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Let's speculate about the 3DS' successor

What I think will happen next generation:

- Unified, ARM-based architecture across consoles and handhelds, allowing for 2 or more hardware lines (tablet for example)
- qHD resolution on handheld
- max $179 launch price
- single-screen, no 3D
 
What I think will happen next generation:

- Unified, ARM-based architecture across consoles and handhelds, allowing for 2 or more hardware lines (tablet for example)
- qHD resolution on handheld
- max $179 launch price
- single-screen, no 3D

Interesting, I didn't realize that qHD was being considered for standard HD TV in the 80's

"QHD (2560×1440)[edit]

QHD (Quad HD), also sometimes advertised as WQHD[27] due to its widescreen shape, or 1440p,[28] is a display resolution of 2560×1440 pixels in a 16:9 aspect ratio. It has four times as many pixels as the 720p HDTV video standard, hence the name.

This resolution was under consideration by the ATSC in the late 1980s to become the standard HDTV format, because it is exactly 4 times the width and 3 times the height of VGA, which has the same amount of lines as NTSC signals at the SDTV 4:3 aspect ratio. Pragmatic technical constraints made them choose the now well-known 16:9 formats with twice (HD) and thrice (FHD) the VGA width instead."
 
Interesting, I didn't realize that qHD was being considered for standard HD TV in the 80's

"QHD (2560×1440)[edit]

QHD (Quad HD), also sometimes advertised as WQHD[27] due to its widescreen shape, or 1440p,[28] is a display resolution of 2560×1440 pixels in a 16:9 aspect ratio. It has four times as many pixels as the 720p HDTV video standard, hence the name.

This resolution was under consideration by the ATSC in the late 1980s to become the standard HDTV format, because it is exactly 4 times the width and 3 times the height of VGA, which has the same amount of lines as NTSC signals at the SDTV 4:3 aspect ratio. Pragmatic technical constraints made them choose the now well-known 16:9 formats with twice (HD) and thrice (FHD) the VGA width instead."

I think he means it's the same resolution as the Vita screen has :P
 
Interesting, I didn't realize that qHD was being considered for standard HD TV in the 80's

"QHD (2560×1440)[edit]

QHD (Quad HD), also sometimes advertised as WQHD[27] due to its widescreen shape, or 1440p,[28] is a display resolution of 2560×1440 pixels in a 16:9 aspect ratio. It has four times as many pixels as the 720p HDTV video standard, hence the name.

This resolution was under consideration by the ATSC in the late 1980s to become the standard HDTV format, because it is exactly 4 times the width and 3 times the height of VGA, which has the same amount of lines as NTSC signals at the SDTV 4:3 aspect ratio. Pragmatic technical constraints made them choose the now well-known 16:9 formats with twice (HD) and thrice (FHD) the VGA width instead."

Actually, I meant quarter HD, same as the Vita screen (540p). A lower resolution would allow developers to push more effects that would look much better uprendered on an 1080p console.
 
Interesting, I didn't realize that qHD was being considered for standard HD TV in the 80's

"QHD (2560×1440)[edit]

QHD (Quad HD), also sometimes advertised as WQHD[27] due to its widescreen shape, or 1440p,[28] is a display resolution of 2560×1440 pixels in a 16:9 aspect ratio. It has four times as many pixels as the 720p HDTV video standard, hence the name.

This resolution was under consideration by the ATSC in the late 1980s to become the standard HDTV format, because it is exactly 4 times the width and 3 times the height of VGA, which has the same amount of lines as NTSC signals at the SDTV 4:3 aspect ratio. Pragmatic technical constraints made them choose the now well-known 16:9 formats with twice (HD) and thrice (FHD) the VGA width instead."

qHD = quarter HD
QHD = quad HD

Yeah, it's dumb.
 
Interesting, I didn't realize that qHD was being considered for standard HD TV in the 80's

"QHD (2560×1440)[edit]

QHD (Quad HD), also sometimes advertised as WQHD[27] due to its widescreen shape, or 1440p,[28] is a display resolution of 2560×1440 pixels in a 16:9 aspect ratio. It has four times as many pixels as the 720p HDTV video standard, hence the name.

