Primarily because the money is console focused.Archie said:Primarily because the gaming media is console focused.
Primarily because the money is console focused.Archie said:Primarily because the gaming media is console focused.
Rolf NB said:Primarily because the money is console focused.
Archie said:That explains why Microsoft, Sony and a host of publishers not named Activision or Nintendo hemorrhaged billions this generation.
Archie said:That explains why Microsoft, Sony and a host of publishers not named Activision or Nintendo hemorrhaged billions this generation.
PooBone said:fanhoi, i respectfully disagree. Games with big budgets and high production values that present the most immersive, and in my opinion, superior experiences go to console, because that's where the developers and publishers can make their money back.
No they go to 360/PS3/PC and if they can squeeze out a version Wii also. The number of third party exclusives is very low, with some notable exceptions such as RDR, and the money-hatted exclusives early on in the console generation. The money is in multi-plat, a PC version pretty much always makes financial sense.PooBone said:fanhoi, i respectfully disagree. Games with big budgets and high production values that present the most immersive, and in my opinion, superior experiences go to console, because that's where the developers and publishers can make their money back.
Ulairi said:Then why when they release those games designed for the PC, produced well, and cater to PC gamers do they sell just as well if not better? Also, PC games have higher margins for publishers than console games.
Dreohboy said:Just curious. How would one cater to a PC gamer? How does one define a PC Gamer?
It depends on how easy the PC version is to build. PCs are always used one way or another in the dev process, you don't build meshes on a console after all. In cases where the engine is written to be portable it would make sense to use a PC build for checking out/iterating content because it's faster. If that already exists internally, releasing it is very cheap.poppabk said:No they go to 360/PS3/PC and if they can squeeze out a version Wii also. The number of third party exclusives is very low, with some notable exceptions such as RDR, and the money-hatted exclusives early on in the console generation. The money is in multi-plat, a PC version pretty much always makes financial sense.
Rolf NB said:PC version retail sales are routinely in the single digits even for day-and-date multiplatform games..
Kritz said:PC games only sell 9 copies on release day?
Dick Laurent said:dark fall lost souls
darkness within 2
jekyll and hyde
the coveted award for absolutely worst adventure game of the year goes to 15 days. fuck, that game is obnoxious. awful characters awful story awful dialogues awful mechanics. arghhhhh. I was expecting a masterpiece aswell from the devs that did moment of silence and overclocked heh. shit.
there is a software mirroring toggle in the options of all the infinity engine games I think
You're missing out on some good games either way. Some you might prefer to your current Games of the Year.Second said:What? :lol
I'm not being manipulated. I'm being served.
My GOTY list: Click
I don't see one shitty game on that list. If by manipulated you mean "being offered a shitton of quality games" then yes, I'm being manipulated.
I'm only cautious when it comes to new IP's. Then I like to "inform myself". And some publishers are better at offering information when it comes to new IP's.
And I don't think I need to "inform myself" before I buy the sequel of my favorite franchise.
Rolf NB said:It depends on how easy the PC version is to build. PCs are always used one way or another in the dev process, you don't build meshes on a console after all. In cases where the engine is written to be portable it would make sense to use a PC build for checking out/iterating content because it's faster. If that already exists internally, releasing it is very cheap.
OTOH you have to come to terms with how marginal PC game sales have become. PC version retail sales are routinely in the single digits even for day-and-date multiplatform games. There was a study going around on GAF a week or two ago that plotted download platforms at about half of total PC game unit sales, and 35% of revenue, so that's not pushing it very far either. If there was a console platform on the market today with the same level of software sales, it would be proclaimed dead twice every week. Cf the PSP.
edit: thought I'd better provide some references, looked for the study, didn't find it, but found another:
http://www.neogaf.com/forum/showthread.php?t=407896
19.4 million units combined download&retail, 1st half 2010, in NA presumably because it's NPD.
For perspective, worldwide PSP software unit shipments (=physical copies) are around 45M per full year, as per Sony investor reports. Wii and the HD consoles are a lot higher.
edit2: Still can't find the recent, full-year, more comparable study. Should have bookmarked. Sorry.
Gamastura said:That $11 billion figure makes the PC the largest single games platform in the world, says the PCGA, and the lead platform in both developed and emerging markets. The North American and Western European market alone had revenues of $6 billion in 2008.
