal. By the same measure, Counter-strike is a 1 hour game since that's all it'd take to see every map.
 
Suburban Cowboy said:
no, that would be the latest loot system in TF2.

This wont be a financial mistake for Valve, and all of its loyal fans will forgive them.

Well they could still easily redeem themselves on this one, and after seeing the backlash (the Steam forums are in meltdown btw) they very well may.

Basically:

Release a retail package of L4D2 including all the L4D content at $50

Release this same bundle on Steam for new owners, again at $50

Sell the new content to owners of the original for $30, and treat it as an expansion pack.

Drop the price of the original permanently down to $30, so people can jump into the universe at a lower cost.

Make both games fully compatible with each other. If someone only has the original, let them still play with those that have L4D2, but only on the maps they own. They then have the option of upgrading to the full deal for a cut down $30 later on.


Everybody wins, no split community. Fair price for a ncie amount of content and a great bundle for those new to the series.


Console gamer's get raped with a full $60 retail release that is incompatible with the previous release but since this is par for the course and that bunch relish all the rape they can get, they gladly lap it up and keep asking for more.
 
Botolf said:
The view of the team was that they wanted to add more to L4D than a few new maps. They apparently still had a lot of ideas they wanted to try out (A lot of these ideas sound out of the scope of a patch).
dont buy into "its too big to patch" bullshit. Thats how companies always justify charging us for shit we used to get for free

Liu Kang Baking A Pie said:
"Stop making fun videogames so quickly!"

Uh, L4D is 100+ hours long. It's a multiplayer game, not a "I played it through in one sitting" deal. By the same measure, Counter-strike is a 1 hour game since that's all it'd take to see every map.
I forgot CS was a full price retail game
 
You know, I've never been an elitist PC-playing console-hating type before but this thread makes me want to start.

360 and PS3 players who are used to getting fucked over by paying $60 for 6 hour games with bugs galore and no replay value are ruining things for everyone else.
It makes me feel the opposite, I can't believe some people are so fucking fickle and entitled. The anti sequel brigade in this thread must be the same bunch of cretins that immediately turned on Blizzard for not making Diablo 3 black enough, after three years of rabidly hanging on every word for a confirmation.

Stop being such spoilt brats and appreciate what you get for once. I hear endless complaints about Valve delaying titles and having big gaps between releases, and now I'm hearing the complete opposite. You can't have it both ways.
 
Suburban Cowboy said:
I forgot CS was a full price retail game
What does that have to do with anything? Are you saying it's okay for Counter-strike to be hundreds of hours long because it's $20 but it's not okay for L4D to be hundreds of hours long because it's $50-60? I can't figure out your comment's logic. Both games go well beyond what's expected of replay value and offer fucking tons for the money you spend.
 
brain_stew said:
Well they could still easily redeem themselves on this one, and after seeing the backlash (the Steam forums are in meltdown btw) they very well may.

Basically:

Release a retail package of L4D2 including all the L4D content at $50

Release this same bundle on Steam for new owners, again at $50

Sell the new content to owners of the original for $30, and treat it as an expansion pack.

Drop the price of the original permanently down to $30, so people can jump into the universe at a lower cost.

Make both games fully compatible with each other. If someone only has the original, let them still play with those that have L4D2, but only on the maps they own. They then have the option of upgrading to the full deal for a cut down $30 later on.


Everybody wins, no split community. Fair price for a ncie amount of content and a great bundle for those new to the series.


Console gamer's get raped with a full $60 retail release that is incompatible with the previous release but since this is par for the course and that bunch relish all the rape they can get, they gladly lap it up and keep asking for more.
Sounds about right.
 
Wow, for the first time in like 9 hours I can log in! I was going to say why I thought Mirror's Edge 2 wouldn't show up but I couldn't ever say it. :lol

I am surprised Valve turned out to make this decision. I bought L4D largely because everyone seemed so impressed with it in GAF, everyone was touting the director so much, and it was fun to play with people, but it definitely was a bit unfinished in terms of bugs and versus maps (which are still iffy, mainly Death Toll). I'm also thoroughly unconvinced that the director helped much. :/ Also not a fan of survival, and I kinda feel I wasted some money by paying $50 full price.

So, I'm at least one person who won't be buying the sequel day one. If it goes down to $15-25 on sale I might consider it, if tons of people are playing, though.
 
I wonder, since all of L4D's content is compatible with L4D2's, if at least on Steam they're gonna make some kind of expansion system, (kind of how Trackmania Nations can be "updgraded" to Trackmania United?).
 
