supernova8
Banned
A lot of people like to talk about graphics but there's not as much discussion around AI in games. With the dawn of a new generation and therefore a new baseline for game consoles, I thought it would be interesting to discuss what we expect in terms of game AI going forward, and also discuss our picks of the past in terms of AI.
Whatever you pick doesn't have to be the absolute best (it can if you want), you're also free to pick out games that were ahead of their time in terms of artificial intelligence.
I'll go first!
F.E.A.R.
I managed to find a video that goes into detail about why FEAR's AI is/was so impressive at the time. Seems to be something about GOP (Goal Oriented Planning).
GamingBolt put out a video on game AI but I could only really find myself agreeing with FEAR. I thought the AI in Half Life 2 was garbage (a real let down considering how good the physics engine was).
As for what I expect/hope for in future games.. if we're talking about combat-type games I would want:
- war games where the enemy will put down some suppressing fire while they drag their dead/wounded comrades out of the killzone.
- more realistic hit boxes where people are wounded in real-time.
- systems where if the enemy spots you approaching their town, they may set up an ambush but it'll actually be well placed so you cannot spot it.
- enemies that are generally smart in the way they flank. Perhaps they throw out smoke grenades to cover their movements, or place traps at their last known location.
I understand that AI is not exactly the easiest thing to do, but I really want to see more games with believable AI. Right now there are usually two types:
(A) Games with dumb AI that puts up no challenge.
(B) Games with superhuman AI that seems to know what you're going to do before you do it, or will get one shot kills every time.
Anyway, let's have at it !
Whatever you pick doesn't have to be the absolute best (it can if you want), you're also free to pick out games that were ahead of their time in terms of artificial intelligence.
I'll go first!
F.E.A.R.
I managed to find a video that goes into detail about why FEAR's AI is/was so impressive at the time. Seems to be something about GOP (Goal Oriented Planning).
GamingBolt put out a video on game AI but I could only really find myself agreeing with FEAR. I thought the AI in Half Life 2 was garbage (a real let down considering how good the physics engine was).
As for what I expect/hope for in future games.. if we're talking about combat-type games I would want:
- war games where the enemy will put down some suppressing fire while they drag their dead/wounded comrades out of the killzone.
- more realistic hit boxes where people are wounded in real-time.
- systems where if the enemy spots you approaching their town, they may set up an ambush but it'll actually be well placed so you cannot spot it.
- enemies that are generally smart in the way they flank. Perhaps they throw out smoke grenades to cover their movements, or place traps at their last known location.
I understand that AI is not exactly the easiest thing to do, but I really want to see more games with believable AI. Right now there are usually two types:
(A) Games with dumb AI that puts up no challenge.
(B) Games with superhuman AI that seems to know what you're going to do before you do it, or will get one shot kills every time.
Anyway, let's have at it !
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