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Let's say we got a sequel to Quake 1

Personally, I'd reboot the whole thing focusing on the lovecraftian angle. Reference the title, "Quake", by having the entire gothic world feel alive and malevolent. Make the world literally quake with earthquakes constantly, stretch, groan, and moan.

Then have it that when you get to the final boss, it is a mountain sized god with tattoos all over its body that look like a maze. You bring it down from a distance, then the only way to proceed is to walk towards it. You end up walking towards it for a longer time than you'd think due to a trick of perspective. Get to one of its feet, see a door embedded, go inside, and you're back in the entry hall of the first level in the game. The entire game world, naturally, being the maze that's built into the god's body.

Then you start over new game+ style with a higher difficulty, etc. And it never ends.

There's your dark and evil Quake.
 
To my understanding, the game was actually more of a fantasy-based game where you play as the demigod Quake, wielding a huge hammer to clobber the shit out of eldritch monsters. It was sort of hinted at in Commander Keen: Secret of the Oracle and Goodbye, Galaxy!. So basically, something closer to Hexen than Doom. But Carmack was constantly making revisions to the game engine, requiring tons of created content be scrapped, over and over. By the end of it, they needed a game, fast, and the quickest way to do it was to take the assets they'd made and make a new Doom game, more or less - and that's pretty much what they did.

I think that Daikatana's variety was something that Romero wanted to do with Quake as well. Daikatana was a sword in the tabletop games they played together in the early days of iD Software.

Anyone interested in this stuff should read Masters of Doom. It's quite a good book.
 
By any chance, was that different game Daikatana? Or is something that no one has ever seen yet?

And I didn't know about that. It definitely explains the lack of variety in the levels, though it's still a great and fun game.

He wanted something other than guns in the game, so in part it was like Daikatana, but entirely, it wasn't.
 
I loved the theme of the first quake, but I have to admit, I hated that most of the levels kinda looked the same (even among the episodes) and after a while, it felt kinda boring. I'd love if they can improve the diversity in levels using the same theme.

Btw I'm not a Quake hater, in fact I think is great, but the diversity in level aesthetics left a lot to be desired, I'm not a fan of the music either, should've had more memorable tracks besides the intro one, everything just sounded like ambient noises, was hoping for something better after hearing all the praise it gets
 
YES OP YES.

It's something I always wondered myself. I LOVE Quake 1, hell it's one of my favorite PC games ever.

Having a sequel to that atmostphere, theme and with those great enemies, it'd would've been great.
 
Yeahhhh!

Shamblers01.jpg

I NEED THIS SOURCE PORT IN MY VEINS. LINK?
 
I'd love a sequel or remake of Quake 1. I mean I enjoy the whole series and enjoy the path it has traveled..but it'd be cool to see another shot at this.
 
To me personally, the Strogg is what ruined Quake.
I'm not saying Quake 2, 3, and 4 are bad (Well, maybe 4 is bad...), but I much preferred the Gothic horror feel of the original.

Also, the Quake soundtrack is still creepy as hell.

EDIT: Is anyone else massively pissed that ID didn't find someway to include the soundtrack in the Steam verison?
I feel like people playing it now without the soundtrack are getting ripped off. Seriously, the soundtrack really makes that game.

Quake 2 and 3's multiplayer components were what made them shine. Quake 3 really was the pinnacle of online multiplayer for that series. But of course ,it had no single player campaign. Quake II's single player campaign was pretty dull, as far as I am concerned. I hated the new direction and lack of the medieval Lovecraftian setting. Quake II had great modding potential and fantastic online multilayer, but the single player left so much to be desired.

Quake I really had the best single player experience in the Quake series as far as I am concerned. I loved the level design and Gothic look and Trent Reznor's minimalistic ambient soundtrack.
 
Personally, I'd reboot the whole thing focusing on the lovecraftian angle. Reference the title, "Quake", by having the entire gothic world feel alive and malevolent. Make the world literally quake with earthquakes constantly, stretch, groan, and moan.