I wonder if they will actually get away with this box art. Cos... :lol

3586527855_b3fa251bd1.jpg
 
Botolf said:
The view of the team was that they wanted to add more to L4D than a few new maps. They apparently still had a lot of ideas they wanted to try out (A lot of these ideas sound out of the scope of a patch).
Look at how extensively they've changed TF2 and tell me again why this can't be patched in
 
brain_stew said:
Well they could still easily redeem themselves on this one, and after seeing the backlash (the Steam forums are in meltdown btw) they very well may.

Basically:

Release a retail package of L4D2 including all the L4D content at $50

Release this same bundle on Steam for new owners, again at $50

Sell the new content to owners of the original for $30, and treat it as an expansion pack.

Drop the price of the original permanently down to $30, so people can jump into the universe at a lower cost.

Make both games fully compatible with each other. If someone only has the original, let them still play with those that have L4D2, but only on the maps they own. They then have the option of upgrading to the full deal for a cut down $30 later on.


Everybody wins, no split community. Fair price for a ncie amount of content and a great bundle for those new to the series.


Console gamer's get raped with a full $60 retail release that is incompatible with the previous release but since this is par for the course and that bunch relish all the rape they can get, they gladly lap it up and keep asking for more.

Perfect
 
Suburban Cowboy said:
dont buy into "its too big to patch" bullshit. Thats how companies always justify charging us for shit we used to get for free
I'm not talking about download sizes or times, I'm talking about the deeper changes and refinements that L4D2 is going to introduce to some fundamental parts of the game. I'm not going to list them, go read about it.

Epiphyte said:
Look at how extensively they've changed TF2 and tell me again why this can't be patched in
See above.
 
By the way, brain_stew, with the SDK out and modders rampant I'm not sure if they would be able to make the games compatible with each other but somehow restrict what maps you could play, without people figuring out how to port them backwards or something. Of course new maps would probably use new graphics or features, but eh.
 
Suburban Cowboy said:
dont buy into "its too big to patch" bullshit. Thats how companies always justify charging us for shit we used to get for free
I agree, but there's a big difference when they're talking about more campaigns than were in the original.
 
I have rarely, rarely been as ashamed to be a gamer as I am reading the reactions to this (awesome) news.

You are all fucking embarrassing.
 
brain_stew said:
Console gamer's get raped with a full $60 retail release that is incompatible with the previous release but since this is par for the course and that bunch relish all the rape they can get, they gladly lap it up and keep asking for more.


u mad?
 
PatzCU said:
Same here, and I'm glad I waited for the big Steam sale where L4D was only $20. Now I'm just as big of a Valve fan as the next guy, but L4D is not even close to their other releases in terms of price:content ratio. You can essentially breeze through the game on the default difficulty in 4-5 hours. Sure, you can up the difficulty to the hardest skill setting and then play "closet raider" as your race from closet to closet to survive.

I really like L4D, but at a $50 price tag, it's just too much. I was definitely expecting a couple of campaigns to be released before we got a second L4D. Oh well. This won't be a day one. This is going to be a 'wait until it's half price on Steam' purchase.


as most people stated when asked about this game. if you are buying this for the single player experience then stop and keep your money in your pocket because this is not for you. this is about 4 people playing together trying to work through the game. if you played this with bots (which by the sound of it you did) then please dont buy l4d 2.
 
Blizzard said:
So, I'm at least one person who won't be buying the sequel day one. If it goes down to $15-25 on sale I might consider it, if tons of people are playing, though.
Versus without Blizzard auto-failing his team? Sign me up! ;)
 
One of my friends said this and I hope this is what happens. New Orange Box...make the Black Box or whatever. $50 for Ep3, Portal 2 and L4D2. That I would be happy with.
 
Liu Kang Baking A Pie said:
"Stop making fun videogames so quickly!"

Uh, L4D is 100+ hours long. It's a multiplayer game, not a "I played it through in one sitting" deal. By the same measure, Counter-strike is a 1 hour game since that's all it'd take to see every map.

Right, I understand there is a lot of value added in the multiplayer aspect of this game. However, the multiplayer in CS or TF2 is infinitely more dynamic than L4D. Every game of CS/TF2 is different because you are playing humans opponents. L4D does it's very best to 'direct' the AI in such a way that the experience is different everytime, but it just falls short I think.

It sounds like L4D-2 is going to create more complex ambushes and such so that will be cool. I hope there is a way for them to randomly generate the geometry of the ambush locations. Move rocks, cars, phone booths, closets around we aren't walking into an ambush and getting set up beforehand in a spot we know is the safest. Imagine walking onto the roof of No Mercy and having the roof completely rearranged everytime. There would be such a panic to find the most strategic location as fast as possible.
 
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