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Let's finish this off, what is the correct definition of JRPG?

given how everyone uses this dumb label Zelda would be a RPG if it textually exposed the values of more internal variables on inventory screens

Or if it had any sort of combat-driven character progression at all. Which it does not have.
 
I don't even think I've seen the distinction of W vs J being made until quite recently, at least during early-to-mid 00's at the earliest. Back in the 80's/90's, it was more about making a distinction between console and PC RPGs if anything, but the lines have blurred a lot since then. As a console gamer, when I saw the word "RPG" for instance, it was usually a word to define a certain type of RPG, the one that was most prevalent at the time, the DQ/FF-clone. Anything else was a sub-category, like Action RPG or Strategy RPG. RPG had nothing in common with P&P RPGs, really. It was just a word to describe a genre so that when anyone hear it, they'd know roughly what type of game it was. I'm sure PC gamers also called their version simply "RPGs", complete with sub-categories, but the word was used to describe something different than what console gamers were used to.

That's why when I hear people categorize, for instance, Mass Effect as an RPG, I get a bit confused since I have a rough image of what an RPG is supposed to be, and even when comparing it to the image I have of what a console and PC RPG really is (in my mind), that image doesn't quite match the image I have of Mass Effect (well, the first game is closer than the other two, for sure). This is because the base of the "battle system" is that of a TPS. But simply defining it as a TPS and be done with it would also pose a problem because there is also an "image" attached to that word to describe a specific genre, one which Mass Effect doesn't quite fit into either. So, is it an RPG with shooter elements or a TPS with RPG elements? I would probably choose the former and call it an "RPS", Role Playing Shooter" because it gives me a rough image of what I might expect from the game.
 
Every Zeboyd Games game that has been released would be considered a console-style RPG: Breath of Death VII, Cthuluhu Saves the World, Penny Arcade 3/4, and the upcoming Cosmic Star Heroine. They parody our favourite games growing up (well, Cosmic Star Heroine apparently won't), built off gameplay mechanics we all know and love. The story is told in a linear fashion. Except these games are developed in California. You cannot look or play through these games and not think they're console-style RPGs.

So no. You cannot simply call a JRPG an "RPG that comes from Japan".

Ah I forgot about Zeboyd.
 
If it's got character stats, leveling, and it's Japanese, it's a JRPG to me.

JRPG is also a terrible label for games because it's a long outdated term.
 
RPG's made out of Japan...JRPG.

Forget that turn based nonsense.

And really, why do we even use the term JRPG.

Do we use J-Action Game.

J-Shooter?

J-Platformer?

Its stupid.


It's not because if you do even a little bit of research you'd know that unlike every other popular genre like the one's you listed, the RPG developed independently in both Japan and the West away from each other for over a decade due to PC games falling out of popularity in Japan. Thus, there are inherent cultural, presentation, and expectation differences in a traditional JRPG vs a WRPG.
 
Type "JRPG" in google image search.
Look what results you get.
That's what I think of when I hear the term JRPG.

Therefore I wouldn't call Dark Souls and Dragon's Dogma JRPGs either.
 
It's not because if you do even a little bit of research you'd know that unlike every other popular genre like the one's you listed, the RPG developed independently in both Japan and the West away from each other for over a decade due to PC games falling out of popularity in Japan. Thus, there are inherent cultural, presentation, and expectation differences in a traditional JRPG vs a WRPG.

So two different genres developed independently? Kinda further proves that the terms shouldn't exist...
 
JRPGs are those games that are not actually role-playing games at all, but rather character-playing games. I believe that Tales guy (director?) said that his games are about playing characters, not roles, and I found that to be a very good distinction.
 
JRPGs are RPGs with a gameplay style that originated in Japan, but do not necessarily have to have been developed in Japan. Same thing applies to WRPGs.

I mean, otherwise it's useless as a genre descriptor. What does a game being called a JRPG tell you if it only refers to where the game was made? Absolutely nothing.

It's better to just describe the gameplay style specifically: action RPG, turn-based RPG, stratagy RPG, etc. Then there is no ambiguity.

(It's why FPS is also useless as a genre descriptor, too. Portal, CoD, and Metroid are FPSes but belong to completely different genres.)
 
Type "JRPG" in google image search.
Look what results you get.
That's what I think of when I hear the term JRPG.

Therefore I wouldn't call Dark Souls and Dragon's Dogma JRPGs either.

