Basileus777
Member
I agree, Pokemon and Dark Souls are practically the same anyway, no need for further classification.
We have better labels for that that don't need to restrict what is Japanese is some arbitrary way.
I agree, Pokemon and Dark Souls are practically the same anyway, no need for further classification.
Except he's wrong. They are further classified, and by terms that aren't purely region-specific![]()
This part isn't true, Atlus for example makes excellent JRPG but, I wouldn't classify Persona 4 and Dark Souls as both JRPG.
Example, if JRPG are just RPG made in Japan, the where are all the JA (Japan action) or JP (Japan plat former) classifications?. There is a distinction here that many aren't aware of, or never made.
So Lightning Returns and Final Fantasy X-2 aren't JRPGs?I tend to consider JRPGs those RPGs whose characters wear more or less the same outfit for the entire game, and outfits are usually designed with lots of useless bells and whistles to encourage a distinctive cosplay, but this could apply to a lot of japanese games.
For example, Dark Souls is an RPG, is made in Japan, but I would never call it a JRPG.
JRPG came about in the 90's when it was common for Japan to produce turn-based RPGs with party systems.
It doesn't make any sense to apply that term to literally any RPG developed within Japan.
What do you mean? There is a skill tree with different branches, different weapons and armors to equip, different directions of dialogue to choose from.
I can tell you started gaming during PS360 era (not that there's anything wrong with thatbecause a lot of this is going over your head. As I said before, back in those days you didn't have those other classifications, you had RPG and JRPG. Today we have those classification's, but don't try to apply them to a genre that's been around before they were conceived.
There isn't a distinction there, because there aren't that many games from both sides of the pond to make one. How many major western platformers are there? Rayman? Meanwhile 90% of the Japanese platformers are probably made by Nintendo. However, there are tons of RPGs that come out from Japan, and the west, which is why you hear a distinction. If other regions produced as many games, you'd probably hear stuff like, eastern European RPG or shooter or something as well.
Using JRPG to refer to a very specific type of game doesn't make any sense. Then what does every single RPG under the sun that doesn't fit into that limited definition fall under? WRPG? Then you just have a meaningless term there that doesn't really describe anything.
We have better labels for that that don't need to restrict what is Japanese is some arbitrary way.
With every other type of RPG described and ascribed their own subgenre name, the only types of Japanese-made RPGs left are classically styled JRPGs, and since dislodging JRPG as a genre name is too dam hard we can repurpose it (by exclusion) to mean classical JRPGs. A solution that is not ideal, but still makes the term useful with minimal effort.
You said you played since Genesis, think back to every Phantasy Star game and tell me I'm wrong.
Exactly, the J in JRPG to describe region of development is superfluous. You are better off describing games by subgenres like ARPG, SRPG, CRPG, etc.
That's why you use JRPG to describe early RPGs made in Japan, your Final Fantasies and Dragon Quests. Why? You won't get people to stop using JRPG as a genre term and more RPGs nowadays are sliding from classic JRPG style to action RPGs by implementing real-time direct input commands and meaningful movement and positioning in addition to stat balancing (D* Souls, Dragon's Dogma, even Darksiders 2 falls in to the action RPG genre). With every other type of RPG described and ascribed their own subgenre name, the only types of Japanese-made RPGs left are classically styled JRPGs, and since dislodging JRPG as a genre name is too dam hard we can repurpose it (by exclusion) to mean classical JRPGs. A solution that is not ideal, but still makes the term useful with minimal effort.
C'mon, there are tons of Japanese actions games, Japanese strategy games etc. but NONE have a J in front of them, the reason JRPG do is because back in those days there was a specific formula for RPG's coming out of Japan.
1.linear
2.turned-based combat
3.grind
4.profit cuz if you liked rpg, that's all there was, no mass effect, no elder scrolls (on console etc)
You said you played since Genesis, think back to every Phantasy Star game and tell me I'm wrong.
The idea that JRPG has to refer to games styled after 90's RPGs is silly.
The idea that JRPG has to refer to games styled after 90's RPGs is silly.