This resolution was under consideration by the ATSC in the late 1980s to become the standard HDTV format, because it is exactly 4 times the width and 3 times the height of VGA, which has the same amount of lines as NTSC signals at the SDTV 4:3 aspect ratio. Pragmatic technical constraints made them choose the now well-known 16:9 formats with twice (HD) and thrice (FHD) the VGA width instead."

Pretty sure he means quarter HD, a la the Vita. It's sub-720p.
EDIT: beaten, dammit.
 
Is it possible to have a capacitive screen and have it be BC with 3DS games that use Resistive screen? What resolution would be good to have for a single screen to emulate 2?
 
Anyone know what kind of chip packages are available for cell phones? I think someone mentioned a very reasonably powerful cpu/gpu package that went for $20 in bulk.

iSuppli estimated the Apple A7 costs around $18. I'd guess that other comparable top-end chips like the Snapdragon 800 cost about the same.

The GPUs in these things are anywhere between 1.5-2x the power of the GPU in the PS Vita as well.
 
iSuppli estimated the Apple A7 costs around $18. I'd guess that other comparable top-end chips like the Snapdragon 800 cost about the same.

The GPUs in these things are anywhere between 1.5-2x the power of the GPU in the PS Vita as well.

I wonder what Nintendo's budget for cpu/gpus are. I bet its like 10 dollars for the whole package.
 
Is it possible to have a capacitive screen and have it be BC with 3DS games that use Resistive screen? What resolution would be good to have for a single screen to emulate 2?

I think the answer is to have a capacitative screen that comes with a stylus. They can make any 'lag' conversion work in software once that happens. Like many others here, I far prefer stylus play for gaming, and don't mind a resistive screen at all.

It just doesn't fly for the mass market in 2014 onwards.
 
What I would like to see is for it to be tablet form, around 7 inches. Think the Google Nexus 7 but with either circle pad or sticks on either side plus the standard 4 face buttons and shoulder buttons. Graphics on par with PS3/360. Resolution at minimum qHD, capacitive multi touch screen.

Also they need to include the tech that Samsung uses for their Galaxy Note phones which enable the use of a stylus to write and draw, which I think should be able to be used for BC with 3DS games.

Maybe by the time this thing comes out like 2016-2017 this tuff would be a lot cheaper to implement to get a price point of $179-$199.
 
I already posted my opinion / opinions (or at least, part of them) in Glass Rebel's thread back then. I'll just repost them here, since they're quite big :D

1. Hardware
Let's start talking about the hardware. Obviously two analog sticks, but what about the screens? Many would like to have one single touch screen, but many others (me included) love having two screens. Lots of people loves the foldable design, too, but this could be against having one single screen. But there's a way to have both.

http://www.youtube.com/watch?v=PT9V0IUujFg

I already posted this video in the 3DS announcement thread, if you remember. Look at this solution, and look carefully at the screen's ratios.
Such a setup would allow for playing games like on DS and 3DS (upper screen, gameplay; lower screen, touch controls/hub/options/maps/etc.etc.), but also like on Vita, with a giant panoramic touch screen when the console is fully folded. It should be done in a way the triggers can be used when the console is completely opened. The console should also support NFC on the lower screen (for Skylanders-like games, easy payments, and any other possible use).
Having such solution + Nintendo Web Framework + Unity support (like Wii U) = easy, easy easy ports of iOS / Android titles, since there'd be one big touch screen.

Dealing with tech specs, it should be noted that mobile development is moving fast as hell, thanks to new models being introduced every year, and then new advancements in RAM, CPU, GPU are continuous. Imagining a Late 2016 launch as earliest date possible, and a $199.99 price as highest limit, it's very reasonable to imagine that Nintendo can have a good performing platform (with a RAM certainly better than Wii U; even quite better)with a price not over the highest limit, just by using 2014-first half 2015 components (since Nintendo uses already well-tested technologies), so with a design mostly off-the-shelves. Even better if they don't spend too much for the external/internal cams (obviously, better than the 0.3 MP of 3DS, but it's not necessary to go overboard...2-3 MP?) and for the two screens (they must offer good quality, it's enough). Even more if there's no 3D for the upper screen (;_;).

