some people here believe steam and PC is somehow the future and picking up the slack but I'd say its probably the opposite. The stuff popular on PC is mostly FTP stuff like Dota, LOL. this indie explosion on PC is because those games have no value just like mobile games. They are essentially given away on steam for peanuts otherwise no one would buy them. and none of these games really provide the experience a AAA console game currently gives.
the two highest fliers sales on steam for the past three months are £20 indie games with no set structure or narrative and are still in alpha. i can't imagine how terrifying this must be to traditional publishers.
the console model is a stadium rock band. sure, they can still sell out arenas full of people who never let go of their poodle haircuts, but nobody is looking to them for new ideas.
i mean, let's take a look at what people are actually playing on steam, the gateway to the only traditional (if you can even call it that) gaming platform to be showing significant growth:
1: dota 2 - F2P PC only.
2: CS: GO - paid PC centric.. barely supported on console.
3: TF2 - F2P PC only. barely supported paid release on console,
4: rust - paid PC only alpha access.
5: football manager 2014 - paid PC & mobile.
6: civ V - paid PC only.
7: counter-strike - paid PC only.
8: skyrim - paid multiplat*.
9: day Z - paid PC only alpha access. supposedly coming to PS4 upon full release.
10: CS:S - paid PC only.
11: Garry's Mod - paid PC dickaround simulator.
12: loadout - F2P PC only.
13: warframe - F2P multiplat.
14: L4D2 - paid multiplat*.
15: borderlands 2 - paid multiplat*.
16: total war: rome 2 - paid PC only.
17: starbound - paid PC only alpha access.
18: terraria - paid multiplat*.
19: football manager - paid PC & mobile.
20: CoD: black ops II - paid multiplat*.
*not available for next gen consoles
bear in mind that this doesn't include the likes of league of legends and numerous other PC centric/only behemoths which choose to use their own clients, and you have a far more democratic, scattershot and idiosyncratic market to target than the traditional AAA console publisher ever envisioned in their worst nightmares.