Less emphasis on horror and more on straight up action. You can still have horror, but Doom was mainly an action game with a sci-fi/horror backdrop. It wasn't great for scary moments, but for the fast-paced action.
Up close and in your face gore. Realistic, nasty, streamy, gooey GORE and big explosions and meaty, punchy sounding guns. I want to see a first person fist with brass knuckles pummed a demon into a pile of ground meat. And then I wanna play with the volume down and the Black Album cranked, just like the old days of playing Doom on DOS with no speakers and a sub 10fps framerate.
tfw these posts.
I got to just copy paste them for doom_txt to read.
Get Slayer or Megadeth to play the OST is a must.
Otherwise there is no Doom.
Get Slayer or Megadeth to play the OST is a must.
Otherwise there is no Doom.
Yup. Good sound design can go miles for horror, but I want the emphasis to be on combat, not exploration or environment.
Sure, send me on a key fetch quest every now and then through a huge labyrinth, but give me waves of enemies to fight on the way and an ammo pickup alongside that key and we're good to go.