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Let's talk about Asura Wrath and Capcom's Stupidity

6,99 is for the true ending of the game. The rest is bonus or filler.

So I have to calculate around 15€ extra if I want to get all the content? Is the "filler" worth it, or is it Naruto-like in terms of relevance?

No, that's just the true ending DLC. The two animated episodes are pretty good, but the Ryu & Akuma episodes really aren't worth it IMO.

K, thanks! I still have to buy this. Rented it on both systems and loved it from what I saw/played. One of the "backlog, still in store" games of last year for me.
 
I wouldn't bother with any of it if it isn't on sale, save the ending. You need the true ending. It's awesome.
 
Really, after Dead Rising Case Zero, I'm sure Capcom could have rode that success to make an episodic release of Asura's Wrath into an inexpensive, full-game-for-a-fraction-of-the-cost release, but alas...

It would be a great thing to do, though. If not for Asura itself, than for something comparable, with a better "single release" distribution of gameplay and setups.

And let me just say, I love the package of Asura's Wrath SO much more than Walking Dead: As far as in all the unlockable artwork, CG gallery, the fully-credited artwork between chapters, character galleries, etc; Walking Dead felt like it was 5 downloads executeable from the most bare-bones husk of a launcher ever, but Asura feels like it's giving you things to get lost in, and enjoy, even when not directly playing.

If they could release an episodic game with this kind of bonus value, I'd be there day 1.

BTW, playing this game, while finishing off the last half of Fist Of the North Start 2, makes it all feel so amazingly authentic... love how Asura does the "last few moments, now with newly animated views!" recap between eyecatches! All it's missing is a forced intro between chapters (which PSO did, which I really appreciated.)
 
no, what I want to talk about it how the game is structured and why capcom decided to have a physical release when the game is so perfectly suited to a episodic release structure like the recent walking dead.

Episodic content sells progressively worse with each episode. The Walking Dead is probably the only episodic game where the sales drop off with each episode wasn't extreme. And they had the advantage of an IP everyone knows with an extremely popular tv show. In the end the game will almost assuredly sell mostly to enthusiasts like us who have heard about the game through Giantbomb or elsewhere; Enthusiasts that are generally willing to pay for retail.

In the end Capcom makes more money by selling the game whole at a higher price. The argument should be about them selling the game at a lower price digitally as well as at retail.
 
Oh, I see. Well, then I guess there's nothing else to say here, lol!

A lot of us were wondering the same thing when AW was unveiled, but I think duckroll pointed out that NAMCO owns that Naruto engine. It does seem like they're using the Naruto engine for Jojo, and that looks fantastic!
 
Hah for some reason I thought that's what you wanted to write about and I whole heartdly agree. In fact that's how I felt the gme should've been from the moment it was released, at least for English release.

If anything I'd say the reason it didn't get an episodic release is due to Capcom not considering it as a viable option/they're thoughts on game releases are rather archiac, for lack of a better word.

the strange this they were incredibly forward thinking with their release of case zero before dead rising 2.

why they didn't do something similar or split the game up into episodes / chapters for a western release is very strange.

Episodic content sells progressively worse with each episode. The Walking Dead is probably the only episodic game where the sales drop off with each episode wasn't extreme. And they had the advantage of an IP everyone knows with an extremely popular tv show. In the end the game will almost assuredly sell mostly to enthusiasts like us who have heard about the game through Giantbomb or elsewhere; Enthusiasts that are generally willing to pay for retail.

In the end Capcom makes more money by selling the game whole at a higher price. The argument should be about them selling the game at a lower price digitally as well as at retail.

this may be true, but I feel is there's a good enough hook at the end of each episode and they release them in very timely fashion, that sales won't drop off due the regular releases keeping the game in people's minds.

this could be a perfect test case for capcom, I hope they attempt it so the series doesn't die here. :(
 
nor do I want to talk about the incredibly satisfying combat.

ibdjSQudf9Lotd.gif
 

very few games give the same level of satisfaction when you pull off certain moves and generally, you feel like a complete bad arse that's always a plus in my book. Ninja Gaiden is one, Devil May Cry is another, but that really is it, unless I've missed some really well hidden gems this gen?

