Woah. I already loved this game's themes and artistry, but this is an insane allusion.Zerokku said:
Woah. I already loved this game's themes and artistry, but this is an insane allusion.Zerokku said:
:lol :lolMcBradders said:Are Persona's cock and vagina monsters valid?
Except for the Portal gun (it makes vaginas!)travisbickle said:All guns are penises.
kai3345 said:all I see is a bleeding anus
Regulus Tera said:ITT: Most of GAF demonstrates that they don't know what symbolism means.
Regulus Tera said:ITT: Most of GAF demonstrates that they don't know what symbolism means.
sonicmj1 said:Baby's Cry
Bottle Ship
SYMBOLISM
The tower could be a symbolic allusion to the Tower of Babel.HK-47 said:Wouldnt the Nimrod thing be allusion?
what about it?Scalpel Knight said:![]()
Anyone remember this ad?
Yeah, I thought about contributing, but I couldn't think of a lot of actual symbolism. A lot of themes though.Regulus Tera said:ITT: Most of GAF demonstrates that they don't know what symbolism means.
Don't compare Xenogears with that crappy animemugwhump said:You mean Evangelion in JRPG form :V
Regulus Tera said:ITT: Most of GAF demonstrates that they don't know what symbolism means.
Liquid Helium said:This is also true about Gordon Freeman in Half Life 2. Everyone refers to Gordon as the "one free man" but really he is just a tool, following a linear path that the G-Man sets, killing Breen just because that is what the G-Man wants.
Lime said:That's pretty spoiler heavy, Kuraudo. I know its an old game, but still...
Gomu Gomu said:what about it?
The Spoony Hou said:Don't compare Xenogears with that crappy anime.
I think you have to distinguish between the movement in art and the very act of employing symbols/allusions/references/etc.. Obviously the OP intended to refer to the latter, but I can understand why someone would believe 'symbolism' to refer to the common or most correct use (the former).jarosh said:literal symbols =/= symbolism
subtext =/= symbolism
references, homages, allusions =/= symbolism
WHAT HAVE YOU DONE?Zerokku said:
What the hell :lolJerk 2.0 said:Dunno.
Sort of looks like a vagina though...
The words in this post are symbols. That doesn't mean this post is symbolic.Lime said:While I agree with you that some in this thread miss the point, wouldn't you define a symbol as: "something such as an object, picture, written word, sound, or particular mark that represents something else by association, resemblance, or convention."?
More on this note - I really suspect that Ueda intends to engage rather heavily with the whole Tower of Babel myth in his games. Certainly Shadow of the Colossus contains more direct allusions, but the story of Ico is precisely about two people connecting with one another despite not speaking the same language, nor speaking the same language as the player. Ueda's said that he's very concerned with how to establish connections via touch and gesture (within the game, I'm not talking about interface methods), and I think that Ico, in part, is about using empathy and interaction to overcome the language barrier that the Babel legend is all about.Zerokku said:
Regulus Tera said:ITT: Most of GAF demonstrates that they don't know what symbolism means.
I agree. Let's do more in the way of deep analysis. Summaries of specific games or scenes and the symbolism therein, not just a single sentence.Kimosabae said:Can people go into more detail, please? Put spoiler tags if you need to. I see a lot of "Sure X game has A TON of symbolism" and not much beyond that. This could be a very fruitful thread.
I disagree with this. Allusion by itself is not symbolism. Soul Calibur has characters themed after ancient myths, but there's nothing deeper than that as far as I recall.Kimosabae said:One game series that is thick with symbolism that I don't think people are even conscious of - though its all right in front of our faces - is the SoulCalibur series. Every character is derived from ancient themes. Check out the name of Zasasalamel's (?) movelist from SoulCalibur 4:
*note*
Eh, can't find a movelist online. Still, the character has move names such as "Enkindu's Flood" (off the top of my head). Most of his moves have names of this nature.
Here's a Wiki:
http://soulcalibur.wikia.com/wiki/Zasalamel
Maxathon said:I agree. Let's do more in the way of deep analysis. Summaries of specific games or scenes and the symbolism therein, not just a single sentence.
I disagree with this. Allusion by itself is not symbolism. Soul Calibur has characters themed after ancient myths, but there's nothing deeper than that as far as I recall.
Even then it will boil down tobadcrumble said:Let's just have an allusion thread.
Trent Strong said: