KyanMehwulfe
Member
Yeah Steal - > HP = 100% worked pretty well as long as it wasn't on your controlling character. Better yet if you had someone that also had an attack -> HP = 100% gambit, too. I think for random battles I usually gave my spellcasters a Cast Spell if 100% Gambit because I wanted the flavour of constant spell use (just for the aesthetic) but not to spam magic and drain MP (at least pre-Quickening MP upgrades).I can't even remember what I liked about XII, but I do remember what I disliked:
- Tedious places with savepoints placed far from each other. The Great Crystal, Sandseas, etc.. Traversal was pretty slow too.
- Tedious farming. I was always short on gold. I read that chain farming Owl/Mirror Knight thingies was the fastest way, but they didn't spawn enough for me.
- Zodiac Spear. Did they fix the stupid prerequisites for this?
- Vaan and his fake abs, "I'm captain Basche!", etc.. Penelo being completely worthless as a character in the story.
- The crappy dialog sound quality, in an effort to fit the game into a single DVD.
- Not having a gambit for steals. I think the best one was HP > 100%, then you just tag the enemy after you steal the item.
I got the LE pre-ordered and I hope I'll like it more this time. I've disliked open world games until I played TW3. Sleep Mode will defeinitely help, and I wish XII got a Vita release.
BTW, TZA fix a few of those things. It fixes Vaan's abs, game has auto-save now, and they change the Zodiac Spear and also it's no longer the best weapon in the game... there are arguably better weapons like the Scorpion Tail F with more practical requirements. That said, there are a few new ultimate items that are literally in invisible chests and worse than the Zodiac Spear (they don't require Licenses tho so they could be consider 'cheat' weapons) . And technically, we don't know all the new changes in TZA from IZJS so these technically could change, too. Dunno.