Top results for me are Eternal Sonata, Infinite Undiscovery, and FFV which would all agree with the traditional genre definition rather than the regional one.
 
Or if it had any sort of combat-driven character progression at all. Which it does not have.

Is the difference between character progression at pre-set points and character progression in potentially any battle that meaningful? And even if it is, doesn't the more meaningful progression in FF XIII and Lost Odyssey (games that are considered "RPGs") operate like the former? By locking players down until they hit a certain point? I often hear Deus Ex and System Shock 2 brought up in RPG discussion, too, though those are generally less accepted. Devil May Cry and Ninja Gaiden (games that aren't considered "RPGs") definitely operate like the latter.
 
We're so close you guys. There's clearly a consensus that the label "JRPG" is not useful, all we have to do is take the next logical step and stop using it.

If the point of a genre term is to help classify and group similar things to each other in order to help structure discussion or recommendations, then there are tons of ways to do that without using "JRPG." This thread has already listed several ways. Any one of those would be better, and save us from this miserable discussion every time it comes up.

This topic bugs the shit out of me, and you nailed it. When there's a 'best of X genre' list, it should function to give you similar games with similar gameplay that you might like. The terms 'RPG' and 'JRPG' no longer do that at all.

When you have a 'best RPGs' list that includes things like Bravely Default, Fallout New Vegas, Dark Souls, Lightning Returns, Borderlands etc, then the term means nothing because the games are nothing alike. So why use it then? And you'll never convince me that Dark Souls is an RPG, just because it has character building / stat progression. Almost every hardcore game has that these days.

It never made sense to use the term 'JRPG' if you meant it as the place of origin, because where something is made is irrelevant to its genre, while the term 'JRPG' was used as a genre descriptor. That's why I was under the same impression as the OP for over a decade.

We desperately need new genre descriptors, and as you suggest, to retire the terms 'RPG', 'JRPG' and 'WRPG' once and for all.
 
RPG's made out of Japan...JRPG.

Forget that turn based nonsense.

And really, why do we even use the term JRPG.

Do we use J-Action Game.

J-Shooter?

J-Platformer?

Its stupid.

All good character action games are Japanese. Pretty much all FPSes are western. Except for indie games, all good 2D shooters are Japanese. Except for Rayman and indie games, all good platformers are Japanese.

There are large numbers of quality/popular "RPGs" that come from both the west and Japan. People long for some sort of way to differentiate them.

(Sports/racing games are perhaps the only "genre" immune to this dichotomy.)
 
I haven't really argued against those people saying that, I can agree with that perspective. Fundamentally, JRPG has become a useless term.

The only downside to that is the use of JRPG has become so ingrained in video game culture I really don't see it going away. My argument in the thread was mainly that people seem to be just using it as a blanket term, which doesn't seem to make much sense.

It makes sense, but really only in a weeab sort of way. There are people (even on GAF) that will consider practically any RPG from Japan but nothing of western origin.

That, in combination with the people who see JRPG as a very specific genre (turn based, random encounters, linear and plot driven, stats + equipment), are really the only things giving the term any relevance anymore.

I agree that it's basically useless at this point, precisely because country of origin tells you nothing about the game. And even as a specific genre not everyone is going to have the same qualifiers which basically makes it equally useless.
 
JRPGs are RPGs with a gameplay style that originated in Japan, but do not necessarily have to have been developed in Japan. Same thing applies to WRPGs.

I mean, otherwise it's useless as a genre descriptor. What does a game being called a JRPG tell you if it only refers to where the game was made? Absolutely nothing.

(It's why FPS is also useless as a genre descriptor, too. Portal, CoD, and Metroid are FPSes but belong to completely different genres.)

Yes, I agree. For example, a western developer could make a JRPG. JRPG is a term, a description for a certain video game type that originated in Japan. Those games had "typical" gameplay elements that have become synonymous with JRPGs - for example the turn based battle system, leveling system, lot of party members, strong focus on "story". That's why I think it's ok to call those games JRPGs, not matter where they were made.
 
Type "JRPG" in google image search.
Look what results you get.
That's what I think of when I hear the term JRPG.

Therefore I wouldn't call Dark Souls and Dragon's Dogma JRPGs either.

Screen_shot_2014_02_19_at_20_31_16.jpg


Zelda is an RPG? First RPG I know where you can't level up weapons or character.
 