2. Software
As said earlier, one console = much better flow of Nintendo titles. There should be a steady amount of Nintendo titles for the first months, both important and "second/third grade" (I mean saleswise: for example, Pikmin is "second-grade" commercially...unfortunately).
And then, two big and one mid-high level titles for Holidays.
They should also go deeper with collaborations since the beginning (what about Lego City Undercover 2: The Chase Continues, just for example), especially for the West: Western support must improve, and a good hardware would allow for easy ports of other consoles titles, at least at launch, and the low price makes the offering pretty attractive. Giving in dev kits tools that help porting (like for PS3 & Vita) must be mandatory.
...But without forgetting what makes their (portable) consoles unique: the Japanese support. Since this is still a portable console at its heart, Japan can't be ignored, at all. So, collaborations over there too, like they're doing (it seems) for 3DS, through helping some titles being brought over here. But also giving localization support that helps localization teams of mid-low publishers who wants to bring their content overseas, if not developing tools that helps translating from Japanese to English.

At launch, there should be three titles from Nintendo. What titles?

1. One of Nintendo's biggest franchises, in order to attract both core and casual audiences. One of those titles that is considered cool by both of them. I think a 3D Mario (not 2D, but 3D) would be perfect: 2D Mario is a fantastic seller, but Wii U demonstrated that it's not ideal for attracting people in the short run, especially if the console is priced too high

2. A casual/social title. Since 199.99 is the highest limit, a social title can be exciting for the first users of the platform. Especially if it's presented in a fashionable way, with lots of social features (not just online, which should be present). A sort of sequel to NintendoLand (NintendoWorld?) with a much better look of an amusement park, online multiplayer, and lots of attractions (new and from the original NintendoLand) already included in the game + additional attractions coming as DLC.

3. A brand new IP, much more oriented towards core gamers. Since core are (usually) the biggest component of the early adopters' audience, a great game "just" for them can be attractive. And launch is possibly the best time for a new IP to shine: new console, new beginning, not a big competition.

Indies' strategy should be the continuation + improvement of the current Wii U strategy. Nintendo should create a support studio for the indie titles considered as the most valuable by Nintendo itself: these titles would receive help in development by the studio, and being published by Nintendo themselves under the brand "Nintendo Indie Project", with all the advertising advantages it means.

Also, I think every console should include a special software, something very attractive for everyone. Wii included Wii Sports, 3DS included Face Raiders, StreetPass games and other things, Wii U Nintendo Land (in the Deluxe pack)...so what about the next console? It's an idea I already exposed to other members, so I'll use the description I made back then

Right now, there's nothing that can be considered as crazyness-inducing as the Wii back in 2006 (just talking about "pure" gaming consoles; otherwise, iOS and Android ARE the next big thing). 3D is not the next big thing at all, Gamepad + Miiverse neither, and certainly TVTVTVTVTVTVTVTV won't either.

I believe it's going to be something...software, not hardware. And it would be a consequence of all this recent social focus, thinking about it. Let me explain.

Social and Internet made far, far easier for people expressing their opinions on everything (especially things they don't know a thing about XD ), but it also allowed so many people to express their hobbies, or better...their talents. YouTube, Facebook, Twitter...are all full of photos/videos of people showing off their biggest abilities: how many videos of people playing piano/guitar/any instrument are on the web? What about people singing? And what about reviews/let's play/any possible video content, even short movies?

It's easy to see the impact of social in giving to people the possibility to show what they can do. But we haven't seen this in gaming yet. Or better, not in its biggest form possible: so far, just sharing gameplay videos/photos (which is still great, no doubt). And this is the reasoning that leads me to thinking that the next big thing in gaming is going to be...a game where you create your own game.

I already have many ideas about this software.

First of all, its basic tools should be very, very easy to use for creating games: 2D tools for stages, characters with a little editor, objects, and these are available once you play this software for the first time.

Then, the software should have an in-game store where you can buy other tools, through in-game currency, system coins (like the 3DS ones) or real money. Some of these tools should be also randomly distributed through free downloadable content some months later from their appearance in the in-game store (like SpotPass content).

Once completed, this games could be distibuted just through people in your friend list, or on the digital store itself (a specific section of the whole DD store of the console, called "The house of people's games", or something similar XD), where they can be downloaded by everyone with a console. In the latter case, they should be first approved by the platform holder itself, obviously (and before that, users should see the official terms for distributing content on the digital store, and agreeing with them).

When distributed publicly, games can be priced too: users should have the possibility to put them with no cost or at 0.99 as minimum, all depending by the amount of effort (and money of any kind spent).

The more these titles succed both sales wise and reception wise, the more in game money you earn, money that can be spent in the in-game store.

Another big feature of this title should be a sort of Gold Membership: paying a fee per month (between 1.99 and 2.99), users would have access to many more and better tools, especially for creating (and animating) your own character. But people who have games that sold a fixed amount on copies on the digital store could have access to the Gold Membership for free for a limited time(from 6 months to a year, depending on the amount of success).

Moreover, the games that sold huge amounts could be put outside of the specific users content channel and being highlighted like "User content of the month", for example, for gaining more revelance.

Multiplayer could be possible too, especially for Gold Members: it would allow people to create teams for their games (one doing levels, one doing music, and so on), with a fixed high amount of team members. Still, making a game all alone should be possible without problems.

The only big hurdle I can think of for this idea is the economic aspect: how could people obtain to gain from the games released without being worried of seeing their own money stolen? I thought that something like a sort of PayPal specific for the people who uses the software and releases titles on the worldwide marketplace could work: users should just use their account for registering on the official site of the software (where anyone can see the latest titles released even without entering the digital shop on the console), and they'd have a personal bank linked to their credit card / PayPal account, but it should be always the user deciding when the money can pass from the site's "personal bank" to its real life funds, every time. Obviously, releasing content on the marketplace should be available just for who is 18+ years old: children and teens can share the content created between each other.

I think THIS could be what's going to capture people's imagination in the future: a software where everyone can create a game, of any scope, from the littlest to titles with a good amount of work behind. The choice is up to the player.
Considering this post is already massive, I'll continue later, in a different one :D

&

It's a second idea about the hardware itself. If you remember correctly, I already posted here my first concept for the next handheld, a foldable design BUT with two screens of equal dimensions, both touch and attached to each other. Then, if the console is fully open, you'd have basically one giant screen (and people should have the option of selecting between classic two screens mode and one giant touch screen mode). So, a sort-of-tablet, but with the whole recent handheld Nintendo identity (foldable design, two screens) still presents.
Now, the brand new concept I thought about is based on both the screens not just being "simple" touch screens, but haptic screens. Haptic technology allows for much greater feedback compared to normal touch screens, much better reliability for control. Then, thinking at haptic technology AND, as also muu in another similar thread did, how Monster Hunter uses the bottom screen (touch d-pad), I've had this (I admit it) extreme idea.

YSETWOt.jpg

Yep, those buttons are on the screen, not on the console. They're digital (except L and R, still physical). Yeah, we allo know that digital analogues on touch screens, as well buttons on the touch are too unreliable to be considered reliable enough, let alone as reliable as real analogues / buttons. But, as said earlier, hatpic technology should greatily diminish such a legitimate concern, and in the next years it'll even improve.
However... what are the advantages of using digital buttons?
Actually there are many of them

-You can put both analogues, d-pad and buttons on the top screen, when you play with the console wide open
- You can put them all on the bottom screen, if you play in a classic DS-like portable style
- You can put some of them on the top screen, other on the bottom
- You can change size and position of single bottons
- You can customize the single parts, with special skins for the background, bottons and what else (they could be unlockable through completing Nintendo's version of Achievements/Trophies)
- Becoming the best emulator system ever. Yeah: to play older games with much bigger fidelity than ever, just select that console's control scheme, and go. Think about replaying Super Smash Bros. Melee with all your favourite Nintendo Gamecube analogues and buttons (the great A!), just as an example
- Letting developers creating special control setupus just for specific games. Like, a Street Fighter game having an arcade like setup, with simulated arcade sticks and arcade buttons, in conjunction with something similar to SSFIV's touch functions. Or, a Steel Battalion game where there are many things to touch on both sides of the top screen, for a bigger immersion in the game itself

Letting the customer him/herself decide the setup to use would make this console perfect for everyone, for every kind of customer / hand. And a great way to let people themselves customise the console, at least on the screen itself. What's also great about this design is that, if you rotate the console, it can become a good-looking sort-of-tablet device, which is something quite difficult when physical buttons are involved. And it'd be a foldable sort-of-tablet too. When rotated, there wouldn't be the "pad bars", the whole two screens would be used for surfing the web, eShop, and other functions.

Tell me (hopefully, without insulting me too much due to physicial buttons being lacking XD ) what do you think about this.

And this is the brand new hardware concept which I came up with. As said earlier, I'm 100% aware it's a different, risky concept, especially looking at how games on mobile and tablets which try to use on-ouch-analogues and screens, but with the help of haptic technology, there'd be so many advantages for the customers, but developers as well, giving to them much, much bigger gameplay possibilities on both touch screens, and not just the bottom one...great possibilities, given the technology I still remember I had to post other thoughts on there, I hope to remember that...and this time, posting as well.

I could actually continue posting what I promised time ago here, then :P
 
I wonder if there is any way they could literally sell a cheap tablet and have a kind of cradle it can rest in for buttons/control mechanics. You've see that kind of cradle before for tablets. It should be cheap and profitable and allow access to google play. In addition, you naturally allow carts and have eshop (though I'm not sure if that's a violation of the terms of having android, not sure if they allow your own digital stores, if it is THEN SCRAP THIS WHOLE IDEA).

Anyway, the idea is to make a cheap tablet. You can take off the cradle and use it straight up as you would any tablet. For a tablet to be successful, its gotta be running android of course. If you get this in enough people's hands, I think they will purchase Nintendo games. Perhaps not in droves, but hey, the 3DS only has a tie ratio of 3.
 
I already posted my opinion / opinions (or at least, part of them) in Glass Rebel's thread back then. I'll just repost them here, since they're quite big :D



&



I could actually continue posting what I promised time ago here, then :P


Digital haptic buttons ?
No. Just no. Physical or nothing.
 
Just make a single screen device with one screen. I applaud Nintendo for originally trying something new, but two screens didn't sell the DS to the masses, the touch functionality did.

I basicwlly want a more powerful Vita with Nintendo games. Don't bother with anything more than 720p, the reosurces would be better spent on general IQ.
 
The new handheld will probably come out in two years, the technology comparable to WiiU which by that time is small enough to fit into a handheld. It comes with a USB stick you can plug in your TV to send the image from the handheld to your TV. Same as WiiU does now with the pad, but in reverse.

Name: Nintendo G-Pad, NGP. G stands for games and we'll all laugh at the G-spotpass functionality.
 
the problems with the 3ds:

-price
-price of games
-brand identity (this mainly hurt at launch and forced a lot of unnecessary resources to go its way)
-dual screens when they are no longer necessary
-shrinking marketshare

people are right when the 2ds is a sign of things to come. their next system needs to be inexpensive out the gate, with more inexpensive, accessible software (no more $40 games), and probably a single screen.

it would probably be a good idea to drop the ds name. i don't think it quite caught on like nintendo thought it did. actually, now would be a good time to bring the game boy name back. if they bring out a successor to the 3ds in 2015, it'll have been about 10 years since nintendo stopped supporting the game boy advance. they could get away with having a single screen while also having an instantly recognizable brand. one thing they need to do though is make sure they have their old titles available for download. there should be a team dedicated to emulating old games, and i don't mean nst.
 
I dont care about the internal specs.

I want a 10h+ battery, that is it.

But i do expect a clamshell design with 2 screens and 2 circle pads (circle pads > sticks) with the change that the circle pads will have some sort of protusions like the ones you find on the console controlers to prevent your finger from just sliding away.

I expect the launch design to resemble more the cellphones of the time, but clamshell.

I do not understand why so many people want a 1 screen tablet like device. Ever since 2007~2008 i have hated how exposed these screens are, putting a phone on the pocket i usually the same as asking to have scratches on the screen (which it will eventually). When they were clamshell this rarely happened at all. They also felt far more durable.

I don't think the 2DS is a sign of anything except that they wanted a cheaper 3DS model to sell to kids on the holidays and boost their sales. That is it, nothing else even the lack of 3D is for this reason (to cut costs), the reason that i was because it was unsafe for children is just smokescreen. I mean look at the deals with the 2DS, its going for like $99. THAT is why the 2DS exists.


the problems with the 3ds:

-price
-price of games
-brand identity (this mainly hurt at launch and forced a lot of unnecessary resources to go its way)
-dual screens when they are no longer necessary
-shrinking marketshare

people are right when the 2ds is a sign of things to come. their next system needs to be inexpensive out the gate, with more inexpensive, accessible software (no more $40 games), and probably a single screen.

it would probably be a good idea to drop the ds name. i don't think it quite caught on like nintendo thought it did. actually, now would be a good time to bring the game boy name back. if they bring out a successor to the 3ds in 2015, it'll have been about 10 years since nintendo stopped supporting the game boy advance. they could get away with having a single screen while also having an instantly recognizable brand. one thing they need to do though is make sure they have their old titles available for download. there should be a team dedicated to emulating old games, and i don't mean nst.


