Recently, I decided to purchase and play through the Prince of Persia trilogy from the PS2/Xbox/GC generation, and I hadn't ever heard before just how Metroid-esque Warrior Within is. There's loads of backtracking,and, combined with the very nature of the level design, which is intentionally broken and segmented in order to fuel the free-running gameplay, it becomes very difficult to remember which way you went to reach a certain area. This is the map they give you to help guide you along:
PoP: Warrior Within
That little X moves a couple of inches in a direction after you move through a couple rooms at the least. No room by room navigation, not even the ability to zoom in or out, what you see is what you get.
Now, compare that with Metroid Prime, which came out two years prior. With this map, you could not only choose which section to look at, regardless of whether or not you were even currently in it. You could also zoom in and rotate the map in any section to get a complete 3D view of the layout of the world around you and plan your route ahead of time. In addition, key things like elevators and save rooms were labeled accordingly. Getting lost was not a problem for me here.
Metroid Prime
One recent example I've seen people complain about is Batman: Arkham Origins: Blackgate. I think its issue (correct me if I'm wrong) is that it shows a top-down map and it's a sidescroller, so you have no proper sense of direction whatsoever. What really stings about that one is it's from some of the guys that made Metroid Prime, so it really doesn't make any sense.
Batman: Arkham Origins: Blackgate
I can't help but think how much Warrior Within would have benefited from a useful map. I actually liked the game otherwise - "edginess" aside - but what other games have notoriously bad maps that practically ruin the experience?
PoP: Warrior Within
That little X moves a couple of inches in a direction after you move through a couple rooms at the least. No room by room navigation, not even the ability to zoom in or out, what you see is what you get.
Now, compare that with Metroid Prime, which came out two years prior. With this map, you could not only choose which section to look at, regardless of whether or not you were even currently in it. You could also zoom in and rotate the map in any section to get a complete 3D view of the layout of the world around you and plan your route ahead of time. In addition, key things like elevators and save rooms were labeled accordingly. Getting lost was not a problem for me here.
Metroid Prime
One recent example I've seen people complain about is Batman: Arkham Origins: Blackgate. I think its issue (correct me if I'm wrong) is that it shows a top-down map and it's a sidescroller, so you have no proper sense of direction whatsoever. What really stings about that one is it's from some of the guys that made Metroid Prime, so it really doesn't make any sense.
Batman: Arkham Origins: Blackgate
I can't help but think how much Warrior Within would have benefited from a useful map. I actually liked the game otherwise - "edginess" aside - but what other games have notoriously bad maps that practically ruin the experience?