If the point of a genre term is to help classify and group similar things to each other in order to help structure discussion or recommendations, then there are tons of ways to do that without using "JRPG." This thread has already listed several ways.

none of which are as succinct as "JRPG"
 
Yes, I agree. For example, a western developer could make a JRPG. JRPG is a term, a description for a certain video game type that originated in Japan. Those games had "typical" gameplay elements that have become synonymous with JRPGs - for example the turn based battle system, leveling system, lot of party members, strong focus on "story". That's why I think it's ok to call those games JRPGs, not matter where they were made.

A western dev could make such a game but it's unlikely the art style would match a jrpg which also uses "japanimation" (another 80s term,)
Therefore it still wouldn't match the definition.
First post nailed it - an rpg made in j
 
We have proven in this thread that "JRPG" is not succinct because nobody can agree on what it should mean, or what it does mean.

Is there anything people have ever agreed on? This is just another thing where people will bend (made up) definitions to suit their arguments and personal preferences. Just like all definition threads, we will never find a consensus on this.
 
Two easy marks to call a JRPGs with an interesting twist to the genre. Want me to really blow some minds?

Every Zeboyd Games game that has been released would be considered a console-style RPG: Breath of Death VII, Cthuluhu Saves the World, Penny Arcade 3/4, and the upcoming Cosmic Star Heroine. They parody our favourite games growing up (well, Cosmic Star Heroine apparently won't), built off gameplay mechanics we all know and love. The story is told in a linear fashion. Except these games are developed in California. You cannot look or play through these games and not think they're console-style RPGs.

So no. You cannot simply call a JRPG an "RPG that comes from Japan".

Uh, I called those Western RPG with turnbased battle system.
 
Unless you can articulate further, that's completely nonsequitious line of reasoning.

WRPGs and JRPGs, as the originated, were considerably different correct? Not just in their country of origin, but also in their style of play, what the developers was trying to achieve, and what the audience wanted to get out of the game. If that's the case, then why were they both referred to as RPGs anyway? If they were so different, then shouldn't the genres have been called sometimes that made distinguishing them much easier?

But that's just me thinking about it in 2014.

You're right that back when the terms arose, it didn't really matter. They were good enough. My point is that the terms have never been good at showing what exactly is in the game and how exactly the game plays. And obviously it isn't good enough any more. The fact that this thread exists proves that the existence of these descriptions is just plain bad.

But that doesn't just apply to J/WRPGs. Video game genres in general are badly applied, because games have so many variations and melding genres is so easy and happens all the time. And RPG itself is one of the worst offenders. If you take the term 100% literally, then every game is an RPG, making the term completely redundant and useless.

Ultimately, it's a useless argument since there will never be a consensus.
 
The following are the more useful descriptors I've settled into using. People immediately get a sense of what I'm walking about:

Turn-based RPG
Tactical RPG
Western Fantasy RPG
Open-world RPG
Action RPG
MMORPG


I think those are pretty meaningful. That being said, when I say "JRPG," I'm referring to the specific style of RPG popularized by Japanese developers. The Tales series, the Final Fantasy series, the Phantasy Star series. The sub-genre established in 8 and 16-bit titles whose mechanics have continued beyond that period. Saying the geographic location of the parent studio has more bearing on the genre than the gameplay style seems like a poor standard for a description, personally.
 
Is there anything people have ever agreed on? This is just another thing where people will bend (made up) definitions to suit their arguments and personal preferences. Just like all definition threads, we will never find a consensus on this.

The purpose of words is to communicate. If people can't agree on the definition of a word, then its use as a communication tool is stifled. It's common for people to have niggling issues about what is or is not filed under a certain genre -- this is usually with regards to nonstandard games in a particular grouping -- but with "JRPG" people can't even decide on a core definition. That's why I and several others have been arguing for it to stop being used because it isn't useful to anybody as it is.
 
I vote that Mass Effect and Baldur's Gate get regenred as CRPGs. Canada RPGs are the best.


If people are going to tell me that they think JRPG is just to tell you where it was made, then either use it for every country for every genre, or dont use it at all.
 
JRPGs are RPGs made in Japan. That is all.

Saying turn based game Like Dragon Quest is more JRPG then for example Dark Souls is silly. They both share their roots with Wizardry, which is surprise surprise... Made by Sir-tech... which is western.
 