Then have it that when you get to the final boss, it is a mountain sized god with tattoos all over its body that look like a maze. You bring it down from a distance, then the only way to proceed is to walk towards it. You end up walking towards it for a longer time than you'd think due to a trick of perspective. Get to one of its feet, see a door embedded, go inside, and you're back in the entry hall of the first level in the game. The entire game world, naturally, being the maze that's built into the god's body.

Then you start over new game+ style with a higher difficulty, etc. And it never ends.

There's your dark and evil Quake.
After reading this post, I have just one question:


WHY THE FUCK HASN'T THIS GAME BEEN MADE ALREADY?!?!?
 
I know I tossed this out before, but personally I'd go with a game that starts out as a sequel to Quake 2 and Quake 4. More dumb Strogg to fight. Then, really early on, you find that the Strogg are experimenting with Slipgate technology as you investigate one of their facilities, but something's eerily wrong. The place isn't as infested with the alien menace as you'd have expected it to be. What's the dea- oh God that big guy has a chainsaw and a grenade launcher

It seems the Lovecraftian menace from Quake [1] has taken notice of the Strogg's slipgate expeditions, and is starting a full-out assault on Stroggos. And, frankly, while you couldn't care less what happened to those assholes, you're the one who stumbled upon this fact, and as such you are stuck in the middle of this. What's more, it seems the Death Knights and Shamblers are using the information the Strogg gathered, and are planning a second assault on Earth to avenge Shub-Niggurath...
 
It is like one of the first Open GL based games. There should be tons of avenues I imagine

True, but the original Mac port of Quake might not run on modern Mac OSx. But getting Quake 1 to run on a Mac should be really easy. You could probably just buy the Windows version on Steam, and use one of these source code engine ports to run it with on a Mac:

EzQuake: http://ezquake.sourceforge.net/
Dark Places: http://icculus.org/twilight/darkplaces/download.html
Free Quake: http://quakeone.com/freequake/en.html
Quake-X: http://www.macupdate.com/app/mac/6388/quake-x
Tenebrae: http://mac.softpedia.com/get/Games/TenebraeQuake.shtml

Take your pick. You could always download the Shareware and try one of these ports out.
 
Quake 2 and 3's multiplayer components were what made them shine. Quake 3 really was the pinnacle of online multiplayer for that series. But of course ,it had no single player campaign. Quake II's single player campaign was pretty dull, as far as I am concerned. I hated the new direction and lack of the medieval Lovecraftian setting. Quake II had great modding potential and fantastic online multilayer, but the single player left so much to be desired.

Disagree, quite a bit. Quake 2 had the focus and structure that I was alluding to missing for much of Quake in the earlier post I made; locations weren't built as 'a place to fight monsters', they had form and function, and told a story in their own right.


Also, Quake 2's rocket launcher wasn't great in multi :-)
 
It was slower than Quake's rocket launcher so you had to lead more, but it was still the most popular weapon in multi along side the Railgun.

I think the popular heirarchy is:
Railgun
BFG
Hyperblaster
Chain Gun
Rocket Launcher
Super Shotgun
Machine Gun
Shotgun
Blaster

If the rockets had the power of the first quake, the weapon would be good.
 
A real sequel to Quake 1 would be fine just as a straight shooter so long as it continued to stay with and delve deeper into its pleasing dark atmosphere and welcome lack of exposition and character focus. Quake 1 was the only true sequel to Doom II we ever got, really, so I'd rather prefer that any real followups it has stay inexplicable and abstract.

I would argue DOOM 64 was also a true sequel to DOOM II.
 
In my perfect world, the whole thing would take place in R'lyeh, and you'd encounter Cthulhu at the end.
 
A proper sequel or spiritual successor to Quake would be great.