I know lots of people will disagree, but I love the combat and how satisfying it is.

so how likely is it that we will see a asura's wrath 2
really like the game

it's very unlikely.
 
So I have to calculate around 15€ extra if I want to get all the content? Is the "filler" worth it, or is it Naruto-like in terms of relevance?



K, thanks! I still have to buy this. Rented it on both systems and loved it from what I saw/played. One of the "backlog, still in store" games of last year for me.

The two .5 episodes are skippable, but I really liked the street fighter DLC. It's sheer fanservice, has the two toughest fights in the game, AND has more awesome music.

Wasn't the combat just a QTE fest?

If you played the terrible demo, thats the impression one would get. But there's actual combat as well, which while really simple, still has some nuances to it to make it fun.
 
I don't want to to talk about the amazingly over the top characters or story nor do I want to talk about the incredibly satisfying combat.

no, what I want to talk about it how the game is structured and why capcom decided to have a physical release when the game is so perfectly suited to a episodic release structure like the recent walking dead.

even now capcom could save this ip from the trash heap, but only if they see sense and release the game in an episodic fashion - 3 chapters, each containing 6 episodes for the princely sum of £7.99 or 800 microsoft points each.

the game is just begging for a episodic digital. what are capcom waiting for / thinking by not capitalising on this avenue?

I'm so glad you don't run Capcom.
 
So you have to pay extra money to play the game's ending? WTF?

the game has a proper ending that ends the story and serves as a satisfying conclusion. the dlc is another ending that can and should be experienced, but it's more of an optional ending that is widely considered as the true ending.

the vanilla game does have an ending that is both satisfying and rounds off the story well.

I'm so glad you don't run Capcom.

why?
 
I don't want to to talk about the amazingly over the top characters or story nor do I want to talk about the incredibly satisfying combat.

no, what I want to talk about it how the game is structured and why capcom decided to have a physical release when the game is so perfectly suited to a episodic release structure like the recent walking dead.

even now capcom could save this ip from the trash heap, but only if they see sense and release the game in an episodic fashion - 3 chapters, each containing 6 episodes for the princely sum of £7.99 or 800 microsoft points each.

the game is just begging for a episodic digital. what are capcom waiting for / thinking by not capitalising on this avenue?

And episodic release schedule for a new, completely unproven IP that centers around single button gameplay. They would have been foolish to release it that way.

Last year.

Now that the walking dead has proven that the model has legs, it could work...NOW.

But it's too later for that.
 
Begging for a digital release instead of retail? Good lord. Maybe if that was the only option to save the series but id much prefer a disc release of pretty much anything. All you wanting that glorious digital distro future might just get it and then get smacked around a bit when you start losing the shit you thought you "owned", lawd!
 
And episodic release schedule for a new, completely unproven IP that centers around single button gameplay. They would have been foolish to release it that way.

Last year.

Now that the walking dead has proven that the model has legs, it could work...NOW.

But it's too later for that.

a good point and I agree for the most part, but I feel it's not too late for them to attempt an episodic release. most people ignore it on release and it is becoming harder to find copies in store. it's the perfect time to try this approach and see if it catches on.

Begging for a digital release instead of retail? Good lord. Maybe if that was the only option to save the series but id much prefer a disc release of pretty much anything. All you wanting that glorious digital distro future might just get it and then get smacked around a bit when you start losing the shit you thought you "owned", lawd!

there's nothing wrong with testing the waters by having a digital release first. if the series is a success and sells well, you can have a retail release at some point like the walking dead recently had.

it's not one or the other. both can be done if the game proves be popular.
 
some of the bigger sequences are quick time events (as is the case in most games where the bosses are as big as the ones in this), but there is normal combat throughout.

