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Let's share our favorite Deus Ex things

LAM ladders.
Being able to kill NPCs by jumping on their heads.
Other stupid and random stuff like:
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Such a great game!
 
I love how the original accounts for damn near *everything* you could possibly do and reflects it in the game through unique dialog.

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The shooting, stealth and melee combat are all very poor, tbh. If I was remaking DX1 I'd keep the level design 95% in tact, keep the augs and skills mostly the same (maybe a slight rebalance on some of the useless stuff like swimming) but I'd want to overhaul the core mechanics.

And redo the voice acting.

well the combat gameplay could certainly use some tweaking,but it wasn't that bad.Don't forget that it changed depending on your skill level in weapon classes,so many combat elements initially felt "weird".Maxing a sniper rifle made the shooting smooth as butter.

What would need work would be mostly the presentation including graphics,animations and sound effects.Yeah the combat animations were pretty bad

I'd certainly agree on the voice acting though,the NPCs had some terrible ones.I really liked JC's though
 
The fact that it's a nonlinear game but also isn't "open world", making the gameplay and narrative fit perfectly together (something new games can't even do properly)
 
I love how the original accounts for damn near *everything* you could possibly do and reflects it in the game through unique dialog.

All of this, plus the game's extreme prescience with media / political climate:

JC Denton: "How about a report on yourself?"
Morpheus: "I was a prototype for Echelon IV. My instructions are to amuse visitors with information about themselves."
JC Denton: "I don't see anything amusing about spying on people."
Morpheus: "Human beings feel pleasure when they are watched. I have recorded their smiles as I tell them who they are."
JC Denton: "Some people just don't understand the dangers of indiscriminate surveillance."
Morpheus: "The need to be observed and understood was once satisfied by God. Now we can implement the same functionality with data-mining algorithms."
JC Denton: "Electronic surveillance hardly inspires reverence. Perhaps fear and obedience, but not reverence."
Morpheus: "God and the gods were apparitions of observation, judgment and punishment. Other sentiments towards them were secondary."
JC Denton: "No one will ever worship a software entity peering at them through a camera."
Morpheus: "The human organism always worships. First, it was the gods, then it was fame (the observation and judgment of others), next it will be self-aware systems you have built to realize truly omnipresent observation and judgment."
JC Denton: "You underestimate humankind's love of freedom."
Morpheus: "The individual desires judgment. Without that desire, the cohesion of groups is impossible, and so is civilization."

Like what game gives you this from a random fucking bartender:

JC Denton: You said 'outside influences.' What does China fear?
Isaac: China is the last sovereign country in the world. Authoritarian but willing - unlike U.N.-governed countries - to give its people the freedom to do what they want.
JC Denton: As long as they don't break the law.
Isaac: Listen to me. This is real freedom, freedom to own property, make a profit, make your life. The West, so afraid of strong government, now has no government. Only financial power.
JC Denton: Our governments have limited power by design.
Isaac: Rhetoric--and you believe it! Don't you know where those slogans come from?
JC Denton: I give up.
Isaac: Well-paid researchers - how do you say it? - 'think tanks,' funded by big businesses. What is that? A 'think tank'?
JC Denton: Hardly as sinister as a dictator, like China's Premier.
Isaac: It's privately-funded propaganda. The Trilateral Commission in the United States for instance.
JC Denton: The separation of powers acknowledges the petty ambitions of individuals; that's its strength.
Isaac: A system organized around the weakest qualities of individuals will produce these same qualities in its leaders.
JC Denton: Perhaps certain qualities are an inseparable part of human nature.
Isaac: The mark of the educated man is the suppression of these qualities in favor of better ones. The same is true of civilization

Little debates like this in the game are the reason that when it comes to Human Revolution and Mankind Divided... I can't. I just fucking can't. Like, they completely traded every ounce of philosophical or conceptual worth that Deus Ex had for an absolute metric ton of aesthetic worth. They managed to pick out every single part of the original game that didn't necessarily make it great, and then proceeded make entire games based on that, all while completely and totally missing why it was really so brilliant.

