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so.. is there only one ghost?
I think it like flickers with the other ghosts like every other frame or something. It was supposed to be unportable.
so.. is there only one ghost?
what about Toshinden for the GB? I heard it turned out quite well
http://www.youtube.com/watch?v=a8pxUyuwrW4
PS1 Quake II?
http://www.youtube.com/watch?v=NUHudbgxWfY
Had dual analog controls, 4 player split screen, and ran at 60 fps I believe.
so.. is there only one ghost?
Yeah, we had/played this. We all knew PC Quake was way better, but it's not easy for kids to get a LAN going and very few of us had good PCs or even Internet. 4 player PS Quake 2 wasn't so bad.
I'm at work, but man, where the hell is Castle of Illusion for the Master System
Odyssey 2 did a better game around the same time that was a Pac-Man rip off. But it was better than Pac-Man!My parents got me this for $50.00 from Crazy Eddie on King Highway Brooklyn in 1982. (They are the best parents.) That's 106 dollars in today's money for that piece of shit.
Odyssey 2 did a better game around the same time that was a Pac-Man rip off. But it was better than Pac-Man!
The GBA is fucking awesome... it boggles my mind how Nintendo completely... switched gears...
People mentioned GB/C versus NES earlier....
The z80 processor in the GB was probably on par or maybe even a little better than the NES 6502 in pure processing power (remembering the GB came out some 6 years after the original Famicom came out), and about 4x as much memory as the NES and allowed for MUCH larger carts (up to 8mb). The NES had quite a few games that had additional memory and hardware built into the cart (known as mappers). It was these mappers on certain games that outpaced the gameboy in many instances.
The original GB was also aided/hindered by the fact that it was limited to 2-bit color (4 shades of grey) which very much simplified it's graphics versus the 6-bit color (64 shades of color) the NES could handle.
The GBC easily mopped the floor with 15-bit color (approximately 32,000 colors, same as the SNES) but was limited to how many it could show at once (either 16 in compatibility mode or 96 in "color" mode). That was the only thing it did very well though, since the z80 processor (while double clocked to 8mhz) at that point was quite ancient, and the rest of the GB innards were also showing their age (sound channels, lack of layer support in hardware, etc). Couple that with it still be limited to the GB's miniscule resolution (160x144 I believe...) it makes it seem at times like the GBC was barely on par with the regular NES...
It's more that developers forgot how to make GB games look nice. Most games were trying to replicate the complex look of 32-bit games on an 8-bit machine, making them look super blocky. GBC games bever seem to have the black outline goodness of GB and NES games.
Hahahaha..... what? Nintendo didn't switch gears, the GBA was a very cheap machine... During the same time frame, there were ARM variants pushing 600mhz (I know, I had a dell axim at the time that was 400mhz and I could OC it to 630 and it was considered low end). The GBA was pushing a full 16mhz. The same axim (I think) had 64MB of RAM (maybe 32), where as the GBA had 256KB. There was definitely a reason there weren't many 3D games.
Instead of trying to attack Nintendo on "switching gears" when they didn't, you should instead be massively praising those developers that were able to achieve so much IN SPITE of the limitations.
Believe it or not there was actually a pretty faithful port of the first Dragon's Lair for the GBC.
Here's a video:
http://youtu.be/T4DZcWbFZCc
Such a good downport, blew my mind as a kid.
Max Payne Advance was fucking brilliant
Raylight Studios did a rather impressive Resident Evil 2 tech demo for the GBA:
http://www.youtube.com/watch?v=DBHNtTNPzV0
That's because in GB games you only had 4 colors the outline usually had to be black.
In GBC games since the resolution is so ridiculously low the choice of adding a black outline or having sprites in color meant you either had to make larger sprites (exceeded 8x8) which were more difficult to manage with it's still very limited amount of ram and processing power AND having to give up very essential and limited screen space OR simply replacing those outlines with simple color
Lol at Leon's walking animation. Haters gonna hate.