Opiate said:If you've seen these full year studies
Second said:I read GAF on a daily basis. But this is the first time I heard of Mount & Blade: Warband, Cities XL 2011, The Ball, Recettear, Cities in Motion, Firefall, and Subversion. What?
You can call me a console gamer; I mainly play on consoles. But I'll never turn down a good PC game. It's just that console publishers actually want to sell games to me. I don't like to search in the deep corners of the internet to find information about a game. I'm not that type of a gamer.
The full report should be out this month (January) but they are sharing couple of PDF pages from it regarding money spent on games in the US and other countries, devided by segments.The data is based on extensive industry benchmarking and analyses of data from the 2009 & 2010 National Gamers Surveys involving more than 20,000 respondents in the US, UK, France, Germany, Netherlands and Belgium.
djtiesto said:Yup, pretty disappointed when I found out that my GTS360M has issues running the Infinity Engine games (sprite mirroring issues, the characters start moonwalking all over the place). I can resort to some obscure Korean D3D Windower program to fix a lot of these bugs... but I digress. No bullshit like that with consoles.
brain_stew said:So even in the US, PC gaming "as a whole" generates more revenue than console gaming?
charlequin said:Also, just non-massive, non-casual, "regular"-style PC gaming (i.e. boxed and DD sales) is individually larger than MMOs, casual game portals, or mobile gaming in revenue, and almost half as large as the revenue of "consoles" (i.e. PS3, Wii, 360, DS, and PSP combined) which means it must individually be beating at least two or three of them.
Wallach said:That dead platform makes a lot of money. Maybe these console publishers trying to kill their market are on to something.
And that isn't factoring into the fact that the profit margins of a the Digital PC games are so high that likely even at 10% of the market for that part they are on the heals of the profits from Console games.charlequin said:Also, just non-massive, non-casual, "regular"-style PC gaming (i.e. boxed and DD sales) is individually larger than MMOs, casual game portals, or mobile gaming in revenue, and almost half as large as the revenue of "consoles" (i.e. PS3, Wii, 360, DS, and PSP combined) which means it must individually be beating at least two or three of them.
And just as much, alot of people want to see the breakdown of the consoles. That's the only 'fair' way to compare one platform to the other.LiquidMetal14 said:True, PC and console is all you need to compare then. I guess people like to see the breakdown on the PC side of things with all the choices I suppose.
that chart strikes me as a bit odd.Saty said:
Pretty sure casual game portals are exclusively PC, I think that means things like Big Fish Games. Which a.)makes it closer to 51% and b.)means that those outlets are 15% of the market!? Holy hell, I would not have thought that. I don't think I know a single person who owns a game from one, and that's including my rather large circle of acquaintances in their thirties and forties.Dreams-Visions said:that chart strikes me as a bit odd.
PC/Mac (download) = PC
PC/Mac (boxed) = PC
MMOs = PC (for the most part)
Social Networks = PC (for the most part)
that means, PC gaming equals roughly 36% of the video games market. give or take AND retains some of the strongest gains being seen over the last year.
or am I not reading that correctly?
Dreams-Visions said:that means, PC gaming equals roughly 36% of the video games market.
The_Technomancer said:I don't think I know a single person who owns a game from one, and that's including my rather large circle of acquaintances in their thirties and forties.
EviLore said:Very, very interesting chart.
non-mmo/casual/social pc gaming's dd growth outpacing its retail decline by 3:1, together amounting to a 45% equivilent cut of all console sales?EviLore said:Very, very interesting chart.
The_Technomancer said:Pretty sure casual game portals are exclusively PC, I think that means things like Big Fish Games. Which a.)makes it closer to 51% and b.)means that those outlets are 15% of the market!? Holy hell, I would not have thought that. I don't think I know a single person who owns a game from one, and that's including my rather large circle of acquaintances in their thirties and forties.
ghst said:a new thread beckons.
But there isn't a reasoning behind it. There is absolutely no reason behind it at all, in fact. The companies don't share revenue, the platforms aren't cross-compatible at all. There is literally not a single legitimate reason why they're combined, outside of laziness on the part of bloggers, and fanboy wars.Saty said:Even though there's a reasoning behind it, it's always silly to see the only single platform divided into sub-categories while 5 other platformes are lumped together under 'consoles'.
djtiesto said:That's what I'm doing, unfortunately the game grinds to a halt if there are a lot of enemies/other sprites on screen.