I can agree that It's combat is pretty satisfying, when taken in the right light. For example, when fighting in Kalrow's stage, on the "Take the elevator to the boss battle!" section, there's a "Counter" Y Press moment, to stop the big body-splashing guys, as they dive from offscreen...

This instantly made me think about Streets of Rage, and how I'd LOVE a way to stop the body-splashing Heart enemies in SOR 2's Stage 8 Elevator ride. Getting to do that here, finally, was like an answer to a long-lost dream.

Taken as a graphic adventure / novel / choose-you-own-adventure, the combat is great. Taken as a pure modern 3D beat-em-up, it is slightly shallow.

... But that really doesn't matter, when you take the starfox-meets-point blank shooter segements, arcadey, pattern-driven mini-boss battles, and full scale, Overly-cinematic QTE-a-thons into account. In a way, it makes me feel like I'm playing something crazy like Abobo's Big Adventure, or a Warioware-inspired minigame adventure, than a pure... anything.
 
I can agree that It's combat is pretty satisfying, when taken in the right light. For example, when fighting in Kalrow's stage, on the "Take the elevator to the boss battle!" section, there's a "Counter" Y Press moment, to stop the big body-splashing guys, as they dive from offscreen...

This instantly made me think about Streets of Rage, and how I'd LOVE a way to stop the body-splashing Heart enemies in SOR 2's Stage 8 Elevator ride. Getting to do that here, finally, was like an answer to a long-lost dream.

Taken as a graphic adventure / novel / choose-you-own-adventure, the combat is great. Taken as a pure modern 3D beat-em-up, it is slightly shallow.

... But that really doesn't matter, when you take the starfox-meets-point blank shooter segements, arcadey, pattern-driven mini-boss battles, and full scale, Overly-cinematic QTE-a-thons into account. In a way, it makes me feel like I'm playing something crazy like Abobo's Big Adventure, or a Warioware-inspired minigame adventure, than a pure... anything.

this is a very fair point. I feel you've absoluetly hit the nail on the head with the graphic adventure comparison. it is basically an evolution of that style of game and gameplay.

Capcom tried that before everyone else by the way.

El_Dorado_Gate_Covers.jpg


But it was retail.. And on DC...

huh, you learn something new everyday. I can't imagine it was much of a success. maybe it's one of the reasons why they don't see the benefit in episodic releases?
 
Seriously guys, let's not make Asura's Wrath bear the bitterness over MML3 being canceled, direct that to Steel Battalion! Even if it's just a producer that wasn't a game worth taking ANYONE from other games for.
 
the game has a proper ending that ends the story and serves as a satisfying conclusion. the dlc is another ending that can and should be experienced, but it's more of an optional ending that is widely considered as the true ending.

the vanilla game does have an ending that is both satisfying and rounds off the story well.



why?


This is grade A horseshit. The DLC ending is a whole 4 chapters and gives a much more conclusive ending to the game, tying up a significant plot twist introduced at the end of the game for the sole purpose to sell the DLC. It isn't a simple alt ending or side story.

It was fucking disgusting.

and honestly, even the other DLC chapters are pretty vital for understanding the full story.
 
There is nothing satisfying about Asura's Combat. It's absolutely abysmal with no skill required, and it's not fun.

Some of the worst in-game combat ever.
 
Having just finished Asura's Wrath two days ago, I find this thread incredibly relevant. I knew from early on that the game was structured like a traditional anime, and I can see how the game might have found more success if released accordingly -- like DVD packs with 4-5 episodes, but in digital format. Going forward, I hope Capcom and other companies take a closer look at episodic format and use it for more story-driven games like this.

I could have done without the "combat" sequences, as they were poorly done. It didn't help that the mechanics weren't that good, either. Given CC2's work on the Storm series, I was surprised they couldn't muster up something better for Asura's Wrath in regards to the combat. I also did not like the use of Unreal Engine -- I guess the graphics engine for the Storm series is wrapped up by Bandai Namco.

