I just don't think they're ever going to touch the 'old' universe again at this point. Mega Evolutions are a thing now, and the gameplay needs of the franchise trump whatever ridiculous 'canon' or story is in place. With games (especially games like Pokemon), you mould the story around gameplay needs. It's a distant second place concern.
I also forgot to mention the part where you ride Rayquaza into space, burst through an asteroid via sheer speed, and have a Pokemon battle in orbit against a mutated space virus.
That's not even the craziest thing in the game.
This was greatly aided by the non-linearity in RBY
Excuse me Kingdom Hearts only has one timeline thank you very much.so gamefreak went full kingdom hearts?
you never go full kingdom hearts.
Take off your nostalgia goggles; pokemon has always been linear which is why HMs exist and why there are gym leader badge requirements for using HMs outside of battle.
You can take things even further and say that Gen I and II are their own timeline:
This is, of course, fans overspeculating. It'll be interesting to see what the upcoming games do with this, though.
No, you see. We need a game where the MC, using Celebi or Dialga, travels back to the past and cause the 3.000 year old war, so that it can kickstart the events of X/Y and ORAS to happen.This is what I was thinking. I mean if Gamefreak ever wants to stop adding Mega evolutions, they will simply add an NPC saying how he/she wishes that Pokemon had a hidden power and he/she wonders if in an alternate universe his/her beloved Pinsir can evolve.
Red didn't become a Pokemon Master.
Don't see why you have to. Two of them aren't active anymore, and the only active one only has 2 sets of games - ORAS followed by XY.
Pokemon's storylines get shittier and shittier over time. I preferred them when they were relatively non-intrusive and the world felt, uh, 'sensible' once you took in the original premise Pokemon exist. The concept of having Pokemon that can warp oceans and continents and time and space and dimensions on a grand scale that can also be captured in a Pokeball and ordered around by 10 year old kids just seemed beyond stupid and I thought that ever since RSE came out; it's not a nostalgia thing as I was uh... 9? when RSE came out; they're among the earlier Pokemon games I experienced. GSC had it best, I think - legendary Pokemon are just that: legendary. Very powerful and rare, and inspire myths and stories about them from prior centuries when only a very few would have encountered them, but certainly not capable of world-altering feats.
There's literally no nostalgia goggles there; my comments about non-linearity aren't opinions but facts (well, the claim non-linearity is better is an opinion, but the claim that RBY is more non-linear than subsequent games is a fact).
In RBY: Brock and Misty must be done in order. Lt. Surge, Erika, Sabrina, Koga, and Blaine can be done in almost any order; the only requirement is that Blaine has to come after Koga. Giovanni must be done last.
In GSC: Falkner, Bugsy, Whitney, and Morty must be done in order. Chuck and Jasmine can be alternated. Pryce and Clair have to be done in order. The Kanto gym leaders can take place in effectively any order.
In RSE: Roxanne must be done first. Brawly and Wattson can be alternated. Flannery and Norman must be done in order. Winona and Tate & Liza can be alternated. Wallace/Juan must be done last.
In DPPt and onwards: all gym leaders must be done in order.
You can see through-out the series there is a steady progression away from non-linearity. It carries on in map designs, too: RBY features several alternate paths - there are at least two ways you can get to Fuschia City from Celadon, and at least two ways to get to Cinnabar from Fuschia. By BW, the entire game is one single sequence - you don't have any option to chose alternate paths.
Oh, that. LOL!
And no one even acknowledges this after you do it.
Everyone's like: "Thanks for saving the world, I guess."
And I just sat on my bed thinking: "This... this kid just did something that no human being could ever hope to survive. Hello? Anyone?"
Don't see why you have to. Two of them aren't active anymore, and the only active one only has 2 sets of games - ORAS followed by XY.
Pokemon's storylines get shittier and shittier over time. I preferred them when they were relatively non-intrusive and the world felt, uh, 'sensible' once you took in the original premise Pokemon exist. The concept of having Pokemon that can warp oceans and continents and time and space and dimensions on a grand scale that can also be captured in a Pokeball and ordered around by 10 year old kids just seemed beyond stupid and I thought that ever since RSE came out; it's not a nostalgia thing as I was uh... 9? when RSE came out; they're among the earlier Pokemon games I experienced. GSC had it best, I think - legendary Pokemon are just that: legendary. Very powerful and rare, and inspire myths and stories about them from prior centuries when only a very few would have encountered them, but certainly not capable of world-altering feats.
I just assumed that Looker got amnesia and washed up in Hoenn after his Kalos adventure. Also there were a lot of Kalos mentions in the game, especially saying that Kalos built their Battle Maison after Hoenn. Now that I think about it, there's not a lot of evidence showing that it's after XY, but not a whole lot that shows it's way before XY either.
Well the biggest thing involves the O-Powers. Obviously spoilers:
When you complete the O-Power sidequest in the game, all the guys literately combine into one human: The O-Power guy from X/Y. It's creepy.