Gameboy isn't coming back, it lost too much mind-share and the brand is dumb now because the market shifted to more adults and females than just boys. The market is very different now than when the Game Boy launched in the 80s. GBA was not going to survive the PSP, and even with how the Vita is doing a Game Boy successor would not do well against Vita's successor on brand name alone.
 
the problems with the 3ds:

-price
-price of games
-brand identity (this mainly hurt at launch and forced a lot of unnecessary resources to go its way)
-dual screens when they are no longer necessary
-shrinking marketshare

people are right when the 2ds is a sign of things to come. their next system needs to be inexpensive out the gate, with more inexpensive, accessible software (no more $40 games), and probably a single screen.

it would probably be a good idea to drop the ds name. i don't think it quite caught on like nintendo thought it did. actually, now would be a good time to bring the game boy name back. if they bring out a successor to the 3ds in 2015, it'll have been about 10 years since nintendo stopped supporting the game boy advance. they could get away with having a single screen while also having an instantly recognizable brand. one thing they need to do though is make sure they have their old titles available for download. there should be a team dedicated to emulating old games, and i don't mean nst.


Don't touch my dual screens !
 
How big a kick in the cojones would it be if they didn't add a second circle pad?

pretty sure they'll do that. they've been adding one standard controller thing per generation. remember it took until the ds to get four face buttons.

four shoulder buttons will probably happen in 2021 or something if nintendo's still adding things to it. or maybe they'll steal the back touch pad idea from sony.
 
pretty sure they'll do that. they've been adding one standard controller thing per generation. remember it took until the ds to get four face buttons.

four shoulder buttons will probably happen in 2021 or something if nintendo's still adding things to it. or maybe they'll steal the back touch pad idea from sony.

I've never used the Vita, but the back touchpad seems pretty neat.
 
pretty sure they'll do that. they've been adding one standard controller thing per generation. remember it took until the ds to get four face buttons.

four shoulder buttons will probably happen in 2021 or something if nintendo's still adding things to it. or maybe they'll steal the back touch pad idea from sony.

Nightmare scenario.

Even if they add 2 shoulder buttons (and I think they have to) it'll probably some half-assed solution like on the Classic Controller or some add-on :/

I've never used the Vita, but the back touchpad seems pretty neat.

It isn't. It's shit.
 
I wouldn't expect the price of games to go lower at all. But anyone using whatever pricing they want would be nice. AA5 being 30 and SMT4 being 50 as good examples.

How big a kick in the cojones would it be if they didn't add a second circle pad?

3DS doesn't need it but it doesn't need it but it having one would let FPS games work better so that could help.
 
the problems with the 3ds:

-price
-price of games
-brand identity (this mainly hurt at launch and forced a lot of unnecessary resources to go its way)
-dual screens when they are no longer necessary
-shrinking marketshare

people are right when the 2ds is a sign of things to come. their next system needs to be inexpensive out the gate, with more inexpensive, accessible software (no more $40 games), and probably a single screen.

it would probably be a good idea to drop the ds name. i don't think it quite caught on like nintendo thought it did. actually, now would be a good time to bring the game boy name back. if they bring out a successor to the 3ds in 2015, it'll have been about 10 years since nintendo stopped supporting the game boy advance. they could get away with having a single screen while also having an instantly recognizable brand. one thing they need to do though is make sure they have their old titles available for download. there should be a team dedicated to emulating old games, and i don't mean nst.

Agree with everything here, except the Gameboy name - I'm not sure a) how relevant it is and b) if the current market would accept such a name

And yeah, they should have their entire NES/SNES/GB/GBA etc. games on that thing for a small price - imagine those games for $0.99, that'd be pretty cool I think

I have a question to all of you: what are the chances that Nintendo might include smartphone capabilities within their next handheld (messaging, telephone etc.)? Because I think in a world were everybody is getting used to carry around just one device, it's harder and harder to make people carry more once they got used to smartphones
 
maybe they can just add the gamecube's soft click shoulder buttons instead.