-Keep the gothic/Lovecraftian horror vibe.
-Go insane with the level design. Use modern technology to do things that couldn't be done in the original.
-More interactive objects like in Duke 3D and Blood.
-More platforming
-Don't even think about consoles when developing it. The game should be entirely designed around a mouse and keyboard.
-Assume that the player has played Quake and design the game around extremely fast movement and rocket jumping. Ignore "modern gamers" and people unfamiliar with Quake.
-Little to no story,voice acting and cutscenes.
-Disable quicksaving

Didn't Carmac say Id are thinking of making Quake 5 that had this Q1 feel after Doom 4 or something?

I'm pretty sure he said that they will never make something like Quake ever again.
 
The folks over at http://quakeone.com are totally on board with the idea of a true sequel to quake 1. I know they've even talked about creating one themselves (albeit in a very informal way). I think the one major roadblock is coming up with original sound, there's just not a lot of people who do game music and sounds in the casual community. There's a lot of good people in the community continuing to improve Quake.

I think Darkplaces has already been mentioned, which is probably the prettiest looking quake client out there, and it has the added bonus of supporting both network protocols (qw and nq). But, for online play most people in the NQ (net quake) community use Qrack, DirectQ, or ProQuake.

I also wanted to point out that there is a Quake 1 mod for Doom 3 that has been made. It looks like a screenshot of this mod was posted earlier in this thread.

I still play (a heavily patched) version of Q1 now, the atmosphere and gameplay are still second to none, Shamblers are still fucking terrifying.

Wonder if the Vita homebrew scene will end up with a port one day.

Steve, which quake client are you using?
 
I didn't really like the aesthetic from Quake 2 onwards, but Rocket Arena ensured that Q2 and Q3 were spectacular blasts to play.

Would love to see a return to the Quake 1 mood and feeling.

It won't happen with the current idsoftware though.
 
Quake 2 wasn't even supposed to be called Quake, but legal troubles with the names id wanted forced the name.

I would love to see a sequel to Quake 1 that followed it in terms of tone and atmosphere. The medieval, Lovecraftian feel to the game was very enjoyable, even more so with a nailgun, shotgun, and plenty of rockets and grenades.
 
I wasn't aware that so many people liked the single-player. I played it many, many years ago, but it's the multiplayer that stuck. Quake 3 is one of my favorite games, so maybe I'll give it another run through.
 
Didn't Carmac say Id are thinking of making Quake 5 that had this Q1 feel after Doom 4 or something?

No he said those games were pretty much dead because AAA titles need game pad support and those games dont play well on anything but M/KB.

Hes such a let down now :(
 
I wasn't aware that so many people liked the single-player. I played it many, many years ago, but it's the multiplayer that stuck. Quake 3 is one of my favorite games, so maybe I'll give it another run through.

The single player is a blast. The shareware demo of the first episode of Quake 1 helped make me realize how much I loved a good first-person shooter.
 
I'd love a true sequel to Quake, but I don't believe they've got the level designers to pull it off. Other than Tim Willits I don't know who is left at id that actually created any levels for the original Quake. :/
 
What was wrong with Quake 2?

It has nothing to do with the original Quake.

Edit: As far as gameplay is concerned, I didn't like Quake 2 because they gimped the rocket launcher, they made movement worse (no air-strafing), no lightning gun, and it was slower paced.
 
I don't think it's have a hope in hell as a full priced retail title, but a low budget XBLA sized sort of game could be interesting. And make it like the original. None of this linear, cutscene based crap. It's Quake.
 
It has nothing to do with the original Quake.

Edit: As far as gameplay is concerned, I didn't like Quake 2 because they gimped the rocket launcher, they made movement worse (no air-strafing), no lightning gun, and it was slower paced.

Eh. Story and anything like that has always been waaaaaaaaaay down on my relevance list for games to be honest.

I didn't even notice. I was young too though.

For me, Quake 2 looked and played great and that's all I gave a fuck about. The original never had an iconic character or story to be held onto like Doom kinda did.
 
Is it me or is Quake 1, Quake 2/4 and Doom in the same universe? Only in different time? Kinda like Quake happens first then Doom, Quake 2 and last Quake 4
 
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