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Left 4 Dead 2 officially announced. November 17th release date.

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Coach: Old guy, apparently loves chocolate.
Nick: Gambler in the white suit. Always tries to play the angle.
Ellis: Kill all sons of bitches! A mechanic.
Rochelle: Newscaster stuck with a terrible first gig.

And now you know their names.
 
Great intro. Doesn't look leaked to me or a final cut, though, for a few reasons.

- The bit of advertisement for the game at the end
- It features events from multiple campaigns (Dark Carnival (2), Swamp Fever (3), The Parish (5))
- I read somewhere that the intro would be longer than the one in L4D (which was around 4:40)
 
Oh man just thinking about those fighter jets blowing up the bridge made me realise how many awesome things could be done in a multiplayer game with Valve's cinematic physics tech :0

With the AI director being able to change the level paths, we might see awesome stuff like buildings collapsing & blocking off pathways, optional triggers like firing the howitzer in Crash Course actually altering the flow of the level.

Fucking hell, I thought the Director thing would just spawn rooms with bonus ammo etc. the implications of that one feature are huge.
I can see why it's a new game :0

(I know I'm probably late to the party on this particular revelaion, but I was always going to buy L4D2, so I didn't think about the game much)
 
Blizzard said:
I watched the trailer. I know I'm biased since I'm not getting l4d2 early on (I'll probably try the demo once it hits normal demo date), and I want to play Borderlands...but I didn't think the trailer was that great. I don't really like killing zombies (I like being a zombie instead, if anything), and I don't really care for any of these characters aside from the big black dude. He's funny and fairly unique.

The fighter jet and explosions and stuff were okay but not great. The lighting etc. at the beginning looked nice. I wonder how many games they will get by using incremental updates to the Source engine with.

Anyway, the point of my ramble is that l4d2 needs playable fighter jets.
piloted by zombies
:lol

I would be sad about this if we weren't playing Borderlands together lol.
 
Tisan said:
Oh man just thinking about those fighter jets blowing up the bridge made me realise how many awesome things could be done in a multiplayer game with Valve's cinematic physics tech :0

With the AI director being able to change the level paths, we might see awesome stuff like buildings collapsing & blocking off pathways, optional triggers like firing the howitzer in Crash Course actually altering the flow of the level.

Fucking hell, I thought the Director thing would just spawn rooms with bonus ammo etc. the implications of that one feature are huge.
I can see why it's a new game :0

(I know I'm probably late to the party on this particular revelaion, but I was always going to buy L4D2, so I didn't think about the game much)
http://www.zombicidal.com/l4d2/#AID

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I'm looking forward to the new AI Director.
 
WOWOWOW @ the wildly different paths from the AI director. I had no idea it was going to be that varied. Is that for every campaign? If so, that along with the trailer might have swayed me to actually picking this up in 2009.
 
Net_Wrecker said:
WOWOWOW @ the wildly different paths from the AI director. I had no idea it was going to be that varied. Is that for every campaign? If so, that along with the trailer might have swayed me to actually picking this up in 2009.
The original AI Director was a heuristic script that changed item/Infected spawn locations and music to vary the intensity of the game. In Left 4 Dead 2, the new-and-improved AI Director 2.0 will have even more control. In addition to spawning and music, the AID2 will be able to control weather conditions and even the physical layout of some parts of the map. By rearranging obstacles, it can make effecting escape more difficult for Survivors doing well and easier for Survivors on the Xbox. Zing!

Currently, the obstacles/locations we know the AID can rearrange are the hedges in the garden maze (Jackson Square in The Parish 2), the crypts of the cemetery, the cars in the impound lot, and the cars and bombing holes in The Parish finale.[3] In Swamp Fever, the AID can control which areas of boardwalk will break underfoot. We don’t know if the AID picks from pre-fabricated routes or if it has a pseudorandom algorithm for arranging them. Example of the different paths the Director can choose are shown below.

The AID2 can also control weather and other effects to completely customize the experience. This is especially true for the third campaign, which takes place in a marsh-like area. A lot of the map will be relatively open, so to make things more difficult, the Director can suddenly bring a harsh downpour that severely limits visibility, making it almost impossible to spot Infected and even teammates. Outlines won’t appear in the rain. According to Chet, “We’re giving it control over the weather now. Now you go from [a sunny day] to holy crap man, I can’t see anyone around me. It’s like the Blood Harvest cornfield, right.”

I would guess that the most randomization would be present in city/urban levels, where things are more crowded and there exists more objects to impede progress (fences, piles of junk, vehicles, etc). Something like Swamp Fever probably won't have whole cliffs or forests popping into existence.
 
Net_Wrecker said:
WOWOWOW @ the wildly different paths from the AI director. I had no idea it was going to be that varied. Is that for every campaign? If so, that along with the trailer might have swayed me to actually picking this up in 2009.
Take a look at the pictures posted - it's only a car park. The variable paths are only small parts of some maps. Not all maps have them.
 
Metal Gear?! said:
Take a look at the pictures posted - it's only a car park. The variable paths are only small parts of some maps. Not all maps have them.

While it's smaller parts of the maps, it's still a big deal. Though maybe for L4D3 we can get total procedural maps, Diablo style :D
 
Looking to get in on a 4-pack deal. PM me if interested. I can send payment through paypal to someone who orders or I will order it after receiving payment.

edit:
1. blackMamba1187
2. zugzug
3.
4.
 
Snapshot King said:
While it's smaller parts of the maps, it's still a big deal. Though maybe for L4D3 we can get total procedural maps, Diablo style :D

Well they can't really do that with the source engine... i'm hoping within 2-3 years we see L4D3/HF3/TF3/CS3 released on a new engine with those capabilities (and no loading every 15 min in HF3...).

But yeah, procedurally created maps plus some kind of robust character creator is pretty much my dream for where this series needs to go.
 
heh, I think Dartastic group is full but I PM'ed him right when I saw his post then scanned down saw 3 others respond to him....

So then I PM Blackmamba to see if he wants to start another group...


In anycase I'm looking for a L4D2 4 pack group to join in on. :) Let me know.
 
So I heard that some people had already gotten their Left 4 Dead preorder demo codes and so i called up the gamestop that I preordered from and they said that they had heard nothing about the early demo access.

I told them that it was on their website, and they just kinda went "I'unno"

Should I bail out on my preorder?
 
finished DLing, now i have two awesome preloaded-games/demos staring me right in the face. : (

edit: 2.69 gb, waterfront and park from the parish campaign.
 
I'm looking to join up a four pack so I've pm you pillowKnight. Trailer sure is exciting.

edit: change of plans, blackMamba1187 just pm me so sorry pillowKnight.
 
Man the new trailer looks sick. Best moments of L4D for me were playing with 3 other college friends last semester but now that we've graduated, it's somewhat difficult to coordinate matches so I'm not as compelled to get this Day 1. Game just wasnt as fun for me with randoms but once I can get it a little cheaper I'll definitely take the plunge. Here's hoping Amazon puts it for $20 for BF like they did last year for L4D1. Can't get enough of killing those damn infected.
 
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