If Dark Souls is a JRPG it's officially time to throw the name out the window. It tells you nothing meaningful at that point.

It's mixed, imo. The director of the project was heavily inspired by Oblivion, thus the tile has obvious western inspirations, but the core is still inherently Japanese in both presentation and execution. In the end, it wouldn't the same without the western influence or without the Japanese, thus I'd say it's probably one of the first titles of the newly homogenized post-7th-gen-PC-developer-diaspora modern RPG world. Eventually, I forsee both J/W terms eventually being completely pointless as more and more Japanese designers continue to play and be directly inspired by western titles, thus obviously leading to more and more globalized titles in the RPG genre.

I'd say within a few gens the RPG market will have probably entirely consolidated spare for a few fringe titles on handhelds and such.

Also, before anyone gets their panties in a wad, the reason the J side is going to become more and more western is because, in short, the west has always had access to JRPGs and have incorporated them (or not) into their own design ideas naturally over the decades. Japan didn't. Some of the most influential western RPGs have never been released in Japan. System Shock, Deus Ex, Ultima 7, Baldur's Gate 2, etc never released in Japan. Thus now japanese designers suddenly having access to these types of games is pretty revelatory. Eg Kojima radically changing the design of metal gear 4 and 5 after playing Gears of War and Deus Ex HR, respectively, and the director of Dark Souls being heavily inspired by Oblivion.
 
If Dark Souls is a JRPG it's officially time to throw the name out the window. It tells you nothing meaningful at that point.

If you are using JRPG to define a genre, sure, but it's not like Japan was only making one type of RPG when the term was coined. If you use it from a regional perspective, it makes perfect sense. At any rate, region is how I've always interpreted the term.
 
There is only one way to really settle this. Someone do an interview with Square-Enix, From Software, Capcom, XSEED, Level-5, and Atlus(sega). Let the Japanese developers tell us what they think a JRPG is. If From Software laughs in the interviewers face and placed a knife before them to commit seppuku then you know Dark Souls isn't a JRPG.
 
An RPG made by a Japanese studio to me...

Right, but do the Souls games really count as an "RPG"? So many games anymore have "RPG elements", but that doesn't make them an RPG. At the most basic level, you could say that the Souls games are RPGs because:

1. They have stats that you adjust while leveling up; which is a staple of most "RPGs" whether they are adjusted automatically, or manually.

2. They have an inventory management component for swappable weapons, armors and items.

Beyond that though? I can't think of anything else that is in the series that hasn't been in most modern Action/Adventure or even straight up action games anymore, and the combat is most certainly that of an action game, not an RPG. Even the points above are in non RPGs.

Even if you want to compromise and say that they are ARPGs, is JARPG even a genre?

Dark Souls is not a JRPG. Dark Souls is a much more combat-focused title, where story is not as prevalent, therefore I would call Dark Souls an ARPG.

That's what the games are listed as to begin with.
 
As most people have said, it stands for Japanese RPG, meaning RPGs from Japan.

That said, being a regional description doesn't preclude it from a series of commonly shared attributes that normally resemble a genre. For example, Indian cinema or Korean pop music- there are certain qualities you can expect. Fans of those genres of art don't gravitate toward them simply due to the language they're in.

There is no racism involved in recognizing different cultural influences and regional audience expectations. And exceptions to the rule doesn't make these descriptors useless, because they were always meant to be generalizations. Japanese gamers are sure to categorize western games as being in their own (somewhat niche) genre.

EDIT: Found it. So what is the correct definition of a 'youge'?

"Even now, there have been people in Japan using the label youge- (Western games) with a terribly discriminatory meaning," says Wada during an interview where he discussed Square Enix and Modern Warfare 2, which it published in Japan. "I'd like them to try it once. If they play it once, they'd realize how incorrect that label is."

Modern Warfare 2 has been critically acclaimed in North American markets. Typically the first person shooter genre has not faired well in Japan where the JRPG genre is more popular.

Wada goes on to say that Western developers really started to come into their own in 2005, but that there was a lag in importing these titles into Japan. "Japanese game makers have been overwhelming strong," Wada said. "Thus, perhaps it was not necessary to look outside." Times are changing, and with Square Enix taking the reins with publishing MW2 in its own backyard, perhaps it is time for Japanese gamers to take a look at grass on the other side.

http://www.examiner.com/article/square-enix-ceo-to-japanese-gamers-quit-hating-western-games
 
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