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Legend of Korra - Review Thread

That's a pretty pretentious line of thinking. Action games and by association platinum games are not some sacred genre that are free from any and all criticisms unless the reviewer has mastered every single mechanic and nuance. Especially if those same reviewers gave other games with deeper mechanics from the same dev higher review scores.

It's not "every single mechanic and nuance". It's the basic mechanics. It reminds me of developers citing "inaccurate controls" when they were just bad at W101. If you are unwilling to learn the basic mechanics to a game you shouldn't be reviewing it.
 
It's not "every single mechanic and nuance". It's the basic mechanics. It reminds me of developers citing "inaccurate controls" when they were just bad at W101. If you are unwilling to learn the basic mechanics to a game you shouldn't be reviewing it.
And proof that he and every other reviewer who isn't giving this game a high score hasn't learned the basic mechanics besides your own confirmation bias?
 
Did not expect to see the one and only BioGamer Girl at the top of the OP, made me laugh.

Anyways, seems pretty divisive. Sure it'll be on sale at some point in the future and I'll pick it up then.
 
Again. I doubt anyone would have this reaction to these scores if the game was exactly the same but was produced by a company that wasn't Platinum.
 
Again. I doubt anyone would have this reaction to these scores if the game was exactly the same but was produced by a company that wasn't Platinum.

If it wasn't produced by Platinum the game wouldn't be exactly the same. The combat wouldn't feel as solid as it does if it was made by some random C-team.
 
Again. I doubt anyone would have this reaction to these scores if the game was exactly the same but was produced by a company that wasn't Platinum.

If the game weren't made by Platinum then the game wouldn't be made by Platinum.
 
And proof that he and every other reviewer who isn't giving this game a high score hasn't learned the basic mechanics besides your own confirmation bias?

have you read the reviews or no? In the IGN review he stated that the combos are simplistic (false) that you can't do enough damage to mechs so they are unfun (false, you just need to charge your attacks) and that the parry window is too small (it's too large)

Combined with the noticably budget presentation (the game is pretty ugly) Is it really a stretch to think that the issues that plagued god hand's reviews also apply here?
 
If their name wasn't attached to this I feel it would be disregarded as shovelware, with "half decent for a licensed game" being the extent of it's praise.

If Platinum didn't develop this I think the reception would be general amazement at how some random dev managed to make a Platinum combat system under activision time constraints.
 
If their name wasn't attached to this I feel it would be disregarded as shovelware, with "half decent for a licensed game" being the extent of it's praise.

You can't just take an essential part of the creation of the game and say "yeah well people would ignore it if it wasn't for the entire development team who made it making it".

Platinum made the game, and Platinum is very good at making combat in an action game. Thus the combat in Korra is pretty good. If the interns at Activision made this game it in no way would be the exact same game that it is now. You're assuming that talent is a transferable concept.
 
Combined with the noticably budget presentation (the game is pretty ugly) Is it really a stretch to think that the issues that plagued god hand's reviews also apply here?

Hey! God Hand wasn't ugly!

It used the glorious FOTNS visual style and had fantastic animation.
 
If Platinum didn't develop this I think the reception would be general amazement at how some random dev managed to make a Platinum combat system under activision time constraints.

I disagree. I doubt many people would even take interest in the game at that point. I do agree with the points you made previously, either the reviewers are awful at explaining themselves or they didn't bother to learn all there was to learn from the combat system.
 
For a $15 game that was obviously developed on a shoestring budget I'm not sure what people were expecting. PlatinumGames or not, there's only so much they can do under those conditions.
 
have you read the reviews or no? In the IGN review he stated that the combos are simplistic (false) that you can't do enough damage to mechs so they are unfun (false, you just need to charge your attacks) and that the parry window is too small (it's too large)

Combined with the noticably budget presentation (the game is pretty ugly) Is it really a stretch to think that the issues that plagued god hand's reviews also apply here?
From what i've seen of the game. It does not seem at all like it has tons of depth, especially compared to Bayonetta 2. And those aren't the only criticisms, they're part of the flaws, like the story, the pointless running sections, and animation, and other factors that were put into the review score. Ironically, the combat animations were viewed as something that was a positive.
 