The first game built a dystopia based on a future that, at the time, was inevitable. It wasn't here yet but every single piece was in place to allow it to happen - which in so many ways it has. It's a dystopia based completely on what is inside man - the apathy, narcissism, and naivety that is engendered by media and technology. A world where direct oppression is barely even necessary because so few people know what is going on. Meanwhile, the new games attempt to mirror historical events that have already happened (the industrial revolution and apartheid / segregation, respectively), seemingly completely ignorant of the social mechanisms that those historical situations were built around. They're just ham-fisted, top-down-oppression porn without anything interesting to say.
 
Like Sinatar posted, I love how the first game will let you do things that the game doesn't explicitly tell you you can do and still recognizes those choices. I will never forget my mind being blown that you could
actually save Paul.
 
One of my favorite game series. Gutted that the next one looks to be so far away (if at all)
 
-Paris, Hong Kong, and NYC for the first time
-The Lebedev moment
-Gunther chasing you through Paris
-Escaping the MJ12 from the 'Ton Hotel
-The DuClare Chateau portion
-Randomly finding out Maggie Chow is an impostor during the first visit to her penthouse
 
The first one I really got into was Human Revolution. The most special thing for me after the capsule hotel, I went on a killing spree against the security firm responsible. Every one in the city completely wiped out. Just having the game allow me to do that was amazing
 
I think it's one of the most brilliant series of all time and I should say something about choices or alternate paths or no-killing runs or cyberpunk storylines here, but my favorite memory of it is rolling flaming barrels down a sloped street at people in Invisible War.
 
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Definitely the conversations with the bartender and Morpheus.

The incredible labyrinthine and wide yet coherent level design.

The music and cyberpunk aesthetics - the setting.

The several side story threads which are entangled with the main plot and resolve in different ways.

The conversation system as in HR (without using the associated augmentation) was a nice addition.
Jensen dancing is great in every Deus Ex game :D
https://www.youtube.com/watch?v=ECwr9Ly5PuU
 
I love how the original accounts for damn near *everything* you could possibly do and reflects it in the game through unique dialog.
It really blows my mind how it has different reactions on things that can only be done through exploits or glitches. One that I don't see mentioned there is the different dialogue you can have with your final encounter with Gunther if you
use an exploit/cheat during the Anna encounter and not kill her. Gunther's motivations change from revenge to being promised upgrades for taking J.C. down.

Then there are little mechanics interactions that I learn about that completely blow my mind. Like using a fire extinguisher to bypass laser sensors.

But I think my absolute favourite thing about Deus Ex, the original, was its design not being aimed at guiding the player or trying to make them do a certain thing. It was entirely a game about player choice and respecting that. There was no "true" ending, there was no grading you on what you did, it was just actions and reactions. Play it stealth if you want, go non-lethal, go balls out, all equally valid. I think the new ones lose that a bit considering how often they're taken as stealth games.

Another thing I adored about the original was its character building options. Not very balanced mind you, but I loved that it placed some actual commitment on your choices, especially with the mutually exclusive augs. That alone had me replay the game a handful of times just trying new random combinations and seeing how I'd tackle situations differently.
 
I love how the original accounts for damn near *everything* you could possibly do and reflects it in the game through unique dialog.

37RdawF.png

My two cents:

* if you somehow manage to escape Paul's apartment and then the entirety of Hell's Kitchen during the twist/ambush, when you reach the train station, you will be met with an ungodly amount of UNATCO soldiers and mechs. Just to make sure that you positively do not break the game.You are in no way supposed to survive that long, and the sheer number of overkill in the enemies that wait for you at the train station reflects this fact. It's basically them sending everyone after Jack Bauer.

* The key code to the secret base under VersaLife is 123. To add to that, the entrance to the secret base is the giant statue of the hand holding up the world. It could not be more obvious. Of course, this is not supposed to be the way you get to the secret labs, but it is there.
 
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