Those issue aside, while playing Asura's Wrath, I couldn't help but think why don't more anime studios try to team up with game companies to try to recreate interactive versions of their property in the same fashion as Asura's Wrath. The Storm games have better combat, but I primarily play them to relive the grand battle scenes with quick time events. Essentially, it's just an interactive version of the anime.

It can't be that hard using the Storm engine or something similar to churn out episodes based on any series. Quite frankly, there's a big part of me that wants CC2 and Bandai Namco to do Cowboy Bebop just like Asura's Wrath or the Storm games. Release them in episode packs digitally, and I'm on board. New and established anime series should seriously consider taking this route to provide a new supplement to the shows.
 
this is a very fair point. I feel you've absoluetly hit the nail on the head with the graphic adventure comparison. it is basically an evolution of that style of game and gameplay.

I really think it would have helped a lot if it was marketed as such. To see AR's images presented as a traditional Manga, and then have everything EXPLODE off the page, into being a fully-playable experience, or to present a lot of it similiarly to a Steins;Gate or 999 style, onto to suddenly have the optinal choiced turn from "fight" / "escape" to a much more direct "PRESS A TO KICK HIS A**!" style transistion...

I don't think even THEY knew what audience to try and reel in with this game...

There is nothing satisfying about Asura's Combat. It's absolutely abysmal with no skill required, and it's not fun.

Some of the worst in-game combat ever.

I think you're over-exaggerating a bit. I've been playing on hard from the get-go, and there's easily skill required, especially if you consider "timing" and "decision making" to be elements of skill.

Not to mention dramatic camera views, solid sound effects, and the very act of playing a smaller being that crushes often-larger beings with loud, FOTNS-Level Manliness is the very definition of "satisfaction".

It's not the same style of satisfaction as a more focused pure combat game, but to pretend that it doesn't offer some level of satisfaction is like saying shooting enemies in Metroid can't be fun, because it's not a run-and-gun like Contra.
 
CyberConnect2 are making that amazing looking new Jojo game.
They can do no wrong in my eyes.

Capcpom on the other hand, squander their properties with reckless abandon.
 
Finished the game a week or two ago and damn was it good, the price scared a lot of people away. It was really episodic release though, considering how it was structured with the ep preview and recaps.
 
I don't want to to talk about the amazingly over the top characters or story nor do I want to talk about the incredibly satisfying combat.

no, what I want to talk about it how the game is structured and why capcom decided to have a physical release when the game is so perfectly suited to a episodic release structure like the recent walking dead.

even now capcom could save this ip from the trash heap, but only if they see sense and release the game in an episodic fashion - 3 chapters, each containing 6 episodes for the princely sum of £7.99 or 800 microsoft points each.

the game is just begging for a episodic digital. what are capcom waiting for / thinking by not capitalising on this avenue?

You're right it would have been perfect for that. That and say Alan Wake. But I guess nobody really thought that was a viable solution until the Walking Dead proved it can be... and Capcom are pretty nuts right now, so trying anything different would make their heads explode.
 
AI don't really think it would have benefit from an episodic release though. Having Chapter 4 included would have been a better as it would have at least justified moreso the full price as then it would be a ~10 hour or so game.

The only thing I wish AW included was a free for all arena mode where you could just go to town on any motherfucker you wanted.
 
I agree OP, I am also sad that they made the epic final episodes including the true ending as DLC. so awesome.
 
I actually have a super cheap copy of AW for PS3 arriving in a day or two. What's the name of this essential ending DLC, and how much is it at this point?
 
Nirvana DLC. $7

Thanks for the heads up. I wanted to make sure I didn't buy the wrong DLC. It's pretty shitty that the ending is DLC, but I would probably be a lot angrier if I wasn't getting the main game for $17.
 
Thanks for the heads up. I wanted to make sure I didn't buy the wrong DLC. It's pretty shitty that the ending is DLC, but I would probably be a lot angrier if I wasn't getting the main game for $17.

It's $7 well spent. Lots of fun and mind blowing :)
 
I've been dying to play this but no PC version + I can't find the console rev cheap = I haven't played it yet.
 
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