So are you going to tell me that a game like Illusion of Gaia is not a JRPG just because it doesn't fit your definition...? There are JRPGs even back in the Genesis and SNES days that weren't turn based. The reason Japanese action RPGs and Japanese strategy RPGs don't have a J in front of them... is because they are already under the umbrella term of JRPG, and the strategy, action, etc is just describing the gameplay.
Do you have a logical argument besides saying "that's stupid"?
But it doesn't though, have you played any RPG's on PS2? if so which ones? and also which ones where not JRPG?
Look, that is a big ass umbrella, so we're gonna have to agree to disagree.![]()
Look, that is a big ass umbrella, so we're gonna have to agree to disagree.![]()
Look, that is a big ass umbrella, so we're gonna have to agree to disagree.![]()
Yes. The term does not indicate any reference to 'classic' RPGs from Japan. It is an umbrella term for RPGs made in Japan. Any other descriptors go after the 'J', as I mentioned above.
Look, that is a big ass umbrella, so we're gonna have to agree to disagree.![]()
It really does though, what you guys are failing to understand, is that when these terms were 'coined' japan was the only country making games. Sure you had an odd ball US title or whatever and tons of Japanese devs set up in USA under different names but Japanese made all the games. Terms like WRPG didn't exist.It doesn't matter what era.
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It really does though, what you guys are failing to understand, is that when these terms were 'coined' japan was the only country making games. Sure you had an odd ball US title or whatever and tons of Japanese devs set up in USA under different names but Japanese made all the games. Terms like WRPG didn't exist.
JRPG don't have to be turned based but most just were.
It really does though, what you guys are failing to understand, is that when these terms were 'coined' japan was the only country making games. Sure you had an odd ball US title or whatever and tons of Japanese devs set up in USA under different names but Japanese made all the games. Terms like WRPG didn't exist.
JRPG don't have to be turned based but most just were.
Not really. Looking at the PS360 Wii generation JRPG's on consoles are not as numerous as you would hope for them to be.
WTF am I readin GAF. WRPG's didn't exist? PC?
You want to know why? Japan figured out that we were tired of the formula that people in this thread are failing to see and tried new things. JRPG is a dying genre, but don't change it into something its not, let it die in peace.
talking consoles but yeah, I never heard the term WRPG in the 80-90's.
lol no
JRPG is still one of the biggest genre's in Japan and popular in the West as well. Japan had just moved onto handhelds.
talking consoles but yeah, I never heard the term WRPG in the 80-90's.
Look I can only give you my perspective, I don't know what's popular on handhelds in japan. I only came to this thread to give (my opinion) on the definition of JRPG. If this is the type of debate that goes down, I look forward to the thread defining what a 'sandbox' islol no
JRPG is still one of the biggest genre's in Japan and popular in the West as well. Japan had just moved onto handhelds.]
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You're kidding right? CRPG...ha!Hear the term cRPG? Yeah.
You're correct that FF9 was mostly made by Japanese staff, living in the US. Secret of Evermore was made by Americans as far as I know.It's not supposed to say much about the game. If you want to say more about the game, use the actual terms we have to describe what kind of game it is. Like turn based, strategy, open world, etc. Persona 4 and SMTIV are both JRPGs, but they are completely different kinds of games, and even if we were to pretend JRPG was a genre, it would still be rather useless in explaining what those games are to people.
I don't know about that other game, but FFIX was designed, directed, etc by Japanese staff of a Japanese company, I don't see how the physical location of actual development changes much. If I take a trip to the UK and write a book there, is it no longer a Canadian novel because I just so happened to be in the UK when I wrote it?
C'mon, there are tons of Japanese actions games, Japanese strategy games etc. but NONE have a J in front of them, the reason JRPG do is because back in those days there was a specific formula for RPG's coming out of Japan.
1.linear
2.turned-based combat
3.grind
4.profit cuz if you liked rpg, that's all there was, no mass effect, no elder scrolls (on console etc)
You said you played since Genesis, think back to every Phantasy Star game and tell me I'm wrong.