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Anybody have bingo yet?
 
Having beaten the game and played through the first two chapters of hard mode, I don't see how this is a 3 or a 4. Like I don't know how you give this game a score like that unless you're trying too hard to be harsh. It's absolutely not a 9 or anything, but given that game reviewers only give 3s and 4s to shittiest of the shittiest games, it seems pretty unreasonable.

It's not perfect at all, but the combat is good, solid, fun, and has depth. Playing through hard mode with all my powers unlocked is great, and is allowing me to get pretty creative. Hard mode is a good hard mode by the way, the enemy layouts have changed completely.

The Temple Run minigame is bland and boring but you only do it three times so it's not that big of a deal.

Anyway I streamed the whole game if anyone wants to look my archive. Or just take a look at what hard mode looks like.
 
From what i've seen of the game. It does not seem at all like it has tons of depth, especially compared to Bayonetta 2. And those aren't the only criticisms, they're part of the flaws, like the story, the pointless running sections, and animation, and other factors that were put into the review score.

Plot has always been weak on PG games and the combat system looks quite similar to MGR in terms of deep. Running sections? Most PG games have it.
 
Holy shit that video is incredible, and pretty damning (of the reviewer). Yo dawg, I hear Battlefield and CSGO are both shooters.

There's another video where a guy plays the game with his monitor off and murders a stronghold, you can also dodge indefinitely and never take any damage.
 
There's another video where a guy plays the game with his monitor off and murders a stronghold, you can also dodge indefinitely and never take any damage.

Anyone who's played the game more than a cursory amount could tell you that that's not representative of the actual gameplay.
 
Anyone who's played the game more than a cursory amount could tell you that that's not representative of the actual gameplay.

I've played a decent amount from a friend's end game save file and it's plenty representative, we even tried replicating the the video and we were largely successful.

The game's combat is the grand definition of simple in mechanics, and flashy in execution. The games a string of nice looking canned animations.
 
You shouldn't trust the IGN review because their complaints really aren't valid.

"Only two attack buttons" I think the person writing the review hasn't played an action game.

Well the Gamespot 3.0 was written by Kevin VanOrd who is generally pretty good.
 
so this game was made by sCrap-team while A-team was on bayonetta and B-team was on scalebound? Just guessing here, looking for actual info.

BioGamer girl is never wrong.
biowho? Hey let's look at their recent review. (lol)

Destiny - score: 9.5 out of 10. proof that you shouldn't trust that high score. (well, you shouldn't need one to begin with)
 
I propose that all future review threads must start with the Biogamer Girl score.

(If there is none, the release clearly doesn't merit a thread)
 
biogamergirl singlehandedly saving the industry
 
Activision and Biogamergirl is a match made in heaven. But heaven is not the place to go this week.

Still waiting for more reviews on this, 4 are just not enough to have a full picture.

Edit: EGM review - 6.5

The Legend of Korra is a more-than-competent stylish action game and a fine example of Platinum’s pedigree, but as far as an authentic Avatar experience in game form? Not so much. Putting a premium on combat, not characters and story, waters down what makes this Nickelodeon series so special.

The Good A strong translation of the four bending abilities to videogame form.
The Bad When way too many enemies means a knockdown might as well be a knockout.
The Ugly What’s lurking under Hundun’s cloak.
 
Well, I said it when it was announced and I'll say it again - I wish a better developer than Platinum made/was making a Legend of Korra game.

What other developer could have made an action Korra videogame? Platinum is very good and a good fit, but this was obviously a low budget game with very short development time, and goes for $15.

Its getting mixed reviews
 
I didn't expect it to review particularly well but didn't think it would get 3s or 4s. Oh well, user impressions seem positive and I can't say no to a Platinum-made Korra despite what reviews say, downloading now.
 
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