I bought all of the Fire Emblem Awakening DLC and it was all garbage. I complain about it any time the game is brought up.It's strange that you very rarely see people who purchase DLC ever complain about it.
ie: "I bought the map pack for game x and all of them suck"
Ok other example. Would gamers not complain if Battlefront introduced a cool new vehicle for two dollars? Yes they would.Player base split by map availability.
Why is that a good thing and 4 new multiplayer maps for Star Wars: Battlefront is a bad thing?
Is it because Rocket League isnt made by Activision or EA?![]()
Ok other example. Would gamers not complain if Battlefront introduced a cool new vehicle for two dollars? Yes they would.
But if Rocket League does it games don't complain, it's a great addition then.
Just giving an example that gamers don't complain about DLC only when it splits the community.
While I agree that cosmetic items are better in comparison with paying for maps. Will those cosmetic items generate just as much money as new maps? I doubt it. Especially if it's also unlockable in-game if you don't want to pay. Less money is also gonna mean less new maps/stages/charactersThe one DLC practice I don't like on principle are the Multiplayer Map/Fighting Game update. It creates a divide between the Haves and the Have Nots. Sure, if you love SF4 and play it hundreds of hours, of course you'll buy the next $20-40 dollar expansion with new stages/characters/balance changes. But what if you only play one character and have no interest in the new ones? You gotta buy it anyway. Its the latest version, it has the new balance changes, you're gonna be left behind with all the other poor people.
And I get it! In multiplayer games, maps or characters ARE the content! That's the stuff you want to create to extend the life of your game! But it creates that schism.
Luckily, this is starting to change in some of my favorite franchises. Halo 5 will have free maps and modes; its DLC largely driven by cosmetic items(which you can earn in the game as well). Street Fighter V will be one $60 purchase, and you can either buy the new characters individually or you can earn them in-game. Along with all the cosmetics and stuff too, obviously. So if I only play one character and have no interest in the new ones, I can just keep playing it without having to shell out money for the update. Everybody playing Halo 5 and Street Fighter V will be playing together after that initial purchase. No community splits and mandatory paid content updates.
Or, you can go the other way and just make it stupid cheap. Mario Kart 8 added SIXTEEN stages, several karts, several characters, and you can get them all for what, $12? Not many people complained about that.
While I agree that cosmetic items are better in comparison with paying for maps. Will those cosmetic items generate just as much money as new maps? I doubt it. Especially if it's also unlockable in-game if you don't want to pay. Less money is also gonna mean less new maps/stages/characters
While I agree that cosmetic items are better in comparison with paying for maps. Will those cosmetic items generate just as much money as new maps? I doubt it. Especially if it's also unlockable in-game if you don't want to pay. Less money is also gonna mean less new maps/stages/characters
Ok other example. Would gamers not complain if Battlefront introduced a cool new vehicle for two dollars? Yes they would.
But if Rocket League does it games don't complain, it's a great addition then.
Just giving an example that gamers don't complain about DLC only when it splits the community.
Why is that a good thing and 4 new multiplayer maps for Star Wars: Battlefront is a bad thing?
Is it because Rocket League isnt made by Activision or EA?![]()
You want my opinion? I'd prefer content locked on disc to NOT BE LOCKED ON DISC just so they can try to sell it to me later.I was expecting this as one of the first reactions. But would it be better then to have no DLC anymore?
Or do you expect that every DLC is completely free. Is that even realistic?
Ok other example. Would gamers not complain if Battlefront introduced a cool new vehicle for two dollars? Yes they would.
But if Rocket League does it games don't complain, it's a great addition then.
Just giving an example that gamers don't complain about DLC only when it splits the community.
This is just the Internet gaming culture as a whole. I am thinking about getting off this website for awhile and staying away from the negativity.
Just between this, MGSV, & Battlefront; it's just too much negativity and whining.
Expansion packs = good.
DLC = go fuck yourself.
=lol that kind of shit im tired of Gaf
This is just the Internet gaming culture as a whole. I am thinking about getting off this website for awhile and staying away from the negativity.
Just between this, MGSV, & Battlefront; it's just too much negativity and whining.
They would because this would possibly be putting people who bought it at a competitive advantage over the people who didn't. If you put a vehicle in that is significantly better then any vehicle provided in the base game, you're essentially letting people pay money to have a leg up in certain game modes.Ok other example. Would gamers not complain if Battlefront introduced a cool new vehicle for two dollars? Yes they would.
But if Rocket League does it games don't complain, it's a great addition then.
Just giving an example that gamers don't complain about DLC only when it splits the community.
I'm afraid one day you will have to pay for DLC to pass the first checkpoint !
then I will be waiting for u to say " its really bad "
This was my experuence with Activision's Cybertron games.DLC maps destroys matchmaking and usually splits up the community.
ftfy OPLet's talk about DLC and why it's not necessarily bad
Expansion packs = good.
DLC = go fuck yourself.
Let's talk about DLC and why I'm right.
It could be free.I was expecting this as one of the first reactions. But would it be better then to have no DLC anymore?
Or do you expect that every DLC is completely free. Is that even realistic?