Looking at the Wii U one would think that all digital shoulder buttons are to be expected... but it's Nintendo so...

I wouldn't expect the price of games to go lower at all. But anyone using whatever pricing they want would be nice. AA5 being 30 and SMT4 being 50 as good examples.

Expect more and more games to go digital-only then.
 
Looking at the Wii U one would think that all digital shoulder buttons are to be expected... but it's Nintendo so...



Expect more and more games to go digital-only then.

I have no problem with a digital-only future on handhelds, I already buy almost every game digitally or double dip and buy them digitally/physically for convenience.

My problem are greedy as fuck publishers and no account system.
 
I'm probably in the minority, but I love the 3D on the 3DS.

I hope they take the technology and improve it even further rather than discarding it.

definitely agree with this. bigger viewing angle, less ghosting (only affects certain games as it is so maybe it's a developer issue moreso). But I love the 3D when it's used right and would miss it if the next handheld is 2D
 
Based on their current technology strategy, they have merged handheld and home consoles into one group. The are already looking into single software framework for development which is easy to be workable or portable on their handheld and home consoles at the same time.

I think Nintendo will make next handheld system based on Wii U design architecture. It will have similar horse power but with modern shaders and graphic technology of that time (~2016)

And the price range will be ~200$

Biggest question will be about resolution and will it be 3D? Or they could go with two version of the system just 3ds and 2ds

What do u guys think?
 
Based on their current technology strategy, they have merged handheld and home consoles into one group. The are already looking into single software framework for development which is easy to be workable or portable on their handheld and home consoles at the same time.

I think Nintendo will make next handheld system based on Wii U design architecture. It will have similar horse power but with modern shaders and graphic technology of that time (~2016)

And the price range will be ~200$

Biggest question will be about resolution and will it be 3D? Or they could go with two version of the system just 3ds and 2ds

What do u guys think?

3D is over, it's not coming back.

200 bucks would be really nice, also the less products they release the better.
 
I just want them to drop the gimmick bullshit. No more useless dual screens, and no more 3D. I want them to stick to the clamshell design, but with just a single 2D capacitive touch screen. The bottom portion would have plenty of room for controls, and not having a second screen would allow the system to have better tech while also only needing to spend the power on a single output. Nothing more than that, just a simple well built handheld. I would also be game for them including an HDMI out, and bluetooth support for up to four controllers. Of course, this is all far too simple for Nintendo to actually do.
 
Seeing a Motorola Moto G with a 720 4,5" display and a Snapdragon400 chipset for under 200 bucks I could easily see something like these specs happen to a successor. I also expect both the 3DS and WiiU successors to use ARM architectures, could as well use AMD GPU tech both (AMD will release an ARM tablet APU with GCN GPU tech next year).
 
It needs to have an android layer. It needs to have comparable specs to mid range phones at the time. It needs to have Nintendo's entire back catalogue available for super cheap (perhaps a psn+ type subscription). It needs real buttons. It needs to come in phone, non-phone and tablet form

The readon Nintendo have fallen behind is their determination to fight the future and a complete disregard for the advancements made in handheld gaming since the ds. The 3DS does not look like a modern piece of hardware. It looks like a cheap imitation ds
 
I'm probably alone in this, but i really hope they will still offer stereoscopic 3D with the next handheld. I like it a lot on my 3DS and have it maxed out 99% of the time, so an improved screen with better ppi and size like the XL would be awesome for me.

But, given the cost and how it affects performance i don't expect to see it on the next handheld.
 
Make it similar to the Wii U Gamepad, but portable, and allow it to stream onto TV perhaps via a third party device like Roku or Apple TV.
 
Well I'd like it to still have two screens and a clamshell design. I wouldn't mind a wider design if it meant bigger screen but no more depth. It is still a portable and I want to be able to easily slip it into a pocket. 2DS fails in that regard. Also the design should be more minimalist like the DSi. Hopefully by that time they don't have to worry about people confusing it with a much older bit of hardware.
 
That looks really neat. Reminds me of the PSP2 concept that someone did.

PSP2-Concept.jpg


Sony or Nintendo, I would love to see a handheld of this form-factor.

Looks absolutely terrible.
How am i going to use those sticks, Break a few fingers?

this looks like shit i dont want my games looking like some middle schoolers photoshop experiments

I don't get why people keep posting those pics, they look horrendous.
 
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