Yes!Super Monkey Ball Jr. on GBA: http://www.youtube.com/watch?v=K-AZQKTlUMs
Along those lines, Bionic Commando NES beats the everliving shit out of Bionic Commando Arcade.Contra NES. Best downport ever. The arcade version just isn't as fun even though it looks better.
Pretty sure that's an up-port.Soul Calibur 1 on the Dreamcast is my favorite.
Also, Indiana Jones and the Infernal Machine
PC to N64 to GBC
The N64 version actually looked better than the PC one.
isn't this an up-port?
PS1 Quake II?
http://www.youtube.com/watch?v=NUHudbgxWfY
Had dual analog controls, 4 player split screen, and ran at 60 fps I believe.
Fighting Vipers - Sega Saturn
Wii U version of Black Ops 2 was pretty fun :3
Seriously tho remember the never released Resident Evil Game Boy game? That would have been awesome!
Rayman Advance was, I believe, a launch title for the GBA and it was a good port of the first Rayman game. The only problems were some missing sounds and a few levels and the aspect ratio made it hard to see.
The Rayman games on GBC were also excellent.
Fast? Responsive? It looks like a faster version of VF2 Genesis but Heihachi has his proper animation.Virtua Fighter 2 on the Saturn seemed like an amazing achievement. Looked really good.
Speaking of Virtua Fighter, here's a hilarious game I once encountered in a random shop here
https://www.youtube.com/watch?v=o7Y7rcuQeyE
Fighting Vipers - Sega Saturn
Do spin-offs count? If so, the Sims games are great. Well, I didn't really like The Sims 2, but both The Sims: Bustin' Out and The Urbz: Sims in the City were excellent.
An RPG game set in the world of The Sims, with quests and skill points (which work just like in the original games) and sidejobs (which are minigames)? What's not to like?
TS: Bustin' Out gameplay video
I felt like the Wii/PS2 version of Sonic Unleashed was kind of a better game than the one released on HD consoles. Neither are astounding though.
Amusing because that "arcade" picture is from the PSP version. I suppose that's a testament to the PSP version being so goddamned good, though.Also Street Fighter Alpha 3 GBA holy god.This blew my goddamn mind.
The DC versions has a bunch of really weird glitches and was back ported to the Naomi arcade hardware as SFZ3 Upper, but for a port of the "original" SFZ3 the Saturn (and I suppose PS2 Anthology port) is the best one.While the GBA version has an exclusive character or two, versus the earlier releases, the best pre-PSP version surely has to be the Dreamcast release. Well, except for those people who insist that the Saturn version is better... (The GBA version may be better than the PS1 version, but versus DC or Saturn (yes, it is a 4MB RAM cart game)? I don't think so.)
There was a beta of Yoshi's Story rolling around, but it never made it into a full game. Shame...
What.
Sounds like you either haven't even tried the 360/PS3 version or you simply dislike the Sonic franchise, because what you said doesn't make sense.
My parents got me this for $50.00 from Crazy Eddie on King Highway Brooklyn in 1982. (They are the best parents.) That's 106 dollars in today's money for that piece of shit.
what about Toshinden for the GB? I heard it turned out quite well
http://www.youtube.com/watch?v=a8pxUyuwrW4
One odd thing about the Odyssey is the colors... that is, on my SD CRT TV, KC Munchkin appears with a blue field. On my HDTV though (RP-CRT), Odyssey colors are all off, and the field appears purple. Now the HDTV has a few issues, but still, I don't have any other system where the colors change so dramatically between screens... kind of odd. Oh well. I think the field is actually supposed to be blue, that's how it looks on the cover and the screenshots on the box/manual.At least they got the proper background color.
GB Toshinden is surprisingly fun, but it's not a downport, it's a completely different game based on the same franchise. I mean, it's a side-view, 2d fighter. It is my favorite Toshinden game, though... sure, it's way too easy, but otherwise it's pretty good. In comparison, the 3d Toshinden games all have aged badly...what about Toshinden for the GB? I heard it turned out quite well
http://www.youtube.com/watch?v=a8pxUyuwrW4