A generic zombie movie? Pfft wheres my TF2 movie Valve?turk128 said:They seriously need to make movies out of both L4d1 and L4D2.
A generic zombie movie? Pfft wheres my TF2 movie Valve?turk128 said:They seriously need to make movies out of both L4d1 and L4D2.
Blizzard said:I watched the trailer. I know I'm biased since I'm not getting l4d2 early on (I'll probably try the demo once it hits normal demo date), and I want to play Borderlands...but I didn't think the trailer was that great. I don't really like killing zombies (I like being a zombie instead, if anything), and I don't really care for any of these characters aside from the big black dude. He's funny and fairly unique.
The fighter jet and explosions and stuff were okay but not great. The lighting etc. at the beginning looked nice. I wonder how many games they will get by using incremental updates to the Source engine with.
Anyway, the point of my ramble is that l4d2 needs playable fighter jets.:lolpiloted by zombies
http://www.zombicidal.com/l4d2/#AIDTisan said:Oh man just thinking about those fighter jets blowing up the bridge made me realise how many awesome things could be done in a multiplayer game with Valve's cinematic physics tech :0
With the AI director being able to change the level paths, we might see awesome stuff like buildings collapsing & blocking off pathways, optional triggers like firing the howitzer in Crash Course actually altering the flow of the level.
Fucking hell, I thought the Director thing would just spawn rooms with bonus ammo etc. the implications of that one feature are huge.
I can see why it's a new game :0
(I know I'm probably late to the party on this particular revelaion, but I was always going to buy L4D2, so I didn't think about the game much)
ThaiGrocer said:http://i34.tinypic.com/70krxc.gif (3.0 MB)
feel free to make the smoker into activision, one zombie the $60 price tag, the other being lack of dedicated servers, and coach being the consumer showing restraint :lol
Net_Wrecker said:WOWOWOW @ the wildly different paths from the AI director. I had no idea it was going to be that varied. Is that for every campaign? If so, that along with the trailer might have swayed me to actually picking this up in 2009.
The original AI Director was a heuristic script that changed item/Infected spawn locations and music to vary the intensity of the game. In Left 4 Dead 2, the new-and-improved AI Director 2.0 will have even more control. In addition to spawning and music, the AID2 will be able to control weather conditions and even the physical layout of some parts of the map. By rearranging obstacles, it can make effecting escape more difficult for Survivors doing well and easier for Survivors on the Xbox. Zing!
Currently, the obstacles/locations we know the AID can rearrange are the hedges in the garden maze (Jackson Square in The Parish 2), the crypts of the cemetery, the cars in the impound lot, and the cars and bombing holes in The Parish finale.[3] In Swamp Fever, the AID can control which areas of boardwalk will break underfoot. We dont know if the AID picks from pre-fabricated routes or if it has a pseudorandom algorithm for arranging them. Example of the different paths the Director can choose are shown below.
The AID2 can also control weather and other effects to completely customize the experience. This is especially true for the third campaign, which takes place in a marsh-like area. A lot of the map will be relatively open, so to make things more difficult, the Director can suddenly bring a harsh downpour that severely limits visibility, making it almost impossible to spot Infected and even teammates. Outlines wont appear in the rain. According to Chet, Were giving it control over the weather now. Now you go from [a sunny day] to holy crap man, I cant see anyone around me. Its like the Blood Harvest cornfield, right.
ThaiGrocer said:http://i34.tinypic.com/70krxc.gif (3.0 MB)
feel free to make the smoker into activision, one zombie the $60 price tag, the other being lack of dedicated servers, and coach being the consumer showing restraint :lol
PM'd you.Dartastic said:So. I'm looking at getting L4D 2 on PC, but I'd like to save some cash and get the 4 pack with three other people. Anyone interested?
Dragmire said:PM'd you.
sent ya a pmDartastic said:Got you and Knify interested... Now we just need one more!![]()
Not with special infected zombies like in L4D.Liu Kang Baking A Pie said:There are hundreds of them.
Take a look at the pictures posted - it's only a car park. The variable paths are only small parts of some maps. Not all maps have them.Net_Wrecker said:WOWOWOW @ the wildly different paths from the AI director. I had no idea it was going to be that varied. Is that for every campaign? If so, that along with the trailer might have swayed me to actually picking this up in 2009.
Metal Gear?! said:Take a look at the pictures posted - it's only a car park. The variable paths are only small parts of some maps. Not all maps have them.
Snapshot King said:While it's smaller parts of the maps, it's still a big deal. Though maybe for L4D3 we can get total procedural maps, Diablo style![]()
delirium said:Apparently the demo is preloading for people now.
delirium said:Apparently the demo is preloading for people now.
Red Scarlet said:Y'all are mean.![]()
SanjuroTsubaki said:Pre-loading right now. This is the best day ever!
Fuck no. Then I'll actually have to play this awful overpriced mod.Pai Pai Master said:Soon to be beaten by Tuesday?
My pants are tight for pre-load.ezekial45 said:Pre-loading now.![]()