You're correct that FF9 was mostly made by Japanese staff, living in the US. Secret of Evermore was made by Americans as far as I know.
Either way, I agree with you. Our terminology needs to reflect on the content of software, and not on the circumstances it was created in, or be based on the the people that made it. The terms "JRPG" and "WRPG" essentially classify a game based on the developer's location or nationality, and both which are an odd thing to do. Location is obviously a fluid thing, and doing it based on nationality adds a layer that only seems to serve chauvinistic purposes. It'd be as weird as doing it based on the race of developers. If the terms don't clarify what type of game it is, cause semantic discussions, and gets used in East VS West arguments, maybe we shouldn't propagate their use any longer.
I don't feel that "JRPG" is a useful genre descriptor. Saying "Japanese RPGs" to refer to RPGs developed in Japan is fine, but we should be specific when talking about types of games. Action RPGs, command/menu-driven RPGs, turn-based RPGs, etc.
You really need to read more, since you apparently missed half of gaming in the 80's and 90's.You're kidding right? CRPG...ha!![]()
You're correct that FF9 was mostly made by Japanese staff, living in the US. Secret of Evermore was made by Americans as far as I know.
Either way, I agree with you. Our terminology needs to reflect on the content of software, and not on the circumstances it was created in, or be based on the the people that made it. The terms "JRPG" and "WRPG" essentially classify a game based on the developer's location or nationality, and both which are an odd thing to do. Location is obviously a fluid thing, and doing it based on nationality adds a layer that only seems to serve chauvinistic purposes. It'd be as weird as doing it based on the race of developers. If the terms don't clarify what type of game it is, cause semantic discussions, and gets used in East VS West arguments, maybe we shouldn't propagate their use any longer.
I find it funny how many people believe that Tales or Star Ocean games aren't JRPGs, because you know, where is turn based combat?
It's not about combat mechanics, there are all sorts of that in JRPGs, probably more than in any other genre, it's about structure of a game and purpose.
Exactly. It irks me when someone defines JRPG to equal Turn-based RPG. JRPG = Japanese Role Playing Game. JRPG is not a descript for the type of battle system the game has.
How about Crimson Gem Saga? It's developed by a Korean company but published by Atlus.
Don't get me wrong not all JRPG have to be turn-based as I said before. Its just that the majority of them are. It was a formula they all followed to make an RPG..
I'll explain, COD is popular, WOW is popular, people see money is to be made and copy the formula. Same thing with JRPG, why is this so hard to understand?
But not following the WOW or CoD formula doesn't mean a game isn't an MMORPG or FPS, respectively. Saying otherwise is ignorant.
You're correct that FF9 was mostly made by Japanese staff, living in the US. Secret of Evermore was made by Americans as far as I know.
Either way, I agree with you. Our terminology needs to reflect on the content of software, and not on the circumstances it was created in, or be based on the the people that made it. The terms "JRPG" and "WRPG" essentially classify a game based on the developer's location or nationality, and both which are an odd thing to do. Location is obviously a fluid thing, and doing it based on nationality adds a layer that only seems to serve chauvinistic purposes. It'd be as weird as doing it based on the race of developers. If the terms don't clarify what type of game it is, cause semantic discussions, and gets used in East VS West arguments, maybe we shouldn't propagate their use any longer.
I don't think you can treat wRPGs geographically either as many of the great ones weren't made in the western countries,
There has too much cross pollination. Every one borrowed ideas from each other. Even going back 20 years.
Any thing made in Japan is JRPG now. Other than pure Action Adventure games like Dark, Daemon Souls.
Games that are decided based on reaction times, should not be RPG. They should be categorized under Action. Same with Boderlands.
I consider jRPGs to be Japanese-style RPGs, not necessary made in Japan. It just makes more sense to me. Games are what matters, not who makes them. And jRPGs have subgenre quality to them. It makes no sense for a genre to be country-based. Especially these days where any bigger project is at least partially outsourced to other countries.
Another reason being what it firs the whole wRPG - jRPG dichotomy. I don't think you can treat wRPGs geographically either as many of the great ones weren't made in the western countries,